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Made in za
Mutilatin' Mad Dok





Ohey thar!

I few things I just want to be 100% clear on. My FLGS is pretty set in their views regarding these things, but these are the same guys that ruled me to let me hit skimmers with my Battlewagon, even if they successfully dodged >_>

Firstly: My Deff Dread has been immobilized (as is often the fate to befall the poor bloke - I love him anyway, though). Grot riggers repair the immobilized result during the shooting phase. However, can the Deff Dread now assault during the assault phase if a target is within assault range?

Considering the wording of the codex pertaining to Grot Riggers, "The vehicle is able to start moving next turn" suggests no assault would be allowed - though my FLGS has ruled that, since repair allows a previously destroyed weapon to fire in the same phase in which it was repaired, the Deff Dread would be allowed to assault after the shooting phase in which it was repaired.



Secondly: I'm still unclear about whether vehicles can take cover saves from bomb squigs. I'm not sure if it's a shooting attack, as firstly RAW states: A Tankbusta may release a Bomb-squig instead of shooting, and the bomb squig automatically hits (bypassing any BS check). If it's NOT a shooting attack, is that enough to warrant no allowed cover save? (INAT FAQ seems to come to the same conclusion, for what it's worth)

FLGS states that the ONLY non CC abilities that can not have cover saves taken against them, are wargear that specifically sate as much, and templates. Are there any rules/FAQ entries that counter this?

Ultimately, I'm mostly interested in the general consensus with players accustomed to the rules and/or Ork play. FLGS has declared that vehicles get cover saves, so things are unlikely to change regardless, unless I find some pretty conclusive proof. I'm also not that bothered if they do get cover saves - but I'd not want to bypass an opportunity



And finally, one small thing I'm unsure about. If my battlewagon, filled with, say, burnas, rams into a vehicle, and goes no further... BUT it has not moved more than 6"... are the burnas inside free to fire out? FLGS says yes, but I had assumed no.

Thanks for any help!

This message was edited 1 time. Last update was at 2011/04/14 20:39:08


 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

1: The vehicle my start moving next turn, as per the grot riggers upgrade. You can't assault if you can't move.

2: By using the Tau FAQ as a precedent, any vehicle that is gaining a cover save from LOS doesn't get a cover save. Beyond that, they get one.

3: p 68 BRB (tank shocking) if you moved slow enough to shoot you may still shoot. However BRB p 69 (ramming) it may not shoot in that turns shooting phase. So yes if tank shocking, no if ramming.

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Tilter at Windmills






Manchester, NH

Agree with Juraigamer.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree #2

You FLGS seems unusually solid on rulings

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
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[DCM]
Tilter at Windmills






Manchester, NH

I was thinking that too. His FLGS seems to have (from these examples) a pretty tight grasp of the rules.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in ca
Mutilatin' Mad Dok






I thought that since the grot riggers repaired the weapon during the shooting phase, the repaired weapon could not shoot (can you give me the page of the codex/ brb where they say that it can shoot)

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Made in gb
Decrepit Dakkanaut




YOu dont need anything other than the normal shooting rules: when you come to try to shoot the weapon, the weapon is working and can be fired.

You'd need something denying them the ability to shoot.
   
 
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