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![[Post New]](/s/i/i.gif) 2011/04/14 23:06:23
Subject: Killing a Necron Army
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Paladin of the Wall
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Alright so here's the deal. My friend Ethan, Defiler 37 on Dakka has a Necron army. He's running 10 Destoryers, 40 Warriors, Monolith, 4 Paraihs, Lord Destoryer with War scythe, 4+ Invuln save, and Chronometron, the thing where the Lord can come back and have full 3 wounds. The last unit is a Lord with Res Orb, Veil of Darkness and War Scythe. I may be forgetting a few things but thats the majority of it. Now heres my list
2000 Point List
Badork Magthug’s WAAAGH
HQ- Ghazghkull Thraka 225 Points
HQ- Warboss 60 Points
- Power Klaw +25 Points
- Boss Pole +5 Points
‘Eavy Armor +5 Points
Cybork Body +10 Points
- Shoota/Skorcha Kombi-weapon +5 Points
Elites- 10 Nobz 200 Points
-Waaagh Banner +15 Points
-4 Power Klaws +100 Points
- 2 Big Choppa’s +10 Points
-Shoota/Rokkit Kombi Weapon +5 Points
-Shoota/Skorcha Kombi Weapon +5 Points
-All ‘Eavy Armor +50 Points
-All Cybork Bodies +50 Points
-Painboy +30 Points
- Grot Orderly +5 Points
- Ammo Grot +5 Points
Elites: 6 Loota’s
- 1 Mek
Elites: 11 Kommandos 110 Points
- 1 Big Shoota +5 Points
- 1 Burna +15 Points
- Led by Boss Sninkrot +85 Points
Troops- 30 Boyz 180 Points
-All Sluggas and Choppas
-1 Rokkit Launcha’s +10 Points
-Nob Leader +10 Points
-Power Klaw +25 Points
-Boss Pole +5 Points
-2 Big Shoota +10 Points
Troops- 30 Boyz 180 Points
-All Sluggas and Choppas
-Nob Leader +10 Points
-Power Klaw +25 Points
-Boss Pole +5 Points
-3 Big Shoota’s +15 Points
Troops- 10 Boyz 60 Points
-All’s Shoota’s
Troops- 20 Gretchin 50 Points
- 2 Runtherd +10 Points
- 2 Grot-prods +10 Points
Heavy Support- 1 Battle Wagon 90 Points
- Kannon +10 Points
- 1 Big Shoota +5 Points
- Reinforced Ram +5 Points
- Grot Riggers +5 Points
- Red Paint Job +5 Points
Fast Attack- 3 DeffKoptas 105 Points
- All twin-linked rokkits +30 points
Total: 2000 Points
So usually my tactic is to get my Battle Wagon up as fast as possible and get the Nobz, and Ghaz into combat with the warrior squad without a Lord, or the monolith and kill em off. As Ghaz is in combat ,my Koptas usually take care of the monolith, destroying or exploding it. Anyway after the my boyz have moved up and are in combat with the Crons, the Kommandos come in and kill a squad of Destroyers....usually. Then they all come back with the WWB rule which is the must frustrating thing in my life and boost away!!!!!!!  . One of the biggest thing is though is the Warrior squad with the Lord cause they are constantly veiling across the board. I can't really hit them with anything because my units that are good at shooting are usually killed like the Lootas, Koptas and the Wagon. Also I think we may have some rules mistaken, correct me if I'm wrong please.
Rules that I may have mistaken:
WWB, Can you roll a WWB if there are enemy units within a certain distance?
Res Orb, Can the Lord use the Res Orb on himself, if so he has to roll it separately right?
Monolith Deep Strike, Can the Monolith Deep Strike on Impassable terrain? If so then I'm screwed  !
Monolith Deep Strike, Can the Monolith Deep Strike then use the Pie Plate all in one turn?
Assault's, the range for multi-assults?
FNP, Is feel no pain considered a save?
Gauss Weapons, Do Gauss Weapons add one the Vehicle Chart?
Finally, if two Pariah's are in base contact with Ghaz can then inflict two wounds on him with absolutely no save?
Alright, thats about it. Tips and Comments are greatly appreciated. Thanks everyone.
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This message was edited 1 time. Last update was at 2011/04/14 23:20:35
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/14 23:26:42
Subject: Killing a Necron Army, with Orks
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Discriminating Deathmark Assassin
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Surfboard66 wrote:WWB, Can you roll a WWB if there are enemy units within a certain distance?
You can, yes. Though you can only WBB if there is a living model of the same type within 6"; if you wipe out all of those Destroyers, for instance, in one turn, they won't get back up because there isn't a living unit to join when they rise up.
Surfboard66 wrote:Res Orb, Can the Lord use the Res Orb on himself, if so he has to roll it separately right?
The Res Orb just lets you take WBB rolls when normally you wouldn't. Against insta-death and power weapons and such. It does work for the Lord carrying it, though.
Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike on Impassable terrain? If so then I'm screwed  !
I don't think anything can Deep Strike on impassable terrain...my book's in the car, but I'm pretty sure on this one.
Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike then use the Pie Plate all in one turn?
Yes...again, book in the car but I don't remember anything about that being disallowed.
Surfboard66 wrote:FNP, Is feel no pain considered a save?
No, though you can't take FNP against anything that denies you a save in close combat...I assume you're wondering if you can FNP Warscythe hits (you can't).
Surfboard66 wrote:Gauss Weapons, Do Gauss Weapons add one the Vehicle Chart?
They do not. All they do is make it so a roll of '6' (to 'wound') is a Glancing Hit no matter what your vehicle's armor is. They'd glance your Trukks on a '6' anyway. Really only matters for your Battlewagon.
Surfboard66 wrote:Finally, if two Pariah's are in base contact with Ghaz can then inflict two wounds on him with absolutely no save?
Pariahs will carve up Ghaz, yes. However, they don't get back up, and are slow, and have to roll to hit and wound just like everything else, and only get one attack each, and can't teleport with the Monolith or Veil of Darkness, and are 38 freaking points apiece, and....well, you get the idea.
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![[Post New]](/s/i/i.gif) 2011/04/14 23:32:49
Subject: Re:Killing a Necron Army
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I belive the Rez orb works for the lord carring it.
the Mono can't Deep Strike on Impassable terrain, but it can deep strike directly onto enemy models. they have to move out of the way.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/14 23:36:37
Subject: Re:Killing a Necron Army
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Deranged Necron Destroyer
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He's got alot of warriors in his army which, depending on how he plays them can be a big bonus or a big problem. More warriors=higher phase out, however, if he's keeping them in reserves your going to have trouble actually getting to them. Make sure you know whether or not he intends to move them from the 'Lith or from the board edge and make sure your boys are at the place he intends to put them. Necrons are going to be absolutely massacred in CC by them and even with WBB you shouldn't need to worry (or just wipe 'em all out in one go).
For this list I'd focus on downing the Lord, so that Orb won't be to much of a problem, then just staying away from the Pariah as you cut down the warriors. Pariah are terrifying in CC with no saves allowed but they strike at I3 and have but 1 attack, if all else fails keep them at that one attack and charge them to make sure they don't get it on you and get that extra charge bonus.
Another thing you may need to fear is the two squads of Destroyers he's got, if you can manage to separate them from eachother, you should be gold. They won't hold up long in CC and can be taken down all at once, and if they're to far from eachother to get WBB you win!
Ignore the Monolith, just do it.
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/04/14 23:37:09
Subject: Killing a Necron Army, with Orks
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Loyal Necron Lychguard
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Nightbringer's Chosen wrote:Surfboard66 wrote:WWB, Can you roll a WWB if there are enemy units within a certain distance?
You can, yes. Though you can only WBB if there is a living model of the same type within 6"; if you wipe out all of those Destroyers, for instance, in one turn, they won't get back up because there isn't a living unit to join when they rise up.
Surfboard66 wrote:Res Orb, Can the Lord use the Res Orb on himself, if so he has to roll it separately right?
The Res Orb just lets you take WBB rolls when normally you wouldn't. Against insta-death and power weapons and such. It does work for the Lord carrying it, though.
Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike on Impassable terrain? If so then I'm screwed  !
I don't think anything can Deep Strike on impassable terrain...my book's in the car, but I'm pretty sure on this one.
Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike then use the Pie Plate all in one turn?
Yes...again, book in the car but I don't remember anything about that being disallowed.
Surfboard66 wrote:FNP, Is feel no pain considered a save?
No, though you can't take FNP against anything that denies you a save in close combat...I assume you're wondering if you can FNP Warscythe hits (you can't).
Surfboard66 wrote:Gauss Weapons, Do Gauss Weapons add one the Vehicle Chart?
They do not. All they do is make it so a roll of '6' (to 'wound') is a Glancing Hit no matter what your vehicle's armor is. They'd glance your Trukks on a '6' anyway. Really only matters for your Battlewagon.
Surfboard66 wrote:Finally, if two Pariah's are in base contact with Ghaz can then inflict two wounds on him with absolutely no save?
Pariahs will carve up Ghaz, yes. However, they don't get back up, and are slow, and have to roll to hit and wound just like everything else, and only get one attack each, and can't teleport with the Monolith or Veil of Darkness, and are 38 freaking points apiece, and....well, you get the idea.
1. Keep in mind, lords are the exception to that rule.
2. Correct.
3. Nothing allows the monolith to do this.
4. It is up for MUCH debate, some people say yes, some people say no. I was in the former camp at first but I have since changed my tactics to disallow the pie plate from deep strike. It's arguable though, you will have to discuss PREGAME.
5. Correct, as a warscythe and staff of light are still considered power weapons ( FYI even if you have an invul save you still don't FNP from them).
6. Correct.
7. 36 points, but still. Also, they all wield warscythes but they're all Init 3. They suck, flat out, and are too expensive for something with ZERO mobility.
To the OP, you'll carve up your friends army easy. Just focus everything on the warriors if they're out. With that many warriors, he's hamstrung himself to getting phased out.
Focus fire and you'll win. Don't split it up if you can avoid it.
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![[Post New]](/s/i/i.gif) 2011/04/14 23:38:17
Subject: Killing a Necron Army
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Freaky Flayed One
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Res orb also allows completely decimated squads a WBB roll if they are within distance. So if the destroyers were all dropped but in the radius of the res orb they get a roll.
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![[Post New]](/s/i/i.gif) 2011/04/14 23:38:19
Subject: Killing a Necron Army
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Discriminating Deathmark Assassin
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Now, for tactics:
Pariahs, well, blow. But they can be dangerous to ICs who strike last. Tarpit them with Gretchin and almost kill yourself laughing as they kill three a turn.
Don't shoot the Monolith. Don't even bother. Not worth it unless Ghaz happens to be walking by. Or maybe Kopta it. But generally: Kill the Necrons. Phase him out.
Get his troops, whatever they are, into close combat. That's where he loses.
You know, if you attach Ghazzy to Skikrot's unit, Snikrot shows him the back entrance to your opponent's army. It's cheesy, but it works. Just sayin'.
I'd take a couple more Big Shootas on your 'wagon. Gauss weapons mean your vehicles will probably be getting a lot of "Weapon Destroyed" results, so might as well keep losing guns instead of exploding. Treat them like 5 point ablative armor.
Take a Deffrolla. Against everything, in all games ever.
If the Monolith is around, spread out your Boyz so you don't get obliterated by pie plates.
...I think that's about it. Any other questions?
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![[Post New]](/s/i/i.gif) 2011/04/14 23:43:43
Subject: Killing a Necron Army
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Loyal Necron Lychguard
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Asphalt wrote:Res orb also allows completely decimated squads a WBB roll if they are within distance. So if the destroyers were all dropped but in the radius of the res orb they get a roll.
They would get that regardless of an orb nearby or not. In fact, there HAS to be another squad nearby, or someone alive in the original squad, for any WBB to be made at all.
So, if all the destroyers are dropped in one round, they are gone. If only 1 is alive, then some will be able to make the roll. It depends on how far they are from the living one. Keep in mind though, all the ones in a squad that is gone will NEVER benefit from the monolith porting rule because their squad is gone and can't be ported through the lith.
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This message was edited 1 time. Last update was at 2011/04/14 23:47:31
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![[Post New]](/s/i/i.gif) 2011/04/15 00:00:52
Subject: Re:Killing a Necron Army
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Paladin of the Wall
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I was just told by my friend that he can Veil then shoot. Is this true? It doesn't seem fit as when you veil it counts as Deep Striking.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:10:07
Subject: Killing a Necron Army
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Discriminating Deathmark Assassin
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He can.
In fact, you can Deep Strike and then shoot.
What you can't do is Assault. Automatically Appended Next Post: Also: spread out a bit. If he wants to shoot you after Veiling, he'll have to end up within 12". If he tries to get too close to ensure that, he can end up scattering into your troops, in which case he Mishaps and you throw a party. Automatically Appended Next Post: And: just to be reiterate, since it's important: if you hit something with a Power Klaw, or shoot a Warrior with a Rokkit, it won't get back up unless there's a Resurrection Orb nearby.
Use that.
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This message was edited 2 times. Last update was at 2011/04/15 00:14:28
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![[Post New]](/s/i/i.gif) 2011/04/15 00:17:50
Subject: Killing a Necron Army
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Growlin' Guntrukk Driver with Killacannon
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You can shoot the turn you deepstrike. You just cant assault that turn. Automatically Appended Next Post: Yea what he said lol
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This message was edited 1 time. Last update was at 2011/04/15 00:18:07
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![[Post New]](/s/i/i.gif) 2011/04/15 00:28:45
Subject: Re:Killing a Necron Army
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Paladin of the Wall
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Thanks everyone for all the quick answers. Anyway, last question. If he was to roll a WWB for the monolith or bring in reserves though the Monolith portal and I drive a Trukk/Battle wagon in front of the portal can they come out or do they die? I think Beasts of War did a segment on this. Thanks again everyone!!
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:31:24
Subject: Killing a Necron Army
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Discriminating Deathmark Assassin
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If the portal is blocked it ruins his day.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:32:48
Subject: Re:Killing a Necron Army
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Deranged Necron Destroyer
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If you've got something front of the 'Lith portal then whatever is trying to come out dies
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:35:03
Subject: Re:Killing a Necron Army
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Paladin of the Wall
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Azure wrote:If you've got something front of the 'Lith portal then whatever is trying to come out dies
And you can't just spin the Monolith around to avoid the obstruction right? My friend tried to. If I remember right.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:38:43
Subject: Re:Killing a Necron Army
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Longtime Dakkanaut
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If the portal is blocked, you simply just don't bring anything out of it....
You never declare before you bring something out of it (i.e for reserves normally, you have to say deep strike, outflank etc etc, but for Warriors out of the portal its different, its worded, that if you have a unit available you can bring them through the portal i believe) So isn't really that damaging.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:45:54
Subject: Killing a Necron Army
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Discriminating Deathmark Assassin
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IIRC you have to say "I'm keeping these Warriors in reserve. They're going to show up from the Monolith portal when they become available.".
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![[Post New]](/s/i/i.gif) 2011/04/15 00:53:56
Subject: Re:Killing a Necron Army
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Loyal Necron Lychguard
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Surfboard66 wrote:Thanks everyone for all the quick answers. Anyway, last question. If he was to roll a WWB for the monolith or bring in reserves though the Monolith portal and I drive a Trukk/Battle wagon in front of the portal can they come out or do they die? I think Beasts of War did a segment on this. Thanks again everyone!!
He can (and I believe MUST) do an emergency disembark if that is the case. But...see a few answers below...
Nightbringer's Chosen wrote:If the portal is blocked it ruins his day.
See Above.
Azure wrote:If you've got something front of the 'Lith portal then whatever is trying to come out dies
Again, see above.
Surfboard66 wrote:Azure wrote:If you've got something front of the 'Lith portal then whatever is trying to come out dies
And you can't just spin the Monolith around to avoid the obstruction right? My friend tried to. If I remember right.
Since they are coming in as normal reserves and not deep striking, you will roll for the reserves to see if they come in but they actually come onto the board during the movement phase, so you can pivot or move the lith before bringing them onboard.
rodgers37 wrote:If the portal is blocked, you simply just don't bring anything out of it....
You never declare before you bring something out of it (i.e for reserves normally, you have to say deep strike, outflank etc etc, but for Warriors out of the portal its different, its worded, that if you have a unit available you can bring them through the portal i believe) So isn't really that damaging.
You do not have a choice to stay in reserves if they rolled to come out.
Nightbringer's Chosen wrote:IIRC you have to say "I'm keeping these Warriors in reserve. They're going to show up from the Monolith portal when they become available.".
Correct, you choose before the game starts which squad comes in from the board edge and which comes in from the monolith. Or really, just how many squads of each as it doesn't REALLY matter unless they're equipped with D.Fields then you have to decide how that differently equipped squad will arrive.
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![[Post New]](/s/i/i.gif) 2011/04/15 01:41:11
Subject: Killing a Necron Army
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Dakka Veteran
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Basic Plan.
Step 1: Get in Melee
Step 2: ???
Step 3: Win
More tactical points. If you aren't S10, there is no point in attacking the Monolith. Also note that it is slow, and if he uses the portal he can't use the ordinance weapon.
Spread fire. He can only portal one unit per Monolith. Knocking down one unit of Destroyers just means he portals that unit. If you put 2 casualties on 2 units, he only gets to reroll for one. Unless you can put a whole unit down, of course, but that's not easy.
But seriously, run across the table and kill him. You lack mobility, though, so be aware of that, and Gauss weapons can actually kill open topped vehicles.
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![[Post New]](/s/i/i.gif) 2011/04/15 02:04:36
Subject: Killing a Necron Army
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Discriminating Deathmark Assassin
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The Grog wrote:But seriously, run across the table and kill him.
This is wisdom.
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![[Post New]](/s/i/i.gif) 2011/04/15 13:35:34
Subject: Re:Killing a Necron Army
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Longtime Dakkanaut
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Kevin949 wrote:
Since they are coming in as normal reserves and not deep striking, you will roll for the reserves to see if they come in but they actually come onto the board during the movement phase, so you can pivot or move the lith before bringing them onboard.
rodgers37 wrote:If the portal is blocked, you simply just don't bring anything out of it....
You never declare before you bring something out of it (i.e for reserves normally, you have to say deep strike, outflank etc etc, but for Warriors out of the portal its different, its worded, that if you have a unit available you can bring them through the portal i believe) So isn't really that damaging.
You do not have a choice to stay in reserves if they rolled to come out.
Nightbringer's Chosen wrote:IIRC you have to say "I'm keeping these Warriors in reserve. They're going to show up from the Monolith portal when they become available.".
Correct, you choose before the game starts which squad comes in from the board edge and which comes in from the monolith. Or really, just how many squads of each as it doesn't REALLY matter unless they're equipped with D.Fields then you have to decide how that differently equipped squad will arrive.
Ok, just re-read the codex entry. But why would you want Warriors coming out of the Portal anyway? 10 Warriors (which is all that fits out of the portal) will barley put a dent in a mob of Orks (20 Shots, 14ish hit, 7 wounds, 6 dead. Leaving 24 to charge the Warriors), so really you should tell your opponent, he really doesn't want Warriors to come out of the portal, its really really pointless.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/15 16:41:55
Subject: Killing a Necron Army
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Loyal Necron Lychguard
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It's just all circumstantial. You WOULDN'T want the warriors coming out there if that was the case. But if you deep strike a lith onto an objective and you need your warriors there to take it instead of contest it, then there you go. Especially if it's on the other side of the board.
Necrons play very much like chess pieces, since they all have their specific purpose and they can't deviate from that purpose.
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![[Post New]](/s/i/i.gif) 2011/04/15 17:19:46
Subject: Killing a Necron Army
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Implacable Black Templar Initiate
Dayton, Ohio
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Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike then use the Pie Plate all in one turn?
Deep Striking vehicles count as moving at cruising speed, which means they won't get to fire any weapons unless they're fast. The monolith is definitely NOT fast, so it shouldn't get to fire anything if it Deep Strikes. That's the way I see it.
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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![[Post New]](/s/i/i.gif) 2011/04/15 18:13:38
Subject: Killing a Necron Army
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Loyal Necron Lychguard
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Fallanir wrote:Surfboard66 wrote:Monolith Deep Strike, Can the Monolith Deep Strike then use the Pie Plate all in one turn?
Deep Striking vehicles count as moving at cruising speed, which means they won't get to fire any weapons unless they're fast. The monolith is definitely NOT fast, so it shouldn't get to fire anything if it Deep Strikes. That's the way I see it.
But the power matrix has a rule that is vaguely worded "the monolith can move and fire the particle whip." Now, we all know there were restrictions in 4th edition regarding ordnance. The problem is that this rule is not clear enough to state if this extends to ALL methods of movement or if it only pertains to standard combat speed movement. Since it hasn't been FAQ'd either, there is no straight answer. Since cruising speed is still "moving" then by that account you should get to fire. Some argue that it doesn't state specifically "cruising speed", but if memory serves (I never played 4th edition) there was no cruising speed previous to 5th. Personally, I see it as "movement is movement regardless of the speed" but I play it the other way to appease my friends (plus I very rarely DS my liths anyway).
*Edit*
This is NOT meant to start a rules debate on this topic, there are plenty of other threads for that.
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This message was edited 1 time. Last update was at 2011/04/15 18:14:52
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![[Post New]](/s/i/i.gif) 2011/04/15 20:06:39
Subject: Re:Killing a Necron Army
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm curious why someone said that you can't deep-strike a monolith onto impassable terrain? Of course you can. Its a skimmer. It just takes a dangerous terrain test if it lands on the impassable terrain.
OP: Whether you want to ignore monoliths or not, and whether trying to get into close combat or not is a good idea depends on your opponent's army, which you haven't given us. If someone is playing close combat necrons, they'll eat your lunch. They move faster, further, strike first, take 72 attacks from your boyz on average to kill a single model, can teleport out of combat to charge back in, ignore terrain, can force you to fall back even when you're fearless, and....mulch through Ghazghkull's invul save like it wasn't there.
Are you wanting to tailor your list specifically to him? Are you willing to change models? Does he bring different lists, or does he always play the same army that you listed?
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This message was edited 1 time. Last update was at 2011/04/15 20:07:23
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![[Post New]](/s/i/i.gif) 2011/04/15 20:07:15
Subject: Re:Killing a Necron Army
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Dakka Veteran
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rodgers37 wrote:
Ok, just re-read the codex entry. But why would you want Warriors coming out of the Portal anyway? 10 Warriors (which is all that fits out of the portal) will barley put a dent in a mob of Orks (20 Shots, 14ish hit, 7 wounds, 6 dead. Leaving 24 to charge the Warriors), so really you should tell your opponent, he really doesn't want Warriors to come out of the portal, its really really pointless.
Portaling a unit is for rerolling WBB, pulling a unit from melee if it survived the first round somehow, and extra movement for objectives. Using it to get into rapid fire range of most anything is asking for it, although you might see it happen rarely. It was the Necron's transport-replacement back in 3rd, a time when transports sucked and the Necrons still didn't really want to get closer to anything.
You can get 14 or so within 2". I wonder, if you put a unit of 20 through the portal, do the ones that don't fit cause emergency disembarkation?
The Necron army is listed in the OP, DoP. It's the first line.
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This message was edited 1 time. Last update was at 2011/04/15 20:09:41
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![[Post New]](/s/i/i.gif) 2011/04/15 20:12:43
Subject: Re:Killing a Necron Army
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Paladin of the Wall
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Dashofpepper wrote:
Are you wanting to tailor your list specifically to him? Are you willing to change models? Does he bring different lists, or does he always play the same army that you listed?
We also play the same list. And yes I would want to change up my army to better defeat him.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/15 20:49:55
Subject: Re:Killing a Necron Army
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Dakka Veteran
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You can decide before the game weather or not the monolith can ds and still fire. If you go by RAW, this is legal, so if he chooses to play it that way, it's ok.
And yes, if you block the monolith door, any reinforcements he declared entering play from the monolith will be destroyed if they come in that because they can't disembark.
They are also not allowed to emergency disembark because the Monolith is not a transport that they are trying to get out of; they are specifically teleporting in from the front portal only
*this would also apply to trying to teleport a group too large to fit everything out of the front. You would follow the normal rules and any unit that can't legally disembark is destoryed
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This message was edited 1 time. Last update was at 2011/04/15 20:52:15
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![[Post New]](/s/i/i.gif) 2011/04/15 20:52:49
Subject: Killing a Necron Army
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Loyal Necron Lychguard
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It has a transport capacity, you disembark from it in the normal fashion of disembarking from ANY transport.
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![[Post New]](/s/i/i.gif) 2011/04/15 21:23:02
Subject: Re:Killing a Necron Army
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Dakka Veteran
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It doesn't have an actual transport capacity though, that is to say, units can't be held inside of it. The emergency disembarking rules only apply to normal disembarking rules on page 67. For this to be possible, the unit must start it's turn inside the vehicle; something the necron units can't do since they are either on the board already, or are in reserve
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