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![[Post New]](/s/i/i.gif) 2011/04/15 00:48:22
Subject: 1250 pt Ork Army List
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Death-Dealing Devastator
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HQ
Warboss-95
Power Klaw, Twin-Linked Shoota, Ammo Runt and Eavy Armour
Elites
Burnas-75
Troops
Nobz x10-385
Eavy Armour, Big Choppa x5, Power Claw x3, Shoota/Burna Kombi Weapon and Painboy
Ard Boyz x20-250
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x20-170
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x20-170
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x10-100
Big Shoota and Nob with Power Klaw
Any help would be appreciated
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![[Post New]](/s/i/i.gif) 2011/04/15 01:18:28
Subject: Re:1250 pt Ork Army List
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Hauptmann
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Odd as it may sound to say this but drop some boyz!
Burnas without a vehicle really aren't worth it IMO. Neither are Ard Boyz. With regard to th special weapons, a) never mix within a squad and b) depending on the list type, leave them at home. With a green tide list you want to be running towards the enemy, so you won't be shooting anyways.
My advice is to switch the burnas to lootas, drop the ard boyz, distribute the 10 boy squad between the other units and invest in some dedicated anti-tank, such as a tl rokkit buzzsaw kopta
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/04/15 13:39:33
Subject: 1250 pt Ork Army List
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Mekboy on Kustom Deth Kopta
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drop the ard part of the ard boys, and just have boys, they are always ebtter off, sure a 4 plus is nice but its4 points vs 6 points for another boy
I'd also drop the big shootas in favor of rokkits if you insist on having heavy guns in there... personally i prefer a green tide to just run every turn so they'd be wasted btu that up to you
I'd also drop the burnas, they are fun but any goo dplayer will destroy them before they can get anywhere. I'd replace them with lootas. also as with any green tide for strategy sake a big mek with kff might be a more logical hq choice since everybody would get a cover save on the slog up
also you really woudl want to give the nobs in the boys groups boss poles, boss poles help out alot
hope this helps, it looks ilike a good start to a sucesful green tide list
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![[Post New]](/s/i/i.gif) 2011/04/15 13:46:26
Subject: 1250 pt Ork Army List
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Krazed Killa Kan
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I agree with dropping the ard boys. Max out your boys units, they will work bettr, last longer and do more damage. Take lootas over burnas. Nobs should have cybork or evy armour or both.
A mek with KFF may work better for a foot slogging army.
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![[Post New]](/s/i/i.gif) 2011/04/15 13:58:43
Subject: Re:1250 pt Ork Army List
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Death-Dealing Devastator
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Thanks for the advice. If I get rid of the ard boyz what should I use with the pts?
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![[Post New]](/s/i/i.gif) 2011/04/15 14:56:35
Subject: 1250 pt Ork Army List
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Krazed Killa Kan
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What are your thoughts on using some battlewagons. You could have 3x20 boys units and one nob squad mounted in 4 battlewagons.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:26:36
Subject: 1250 pt Ork Army List
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Mekboy on Kustom Deth Kopta
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^ foot slog to battlewagon bash... hard to fit in 1250 btu bw bash is fun gets the boys in fast, the kff 4+ cover save makes them last a good bit and if you have the pointss to throw a deff rolla or 2 in you can have rolla fun after the boys are dropped off
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![[Post New]](/s/i/i.gif) 2011/04/15 16:23:16
Subject: 1250 pt Ork Army List
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Regular Dakkanaut
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Hmm, well I would agree with what most of the people above said. Burnas without a transport will get killed pretty quickly. So, better to change for Lootas. Also, Ammo runt on a Warboss is a waste of points. If you're going Green Tide (which I think is an awesome option at 1250 pts), you may want to consider dropping the nobz too. Nobz in a Green Tide have a big SHOOT ME sign hanging over their heads. Odds are, they'll get shot to death before they get where their going. Plus, for those 385 pts, you could get 2 more squads of 20 boyz, or even a squad of 30 boyz and still have some points left over for extra stuff.
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![[Post New]](/s/i/i.gif) 2011/04/15 21:31:14
Subject: Re:1250 pt Ork Army List
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Death-Dealing Devastator
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I dont really want to use battle wagons as they are expensive but I am thinking about using some Deffkoptas with TL Rokkit Launchas and a Buzz saw for Anti tank
Automatically Appended Next Post: What about this?
HQ
Warboss-95
Power Klaw, Twin-Linked Shoota, and Eavy Armour
Troops
Nobz x10-385
Eavy Armour, Big Choppa x5, Power Claw x3, Shoota/Burna Kombi Weapon and Painboy
Boyz x20-170
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x20-170
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x20-170
Big Shoota, Rokkit Launcha and Nob with Power Klaw
Boyz x10-100
Big Shoota and Nob with Power Klaw
Fast Attack
Deff Koptas-
Twin-Linked Rokkit Launchas and Buzzsaw
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This message was edited 2 times. Last update was at 2011/04/15 21:58:00
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![[Post New]](/s/i/i.gif) 2011/04/16 18:19:25
Subject: 1250 pt Ork Army List
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Power-Hungry Cultist of Tzeentch
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no truks or battlewagons!!!!!!????????? omg....................
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It will always be me... |
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![[Post New]](/s/i/i.gif) 2011/04/16 20:45:34
Subject: Re:1250 pt Ork Army List
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Death-Dealing Devastator
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MrPhok my plan was to include as much infantry as possible
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![[Post New]](/s/i/i.gif) 2011/04/16 21:57:20
Subject: Re:1250 pt Ork Army List
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Hauptmann
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I'd throw cybork bodies on the nobz sooner than eavy armor but thats just me
Another couple things to keep in mind. Mixing special weapons in any unit is usually a bad thing. It just means that you might be able to do something well, but probably not because there is no shot redundancy. If you really want to run special weapons with the boyz squads (something I would advise against so you can run your units) don't mix them.
I would also suggest maxing out the boyz squads and adding bosspoles for added survivability. 30 boy squads are infinitely better than 20 boy squads
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Just my 2 cents
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