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![[Post New]](/s/i/i.gif) 2011/04/21 02:49:22
Subject: Shokk attack gun; when to use?
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Smokin' Skorcha Driver
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I've been running orks for 2 months now and I'm falling in uberlove with the KFF. Love happened at the 2nd game.
I can't imagine not running 2 mekboyz in 2 wagons granting obscured rules everywhere. I also really want to try out the shokk attack gun. It seems to be the closest thing orks have to a vindicator shot but I have to give up a KFF for it.
My question is, just what kind of list would use shokk atk gun(s)? The kan wall seems to need at least 1 KFF to protect your kanz and I've been running trukkrush with 2 rolla wagons + 2 mekboy with KFF.
EDIT: woops, just realized this might be in the wrong section... but I'm technically requesting army lists? Sorry if its in the wrong section. Mods please help move if it is.
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This message was edited 1 time. Last update was at 2011/04/21 02:50:55
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![[Post New]](/s/i/i.gif) 2011/04/21 03:00:18
Subject: Shokk attack gun; when to use?
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Stormin' Stompa
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Most of your army will have a better (4+) cover save than you can provide with the KFF if positioned properly, so taking a second Mek with the same loadout is a little redundant. If you're running wagons you probably aren't playing a shooty Ork army so SAGprobably isn't your best option - but yeah, it's basically a typically unreliable Ork Vindicator. I use one surrounded by grots in cover so he isn't the same target as my three Loota units. Hilarious stuff can happen with the SAG - I recall the story of a Mek who tried to shoot a unit off an objective to win a game. Instead he teleported himself into combat with them and contested the objective, winning anyway. The last time I used the SAG, on the other hand, I teleported myself into base contact with Logan Grimnar 'n Friends on the first turn and was chopped up into pâté. This may be better off in the tactics section - I'll bump the mods myself - but bear in mind that you just need to hit the little triangle in the upper right hand corner of your post to alert a mod.
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This message was edited 1 time. Last update was at 2011/04/21 03:01:24
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![[Post New]](/s/i/i.gif) 2011/04/21 04:01:06
Subject: Shokk attack gun; when to use?
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Longtime Dakkanaut
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First game I ever used my SAG I rolled snake eyes in T1 for the str roll...
But after I got that out of the way it's been an awesome weapon. Actually I think I rolled BLAAARGH (box cars) in my second game with him against a unit of Assault Terminators.
Definitely take it with a unit of 29 Grots. They give him some real staying power for 107 points.
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![[Post New]](/s/i/i.gif) 2011/04/21 04:03:24
Subject: Shokk attack gun; when to use?
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Smokin' Skorcha Driver
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OOooo i just reported myself.
The shock attack gun looks like something that could be potentially competitive to me on paper. I mean if you think about it, its a large blast zzap gun. I'm tempted to run 2 of them in a game just to see what will happen. Not sure what to do with the rest of my army though.
Question; when it says everyone under the template is removed from play, is that MODEL specific? or can the other player allocate. Because say the template is over Abaddon or something (in a squad of termies). Does he go bye bye instantly? Also, would giant monstrous creatures poof too? Like the swarmlord or even the heirophant.
@more dakka
OH GOD YOUR AVATAR. IT STARES INTO MY SOUL.
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This message was edited 1 time. Last update was at 2011/04/21 04:04:07
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![[Post New]](/s/i/i.gif) 2011/04/21 04:33:29
Subject: Shokk attack gun; when to use?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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The double 6 doesn't inflict wounds, so no saves and no allocation. The models under the template vanish into the warp while you cackle madly. Monstrous Creatures as well. The Heirophant wouldn't because it's a Gargantuan creature, but it would take d3 wounds because of the Gargantuan creature special rules.
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![[Post New]](/s/i/i.gif) 2011/04/21 04:45:29
Subject: Shokk attack gun; when to use?
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Decrepit Dakkanaut
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SAG is best taken as a wild card element to an Ork army; something not to be relied upon heavily, but still a thing the opponent has to consider in his plans, especially if you park him with some grots on an objective an opponent has to get to.
I like him in a shooty ork army full of lootas, shoota boyz, and hell, even cruddy Flash Gitz every so often.
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![[Post New]](/s/i/i.gif) 2011/04/21 08:27:21
Subject: Re:Shokk attack gun; when to use?
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Grovelin' Grot Rigger
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I like to field my shokk attack gun frequently against pretty much anything. Average strength of 7-8, AP2, large blast, and ordinance? Oh yeah. It killed 15+ tau for me over a couple turns last game, single-handedly winning that one. Sometimes, bad things happen. But give him someone to take wounds, and a good LOS, and from T1 on I lay the smack down turn after turn removing anything I can.
Not as useful when I field large squads on a smaller table, at least later in the game. Had both my SAG and the Killkannon deviate back into a 25 boy squad in one turn. That squad was pretty much done after that. So later on in the game, try to aim for whatever is <12 from your dudes, so you don't accidentally wipe a squad. Ordinance random strength against a vehicle though? Can drop a tank turn 1 with that, and maybe some troops if you lay it down just right.
I've never regretted running one, but it isn't right for every army.
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![[Post New]](/s/i/i.gif) 2011/04/21 08:38:05
Subject: Shokk attack gun; when to use?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you don't need/want a warboss the SAG is right up our third best option for the HQ slots, it has huge range and can take out many things that trouble nobz and boyz. Just don't put it with lootaz, it makes a too juicy target, and you don't want to fire lootaz at the same targets as the SAG. You're better off putting the big mek with big gunz or gretchin.
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This message was edited 1 time. Last update was at 2011/04/21 08:38:19
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/21 14:38:28
Subject: Shokk attack gun; when to use?
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Jovial Plaguebearer of Nurgle
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SAG is always fun for someone. In one tournament I rolled boxcars on the second game eliminating Dante and a full squad of FnP assault craziness (essentially winning me the game), and rolled double ones with a radius of six eliminated literally half my army.
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![[Post New]](/s/i/i.gif) 2011/04/21 15:28:55
Subject: Shokk attack gun; when to use?
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Longtime Dakkanaut
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It's a good weapon, but you need to build a list around it since it takes away the more ubiquitous KFF.
If you want to be competitive with it you need to take two for the golden rule of redundancy.
Also make sure the Mek has an ammo runt. You don't want to miss when you roll that all important BLAAARGH.
It's random, yes, but the odds of rolling a double are low and more than half of the doubles chart is not detrimental.
If I was building a SAG list the core would be something like this:
2x Big Mek with Sag
ammo runt
bosspole
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206
Elites
10-15 Lootaz
10-15 Lootaz
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300-450
Troops
2x 29 Grots
2 Runtherds each
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214
SAGs each join a unit of Grots and screen the Lootaz
This really screws up enemy target priority.
At 720-852 pts you get a huge amount of fire power and can still cram a lot more in the army for 1500 pts let alone 1750.
LOL, come do think of it imagine playing that list at 1000 pts!
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This message was edited 1 time. Last update was at 2011/04/21 15:29:49
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![[Post New]](/s/i/i.gif) 2011/04/21 16:45:47
Subject: Re:Shokk attack gun; when to use?
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Dakka Veteran
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SAG Mek works in a variety of armies.
- If your list includes any Artillery, you can add the Big Mek to the Artillery squad, and he can fire at a separate target, and you can buy lots of extra Grot Crew to absorb wounds for the Big Mek.
- The Big Mek can also be paired with a Loota squad. The benefit is that the Big Mek can give a Bosspole option to the Lootas. The downside is that you have to fire the SAG at the same target the Lootas fire at. Sometimes this is good, sometimes it's bad.
- Buy some Grots and have the Mek sit on a home-territory objective with a nice screen.
I find that Elite heavy lists or a Biker list are the lists that are best suited to a SAG Mek for support. Lots of Lootas, Nobs, Kommandos, etc.
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![[Post New]](/s/i/i.gif) 2011/04/21 16:52:08
Subject: Re:Shokk attack gun; when to use?
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Tunneling Trygon
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Murrdox wrote: If your list includes any Artillery, you can add the Big Mek to the Artillery squad, and he can fire at a separate target, and you can buy lots of extra Grot Crew to absorb wounds for the Big Mek.
Please explain this...
i believe sir, you have confuzzle me
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/04/21 18:55:10
Subject: Shokk attack gun; when to use?
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Veteran Knight Baron in a Crusader
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always, there pure ork hilarity!
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![[Post New]](/s/i/i.gif) 2011/04/21 19:31:47
Subject: Re:Shokk attack gun; when to use?
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Zealous Sin-Eater
Chico, CA
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Bloodhorror wrote:Murrdox wrote: If your list includes any Artillery, you can add the Big Mek to the Artillery squad, and he can fire at a separate target, and you can buy lots of extra Grot Crew to absorb wounds for the Big Mek.
Please explain this...
i believe sir, you have confuzzle me 
Becouse its just plan wrong.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/04/21 19:33:01
Subject: Shokk attack gun; when to use?
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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When you want to play sag? When you want to have fun! Its gratest thing that gw have ever made becouse its so... weird. You can never tell what is going to happen.
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/04/21 19:53:12
Subject: Shokk attack gun; when to use?
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Bonkers Buggy Driver with Rockets
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In essence an SAG is for that little surprise and some really nasty firepower. It's not for speedy armies since you want to be fast, not shooty. Horde armies can partially benefit it if you use it alongside lootas. Shooty armies would benefit the most - a nice powerful tool in a wall of dakka can ruin anyone's plans... providing you don't screw up the str roll
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![[Post New]](/s/i/i.gif) 2011/04/21 20:40:14
Subject: Re:Shokk attack gun; when to use?
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Dakka Veteran
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Noir wrote:Bloodhorror wrote:Murrdox wrote: If your list includes any Artillery, you can add the Big Mek to the Artillery squad, and he can fire at a separate target, and you can buy lots of extra Grot Crew to absorb wounds for the Big Mek.
Please explain this...
i believe sir, you have confuzzle me 
Becouse its just plan wrong.
Not so. It's perfectly fine. Crew and any leaders manning Artillery can fire at a different target than the Guns themselves.
Page 55 of the BRB:
... the other crewmembers (and any independent character that joined the unit) are free to fire their side arms and can even shoot against a different unit than the one targeted by the unit's guns. The guns themselves cannot split fire.
So it's perfectly fine to shoot the Guns at one target, and shoot a different target with the Shokk Attack Gun. Any Gretchin not manning a Gun could also fire at this second target.
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![[Post New]](/s/i/i.gif) 2011/04/23 03:50:54
Subject: Re:Shokk attack gun; when to use?
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Smokin' Skorcha Driver
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Murrdox wrote:Noir wrote:Bloodhorror wrote:Murrdox wrote: If your list includes any Artillery, you can add the Big Mek to the Artillery squad, and he can fire at a separate target, and you can buy lots of extra Grot Crew to absorb wounds for the Big Mek.
Please explain this...
i believe sir, you have confuzzle me 
Becouse its just plan wrong.
Not so. It's perfectly fine. Crew and any leaders manning Artillery can fire at a different target than the Guns themselves.
Page 55 of the BRB:
... the other crewmembers (and any independent character that joined the unit) are free to fire their side arms and can even shoot against a different unit than the one targeted by the unit's guns. The guns themselves cannot split fire.
So it's perfectly fine to shoot the Guns at one target, and shoot a different target with the Shokk Attack Gun. Any Gretchin not manning a Gun could also fire at this second target.
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![[Post New]](/s/i/i.gif) 2011/04/23 13:06:11
Subject: Shokk attack gun; when to use?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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terranarc wrote:
My question is, just what kind of list would use shokk atk gun(s)?
Every list. Every ork list. Every ork list requires at least 2.
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![[Post New]](/s/i/i.gif) 2011/04/23 15:38:31
Subject: Shokk attack gun; when to use?
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Stealthy Grot Snipa
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Hmmm. Only in shooty lists.
I wouldn't field any they could wipe you out. Too risky too be competetive.
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![[Post New]](/s/i/i.gif) 2011/04/23 20:37:43
Subject: Shokk attack gun; when to use?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Feild it for the lolz.
And for the pure orkyness of it.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/24 17:10:13
Subject: Re:Shokk attack gun; when to use?
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Lone Wolf Sentinel Pilot
Inside that little light in your refridgerator
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In Apocalypse, they're amazing. Average strength of 7, with the potential to insta-KO some nasty units and/or put serious hurt on any GC/SHs.
Field them in batteries of about 5 and you've got fantastic stopping power.
S_P
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Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?
Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky. |
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