felixcat wrote:
Has anyone done the math on how effective a deamonhammer on a GKSS or Interceptor is against
AV12
AV13
AV14
Moving or not moving, hammerhand or failed hammerhand, master crafting or not, and how far if moving? The numbers are pretty easy to crunch, though I won't bother doing the
MC numbers, because I don't care too. Can I assume the hammer is on the justicar, for the extra attack?
Against
AV 14 not moving, hammerhand goes off: 3 hits, 1 pen, and .5 glances. Glance results are half shaken 1/6 stunned, 1/6 weapon destroyed, and 1/6 immobile. Pens are 1/3 destroyed, and 1/6 anything else. With out hammer hand it is pretty pathetic, 1/2 of the time you get a glance, which can't really do all that much.
Against moving
AV 14, just divide results by 2, or 6, depending on speed.
Against
AV 12-13, I assume you mean dreads, so half the number of attacks to find number of hits, then apply S10 or 8 to dice rolls. On the charge, 1.5 hits, VS AV12 need a 2 to glance with S10, and a 4 with S8. Which happens 5/6 times, and 1/2 times per hit. S10: 1.25 pens/glances S8: .75 pens/glances. VS
AV 13, need 3s to glance with S10, and 5 with S8, which happens 2/3 times and 1/3 times. S10: 1 glance/pen, and S8: .5 glances/pens.
So, as you can see, the daemonhammer with hammerhand is pretty reliable
AV buster, especially against dreads and
AV 14 that isn't moving. Against
AV 14 moving, or failing to get hammer hand off, its not at all good.