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![[Post New]](/s/i/i.gif) 2011/04/17 20:56:59
Subject: Thunderfire cannon can be destroyed?!?!
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Drone without a Controller
USA
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I saw on page 73 of the space marine codex this statement:
"Each Thunderfire Cannon is crewed by a single Techmarine
(see page 71 for special rules). Note that the Techmarine
does not benefit from the Independent Character and
Blessing of the Omnissiah special rules unless his Thunderfire
Cannon has been destroyed."
So does this mean that it can be destroyed, and if so, then does it have a toughness, armor value, or wounds? one thing I thought was that some of the expansions have gun emplacements that can be destroyed, so it might be for that situation or use those rules... any thoughts? It was just bugging me and gamesworkshop didn't answer my question in the email I sent them.
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The Weyland-Yutani Corporation
Building Better Worlds by housetraining deadly man-eating aliens.
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![[Post New]](/s/i/i.gif) 2011/04/17 21:00:10
Subject: Thunderfire cannon can be destroyed?!?!
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Ship's Officer
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The TFC is unit type: Artillery. Read page 55 of the BRB for the rules on how to treat Artillery units.
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![[Post New]](/s/i/i.gif) 2011/04/17 21:13:55
Subject: Re:Thunderfire cannon can be destroyed?!?!
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Longtime Dakkanaut
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Welcome to 40k, artillery are awful :/
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![[Post New]](/s/i/i.gif) 2011/04/17 21:27:14
Subject: Thunderfire cannon can be destroyed?!?!
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Drone without a Controller
USA
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Thanks for the help
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The Weyland-Yutani Corporation
Building Better Worlds by housetraining deadly man-eating aliens.
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![[Post New]](/s/i/i.gif) 2011/04/17 21:47:54
Subject: Thunderfire cannon can be destroyed?!?!
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Stormin' Stompa
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To actually answer your questions - yes it can be destroyed. It does not have a toughness or wounds values, but has an armour value.
Games Workshop email people definitely won't tell you the exact rules if you don't have the rulebook, and bear in mind that people on this forum are not supposed to quote you the rules either.
They're very, very easy to kill, though.
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![[Post New]](/s/i/i.gif) 2011/04/17 23:22:21
Subject: Re:Thunderfire cannon can be destroyed?!?!
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Insect-Infested Nurgle Chaos Lord
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BlueDagger wrote:Welcome to 40k, artillery are awful :/
No, they're not. TFC relatively are. Lobbas for Orks however are the mutt's nuts.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2011/04/17 23:42:17
Subject: Thunderfire cannon can be destroyed?!?!
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Shas'o Commanding the Hunter Kadre
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I don't know what you guys are talking about, my thunderfire cannons bring all the boys to the yard, and then kill them.
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![[Post New]](/s/i/i.gif) 2011/04/18 03:12:12
Subject: Thunderfire cannon can be destroyed?!?!
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[DCM]
Tilter at Windmills
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No kidding. Especially since it's a unit of 2 models, so if either one of them is in cover, they both get the save. Park them in a reinforced ruin and it's a 3+ cover save for them both.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/18 08:09:12
Subject: Thunderfire cannon can be destroyed?!?!
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Decrepit Dakkanaut
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TFC are fantastic pieces of kit, for the point. Great for removing cheap, lightly armoureed troops off backfield objectives.
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![[Post New]](/s/i/i.gif) 2011/04/18 08:17:27
Subject: Thunderfire cannon can be destroyed?!?!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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WH40k artillery works the same as in any other strategy game... they can blow up anything, are all but immobile and will explode when poked with a dull stick. Most artillery is at least somehow viable in their codex, but none are really game-braking mostly due to how good tanks are.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/18 12:58:49
Subject: Thunderfire cannon can be destroyed?!?!
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Kelne
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Mannahnin wrote:No kidding. Especially since it's a unit of 2 models, so if either one of them is in cover, they both get the save. Park them in a reinforced ruin and it's a 3+ cover save for them both.
DO they really get the improved save? In the artillery entry it says that the artillery piece follows the rules for vehicles, so I'd assume it can only get a 4+ save.
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![[Post New]](/s/i/i.gif) 2011/04/18 13:04:19
Subject: Thunderfire cannon can be destroyed?!?!
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Ferocious Black Templar Castellan
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Alkasyn wrote:Mannahnin wrote:No kidding. Especially since it's a unit of 2 models, so if either one of them is in cover, they both get the save. Park them in a reinforced ruin and it's a 3+ cover save for them both.
DO they really get the improved save? In the artillery entry it says that the artillery piece follows the rules for vehicles, so I'd assume it can only get a 4+ save.
Vehicles get whatever save the intervening terrain is worth, defaulting to a 4+ when they are given cover by wargear that doesn't specify a value of the save.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/18 13:50:28
Subject: Thunderfire cannon can be destroyed?!?!
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Decrepit Dakkanaut
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Alkasyn - as above. Vehicles get the same cover same as any otehr model, it's only the difficulty of qualifying for the save that is different.
As such if a vehicle can claim cover from terrain that grants a 3+ cover save, they get a 3+ cover save.
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![[Post New]](/s/i/i.gif) 2011/04/18 15:21:28
Subject: Thunderfire cannon can be destroyed?!?!
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[DCM]
Tilter at Windmills
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Alkasyn wrote:Mannahnin wrote:No kidding. Especially since it's a unit of 2 models, so if either one of them is in cover, they both get the save. Park them in a reinforced ruin and it's a 3+ cover save for them both.
DO they really get the improved save? In the artillery entry it says that the artillery piece follows the rules for vehicles, so I'd assume it can only get a 4+ save.
As the others said- you're misreading the rules for vehicles. Vehicles get whatever level of cover save the terrain normally grants. It's just usually tougher for them to get it, since they have to have their armor facing 50% hidden from the firer.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/18 16:15:17
Subject: Thunderfire cannon can be destroyed?!?!
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Regular Dakkanaut
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This making my brain work:
Alright - crew is infantry - gun is artillery, and so a vehicle.
If I have my gun and crew in reinforced ruins - and they are shot & hit - my opponent rolls to see if he hits crew or artillery. Artillery would get a 'vehicle' type save, so if it is 50% obscured could get a 4+. My crew is in 4+ cover area terrain - and so could enjoy a 3+ cover save since they are in a bolstered ruin!
Am I correct?
By this thinking an Ork Kannon, under a Kustom Force field would get a 4+ cover save, and the crew a 5+ if they are out in the open.
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This message was edited 1 time. Last update was at 2011/04/18 16:16:03
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![[Post New]](/s/i/i.gif) 2011/04/18 17:44:07
Subject: Thunderfire cannon can be destroyed?!?!
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Lord Commander in a Plush Chair
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not Quite; both Crew and artillery are a unit; if a unit has 50% or > cover then they get a Cover save as determined via terrain(or special rule).
This means that if the Crew(techmarine in the TFC case) is given any Cover save, from 50% or > of the firing unit, then the Artillery gets the cover save should it take the hit.
in the case of Ork Big guns, if 50% or more of the grots get any kind of Cover save, then so too does the guns.
Going to ground has 0 effect on the gun(so no cover save what so ever if the unit is in the open and goes to ground).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/04/18 18:12:38
Subject: Thunderfire cannon can be destroyed?!?!
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Boosting Space Marine Biker
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Ya. It's the best 25 point artillery piece in the game. I like to throw the TM into a tactical squad once the gun dies so he can use his power fist (equivalent) attacks.
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![[Post New]](/s/i/i.gif) 2011/04/18 20:03:06
Subject: Thunderfire cannon can be destroyed?!?!
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[MOD]
Making Stuff
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Lost Boyz wrote: Artillery would get a 'vehicle' type save, so if it is 50% obscured could get a 4+.
As was pointed out before, vehicles take exactly the same saves as infantry. The only difference to cover saves for vehicles is in how much of the model needs to be hidden for it to count as being in cover.
If the vehicle is a part of a unit, and the unit is at least 50% in cover, then the vehicle will benefit from the same cover save as the rest of the unit.
The default 4+ cover save for being an obscured vehicle is not something that always applies. It's something that kicks in when a vehicle is counted as being obscured by a special effect that doesn't actually (physically) obscure the model, like the KFF. Cover saves granted by physical terrain are taken at the same value as they would be for infantry.
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![[Post New]](/s/i/i.gif) 2011/04/19 21:05:24
Subject: Thunderfire cannon can be destroyed?!?!
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Kelne
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Okay, thanks for clearing that up. It seems even though Im playing for two years already there's still stuff to learn.
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