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Made in gb
Roarin' Runtherd






Is it worth fielding a killkannon, the way I read the rules, its an ordance so if i fire it from my battle wagon it has to stay still and notfire any other guns, is the sacrifice of mobility worth the 60points for the kannon? I find it deems useful if i am defending in a planet strike and it would be great to hear some other opinions on it

Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
rolled a  
   
Made in us
Regular Dakkanaut




You can move and fire ordinance weapons...

and no... I do not believe it is worth 60 points.

I mean marines will cry a little when they realize they don't get armor... but if they are in cover (which if a player knows what the kannon does, that player will stay in cover) then... 60 points. And you can carry less models... which with nobz + warboss + bigmeh wont matter... but with boyz it would.

This message was edited 1 time. Last update was at 2011/04/14 01:22:21


 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

I don't know. I read an interesting article suggesting that the Battlewagon have Grots in it as objective holders. Best case, you pie-plate some Marines; worst case, the BW is destroyed and your Grots are in terraine. Experiment.

Paul Cornelius
Thundering Jove 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

thunderingjove wrote:I don't know. I read an interesting article suggesting that the Battlewagon have Grots in it as objective holders. Best case, you pie-plate some Marines; worst case, the BW is destroyed and your Grots are in terraine. Experiment.


Actually worst case would be that you wasted a battlewagon on grots, when it explodes they all get wounded on a 3+, have no armour save, fail their pitiful leadership from taking wounds, and run off the back of the board. That's....also the most likely scenario. =D

   
Made in au
Sinewy Scourge




Downunder

If you put a killkannon on a wagon, you should probably give it the casing upgrade, and maybe a unit with a mekboy camped inside to repair the damn thing when it gets blown off.

Battlewagons are much, much better as the troop delivery system than as an expensive gun platform.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Dashofpepper wrote:
thunderingjove wrote:I don't know. I read an interesting article suggesting that the Battlewagon have Grots in it as objective holders. Best case, you pie-plate some Marines; worst case, the BW is destroyed and your Grots are in terraine. Experiment.


Actually worst case would be that you wasted a battlewagon on grots, when it explodes they all get wounded on a 3+, have no armour save, fail their pitiful leadership from taking wounds, and run off the back of the board. That's....also the most likely scenario. =D


Hahahaha. True that!

Paul Cornelius
Thundering Jove 
   
Made in us
Fresh-Faced New User




I have been experimenting with a BW with the regular kannon, all the big shootas it can take, and a squad of lootas. I use it as a portable bunker of shooty death in my all BW list. It stays with the main group and moves up a turn or two for the KFF save then splits off and provides massive fire on anything that survives the BW deathrolla punch. It is still very hard to kill as anything that comes near it is peppered with quite a lot of fire and usually becomes less of a target with other BW's with burna boyz and nobz in your face. I have even parked it far out on the side outside of the KFF save as it is still pretty hard to kill and even if destroyed the lootas usually come out pretty unscathed and protect the other BW that need to get close anyways.

This message was edited 1 time. Last update was at 2011/04/14 05:24:15


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






zentdiam wrote:I have been experimenting with a BW with the regular kannon, all the big shootas it can take, and a squad of lootas. I use it as a portable bunker of shooty death in my all BW list. It stays with the main group and moves up a turn or two for the KFF save then splits off and provides massive fire on anything that survives the BW deathrolla punch. It is still very hard to kill as anything that comes near it is peppered with quite a lot of fire and usually becomes less of a target with other BW's with burna boyz and nobz in your face. I have even parked it far out on the side outside of the KFF save as it is still pretty hard to kill and even if destroyed the lootas usually come out pretty unscathed and protect the other BW that need to get close anyways.


If have found this exact tactic to not work at all for multiple games. Lootas can't fire while moving in a BW and are more survivable if simply put in 4+ cover. Plus you giver your opponent the option to glance your battlewagon to switch them all off. 4 big shootas + kannon seem nice, until you realize that only 3 shootas will have LoS most times, and the kannon miss es half the the time. A single shoota and a kannon will have close to the same amount of firepower, may move up to 7" each turn and cost less.

On the killkannon: Short range, weak, ordinance, expensive, not barrage. If you want heavy artillery support, either use looted wagons, grotzookas, big gunz or mount a FW supa-kannon on the battlewagon.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Maniacal Gibbering Madboy





Carterton, New Zealand

If your having a fun game, not to concerned on winning or not, have a go at it. What I usually do in causal games is I use a Big Mek SAG, and Killacannon with Zzap gun and 4 big shootas, I love killing a hole Wolf Guard squad when I'm lucky oh and if you have a Loota squad just get 15 of them and stick them in the battlewagon....NOW THAT'S DAKKA.

This message was edited 2 times. Last update was at 2011/04/14 10:17:48


Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13

Dwarfs: 0-1-0




 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Put them in a ruin and run them over with the battlewagon. Same amount of dakka, more crunch.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Roarin' Runtherd






wisdomseyes1 wrote:You can move and fire ordinance weapons...

and no... I do not believe it is worth 60 points.

I mean marines will cry a little when they realize they don't get armor... but if they are in cover (which if a player knows what the kannon does, that player will stay in cover) then... 60 points. And you can carry less models... which with nobz + warboss + bigmeh wont matter... but with boyz it would.


So how far can i move and still fire the kill kannon? becoz a whirlwind cant move and fire and thats ordanance? I generalyy have open topped 4 big shoota grot riggas and a deffrolla, but as some 1 else said i love it when i have a kannon and a zzap gun and 4 big shootas and dakka the hell outa something in a turn,

This message was edited 1 time. Last update was at 2011/04/14 20:45:13


Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
rolled a  
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Killkannon bw < boomgun looted wagon.

This message was edited 1 time. Last update was at 2011/04/14 22:01:10


grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Lootaboy, you are fast becoming my favorite poster.

Paul Cornelius
Thundering Jove 
   
Made in us
Devestating Grey Knight Dreadknight






Using a BW as a gun platform just doesn't make much sense. A BW with just a Killkannon is 150 points. That gives you one S7 ordinance blast. For that same 150 points you could instead take 10 lootas which will give you 10-30 S7 shots per turn. Even if your elite slots are filled and you want more shooting, big guns might be a better option.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

I've ran a BW with Killkannon a couple of times and haven't really gotten that great of results. I'm still up for trying it again but so far I don't feel like it's worth it.
   
Made in gb
Roarin' Runtherd






Fielding killkannons is for gaks and giggles then and nothing more, sounds good to me, i need to convert a looted tank wiv boomgun

Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
rolled a  
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Yup, Gotta love looted wagons! They need an armour increase in the next edition though. Oh, and thanks Thunderingjove. Any particular reasons why?

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
One Canoptek Scarab in a Swarm





It's interesting that everybody says that LWs with Boomguns are better than BWs with Killkannons. The Ork Tactica article says that it is the other way around. Hell, the article says that LWs are the worst unit in the Codex!

"It can't be bargained with. It can't be reasoned with. It doesn't feel pity or remorse or fear and it absolutely will not stop-ever!-until you are dead."
Kyle Reese, The Terminator 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

terminator44 wrote:It's interesting that everybody says that LWs with Boomguns are better than BWs with Killkannons. The Ork Tactica article says that it is the other way around. Hell, the article says that LWs are the worst unit in the Codex!


The ork tactica is from 4th adition and severly outdated. I would take all advice in there with a grain of salt. Or a handful might be more accurate. Like, really, it says stormboys are competitive. Don't get me wrong, I love to use a full mob of stormboyz with zagstrukk, but i'm rather alone in that respect. I've never seen a competitive list with stormboyz. Also, It says nothing about alpha striking deff koptas with buzzsaws, and says that deff koptas are only semi-competitive. It also says 'eavy armour on all nobs is required?! Who puts 'eavy armour on their nobs? Ecspecially in your boyz squads.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Looted Wagons with Boomguns are not that bad, very close to big gunz. Kanz and BW are simply better, that's why you rarely see them.

The killkannon, on the other hand, is more expensive, has a crappy range, and anything that you would shoot it at, is killed just as effective by shoota boyz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

No. Instead, Buy a boomgun on a looted wagon. S8 (1up) AP3 (1down)- instant death no armour on marine squads.

cheaper. much cheaper

easy to konvert- By a chimera, Stick Bigger barrels on it!

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

^ And you can get more creative than that! I have looted raider, looted valkrie, and looted monolith.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Shadowy Grot Kommittee Memba






Looted wagon with boomgun: Better strength, 12" more range, 105 pts vs 150 points.

Battlewagon with 5 lootas in it: Same strength, no pie plate but d3*5 shots, 48" range, fully mobile, 165 pts vs 150 pts.

I generally go with one of the two, usually the boomgun, which I find gets off just as many or more shots than a battlewagon cannon despite it's lower armor, usually because it can start off shooting on turn 1, while the wagon usually has to wait til turn 3.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Really, my boomwagons all cost 125, because you need the bigshoota on there so it can still do something after a weapon destroyed and an 'ard case, because without a troop capacity, open-topped is just a liability.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

If you build your army correctly you can put a Battlewagon with a Kill Kannon to work. As said above put a Big Mek with a KFF, some grechin, 'Ard Case, and a Kill Kannon and you got a scoring unit that's a bitch to shift. This is not standard practice but can be effective in the right hands. Fluger from the Blog site Blood of Kittens has some interesting articles on it.

http://bloodofkittens.com/blog/2010/11/30/ork-defense-force-stormboyz-and-killkannons-think-outside-the-meq-box/

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






General_Chaos wrote:If you build your army correctly you can put a Battlewagon with a Kill Kannon to work. As said above put a Big Mek with a KFF, some grechin, 'Ard Case, and a Kill Kannon and you got a scoring unit that's a bitch to shift. This is not standard practice but can be effective in the right hands. Fluger from the Blog site Blood of Kittens has some interesting articles on it.

http://bloodofkittens.com/blog/2010/11/30/ork-defense-force-stormboyz-and-killkannons-think-outside-the-meq-box/


I liked the stormboy part, but can't agree on the killkannon. The wagon with gretchin is supposed to be sitting on objectives, while the opponent is supposed to stay away because he is scared of the big kannon. One shot S7 to keep away anything trying to contest? Not likely. If you simple use the points for the gretchin, weapons, 'ard case and killkannon on boyz, burnaz or even tankbustaz, they will kill multiples of the single large blast, and they don't disappear when the wagon explodes, but stay a threat. Sure, all tac marines wounded will die, but more will when assaulted or shot at by the above mentioned units.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Like I always say with odd combos, give it a try. What works for some doesnt work for everyone. This might be what your known for. Personally, I wouldnt run a BW with the kannon unless I made a build with as much big ass guns as I could take.....but thinking on that, Id either take boomgun wagons or 9 kannons so even then probably not.
   
Made in ca
Regular Dakkanaut




I think they both suck, to be honest.

I did 3 wagons with killkannons holding 12 lootas each, and a Big Mek protecting them nearby. I won the game mostly because my opponent sucked. The lootas did the brunt of the work.


Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

for 60 pts. no i use my battle wagon with a killakannon and it didn't hit anything (well maybe some trees) and less troops are allowed in there.

Waaaagh! Grotbash 3500 pts 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

loota boy wrote:^ And you can get more creative than that! I have looted raider, looted valkrie, and looted monolith.


Looted leman russ demolisher (the demolisher cannon broke and it wont glue back, so i attached a few rokkits to it.), looted Sentinel (deff Dred), Looted Chimera, Looted Wave Serpent.

See also: Looted airfix tractor, looted cardboard box.

as you can see, i like my looted wagons! (meet my Pilots!)

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
 
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