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Made in us
Road-Raging Blood Angel Biker




Maryland

I know this is going to make me very unpopular among my fellow BA players, but I don't get the appeal of playing a DOA list other than to win. It seems so boring to be in command of. I like having a variety of units and vehicles and it's the entire reason I got into BA was because of all the unit options I had.

Everyone at my local GW does not want to play my BA because they assume I run a DOA list and all the BA hate it leads to makes me even less inclined to look further into the appeal of DOA lists.


Are there any other Blood Angels player sick of seeing the same list posted repeatedly? Assault marines with melta and sang guard with jp and 2 libby with jp? I see the same list over and over and I know Mech BA is big too, but I don't see it half as much.

I guess I am either looking for other people who are sick of DOA, and if they play BA as well, even better...or can someone who plays DOA outside of tournaments please explain to me where the fun in that list is , and winning can't be why.


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Wyoming

DoA is tactically challenging. In a game where armor rules, running only infantry units is difficult.

DoA is fluffy, for some that is important.

DoA is easy to carry. I know that its nice to have an army that consists only of infantry, it makes coming to and from the FLGS a whole lot easier.

Honestly, I think mech BA are a lot better, and many tournament players will tell you that Mech generally does better in tournament settings too. I am sorry you are bored with it.
   
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Dakka Veteran



Culver City, CA

You know, I'm not sure I've seen a DoA army in real life. All the BA players around here do mech or hybrid.

"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor

 
   
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San Diego, California

I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list. I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with. If I started BA, that's what I'd play. There's a lot of room for playing with some options that are generally a bad choice, Vanguard Vets chief among them.

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Road-Raging Blood Angel Biker




Maryland

Lol, you don't have to apologize and I actually like a few of your reasons. Especially that it is easy to carry, lol.

Is it really tactically challenging? It always seems to leave people with a horrible memory of playing BA because most of my local players are scared from playing the other local BA players DOA list. So I assume it won pretty well. Other players use: Tau, Ultramarines, Necrons, Orks,and I think Demonhunters B4 they were GK technically. Got the Ultramarine player to play me and he saw that I wan't "that guy" but I got a whole lot of fancy units and few opponents locally.


Automatically Appended Next Post:
Gavo wrote:I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list. I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with. If I started BA, that's what I'd play. There's a lot of room for playing with some options that are generally a bad choice, Vanguard Vets chief among them.


Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.

This message was edited 1 time. Last update was at 2011/04/20 18:53:04


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Wyoming

I guess it depends on the local meta. DoA should get destroyed by Tau players (with so much shooting, DoA coming in piecemeal, there probably wont be a whole lot to shoot at). If your FLGS has a mostly infantry meta then ya DoA is serious hurt. But if everyone is meched up and shooty, DoA gets a lot harder.
   
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Grey Knight Luke wrote:I guess it depends on the local meta. DoA should get destroyed by Tau players (with so much shooting, DoA coming in piecemeal, there probably wont be a whole lot to shoot at). If your FLGS has a mostly infantry meta then ya DoA is serious hurt. But if everyone is meched up and shooty, DoA gets a lot harder.


DoA doesn't come in piece meal. You get to reroll reserve rolls. 75% chance second turn, 88% chance third turn, 97% chance fourth turn.

DoA with a couple drop podding Dreads can be really nasty.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Wyoming

All DS armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, DE, IG) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to DS on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.
   
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Road-Raging Blood Angel Biker




Maryland

does DOA let you re roll reserve rolls? Thought it only helped with scatter distance on Deep Striking.

This message was edited 3 times. Last update was at 2011/04/20 19:51:13


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Grey Knight Luke wrote:All DS armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, DE, IG) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to DS on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.


And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.

I get to shoot first, a lot of your stuff is going to be dead.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Brainy Zoanthrope




Wisconsin

Lord_Osma wrote: I know this is going to make me very unpopular among my fellow BA players, but I don't get the appeal of playing a DOA list other than to win. It seems so boring to be in command of. I like having a variety of units and vehicles and it's the entire reason I got into BA was because of all the unit options I had.

Everyone at my local GW does not want to play my BA because they assume I run a DOA list and all the BA hate it leads to makes me even less inclined to look further into the appeal of DOA lists.


Are there any other Blood Angels player sick of seeing the same list posted repeatedly? Assault marines with melta and sang guard with jp and 2 libby with jp? I see the same list over and over and I know Mech BA is big too, but I don't see it half as much.

I guess I am either looking for other people who are sick of DOA, and if they play BA as well, even better...or can someone who plays DOA outside of tournaments please explain to me where the fun in that list is , and winning can't be why.



It's funny. I sometimes will run a DoA list and whenever my friend sets up his deployment and then asks why I haven't put anything on the table I just smile and tell him everything is in reserve. At point I get told how lame that is for the rest of the game.


Automatically Appended Next Post:

Automatically Appended Next Post:
Gavo wrote:I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list. I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with. If I started BA, that's what I'd play. There's a lot of room for playing with some options that are generally a bad choice, Vanguard Vets chief among them.

Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.


By the way, you've said now that you dislike the most two popular ways of running a BA army. What would you like us to run?

This message was edited 2 times. Last update was at 2011/04/20 20:16:24


ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better.
 
   
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Wyoming

Amaya wrote:
Grey Knight Luke wrote:All DS armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, DE, IG) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to DS on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.


And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.

I get to shoot first, a lot of your stuff is going to be dead.


Good players can depoly well enough to stop this from happening. It really isnt that hard.
   
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Grey Knight Luke wrote:
Amaya wrote:
Grey Knight Luke wrote:All DS armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, DE, IG) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to DS on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.


And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.

I get to shoot first, a lot of your stuff is going to be dead.


Good players can depoly well enough to stop this from happening. It really isnt that hard.


Really, you can deploy so perfectly that I can't shoot at anything? What tables have you been playing on?

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Road-Raging Blood Angel Biker




Maryland

Automatically Appended Next Post:
Gavo wrote:I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list. I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with. If I started BA, that's what I'd play. There's a lot of room for playing with some options that are generally a bad choice, Vanguard Vets chief among them.

Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.


By the way, you've said now that you dislike the most two popular ways of running a BA army. What would you like us to run?


How about a hybrid of the 2? Or a mech list using different tanks? Like preds or vindicators since they are both fast in a BA army and that makes them better for us then others.

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Wyoming

Amaya wrote:
Grey Knight Luke wrote:
Amaya wrote:
Grey Knight Luke wrote:All DS armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, DE, IG) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to DS on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.


And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.

I get to shoot first, a lot of your stuff is going to be dead.


Good players can depoly well enough to stop this from happening. It really isnt that hard.


Really, you can deploy so perfectly that I can't shoot at anything? What tables have you been playing on?


I promise that I can deploy well enough that you are out of 2d6 melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against DS armies of any kind.

So yes, I castle up, you DS, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). DoA is problematic at best against mech.
   
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Fedan Mhor

Grey Knight Luke wrote:
I promise that I can deploy well enough that you are out of 2d6 melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against DS armies of any kind.

So yes, I castle up, you DS, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). DoA is problematic at best against mech.


Blood Lance and Vanguard Vets would like to have a word with you.

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Fresh-Faced New User




I am fairly new to forums/40k, and I love playing BA's. And while it feels fluff wise, that they should be played more like DoA, I just love playing Mech BA's.

Part of it is I am more of a defensive player, so bunkering down to soften them up while they try to get to me, fits my playstyle more. Also, at least in my local area, 2/3 of the games at tournies seem to be objective based. I can cheese ball wins every day of the week with fast mech units and out maneuvering/outplaying my opponent.

Also, while about 50% of the field of my meta is made of of some sort of SM; either vanilla codex, SW, BA, or Choas, the other half is horde armies. And DoA into a horde army with only 2 strong shots, just doesnt seem like a strong choice. Fast Vindicators eat up both infantry and vehicles all day. Lastly, of of the people I play against on a frequent basis, is a DE player, and it is suicide DS in a 10 man unit right into his guys. Yes, I will pop his 10 armor transports, but then the stuff inside will usually chew me up and spit me out.
   
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Sharjah

One thing that hasn't been mentioned that adds to the skill needed to play a DoA army: You shouldn't always reserve everything. I've only played Mech BA so far, but I know some people on this board (mercer comes to mind) swear that it is often better to start on the table. I would think that one example would be against an IG player with a Master of the Fleet, since you only get 55% of your stuff in on turn 2, and the IG player can easily wipe out the better part of that in one turn of shooting.

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Ronin wrote:
Grey Knight Luke wrote:
I promise that I can deploy well enough that you are out of 2d6 melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against DS armies of any kind.

So yes, I castle up, you DS, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). DoA is problematic at best against mech.


Blood Lance and Vanguard Vets would like to have a word with you.


QFT. Line your pretty tanks up in a row and watch them explode.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Wyoming

DoA lists aren't winning major tournaments. They are not the most competative lists. Give me any major tournament that DoA has won. How many has a Mech IG, or a mech SW won?
   
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Grey Knight Luke wrote:DoA lists aren't winning major tournaments. They are not the most competative lists. Give me any major tournament that DoA has won. How many has a Mech IG, or a mech SW won?


So now that your castling flaw has been pointed out you go back to how many tournaments they've won.


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Wyoming

no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than DoA, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.
   
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Grey Knight Luke wrote:no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than DoA, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.


And you couldn't even run DoA at large tournaments because IG could just cheese and shoot deep strikers up until the GK codex came out.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Wyoming

Amaya wrote:
Grey Knight Luke wrote:no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than DoA, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.


And you couldn't even run DoA at large tournaments because IG could just cheese and shoot deep strikers up until the GK codex came out.


So why are you arguing with me about this? DoA is relatively weak in 5th ed compared to mech builds (especially in tournaments). Yes Blood Lance is good, yes you can kill some vehicles turn 1, but against good players, you are at a MAJOR disadvantage.
   
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Shovan wrote:
It's funny. I sometimes will run a DoA list and whenever my friend sets up his deployment and then asks why I haven't put anything on the table I just smile and tell him everything is in reserve. At point I get told how lame that is for the rest of the game.

You're supposed to show him your army list before either of you even roll for sides. So either that's not happening, or he's just ignoring that your whole army has jump packs.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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St.Joseph MO

I play DoA and mech Blood angels.

I have to say i rather Enjoy the DoA as its a great change from Mech spam.

As for easy wins ? I still see mech BA as stronger.

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