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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Something I wanted to run by everyone...am I crazy?

H.Q.

Njal -245

Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110

Elites

Wolf Guard 3x
Power Fist/Combi-Melta -129

Wolf Scouts 5x
Melta Gun -85

Troops

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 10x
2x Flamer, Mark, Standard, Power Weapon, Rhino -225

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Fast Attack

Thunderwolves 2x
TH/SS, SS -190

Heavy Support

Long Fangs 5x
2x Missile, 2x Plasma Cannon, TL Las Razor -210

Long Fangs 5x
2x Missile, 2x Lascannon, TL Las Razor -220

Total: 1989


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

I would make all the long fangs missile launchers, imo work best and are the most cost effective in a list like this. In would also divide the TWC into 2 single models, so ld is not a concern. The razors on the long fangs would probably be better with las/plas, but perhaps tl-las is your preference?

Ofcourse we all know that the basic concept has to be decent, afterall Tony K won adepticon with a very similar list.

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yeah, after looking the list over I thought I could probably get away with just using missile launchers as I'd be pushing up the middle with a good amount of plasma and melta.

Las/Plas has always been an idea and if I drop the plasma cannons then I'll probably go for the las plas razors.

With the points saved from the Plasma Cannons and Lascannons I'll just buy another Missile Launcher Long Fang for each pack and Mark of the Wulfen for the Scouts...or maybe Melta Bombs? What's everyone's thoughts on that?


Automatically Appended Next Post:
I'd rather not split the Thunderwolves as that's just begging to be 2 free kill points...plus they'll be isolated and wound allocation is what keeps them alive.

This message was edited 1 time. Last update was at 2011/04/18 17:05:06



"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I don't see any issue with this list. It looks relatively strong with a good mix of options. I've never been a huge fan of 10 man Grey Hunter packs but in this case I think they are appropriate. I would just consider replacing the Flamers with either more Plasma or Meltaguns. You might also look at squeezing in a second Thunder Hammer on the Thunderwolves and running them as separate units. You can do that by replacing the Lascannons in your Long Fangs with Missile Launchers or Plasma Cannons. Either works. I know why you take the Plasma and while I haven't really agreed with it in the past, with the release of Grey Knights I think they might be a wise option. Paladins are just mean.

This message was edited 3 times. Last update was at 2011/04/18 17:10:09


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I would think about giving one of the Scouts [Melta] MotW.

Other than that I like it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Alright, with a few changes as decided above:

H.Q.

Njal -245

Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110

Elites

Wolf Guard 3x
Power Fist/Combi-Melta -129

Wolf Scouts 5x
Melta Gun -85

Troops

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Fast Attack

Thunderwolves 2x
TH/SS, SS -190

Heavy Support

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Total: 1999

I'm going to try running the Wolves together as I don't want them dying to that random Purifier who gets his swing in first. I would love to put Mark on the Scouts but that's proving hard to do with the units I have in place...maybe I'll drop from Plasma to Melta and try that, but I'd rather not...

Then again, I may just go with 4 Missile Launchers per pack which will net me 50 points so I can grab Mark on the scouts and take the Thunderwolves seperate but we'll see how I like that.

@Aldarionn

Paladins send shivers down my spine when I see them on the field. Playtested a Grey Knight list that I thought up before the codex came out with 4 Paladins, 2 with Halberds, 1 Daemon Hammer and 1 with Brotherhood Banner...they were attached to a Grand Master with rad grenades and all in all the paladins themselves wiped 4 Nob Bikers with their Halberds alone (crazy good rolls) while the hammer proceeded to nuke the boss...The Grand Master pretty much just sat back and let his bodyguard do the heavy lifting. In seeing that, I garnered a new respect for the monster unit and know I will not be running that many Thunderwolf Deathstars in the near future if they have a chance on the board.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Yeah the unfortunate part is that Grey Knights in general have killed Thunderwolves. Any basic unit with an attached character can cast Hammerhand, activate their Force Weapons, and kill an entire unit of Thunderwolves with Halberds before they even get to attack. Thunderwolves are still useful against other armies, but Grey Knights have always been popular and this new Codex will lead to a big resurgence in some areas. Like every codex before it, this one will change the meta quite a bit.

Your revised list looks spot on, however in light of my above observations, I wonder if it wouldn't be wiser to just run a pair of Land Speeders in place of the Thunderwolves, or another pack of 5 Long Fangs with 4 Missiles and a LasPlas Razor for the same points? Just a thought.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Been Around the Block




I think having the rune priest is overkill. One WG goes with scouts? Drop the fist, its pointless. 10 man squads are meh, they like to run away due to low leadership. I'd find room for 5 more launchers. Also, GK have not "killed" thunderwolves. Who cares if they can cast Hammerhand and activate force weapons. You should have a RP that can nullify at least one. Furthermore, the TWC should be charging the squads that DON'T have attached IC's.
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

@Aldarionn

I'd rather keep Thunderwolves over downgrading to Land Speeders. Mored often than not, speeders are a 1 shot wonder that are way too easy to take down with shooting.

I wanted the wolves to act almost like a rapid response unit to bounce around to fights they know they can win.

@canthatenuff

Your point on a 2nd priest being overkill is invalidated by another point you bring up with blocking psychic powers. A single runic staff, even on a 3+ is not enough to safeguard an army at this point level.

The Power Fist with the scouts is a given as the scouts objective will be popping tanks/tying up shooting I'd rather not deal with. I'd rather pull off a multicharge with scouts putting grenades on takes while the wolf guard gives them new aircondtioning with his fist.

A 3rd pack of missile launchers is out of the question for 2 reasons:

1) I'm bored with 3 Long Fang packs.
2) They're beginning to be a pain in the ass to deploy and I'd rather not deal with it.

Grey Knights have only served to reinforce the idea of tactical flexibility...which is why this list is the way it is. It only works by them sum of the parts, no one part is reliant to win the game. If you make a Thunderwolf Deathstar, enjoy losing a 1000 point unit to 5 Terminators. If you go Long Fang/Razorspam...best of luck when your 25 troops are out of their baby carriage having to duke it out with competent combat units.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

canthatenuff wrote:I think having the rune priest is overkill. One WG goes with scouts? Drop the fist, its pointless. 10 man squads are meh, they like to run away due to low leadership. I'd find room for 5 more launchers. Also, GK have not "killed" thunderwolves. Who cares if they can cast Hammerhand and activate force weapons. You should have a RP that can nullify at least one. Furthermore, the TWC should be charging the squads that DON'T have attached IC's.

The 10 Man Gery Hunters should do a lot of Damage quickly even vs the Pals.
Mounted on the Rhinos will keep them from making Moral Checks.
On Foot Moral should not be a problem if they are near Njal and his Saga of Magisty.

As for te rest you are so right.
I would use the TWC to go after Deadknights and Vehicles or as a Counter-Charge Unit

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

10 Grey Hunters will not do much damage against Paladins, especially if they have Draigo with them. Consider this unit:

Draigo - 275
5 Paladins - 390
-Apothecary
-Psycannon, Sword
-Psycannon, Halberd
-Halberd
-Hammer

If you fire 10 Grey Hunters with 2x Plasma at the unit, you get the following result:

2x Plasma - 4 shots - 2.67 hits - 2.22 wounds
8x Bolters - 16 shots - 10.67 hits - 5.34 wounds

Draigo takes two Plasma wounds and the Bolters and .22 Plasma wounds go on the unit, for a total of .6 wounds on the unit and .66 wounds on Draigo. It would take 6 units firing to kill Draigo and cause one wound to every model in the unit in one round of shooting, which would be 960 points of models to annoy and injure a 665 point unit. Small arms fire is not an effective way of dealing with Paladins. You need a massive pile of ordnance or heavy weapons to take down that unit. They are not lying in the GK codex when they say it will take your opponents entire army to take down a unit of Paladins. They are probably the most effective Death Star in the game right now......if only the rest of the book wasn't so one dimensional!

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Aldarionn wrote:10 Grey Hunters will not do much damage against Paladins, especially if they have Draigo with them. Consider this unit:

Draigo - 275
5 Paladins - 390
-Apothecary
-Psycannon, Sword
-Psycannon, Halberd
-Halberd
-Hammer

If you fire 10 Grey Hunters with 2x Plasma at the unit, you get the following result:

2x Plasma - 4 shots - 2.67 hits - 2.22 wounds
8x Bolters - 16 shots - 10.67 hits - 5.34 wounds

Draigo takes two Plasma wounds and the Bolters and .22 Plasma wounds go on the unit, for a total of .6 wounds on the unit and .66 wounds on Draigo. It would take 6 units firing to kill Draigo and cause one wound to every model in the unit in one round of shooting, which would be 960 points of models to annoy and injure a 665 point unit. Small arms fire is not an effective way of dealing with Paladins. You need a massive pile of ordnance or heavy weapons to take down that unit. They are not lying in the GK codex when they say it will take your opponents entire army to take down a unit of Paladins. They are probably the most effective Death Star in the game right now......if only the rest of the book wasn't so one dimensional!

I agrea with everthing you say, but Try this with 960 Points of Grey Hunters

This is the Other thing I just hit you with 7-8 Wounds and I far as know unless I inflict 12 Wounds each Model can only 1 Wound. Dreago can olny take 1 of them on Himself and then if I get 12 I get to Choose Who takes it. Unsless I am wrong on how Models Take Wounds or this is becouse of how the Multi-Wound Model thing Works.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Draigo's Paladin squad isn't very scary when you consider several things:

1) They're either Deep Striking, footslogging or rolling ina Land Raider or Storm Raven. 2 of those instances, you can just play cat and mouse. The third makes that unit almost 1000 points. Destroy the transport and leave the paladins hanging.

2) If its Draigo and lots of Termies...My Lascannons will have something to do. Sure there will be other threats but that's why Lascannons and Plasmacannons are my friend (more on that in a moment)

3) They aren't Fearless.

Last night I play tested the original list to see how it played out.

The first game was against Mech Eldar with somethin like the following:

Seer Council
2 Jetbike squads
Serpent with Avengers
Serpent with Dragons
Harlequines
2x Fire Prisms
Falcon

It was Dawn of War with Seize Ground. Long story short, I demeched them first, slayed almost an entire unit of Jetbikes with Njals Lord of Tempest power as they had spread out to contest at the end and were within his 12". All in all, tough uphill game but nothing too bad.

Next was an interesting list:

Draigo
5 Paladins kitted for allocation with Apothecary
2 small squads of Terminators
3 Storm Ravens
2 Psyfleman Dreadnoughts

He ended up with first turn (Pitched battle Annihilation) and deployed Termies and Paladins in the Stormravens, Dreads in gun positions.

I deployed my Rhinos behind some ruined buildings, Long Fangs in the buildings and Razorbacks interwoven with Rhinos for cover. Thunderwolves were in the middle of my force and I held the Scouts for outflanking.

I siezed the Initiative and downed the Paladin Storm Raven, immobilized a termie Storm Raven and stunned the other. The damage was mostly done with Njal Penning 3 times with Lightning on the Paladin Raven, and the other Priest penning once on the immobile one. At this point I went for the paladins as Draigo was there and proceeded to pour my Long Fangs and both Las/Plas backs into them. I instagibbed 1 Paladin and Draigo saved from the Lascannon Long Fangs. The Plasma Cannon Long Fangs put a wound on Draigo and a wound on all of the remaining Paladins except for the Apothecary. The Las/Plas backs put another wound on Draigo. When it came time for Leadership my opponent rolled Box Cars and for fallback rolled 11 inches...right at the board edge. Afterwards it was just clean up. Not the most optimized list by any means but a subtle reminder that Las and Plas still have their place.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Anpu42 wrote:
I agrea with everthing you say, but Try this with 960 Points of Grey Hunters

This is the Other thing I just hit you with 7-8 Wounds and I far as know unless I inflict 12 Wounds each Model can only 1 Wound. Dreago can olny take 1 of them on Himself and then if I get 12 I get to Choose Who takes it. Unsless I am wrong on how Models Take Wounds or this is becouse of how the Multi-Wound Model thing Works.


The unit is 6 strong, and you inflicted 7 wounds. This means each person takes 1, and the player controlling the Paladins gets to choose where the extra wound goes. He chooses for one Bolter wound on each Paladin, and both Plasma wounds on Draigo. He rolls the saves separately and has a 60% chance of failing one save on the Paladins (due to FNP), and a 66% chance of failing one save on Draigo. The player doing the shooting never gets to choose where wounds go. The controlling player always does the allocation, and as long as every model is equipped differently, failed saves in excess of a models wounds characteristic never transfer to differently equipped models. If you scored 12 wounds, 10 of them from Bolters and 2 of them from Plasma weapons, the player controlling the Paladins could stack both Plasma wounds on Draigo and each Paladin would take two Bolter wounds. Assuming 2 wounds on each model, you would have a 1/36 chance of any given Paladin failing both, and a 1/2 chance of him then failing both FNP rolls, for a total 1/72 chance to kill any given paladin, or 1.4%. Again, small arms fire is not effective.

What IS effective is what Unholy_Martyr mentioned, out maneuvering them and shooting down their transports. The issue with this is that they turtle up very well. 10 Paladins on foot with Draigo and a Librarian make for an extremely effective (and expensive) death star unit sporting 4 Psycannons, all different wargear, and FNP. You almost cannot take them out at range. Firing Lascannons at them is useless since Draigo can absorb 3 of them before he is in danger of being killed, and if they spread out over an objective in cover, they have a 3+ cover save on every model (via Shrouding) and you WILL lose in melee against them. A buddy and I will be running two of these units at an upcoming doubles tournament (1250 per player) to see just how effective it is. As of right now, it's the meanest thing I can think of using. It's gimmicky for sure, but were banking on people not being prepared for it. In KP games we will have a total of 8 KP total for a 2,500 point list. Our opponents will have to table us to win.

Regardless, it's only one obstacle to overcome with the list Martyr posted. His list should work just fine against everything else, so I don't see any reason to change it.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

If I see 10 Paladins, Draigo and a Librarian across the field from me I realize that's 1000 points of my opponents army on foot.

This scares the bejesus out of me because I know short of 2 Vindicators, the Space Wolves have barely anything in their arsenal that can touch that unit at range. I'll have to play smart, keep them out of their comfort zone and hope it isn't capture and control.

Now when Aldarionn mentioned Lascannons being useless...I think he may have mis-spoken. The reason I say this is if you have multiple lascannons coming downrange at your unit things get dicey. Sure Draigo can take 3 before you're really worried but if the squad is taking 2 lascannon hits from 1 squad, one of the Paladins is going to have to eat it. Sure there's always cover, and they might have shrouding but against Draigo Wing...my Lascannon Long Fangs will probably be bored. Additionally, this helps to nuke so many other tough cookies such as:

Dreadnights, Wraithlords, Trygons, Tervigons, Mephiston, etc.

They will always deny Feel No Pain and are strong enough to wound just about anything on a 3+ or better.

The fact remains, I'm liking the swiss army knife style of the list so far and think I'll be using it for some time to come.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Unholy_Martyr wrote:If I see 10 Paladins, Draigo and a Librarian across the field from me I realize that's 1000 points of my opponents army on foot.

This scares the bejesus out of me because I know short of 2 Vindicators, the Space Wolves have barely anything in their arsenal that can touch that unit at range. I'll have to play smart, keep them out of their comfort zone and hope it isn't capture and control.

I know, right?! It's like the codex was designed to be specifically anti-Space Wolves or something. They have so many things that mess with the way Wolves play, so it's rough to deal with things like the Draigo-Wing.

Unholy_Martyr wrote:Now when Aldarionn mentioned Lascannons being useless...I think he may have mis-spoken. The reason I say this is if you have multiple lascannons coming downrange at your unit things get dicey. Sure Draigo can take 3 before you're really worried but if the squad is taking 2 lascannon hits from 1 squad, one of the Paladins is going to have to eat it. Sure there's always cover, and they might have shrouding but against Draigo Wing...my Lascannon Long Fangs will probably be bored. Additionally, this helps to nuke so many other tough cookies such as:

Dreadnights, Wraithlords, Trygons, Tervigons, Mephiston, etc.

The only time they are useful is when there are multiples in a unit, because they are ID, ignore FNP and penetrate the 2+ save. But single shots aren't worth much, since Draigo has a 3++ and Eternal Warrior. It takes 16.2 Lascannon shots to reduce him to 1 wound and force them onto the rest of the unit, and even then it takes 5.4 of them to down a single Paladin in cover with Shrouding. LasPlas Razorbacks and a couple of Long Fang units with Lascannons are not particularly scary to a Paladin unit if they can get cover.

More specifically, my comment was intended to say that they are useless against Draigo-Wing specifically. Lascannons are still perfectly viable weapon options against other targets, but singles aren't dangerous to Draigo+Paladins at all.

Unholy_Martyr wrote:They will always deny Feel No Pain and are strong enough to wound just about anything on a 3+ or better.

The fact remains, I'm liking the swiss army knife style of the list so far and think I'll be using it for some time to come.

Again, I think your list is perfectly acceptable the way it is except against Draigo Wing which will be a pain in the ass, but still winable if you are careful and smart. That said, I had an entire 1,750 mech assault list devoured by Draigo and 10 Paladins, and I didn't kill a single Paladin. I caused 1 wound to Draigo, 4 wounds to the unit and was tabled by turn 4. That unit scares the crap out of me.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I'm rather taken aback by it as well; however, I'm thinking with some experience I can handle it fairly well. One thing with Shrouding is that I'm going to be forcing both priests down the middle so I can deny it as much as possible, hopefully this will be enough to keep them at a 4+ save and I'll go for the gold with Plasma and Lascannons.

I have a game coming up Friday with a 2K Grey Knight list like the following as we'll be going to a tournament where this list is a possibility.

Draigo
Librarian
10 Paladins
2 5 man Terminator squads
3x Psyfleman dreadnoughts

We'll see how I fair there and maybe I'll look into other changes.



"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

HA! 17 Terminator models and 3 Dreadnoughts. That's amusing for 2k, especially when you only have 8 KP's, and 3 of them are tied up in a massive unit. Let me know how that ones goes!

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Sure Space Wolves Land Raider Pilot




Paladins are quite bad to many points and one good shot or not even lots of average shots and the paladins spend whole reat of the game midfield.

Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."

*Silence*

-Snigger-

fatelf 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

So last night we decided to give this thing a swirl and boy was it very unpretty.

His list was the following:

Draigo

Librarian with Shrouding, Warp Gate thingy and Sanctuary

10 Paladins: Apoth, 2x Psycannons, 4 Halberds, 4 Hammers, (2 of each are MC) Brotherhood Banner

2x 5 Terminators

3 Heavy Support Psyfleman dreads.

We roll Capture and Control with Spearhead Deployment. I end up with first turn, for his Grand Strategy roll he gets 1 unit...he smiles and says that's all he needs. Subsequently he gives Scout to the Paladins.

I deploy my Rhinos behind cover and razors behind those, Long Fangs get in position to cover the board. He elects to hold the Paladins and Librarian in reserve to outflank while deploying dreads and troop choice termies out with Draigo attached to the termies.

He steals and the utter massacre begins. He pops 3 Rhinos even after cover with his Dreads almost negating my mobility, only Rhino is the Melta with regular priest left mobile. My turn I push forward with everything mobile keeping the Plasma and Njals units close to home for what I see coming next turn. Shooting for me nets 1 dead dreadnought, another with a weapon destroyed and the third shaken. I kill not a single terminator. His turn he gets off Psychic Communion and he rolls his Reserves and gets the Paladins in, he rolls a 6 for his Outflank and places them directly behind my lines. He passes Psychic Test for fortitude and I don't block it. Shooting he annihilates one pack of Long Fangs with the Paladins and he annihilates the other pack using the other dreadnought. From here its the beginning of the end. I unload my grey hunters into the paladins along with the las/plas razorback and Njal. After all is said and done I've killed 3 Paladins and that's all. I had hit them with Murderous hurricane from Njal hoping to slow the advance and it does but just barely, next turn he assaults plasma, flamer and Njals Grey Hunters. When the dust settles 6 Paladins are dead but I've lost 25 Grey Hunters, Njal and 3 Wolf Guard. I fall back off the board and concede.



"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

As far as Model Count, I don't thnk it is all important if you are a Big Risk Player. I run a 13 Model 1,500 Point [2k with the 2 Land Raiders] that juswt keeps winning. I just know that one day I am going to Loose Bad and live with that thought.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Low model count is perfectly fine if you have an agressive play style and they are as elite as you make them out to be.

Paladin forces and Nob Bikers are perfect examples.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Steadfast Grey Hunter




Columbia, SC

If you are running Njal and another priest I would give the other one Jaws. With Paladins the 1/3 chance of model removal is probably going to outshine volume of fire on them. It also helps with the DA armies you will be seeing a lot more of now. Most times I find I can get at least two and sometimes three models under the line (term base size helps). Not a perfect counter by any means, but it seems to be the most effective thing for that unit outside getting to pour an armies worth of shots into them before they assault. Even then it can quite easily not be enough.

The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee.  
   
Made in us
Sure Space Wolves Land Raider Pilot




Well you should have not ran out to play with him.

Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."

*Silence*

-Snigger-

fatelf 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

@rovian

I'd prefer gettin the charge off and robbing them of that 1 attack. If I sit and wait I get 1 round of shooting which will probably kill 1 more Paladin.

@Kaotik

I may give Jaws another shot, especially as you've mentioned with Njal in there maybe he can cover the Murderous hurricane aspect...I just figured using Hurricane to slow down hordes may actually be more useful overall than Jaws...what's your thought on this?


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Another I'm considering:

H.Q.

Njal -245

Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110

Elites

Wolf Guard 3x
Power Fist/Combi-Melta -129

Wolf Scouts 5x
Melta Gun -85

Troops

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 10x
2x Flamer, Mark, Standard, Power Weapon, Rhino -225

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Fast Attack

Land Speeder Typhoon -90

Land Speeder Typhoon -90

Land Speeder Typhoon -90

Heavy Support

Vindicator
Dozer Blade -120

Vindicator
Dozer Blade -120

Predator Destructor
Lascannon Sponsons -120

Total: 1999


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Steadfast Grey Hunter




Columbia, SC

I think Hurricane is definitely the way to go when dealing with hordes exclusively due to the auto hits and slow. However I think it is going to come down to what you think you will see more of in a particular tournament.

When you take all possible targets into account I feel you are going to get more mileage out of Jaws for tournament play. Current meta you have a good chance of running into DA/GK/Vanilla Term armies, Nids, Nob Sniping+8-10 other orks under the line, Plague Marines, and I am sure others I left out. Point being there are so many units in the tournament scene currently that are prime targets for this ability that I cannot see running without it these days. As always YMMV.

The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee.  
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I'll give Jaws a whirl this afternoon...I'll be taking on Chaos and Necrons so it should be interesting.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I think the dual flamers in the one Grey Hunter pack are overkill personally. Since points is probably the problem there, you may be better off dropping the Plasma guns to get melta guns in both 10 man Grey Hunter packs. I really think you may have gone overboard with the anti-horde and have nerfed some of the anti T6/vehicle hitting ranged power.

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Well I didn't get to face Chaos or Necrons tonight; however, I had the opportunity to take on another Grey Knight player...his list was the following:

H.Q.

Coteaz
Plasma Cannon Servitor, 2x Heavy Bolter Servitor, 6 Psykers, Chimera

Elite

Venerable Dreadnought
Psyfleman

Purifiers 5x
2x Psycannon, 2x Halberds, Knight with Daemonhammer, Razorback: Psybolt Assault Cannon

Purifiers 5x
2x Psycannon, 2x Halberds, Knight with Daemonhammer, Razorback: Psybolt Assault Cannon

Troops

Strike Squad 10x
2x Psycannons, Mixture of Halberds and stuff, Rhino

Strike Squad 10x
2x Psycannons, Mixture of Halberds and stuff, Psybolt Ammo, Rhino

Heavy Support

Psyfleman Dreadnought

Psyfleman Dreadnought

Dreadknight with 2x Heavy Psycannons

I used the list I posted earlier today with the Typhoons, Vindicators and Predators. We played Capture and Control with Pitched Battle. Long Story short, Land Speeders did some damage early on but faded fast...those guys are never being purchased for my army (yey for borrowing models!), Vindicators soaked fire from the Psyfleman but eventually proved to do nothing...predator sucked balls. I used Jaws once in the gae to try and take down the Dreadknight...bagged a few purifiers and strike marines instead...was kind of excited about that...I'm not sure if its a guarantee shoe in yet but since Njal has it I think I'll be using it more often now. Combat this game was just stupid all around...I had a Mark of the Wulfen take down the Dreadknight after Njal got punked...Rune Priest wiped the floor with a Strike Squad...was good times...I believe I'll be going back to the Long Fang version for the next couple of weeks and try some more tweaks...

Another idea I have:

H.Q.

Njal -245

Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110

Elites

Wolf Guard 3x
Power Fist/Combi-Melta -129

Wolf Scouts 5x
Melta Gun -85

Troops

Grey Hunters 6x
Melta, Mark, Standard, Rhino -155

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 10x
2x Flamer, Mark, Standard, Power Weapon, Rhino -225

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Fast Attack

Thunderwolf
TH/SS -110

Thunderwolf
WC/SS -100

Heavy Support

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Total: 1994


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
 
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