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Made in us
Stalwart Veteran Guard Sergeant





Here is my current 1500 pt IG list, has worked pretty well so far
(please excuse spelling if present)
HQ:

CCS- Bolt pistol (i know it may seem worthless, but i like the idea of it), medi pack, reg standard, vox, plasma gun, carapace armour- 137
Lord Commissar- Power fist, carp armour, - 90

Elites:
10 man storm trooper, 2 plasma guns - 195

Troops:

Platoon A= 335

PCS-, medi pack, vox, heavy flamer, plasma gun -100
Infantry Squad 1- melta bombs, power weapon, flamer, vox -75
Infantry Squad 2- mleta bombs, power weapon, flamer, vox -75
HWS- 2 autocannons, 1 lascannon - 85

Platoon B= 315

PCS- bolt pistol, medi pack, vox, melta gun, nade launcher -80
Infantry Squad 1- melta bombs, power weapon, flamer, vox -75
Infantry Squad 2- mleta bombs, power weapon, flamer, vox -75
HWS- 2 autocannons, 1 lascannon - 85

Heavy Support:

Leman Russ Executioner, lascannon and plasma side sponsons- 245

Leman Russ Standard, lascannon and hb sides - 185

Total - 1502 (if my opponents dont like me being over, i take out the bolt pistol on CC)

The way i play this list is this: line up the infantry squads (2 squads of 20), put lord commissar in the middle of the back squad, gives Ld 10 out to everyone, put CCS behind the LordCom squad, re-rollable morale, HWS on sides of table or in cover, Platoon command squads placed near squads to provide orders and speical weapons. Standard Russ sits and shoots, executioner moves up a little, just enough to cover a majority of board with plasma cannon, may move up front infantry squad to support in case of tank assualt troops. Drop in Storm Troopers to either go after back line heavy weapon infantry or hostile elites. End result is a gooey infantry center that shouldn't break with a nice crunchy russ shell and storm trooper squad that gets its points back. Depending on game type, i can alter it, use ur imagination. I have been called plasma heavy but i disagree. Lord Commissar has power fist because if he somehow he gets pulled out of squads (last man standing or just bad luck) he go down without a fight.

C&C welcome
-Cheers

This is my Leman Russ. There are many out there like it, but this one is mine. Without it, I am useless. Without me, it is useless.

Obliterators: They've got a gun for that.  
   
Made in gb
Tunneling Trygon






Firstly, if you're combining infantry squads then you're buying too many voxes. You only need one for each combined squad.

Standards never seem to really add as much as I'd hoped in a game. Medipack not really worth it, just take the extra plasma and if you lose a guardsman you lose a guardsman!

I would trim stormies down to 5 men as you still get the special weapons then. Personally I think they work better as a suicide melta squad.

Any points saved can stick a regular commissar in those infantry squads. Use the LC for giving his leadership to the HWS for orders.

Not sure of heavy flamer in PCS 1 either. maybe just go triple flamer and vox here?

Executioner is very expensive for my taste, but I know some people like it. I feel nervous at land raider prices for 11 rear armour!!

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Lord of the Fleet





Texas

Hmm imo normal commissars are better than lord commissars. x2 of them with swords is the same price as your lord with the added benefit of being in the unit. Russ doesnt need HB sides imo, I prefer mine to be mobile. As the above said, trim down storms and PCS, they're expendable. Not a real fan of mixed HWS. Autos cant touch things lascannons hit and lascannons dont have the shots to back up autos.

 
   
Made in ca
Hauptmann





Calgary AB, Canada

I pretty much agree with what people have said already. Trim down the stuff on the units listed and get some commissars in the blob squads.

Also, I have a slight hatred of executioners, as for another 85 points you could take 2 lascannon russes, which are more mobile and still give you ap3 weapons

Just my 2 cents

 
   
Made in gb
Tower of Power






Cannock

Pretty much all the units have the wrong weapon mixes. A flamer and plasma gun don't go together instead they should be loaded with mass specials like the CCS.

The Lord Commissar is going to die before he swings that power fist as I1, Lord Commissar should be with HWTs to stop them running away thanks to his stubborn bubble

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stalwart Veteran Guard Sergeant





Thanks for the suggestions. Now that I've read these I see the logic in them but I do have some counter arguements.

1. The reason their are two voxes is that if the game type ends up multiple objectives, i can split the squads and still be able to effectivley give orders.

2. I don't have two commissars instead of LC because of a tatic that I have found that is risky but pays off very well: With the before mentioned setup, an assualt base army will ususally try to go for the first infantry squad. Now, if its a brood of hormies or mob of orks, a commissar wont count for a crap, or if it is a pimped out squad of space marines (includes vanialla, death company, blood claws etc) it wont matter either. This way when the front squad breaks, they can try to get away, if caught oh well it didnt work out good, if not, on my turn i can get them back into the fight with CCC thanks to the hopefully a vox still alive and LC Ld 10 bubble. Then i can proceed to first rank second rank and flamer the assaulting squad as they try to move closer. This is risky i know but i have had good success with it.

3. On the autocannon/lascannon issue, their job is to take out transports that way i dont have to risk the above mentioned tatic. I should probley replace the lascannon with missle launcher, that way it keeps them focused on same goal. But i have the 2-1 combo so a pair of wounds doesnt take out a team, and i only pay an extra 5 or 10 points for it.

4. Say what you want about the Executioner, but i just can't deny the joy and power of 5 pcs taking out terminators or megaknobs, which would rip through my guardsmen like a hot knife through butter.

I do agree with the stormtroopers as a sucide melta squad, might try that out.

-Cheers


This is my Leman Russ. There are many out there like it, but this one is mine. Without it, I am useless. Without me, it is useless.

Obliterators: They've got a gun for that.  
   
Made in gb
Tunneling Trygon






Once the game has started you can't split infantry squads. They must remain as a single unit.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Kid_Kyoto






Probably work

ruminator wrote:Once the game has started you can't split infantry squads. They must remain as a single unit.


Right, but the game hasn't started when you roll for mission type. He could find out that he has 5 objectives to take and then decide a platoon with 50 men in it is 5 squads of 10, a squad of 20 and a squad of 30, or a squad of 50, if he wanted.

Now whether voxes are worth taking to begin with is a completely different story. I'd say keep that 35 points and put it somewhere useful.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Regular Dakkanaut




I dislike voxes since a HWS can't take one.

If a commissar is in a regular guardsman squad, do they receive orders on LD9?

If so, that's probably the way to go.
   
Made in us
Kid_Kyoto






Probably work

Raumkampfer wrote:If a commissar is in a regular guardsman squad, do they receive orders on LD9?


Yes. I've never seen any rule indicating that you use any leadership value other than the one you would normally use for tests, so if you had any model with LD 9/10 in the unit, you'd use that instead.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Hungry Ghoul





u could swap the executioner for a medusa, same type of job, but medusa is cheaper so you could nearly take 2 if my maths is correct

2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts 
   
Made in us
Stalwart Veteran Guard Sergeant





putrid one wrote:u could swap the executioner for a medusa, same type of job, but medusa is cheaper so you could nearly take 2 if my maths is correct


Only problem with that is the Medusa is weaker with F 12 S 10 R 10, and its main gun is ordance with 36'' range. Its a nice idea but it has its trade offs. (Btw $$$ plays a small role in my list building, and medusas arent cheap)

Thank you whoever pointed out that I can split my squads before the game starts, I find the useful seeing with vox if they break I can get CC to rally them back more effectivley.

This is my Leman Russ. There are many out there like it, but this one is mine. Without it, I am useless. Without me, it is useless.

Obliterators: They've got a gun for that.  
   
 
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