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Made in gb
Sneaky Kommando





Northern Ireland

Nob's and what's the best equipment load out to maximise the cheese factor

So yes a bit behind the times, but recently I upgraded and have recruited some Nobs and Just recently bought a ork nob box set, and was just wondering what is the best load out i.e. when it comes to equipment, to maximise the cheese factor.

First for 1500 points 5 nob

Second is 1750 points more than 5

As always your help is always very much appreciated.

This message was edited 1 time. Last update was at 2011/04/14 15:33:13


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Armies Played  
   
Made in gb
Bonkers Buggy Driver with Rockets






Painboy
Cyborks all round
1-2 Power Klaws
Waaagh! Banner
now toss in a couple of extras like bosspoles and maybe consider 'eavy armour, but otherwise make sure each model is unique. WOUND SHENANIGANS



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in ca
Longtime Dakkanaut





Canada

Basically what Juvieus Kaine said.

That loadout plus whatever other cheap gear you can take to make each one have different wargear. For example if you have 2 PK Nobz one gets a BP or Kombi Wep, the other doesn't and so on.

Other than that make sure you've got a good amount of Uge Choppaz in there, the S7/S6 is well worth the 5 pts.

I also like to take at least 1 slugga choppa guy, since you usually lose one Nob, he's the one that gets wounds put on him first.

Now some other things to note:

Always try to give them a BW with a Deffrolla to put them in. If you can afford a RPJ take that too. This way they can roll around with a 20" charge range (21" with RPJ and 22-28" if you add an RPJ and Waaagh). If the BW survives then it does a great job tank shocking enemies off objectives and crushing enemy tanks under its Deffrolla.

If you're taking Nobz you should take a WB to go with them. Now they are troops with a S5 (10) and T5 with FNP and 5++ terror will ruin anyone's day.

The trickiest thing with Nobz is choosing the right target, getting them there and making sure they're supported for the subsequent turns of close combat.



 
   
Made in us
Devestating Grey Knight Dreadknight






I usually take a squad of seven nobs, all with cybork bodies.

1 painboy
1 big choppa
1 big choppa/kombi-skorcha
1 big choppa/kombi-rokkit
1 big choppa/twin linked shoota
1 pk
1 pk/kombi-skorcha

I guess if I were to take this down to 5 nobs I'd do, all cybork.

1 painboy
1 big choppa/kombi-skorcha
1 big choppa/kombi-rokkit
1 big choppa
1 pk

I don't bother with boss poles because these nobs usually accompany a big mek or warboss with a bosspole.

This message was edited 1 time. Last update was at 2011/04/14 21:51:36


DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

For 5-
Painboy
pk
pk waaagh! banner
big choppa kombi- skorcha
big choppa kombi skorcha boss pole
All cyborks

For 10-
painboy
pk
pk waaagh! banner
pk kombi skorcha
pk TL shoota
big choppa
big choppa kombi skorcha
big choppa kombi skorcha bp
big choppa TL shoota
plain

All cybork

Hope that helps!

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
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"WAAAAAAAAAGGGHHHH!!!! over"
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Made in us
Longtime Dakkanaut





Pasadena

Juvieus Kaine wrote:Painboy
Cyborks all round
1-2 Power Klaws
Waaagh! Banner
now toss in a couple of extras like bosspoles and maybe consider 'eavy armour, but otherwise make sure each model is unique. WOUND SHENANIGANS


This. Make sure to take plenty of Klaws, I also like Huge Choppas, and sprinkle Kombis/banners etc to make sure EVERY Nob is different for Wound Allocation purposes.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

I'm on the record as being against combi-weapons for wound allocation purposes. They just never work out for me.

I know some people like using combi-weapons to provide wound allocation, but I find that I rarely, if ever, fired mine when I ran them that way. The rokkits miss easily, and killing too many with a Skorcha is a great way of leaving you stuck outside of assault range. Additionally, if I'm shooting, I'm not using Ghazghkull's 6" Waaagh! move, which is what my Nobz are pretty much always doing on the turn they get out of their battlewagon. After that, well, there usually just isn't much left to shoot.

That said, I run my 10-man units like so:

1. Painboy
2. Power Klaw
3. Power Klaw/'eavy armor
4. Klaw/'eavy armor/Waaagh! Banner
5. Big Choppa
6. Big Choppa/'eavy armor
7. Big Choppa/Bosspole
8. Big Choppa/Bosspole/'eavy amor
9. 'eavy armor
10. Slugga and Choppa

I don't think Nobz are worth it in 5-man squads. They're too small to justify a pain boy, and without him, go down too easily with their lack of FnP and an invul.

I would say that, if you're going to do 5-man squads, do a unit of Meganobz instead. They're the cheapest PK in the book, and they have the great 2+ armor save. Sure, they die like crazy to Power Fists, but so will your 5-man mob of Nobz unless you give them a painboy+cybork, at which point you're paying more points than the MANZ for your unit.

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Devestating Grey Knight Dreadknight






shealyr wrote:I'm on the record as being against combi-weapons for wound allocation purposes. They just never work out for me.

I know some people like using combi-weapons to provide wound allocation, but I find that I rarely, if ever, fired mine when I ran them that way. The rokkits miss easily, and killing too many with a Skorcha is a great way of leaving you stuck outside of assault range. Additionally, if I'm shooting, I'm not using Ghazghkull's 6" Waaagh! move, which is what my Nobz are pretty much always doing on the turn they get out of their battlewagon. After that, well, there usually just isn't much left to shoot.

That said, I run my 10-man units like so:

1. Painboy
2. Power Klaw
3. Power Klaw/'eavy armor
4. Klaw/'eavy armor/Waaagh! Banner
5. Big Choppa
6. Big Choppa/'eavy armor
7. Big Choppa/Bosspole
8. Big Choppa/Bosspole/'eavy amor
9. 'eavy armor
10. Slugga and Choppa

I don't think Nobz are worth it in 5-man squads. They're too small to justify a pain boy, and without him, go down too easily with their lack of FnP and an invul.

I would say that, if you're going to do 5-man squads, do a unit of Meganobz instead. They're the cheapest PK in the book, and they have the great 2+ armor save. Sure, they die like crazy to Power Fists, but so will your 5-man mob of Nobz unless you give them a painboy+cybork, at which point you're paying more points than the MANZ for your unit.


You've taken two bosspoles in this unit. That's redundant and serves no purpose. Why not swap one out for a kombi-weapon? It costs the same and offers you some flexibility. If you don't use it you still aren't spending any more points than you already are on a useless and redundant piece of equipment.

I don't really like nobs in small five man squads either; but if I were to take a squad of five I'd sure as hell make one a painboy for cybork bodies and FnP.


DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

augustus5 wrote:You've taken two bosspoles in this unit. That's redundant and serves no purpose. Why not swap one out for a kombi-weapon? It costs the same and offers you some flexibility. If you don't use it you still aren't spending any more points than you already are on a useless and redundant piece of equipment.

I don't really like nobs in small five man squads either; but if I were to take a squad of five I'd sure as hell make one a painboy for cybork bodies and FnP.



It does indeed serve a purpose. The purpose that it serves is keeping bosspole coverage in case one of them dies, which happens quite often, actually.

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Mutilatin' Mad Dok





I concur. ID can mess up your wound allocation games, and so it's nice to have redundancy on critical equipment. It doesn't get more critical than a bosspole. Here's the way I usually run it:

Painboy (with grot orderly and cyborks for all)
Klaw, Bosspole
Klaw, Kombi-Rokkit
Waaagh! Banner
Bosspole
Big Choppa, TL Shoota
Kombi-Rokkit
Kombi-Skorcha
TL Shoota
No upgrades

I believe this unit comes out to 385 points. Then I pop em in a rolla wagon, taking it over 500 points. It is a bit "eggs in one basket," but wow is it a killy basket.

When allocating, to minimize problems from ID, I prefer to start by allocating to the most important guys, then once everyone has one wound I start adding second wounds to the least important. This still can create an issue if the opponent hits you with a massive number of wounds from flamers or something.

   
Made in us
Yellin' Yoof





Toronto, ON

I tend to run my nobs with Cybork bodies with the following load-out:

Painboy
PK
PK, Banner
PK, Bosspole
PK, Ammo Runt
Skorcha
Skorcha, Bosspole
Big Choppa
Big Choppa, Bosspole
Slugga/Choppa

Everything is modeled WYSIWYG, so it's very easy to do wound allocation. I don't know why people are recommending so few Klaws... Piles of Klaws is why I take Nobz to begin with!

I was initially running all 'eavy Armour, but too many of them were just getting splattered with ID, hence the move to Cybork. With FNP, you essentially have a 4+ armour save anyway.

I like the idea of using Kombi weapons with Klaws, but they're a pain to model. They're not tempting for the Kombi part... they're Shootas! The clearly superior Ork gun.

And I don't know why you would run less than a 10 man... they're just going to die. Need as much Wound Allocation cheese as possible.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

^What I do is snap off the burna nozel and glue it onto the ammo drum of a pistol, Then stick on a fuel tank and a tube or summut. Works similarly with rokkits.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in ca
Death-Dealing Devastator





Edmonton, Canada

I dont think that you should put bosspoles in a squad of nobs as then they would be killing each other and it is a waste. Put them on nobs in boyz mobs but not in nobs mobs

This message was edited 1 time. Last update was at 2011/04/16 20:14:33


   
Made in us
Mekboy Hammerin' Somethin'





BPs don't automatically kill a member of the unit. You just take a wound. You could still save it. And that would be ultra cheesy as you take your 4+ armor save, and if you fail, you take your FNP. Now that is some mighty fine cheese.
   
Made in gb
Bloodthirsty Chaos Knight






My experience mix up big choppas with powerclaws, cybork bodies and painboy, and give them all the combi burnas. It hurts. one or two unupgraded weapon wise nobs just to soak up casualties. Expensive unit, but it'll mangle pretty much anything, that many good str templates to throw around what ever you're going to charge is really going to suffer twice.

   
Made in gb
Waaagh! Warbiker





I'd second the combi-skorchas. Two or three will whittle down your targets nicely.

Additionally, if you have the bitz, converting a black ork fantasy set makes an awesome 10-strong Goff-themed 'eavy armoured nobs squad. The models are put together differently to 40k nobz, so you have to chop and change parts (you can't replace a black ork arm with a 40k nob arm, for instance). I've also left the helmets on to enhance the angry goff cybork appearance.

Their main weakness is high strength low AP weapons that will negate all the things that make the mob powerful (wound allocation, FNP). I think they are the reason my opponent always fields a vindicator.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I wouldn't recomend all combi-skorchas. If you have too many, then you may end up killing your target entirly and have nothing to assault. Or they get whittled down enough that you just wipe them out and are left out in the open. 2 for every 5 nobs is generally enough.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
 
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