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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Hello fellow Dakkanaughts,

I've all but finished my IG (2000 points, I just need to finish painting them), and am musing starting a second army. I've always wanted to play GK, because of their models and fluff (back then, at least). In the spirit of that, I want to do an all-foot army with no vehicles of any kind and no Dreadknights (They just don't fit in the fluff IMO). I don't have the codex available at the moment, but I was wondering if any experienced players of the new 'dex had any ideas they want to throw around.

Is an all-foot, no armor army vaguely competitive? If so, what units should I be packing at the 1500-2000 range? I've heard Libbys with Shrouding are essential, but I don't know much else. I was thinking of 2 squads of interceptors to do some Alpha strike, but I'll be honest when I say that I don't know the viability of any of these units.

2000 pts 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Are you willing to consider dreadnoughts? Or not.

If you are, a foot-list is quite competitive.

   
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Ultramarine Terminator with Assault Cannon






One of the club member I game with started Grey Knights. He has a 2000 point list that consists of Draigo, two 10 man Paladin squads with apothecary, loaded to the teeth. That's all... No more, no less and he's done very well with them so far. I think his record thus far is 3-0.
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Dashofpepper wrote:Are you willing to consider dreadnoughts? Or not.

If you are, a foot-list is quite competitive.


I would rather not, Psyriflemen is just so...cookiecutter. I've got enough of that in my IG. If there's no other way, however, I'd consider it.

2000 pts 
   
Made in us
Revving Ravenwing Biker




Alpha Strike, by definition, is ether all or nothing. I would recommend either focusing on Interceptors to alpha strike, or using them more conservatively. Either way, you would need elements to support that, and it seems like you don't want to include those (I am guessing you won't allow Dreadknights either?)

Personally, I feel that the only foot slogging list that can really work is one based around deep striking and using Psychic Communion to make sure things come down quickly. Servo Skulls reduce scatter to a manageable amount. It's actually my preferred build right now.
Pure foot slogging can work too, imo. But you need to focus on volume of troops and strong shooting, and take what mobility you can. I think a Grand Master is important to give scout to units, so you can get into the midfield asap. A libby for shrouding and sanctuary would also be a nice addition.

Something like

GK GM - 175
GK Librarian w/Shrouding, Sanctuary, Might of Titan - 165

10x Grey Knight Purifiers w/4x Psycannon, 6x Halberd - 296
10x Grey Knight Purifiers w/4x Psycannon, 6x Halberd - 296

10xGrey Knight Terminators w/2xPsycannon, mixed weapons -450
10xGrey Knight Strike Squad w/2xPsycannon, DH -230
10xGrey Knight Strike Squad w/2xPsycannon, DC -230

1842. You can Mastercraft or add a servo skull to round out to 1850.
For 2k, you might want to drop the full strike squads for medium sized ones, and then add an interceptor unit.

An alpha strike foot list would likely have Mordrack w/Ghost Termies, a GM with a couple paladins maybe, 3x interceptor squads and 2x Strike Squads.



 
   
Made in ca
Bloodthirsty Chaos Knight




oni wrote:One of the club member I game with started Grey Knights. He has a 2000 point list that consists of Draigo, two 10 man Paladin squads with apothecary, loaded to the teeth. That's all... No more, no less and he's done very well with them so far. I think his record thus far is 3-0.


Lol. Does anyone at your club know about TH/SS?






 
   
Made in us
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A garden grove on Citadel Station

Dashofpepper wrote:Are you willing to consider dreadnoughts? Or not.

If you are, a foot-list is quite competitive.
Define "quite"

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Hm. What about a non-alpha strike list? I'm still liking Interceptors, especially with a hammer, because hammerhand+2x strength=S10 hits, no? Good against vehicles...

2000 pts 
   
Made in ca
Bloodthirsty Chaos Knight




Gavo wrote:Hm. What about a non-alpha strike list? I'm still liking Interceptors, especially with a hammer, because hammerhand+2x strength=S10 hits, no? Good against vehicles...


Pretty sure Str is doubled BEFORE modifiers, like in the instance of furious charge you get Str 9 (4x2=8+1=9)






 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Oh, is it? I thought that Hammerhand went before that, don't have the codex on me. Still, S9 is pretty sweet.


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Made in au
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Realm of Hobby

Gavo wrote:Oh, is it? I thought that Hammerhand went before that, don't have the codex on me. Still, S9 is pretty sweet.



Near enough is not good enough.

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Gavo wrote:Oh, is it? I thought that Hammerhand went before that, don't have the codex on me. Still, S9 is pretty sweet.



it does go first.

Hammerhand is the ONLY str modifier that ignores the rules of math(PEMDAS) as it's description says it does.


Str10 hammers FTW

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

YES!

Anyway, back on topic. Does anyone have an idea of viable all-foot armies? Paladin Spam seem to be a bit popular, is there any way it can be competitive? That seems like a fun army.

2000 pts 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

an army with Interceptor squads for the annoyance factor and speed would work.


dual Grandmaster seems important,

or Librarian for 3+ cover saves.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Yeah, I was thinking something like:
Grand Master
Librarian
2x 10-man Interceptor squads
Terminators?

I've got no experience here so I'm just saying some stuff I've heard.

2000 pts 
   
Made in ca
Rough Rider with Boomstick





Ontario

Grey Templar wrote:
Gavo wrote:Oh, is it? I thought that Hammerhand went before that, don't have the codex on me. Still, S9 is pretty sweet.



it does go first.

Hammerhand is the ONLY str modifier that ignores the rules of math(PEMDAS) as it's description says it does.


Str10 hammers FTW


In the wise words of M. Bison, "YES, YES!"

OT:
That sounds pretty good, you might want some purifiers in case you are fighting horde, though.

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

How do purifiers work out of a mech list, though? At the end of the day, they're marines. Same with the whole army.

I'm assuming a Librarian with Shrouding is almost mandatory for a foot GK list to even function.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Purifiers should be meched up.


My list i am working on is 3 Stormravens and 3 squads of Purifiers in them. one squad has a DT Rhino that Crowe steals.

a Libby rides with one squad and provides shrouding to the 3 Stormravens while Turbo-boosting.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Okay, so Purifiers are out then. How are Purgitation Squads? Not too good?


2000 pts 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Purgation squads are ok, but they are basically Strike Squads with a different Power and the ability to take 4 weapons at 5 guys.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Hm. Is Mordack any good, or just a waste, then?

I kinda am feeling a Terminator Army.

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Made in se
Ferocious Black Templar Castellan






Sweden

Gavo wrote:Hm. Is Mordack any good, or just a waste, then?

I kinda am feeling a Terminator Army.


Mordrak is pretty good in an alpha-strike list, as he drops down with his Ghost Knights on turn 1. That's one more target in your opponent's deployment zone, and one that's higly lethal at that.

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Made in us
Revving Ravenwing Biker




Like the walrus said, only if you plan to alpha strike, otherwise a plain Grand Master is almost always cheaper and more flexible.

Personally, I would focus on Strike Squads and Terminators for your foot based army, with interceptors to support.
You will have a huge uphill battle against some armies, but should be competitive most of the time.



 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

After thinking about it, Alpha-Strike doesn't seem as appealing anymore.
@Magister: Yeah, that's what I was thinking. A GKGM or two, tooled up, stroll with one or two Terminator Squads. Strike Squads hold the line, with Interceptors (1 or 2 squads) which are kitted out with Psycannons and Hammers tear stuff up.

Can anyone think up a good list for this? I don't have the codex on me ATM, I'm at school, it's at home.

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