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![[Post New]](/s/i/i.gif) 2011/04/18 05:37:31
Subject: Did I pick the right armies?
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Savage Khorne Berserker Biker
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So after going over the hump that is learning how to play the game, after quite a few games (I would say about 15) being played, I've started to notice where I lean in terms of playstyle:
- I prefer my troops to be the ones actually making the difference. I don't want an army where I field troops just because I need to take them, I want to take them because they can win me games.
- I want a compromise between quantity of shots and quality of shots. This means that Orks lean towards quantity too much IMO and SMs lean towards quality too much IMO.
- I love, love love love heavy weapons. A clear example of this was how much I played the Heavy class in Team Fortress 2: Nearly 50 hours. Once I started using Obliterators, I fell in love with the units because of how much firepower they can dish it.
- I prefer shooting, assaulting only when it's absolutely necessary.
- I love having tons of tanks on the field. So much firepower!
These signs are telling me that my playstyle has IG written alll over it. Is this true?
For the curious, here's what I currently play with CSM:
Daemon Prince with Warptime, MoN and Wings - 175
Kharn - 165
10 CSM with 2 Meltas and IoCG, Aspiring Champion with PF and Rhino - 255
10 CSM with 2 Plasmas and IoCG, Aspiring Champion with PF and Rhino - 255
8 Berzerkers with Champion with PF and Personal Icon with Rhino with Extra Armor - 263
Defiler (Heavy Flamer replaced by DCCW) - 150 points
2 Obliterators - 150 points
Obliterator - 75 points
1498 points
And Orks (I don't have 1500 painted yet so I play at a lower point value):
KFF Big Mek - 85
Troops
29 Slugga Boyz; Nob w/PK and BP. 220.
29 Slugga Boyz; Nob w/PK and BP. 220.
22 Shoota Boyz, 2 with Big Shootas; Nob w/PK and BP. 182.
Elites
5x Lootas. 75.
5x Lootas 75.
Heavy Support:
Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100
1157 points
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This message was edited 1 time. Last update was at 2011/04/18 05:43:56
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![[Post New]](/s/i/i.gif) 2011/04/18 06:10:15
Subject: Did I pick the right armies?
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Warp-Screaming Noise Marine
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Have you thought about tau perhaps? I think Dark Eldar would be a good choice, they have both quality and quantity of shots
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2011/04/18 06:26:53
Subject: Did I pick the right armies?
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Unhealthy Competition With Other Legions
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Yeah, the Tau can put out a good few shots, but at BS3, they do miss half the time.
I recon IG would be good for you, but it would take a bit of practice to get used to them after Orks and Chaos.
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'I once saw a man kill another with only a sock. It was slow and painful to watch...'
Darnath Lysander: The Man, The Mystery, The Legend
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![[Post New]](/s/i/i.gif) 2011/04/18 15:04:50
Subject: Did I pick the right armies?
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Warp-Screaming Noise Marine
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I strongly say go with Dark Eldar, the amount of AP 1 and 2 they can put out is just insane, Wytches are beast in CC, Warriors squads pump out crap tons of poisen rounds, feel no pain, Furious charge, and fearless for everyone, Not to mention all the raiders, ravengers, and venoms you can feild is insane
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2011/04/18 15:46:45
Subject: Re:Did I pick the right armies?
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Paingiver
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Kind of a newb myself but looks like IG. Cheap like Orks so lots of shot but with better BS. Leman Russ variants are fairly cheap, don't forget vendettas and valks they are cool too as well as the cheap cheap chimera.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/04/18 15:52:36
Subject: Did I pick the right armies?
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Ultramarine Master with Gauntlets of Macragge
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It looks a lot like IG to me! If you wanted a little less quantity and more quantity, Dark Eldar would be a good choice also. They'll typically have more models than a Marine army, but are just as good shots, and have poisoned weapons and some of the best anti-tank in the game. A little light on the tanks side, as their vehicles are very light. They're more of a challenge to play than Marines or Orks, since you don't have high toughness or a 3+ armor save to hide behind.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/04/18 16:04:44
Subject: Did I pick the right armies?
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Savage Khorne Berserker Biker
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Kind of mixed results, very interesting. I'm not a fan of any Eldar at all, so that removes DE from the equation.
How would Vanilla Marines suit me? I still have 2 Tac squads, 5 AOBR Termies, an AOBR Dread and two Rhinos laying around from when I did the switch from Vanilla Marines to CSM. I switched because I liked what I read fluffwise with CSM, but now after playing them, they're not so hot for me.
Obviously the monetary cost of the army plays a huge ordeal for me as I am a college student. This tips the scale to favor Vanilla Marines.
I also realize I prefer doing the Adeptus Astartes main tactic: Apply an overwhelming amount of force in one area.
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This message was edited 2 times. Last update was at 2011/04/18 16:17:38
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![[Post New]](/s/i/i.gif) 2011/04/18 19:25:30
Subject: Did I pick the right armies?
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Blood Angel Neophyte Undergoing Surgeries
Blood Angels Fortress Monastery
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Brother SRM wrote:It looks a lot like IG to me! If you wanted a little less quantity and more quantity, Dark Eldar would be a good choice also. They'll typically have more models than a Marine army, but are just as good shots, and have poisoned weapons and some of the best anti-tank in the game. A little light on the tanks side, as their vehicles are very light. They're more of a challenge to play than Marines or Orks, since you don't have high toughness or a 3+ armor save to hide behind.
I agree, i would go with IG.
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Blood calls out to blood, so they say. Let us spill that of our enemies with all due haste, that we may hear its cry all the clearer! |
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![[Post New]](/s/i/i.gif) 2011/04/18 23:09:52
Subject: Re:Did I pick the right armies?
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Lone Wolf Sentinel Pilot
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Like others said, I would suggest IG. However, being on a college budget (like myself), I would suggest instead Tau (I recently took the leap).
Here's what they have to offer:
Firewarriors have the potential to be very strong (they require a lot of finesse however)
Suits offer an incredibly strong shooting platform
The hammerhead is IMO the most well rounded tank in the game (sorry leman russ)
BS3 army wide is good, but is counter balanced by the large amount of high strength shots. Quality plus quantity.
The Tau battleforce is probably the best valued, and is a competent 500 point army, straight out of the box.
Having said all those things, Tau are not easy to play with. They are seriously nerfed in the assault category, and have some real crap in the book (ethereals and vespids). However, they are a fun, unique army, and can certainly win at a friendly level, and can compete at a semi-competitive level.
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![[Post New]](/s/i/i.gif) 2011/04/19 06:09:02
Subject: Did I pick the right armies?
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Savage Khorne Berserker Biker
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Interesting why so many people are suggesting Tau. I looked into them quite a bit a while ago before I started working on my second army and fell in love with their long range firepower. However, I was immediately turned off by their lack of CC capability.
My local college meta also has two Tau players, both are very new to the game and have already learned immediately that CC is the bane of their existence. We have all armies being represented except IG, BT, 'Nids, and SoB.
I decided to go back to Vanilla Marines (when I first started I was playing both Vanilla Marines and Orks due to AOBR and they were the two armies I wanted to play in the first place) after writing this list:
HQ:
Librarian; Null Zone and The Avenger - 100 Points
Troops:
Tac Squad, ML and Flamer; Rhino has extra Storm Bolter - 215 Points
Tac Squad, ML and Flamer; Rhino has extra Storm Bolter - 215 Points
Tac Squad, ML and Flamer; Rhino - 205 Points
Elites:
Dreadnought with Multi-Melta and CCW - 105 Points
Dreadnought with Multi-Melta and CCW - 105 Points
Dreadnought with Multi-Melta and CCW - 105 Points
Fast Attack:
Land Speeder with Multi-Melta and Heavy Flamer - 70 points
Land Speeder with Multi-Melta and Heavy Flamer - 70 points
Land Speeder with Multi-Melta and Heavy Flamer - 70 points
Heavy Support:
Predator with AC, Las sponsons - 120 points
Predator with AC, Las sponsons - 120 points
1500 points
This list works by basically setting up a no man's land. The Predators and MLs will pelt anyone at long range, and once the enemy hits the 24" mark, all hell breaks loose with the Multi-Meltas for vehicles and Storm Bolters for horde. Flamers are obvious. Dreadnoughts are counter charge units.
Why did I go back to Vanilla Marines?
- I'm already familiar with them in all regards. I know how they play, I know what units are good, I know how to paint them, and I know what to expect from them. I switched to CSM from Vanilla Marines because at the time I didn't see the appeal. Now, I do.
- I already have a lot of models laying around from them, mainly everything from AOBR, and I just got back my Predator and Librarian from my BA friend in a trade.
- I'm a hardcore fan of Uriel Ventris (that's him in my avatar on the cover of The Chapter's Due) and find the Ultramarines books to be totally awesome.
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![[Post New]](/s/i/i.gif) 2011/04/19 13:58:22
Subject: Re:Did I pick the right armies?
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Lone Wolf Sentinel Pilot
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AresX8 wrote: -I want a compromise between quantity of shots and quality of shots. This means that Orks lean towards quantity too much IMO and SMs lean towards quality too much IMO.
-I prefer shooting, assaulting only when it's absolutely necessary.
This all says Tau to me, but hey.
So with all this conversation, we ended up right where we started? Go figure.
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![[Post New]](/s/i/i.gif) 2011/04/19 16:03:29
Subject: Did I pick the right armies?
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Mysterious Techpriest
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The problem with Tau is that everything they do well, the Guard does better, in addition to doing things they can't.
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This message was edited 1 time. Last update was at 2011/04/19 16:04:00
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![[Post New]](/s/i/i.gif) 2011/04/19 16:08:47
Subject: Did I pick the right armies?
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Regular Dakkanaut
England
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AresX8 wrote:Interesting why so many people are suggesting Tau. I looked into them quite a bit a while ago before I started working on my second army and fell in love with their long range firepower. However, I was immediately turned off by their lack of CC capability.
Why did I go back to Vanilla Marines?
For Tau cc: Kroot Mate!! Awesome
You went back to marines because of: Kroot
They are gonna rock next time though, i can feel it!
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![[Post New]](/s/i/i.gif) 2011/04/19 16:32:26
Subject: Did I pick the right armies?
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Dominar
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I would go with IG, Space Wolves, or Grey Knights.
IG obviously rule the field with the sheer amount of squad- and vehicle-mounted heavy weapons they can fit into a list. If you dislike being overweighted to one phase, though, they're probably not for you unless you want to run the specific army builds featuring power weapon platoon blobs.
Space Wolves pack in an obscene amount of heavy weapons considering that they are Marines. There's the sacred cow of 15 missile launchers on 3 Long Fang squads, but when you start playing around with Logan and Wolf Guard options you can really inflate even that considerable number. It takes a big chunk of points but 3 LF squads, 6 WG squads with a CML Terminator, and 3 TML speeders mount 33 missile launchers by themselves. And you still have the option for various combi weaponry and the ability to fill in with 3 Elites and 3 HQ slots for some fearsome CC options. SW have many builds possible, but several of those builds are massively shooty heavy weapon gunlines, or hybrid heavy weapon firebases supporting short range shooters/assault elements.
And then GK, who have acceptable long range firepower but are the masters of the midfield with unparalleled 13"-24" shooting. GK are universally "acceptable" in CC and so offer a combined arms approach that you seem to favor. Out of the three, I personally think that SW or GK fit your desires best.
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