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![[Post New]](/s/i/i.gif) 2011/04/14 13:50:03
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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So Croteaz is camping a DE webway portal and some reavers are going to come on the board. They declare they are going to turbo boost and end up more than 12" from him.
Does he get to shoot at them?
When they arrive they are not on the table, his attack does not say it stops their move, which if it did and he was near the table edge would allow him to auto destroy anything as he could stop them before they got all the way onto the table and then they would be destroyed as they are not on the table
If he shoots at them do they get there 3++ for turbo boosting? Assume for this question they land within 12" of him to remove the first question from consideration. Seems to me they had to turbo to get onto the table, and thus they would get it?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:44:07
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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Fixture of Dakka
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Doesn't he only shoot at Deep Strikers?
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This message was edited 1 time. Last update was at 2011/04/14 15:44:18
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:53:34
Subject: Coteaz's reserve shooting vs Turbo boosting
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Decrepit Dakkanaut
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No, anyone entering play from Reserves.
If you enter play within 12" of him you get shot at. So it doesnt matter if you end up more than 12" away, you still get shot at - but at the position you end up in.
And if you have TB'd to get there, you get your cover save.
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![[Post New]](/s/i/i.gif) 2011/04/14 16:25:38
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stormin' Stompa
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The question of where you are shot at is interesting... you're clearly in play whilst moving and if, say, a vehicle has touched a piece of terrain during its move and must make a DT test then it's pretty hard to argue that the unit has not arrived from reserves.
It's simplest to play it from where the movement ends, but it can be abused (jumping over him with fast vehicles, for example) and seems to clash with how the rule is apparently intended. Another solution is to resolve the shots if the unit's intended path of movement ever breaches the 12" radius. Place a marker where they entered the 'overwatch' zone, resolve any shots, and position the unit. If the result happens to be an immobilised vehicle or pinned unit, simply use the marker left whilst determining the unit's path.
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![[Post New]](/s/i/i.gif) 2011/04/14 16:47:04
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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also if you move past him and end up far away you might not be in range of his guns.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/14 17:27:56
Subject: Coteaz's reserve shooting vs Turbo boosting
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Boosting Space Marine Biker
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And if he shot a raider that turbo boosted past and wrecked it, all the passengers would die since it's in the players movement phase.
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![[Post New]](/s/i/i.gif) 2011/04/14 18:38:42
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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Son 0f Dorn wrote:And if he shot a raider that turbo boosted past and wrecked it, all the passengers would die since it's in the players movement phase. 
yes but raiders cant come through a webway portal, must always use the long table edge, so they can easily avoid him. Automatically Appended Next Post: the question is arrived meaning where it enters play or where it end up at the end of its move. Its poorly worded
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This message was edited 1 time. Last update was at 2011/04/14 18:43:49
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/14 18:57:36
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stealthy Grot Snipa
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Where it enters play you take the shots then you move the remaining members.
It's worded fine arrived is where it arrived not where it ends up.
In fluff he would predict the apperance and shoot straight away he wouldn't just wait for them to move around a bit then shoot them would he?
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![[Post New]](/s/i/i.gif) 2011/04/14 20:46:16
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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I mean I would resolve it if he was within 12" of where the unit or vehicle enters play.
But then an immobilized result on a vehicle would auto destroy it, even if its a rhino moving slowly.
I would also say a vehicle can move fast to get its 4+ save and bikes can get their 3++ save if they want. Again fast vehicles would be auto destroyed if immobilized and by rule the passengers would be auto destroyed.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/14 22:45:34
Subject: Coteaz's reserve shooting vs Turbo boosting
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Decrepit Dakkanaut
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Nothing states you resolve the shots immediately, so you dont.
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![[Post New]](/s/i/i.gif) 2011/04/15 03:15:52
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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nosferatu1001 wrote:Nothing states you resolve the shots immediately, so you dont.
expect for Corteaz's special rules which say it happens immediately
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/15 05:31:16
Subject: Coteaz's reserve shooting vs Turbo boosting
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Decrepit Dakkanaut
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Which isnt how I read the immediately - but i guess it could be read that way.
Another for the FAQ pile?
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![[Post New]](/s/i/i.gif) 2011/04/15 17:49:03
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stealthy Grot Snipa
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If a unit arrives from reserve within 12" of coteaz and within LOS Cotaez and his unit may Immediately make a out of sequence shooting attack.
Straight from the book clear as crystal he shoots straight away from where they entered play.
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![[Post New]](/s/i/i.gif) 2011/04/15 19:03:47
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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InquisitorVaron wrote:If a unit arrives from reserve within 12" of coteaz and within LOS Cotaez and his unit may Immediately make a out of sequence shooting attack.
Straight from the book clear as crystal he shoots straight away from where they entered play.
yes but does he stop their movement at the edge of the table, in which case they are auto destroyed, or do they make their full move and thus possibly move outside his 12" bubble?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/15 19:12:35
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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I would say what makes the most sense is;
Wait until the unit has officially entered play (IE, it has moved enough to be present on the table legally)----then you shoot----then you continue your move. That's an intent angle however---but I would think this would be the logical GW FAQ.
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Adepticon TT 2009---Best Heretical Force
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![[Post New]](/s/i/i.gif) 2011/04/15 20:10:38
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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Hunter with Harpoon Laucher
Castle Clarkenstein
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AgeOfEgos wrote:I would say what makes the most sense is;
Wait until the unit has officially entered play (IE, it has moved enough to be present on the table legally)----then you shoot----then you continue your move. That's an intent angle however---but I would think this would be the logical GW FAQ.
This is probably the best way to play it. Stop at the point the unit can have all it's models legally on the table, do Corteaz' shooting, then finish the move.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2011/04/15 20:33:59
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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Daring Dark Eldar Raider Rider
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mikhaila wrote:AgeOfEgos wrote:I would say what makes the most sense is;
Wait until the unit has officially entered play (IE, it has moved enough to be present on the table legally)----then you shoot----then you continue your move. That's an intent angle however---but I would think this would be the logical GW FAQ.
This is probably the best way to play it. Stop at the point the unit can have all it's models legally on the table, do Corteaz' shooting, then finish the move.
So do I have to bunch them up so Coteaz' unit can conveniently blast them? Do I line them up so he can't blast/flame them properly? Do I put them in base to base with Coteaz' transport (as I am a Jetbike so I can legally fly over him during my move)? Does the movement of my unit consist of two phases now? Can I move to a different spot I intended to before the shooting occured? Can I move at a different speed afterwards? If he blows up my transport, where do the occupants end up?
It makes absolutely no sense whatsoever to have the shooting occur before the end of the move.
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This message was edited 1 time. Last update was at 2011/04/15 20:35:34
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![[Post New]](/s/i/i.gif) 2011/04/15 20:42:59
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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Mandor wrote:
So do I have to bunch them up so Coteaz' unit can conveniently blast them? Do I line them up so he can't blast/flame them properly? Do I put them in base to base with Coteaz' transport (as I am a Jetbike so I can legally fly over him during my move)? Does the movement of my unit consist of two phases now? Can I move to a different spot I intended to before the shooting occured? Can I move at a different speed afterwards? If he blows up my transport, where do the occupants end up?
It makes absolutely no sense whatsoever to have the shooting occur before the end of the move.
also if you havent completed your move you wont get a 3++ save as you need to move 12" for turbo boosting.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/15 21:25:21
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Well, until an official GW FAQ comes out---I guess you'll need to discuss this with your GK opponents before playing. My answer would likely be;
Set them up on the table right outside your reserve edge in the most beneficial way (spread out) you can before I shoot---at least an inch away.
You get your 3++ save as long as your move ends 18" away.
Yes, you can move anywhere you want after I shoot (Provided you follow the above caveat if you claim a 3++)
Deploy them outside of an inch from my unit however you want.
Again though----until an official FAQ hits, this is all just opinion...
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
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![[Post New]](/s/i/i.gif) 2011/04/15 22:32:22
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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AgeOfEgos wrote:Well, until an official GW FAQ comes out---I guess you'll need to discuss this with your GK opponents before playing. My answer would likely be;
Set them up on the table right outside your reserve edge in the most beneficial way (spread out) you can before I shoot---at least an inch away.
You get your 3++ save as long as your move ends 18" away.
Yes, you can move anywhere you want after I shoot (Provided you follow the above caveat if you claim a 3++)
Deploy them outside of an inch from my unit however you want.
Again though----until an official FAQ hits, this is all just opinion...
I still might argue that the DE should get to move first, get my blade vane attacks, and then have the GK return return fire. You must move to arrive from reserve, therefore the blade vanes shoudl happen before Coteaz's shooting, potentially meaning he has less shots with that squad he is with.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/15 22:44:53
Subject: Re:Coteaz's reserve shooting vs Turbo boosting
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Exergy wrote:AgeOfEgos wrote:Well, until an official GW FAQ comes out---I guess you'll need to discuss this with your GK opponents before playing. My answer would likely be;
Set them up on the table right outside your reserve edge in the most beneficial way (spread out) you can before I shoot---at least an inch away.
You get your 3++ save as long as your move ends 18" away.
Yes, you can move anywhere you want after I shoot (Provided you follow the above caveat if you claim a 3++)
Deploy them outside of an inch from my unit however you want.
Again though----until an official FAQ hits, this is all just opinion...
I still might argue that the DE should get to move first, get my blade vane attacks, and then have the GK return return fire. You must move to arrive from reserve, therefore the blade vanes shoudl happen before Coteaz's shooting, potentially meaning he has less shots with that squad he is with.
*Shrug*, I wouldn't care either way---but sounds like a good conversation to have with your opponent  .
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/04/16 07:58:18
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stealthy Grot Snipa
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InquisitorVaron wrote:If a unit arrives from reserve within 12" of coteaz and within LOS Cotaez and his unit may Immediately make a out of sequence shooting attack.
Straight from the book clear as crystal he shoots straight away from where they entered play.
Does the word Immediately mean nothing. You shoot whilst they're not here yet then you move the remaining members (If any) on the table and go from there. That's pretty much what the rulebook says.
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![[Post New]](/s/i/i.gif) 2011/04/16 10:18:44
Subject: Coteaz's reserve shooting vs Turbo boosting
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Decrepit Dakkanaut
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THe clue is "enters play" is undefined. Have you entered play when you first nose onto the board, or when you complete your move?
Bear in mind there is no precedent anywhere for interrupting moves. even the old book waited until troops had disembarked from drop pods!
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![[Post New]](/s/i/i.gif) 2011/04/18 13:55:12
Subject: Coteaz's reserve shooting vs Turbo boosting
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Stone Bonkers Fabricator General
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nosferatu1001 wrote:THe clue is "enters play" is undefined. Have you entered play when you first nose onto the board, or when you complete your move?
Bear in mind there is no precedent anywhere for interrupting moves. even the old book waited until troops had disembarked from drop pods!
yup, "arrives from reserve" needs to be FAQed
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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