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Made in gb
Annoyed Blood Angel Devastator



Fleet

HI im new to this forum and everythink but i collect gaurd and i have come to realise that my gaurd that i use 60% of the time fail in close combat wat do i do

This message was edited 1 time. Last update was at 2011/04/23 19:22:21


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Ferocious Black Templar Castellan






Sweden

You're not supposed to be in close combat. Imperial Guard have the best shooting in the game, use it.

Besides, both Ogryn and Rough Riders are CC units.

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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

You don't get into close combat. That's just not what imperial guard do. If they reach your troops without being significantly weakened by shooting, you're doing it wrong.

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Major




Guard already have quite good CC unit, its called blob squad
   
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Annoyed Blood Angel Devastator



Fleet

well half my friends have blood angles and he has 15 sanguinary gaurd 25 deatcompany a hell load of assault marines and lemartes and sanguinor and lasguns barely harm them and other guy i dont want OGryns and rough riders coz there to expensize and i manage to fit 5 leman russ and 3 hellhounds in my aarmy so i aint sacrafcing them

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Devestating Grey Knight Dreadknight





well then maybe you should try puncuationg your sentences and using capitals and full stops and commas you are a 12 year old read the forum rules shoot your leman russ at the BA sanguinary guard company and yoo will be abl to kill them insted of fiting them in close combot
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

im 16 mate and thanks it might help


Automatically Appended Next Post:
im 16 mate and thanks it might help

This message was edited 1 time. Last update was at 2011/04/23 14:32:40


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Longtime Dakkanaut





They're good enough an army as it is. Give them a close combat unit and they're gonna rape Tau even harder.

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Longtime Dakkanaut





Kaskrin123 wrote:im 16 mate and thanks it might help


Automatically Appended Next Post:
im 16 mate and thanks it might help


You're 16? I'm 16, please try harder.

On Topic, don't engage them in Combat, stay away as much as possible, but with a predominately fast moving combat enemy, you'll need Ogryns. Look in you're Codex.
   
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Lone Wolf Sentinel Pilot





Serving with the 197th

We have a priest in a blob squad with powerweapons and a commissar? What more can you ask?
If thats not enough, try Rough Riders.

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if all else fails, a massive unit of conscripts charging at your opponent. At the very least it will stall them for a hell of a long time. At most, the enemy units the death from a thousand bayonet cuts.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Tunneling Trygon





Nottinghamshire- England

I'm also sixteen. Age isn't an excuse for poor punctuation

Unless your a... special child of course...

But i AM NOT opening that can of worms...



so you have 5 Leman Russes, and 3 hell hounds, and you AREN'T kick a close combat armys ass?! You should be castling up along your board edge, and anihalating ANYTHING that comes within 12"ish of you...

I play Dark Eldar and my oppenent uses 3 Land Raiders, 2 Daemon Princes and 3x8 Units of Bezerkers. My basic weapons are AP5 but due to sheer crazy amount of wounds i throw onto them, i manage to whittle them down before they get to me.

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St.Joseph MO

5 leman russes is a start of your problem, the ones in squads make them easy to kill.


Try looking at the way your shooting your opponet with your list, rather then wanting a CC unit which just isnt IG's thing to do.

toss your list up on Army list forum if you want to avoid getting into combat, expecially with IG.

IG = shooty army of doom + plays sac a squad.

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Storm Troopers can do the Job of Close combat IF you can get them there. With your AP3 Pistols and some Flamers you can event take out Space Puppies and PAGK.

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The sink.

Guard and Close Combat don't go in the same sentence. That's like saying Khorne Berzerkers need better shooting.
   
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Legendary Master of the Chapter





Chicago, Illinois

mate its not that hard to defeat a close combat army, you are guard, keep shooting at them. It will take them two turns to get to you. Get lots of squads to kill his forces. And age is no excuse.

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A powerblob can be quite effective in CC. with 12-18 power weapon attacks (depending on the size of the blob), enough wounds to shrug off a lot of damage, and stubborn to ensure you don't run, they can pretty effectively whittle down the enemy through sheer attrition. Sure, you won't see the dramatic 1st turn carnage a squad of, say, Berzerkers will cause, but they'll get the job done.

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I dunno. I charged into close combat against marines tonight with my IG and snrk snrk snrk did rather well Forced a draw on the game as a whole and there were about half a dozen close combat engagements.

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USA

Carapace vets with shotguns and flamers.

THERE is your close combat unit. You will do most of your damage before assault sure, but that'll whittle down the enemy enough that the guardsmen will be able to win it, especially with a power fist wielding sarge.

This message was edited 1 time. Last update was at 2011/04/23 16:24:28


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Yeah, power blob with the addition of power fist/sword equipped officer or commissar seems to work.

This message was edited 1 time. Last update was at 2011/04/23 17:17:58


 
   
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Sinewy Scourge







Bloodhorror wrote:I'm also sixteen. Age isn't an excuse for poor punctuation

14 here and wonderful at spelling.


Bloodhorror wrote:I play Dark Eldar and my opponent uses 3 Land Raiders, 2 Daemon Princes and 3x8 units of Berzerkers. My basic weapons are AP5 but due to the sheer crazy amount of wounds I throw onto them, I manage to kick the gak out of them while I get to them.


Fixed for ya.

Guard doesn't need CC. At all. They're already one of the best armies in the game just from shooting the feth out of whatever comes near them and absorbing wounds with ridiculous amounts of bodies. The fact that you don't have something on par with Sanguinary Guard is the balancing factor. YOU SUCK AT COMBAT FOR A REASON.

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On moon miranda.

As a die-hard Imperial Guard player, no, we don't need an amazing IG close combat unit, it's supposed to be a weakness. It'd be nice if Ogryns were *useful*, but aside from that, RR's, blob platoons, straken, why does IG need more CC? I feel in some ways there's already too much. IG is and always has been the pre-eminent shooting army in this game, giving them excellent CC units is not only unbalancing but takes away from the theme and feel of the army.

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Waaagh! Warbiker





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This thread has actually realize that i starting on Imperial Guards aren't a good idea for me.

As an Ork playier and very CC oriented person, so starting on IG as they are pure shooty or almost would deffinetly bore me

So good thread for someone! And IG don't need strong CC orinted units. They got range and power enough.

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Sinewy Scourge







Warboss ZanZag wrote:This thread has actually realize that i starting on Imperial Guards aren't a good idea for me.

As an Ork playier and very CC oriented person, so starting on IG as they are pure shooty or almost would deffinetly bore me

So good thread for someone! And IG don't need strong CC orinted units. They got range and power enough.


If you really only like CC, I wouldn't even bother with starting any other armies. Orks are really one of the best CC and they have enough character and decent models to be a good army.

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Annoyed Blood Angel Devastator



Fleet

KK thanks guys im playin my friend tomorow ill drop some leman russ and take a large and lethal command sqaud. so thanks!

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AlmightyWalrus wrote:You're not supposed to be in close combat. Imperial Guard have the best shooting in the game, use it.

Besides, both Ogryn and Rough Riders are CC units.


Guard have, as you mentioned, Ogryns and Rough Riders.

They also have CHEAP INFANTRY - seriously, their men are cheap, cheap, cheap. You can cram in power fists, power swords, etc for CHEAP, then just dump men at a foe. You can win through shear weight of numbers with the guard. You don't have to be stellar in cc when you can through that many bodies at it.

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Warboss ZanZag wrote:As an Ork playier and very CC oriented person, so starting on IG as they are pure shooty or almost would deffinetly bore me


Don't be so sure. Fielding a force of Furious-Charging Guardsmen more numerous than any Ork army of equal points can easily become great fun!

In fact, when I finally do Guard (ie, when I *happen* to come upon £400 ) I intend to run a few 30-50 man blobs with Straken to compliment my tanks and mech vets.. because as much as shooting is fun; you can't beat a good whack 'em up!
   
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Sybarite Swinging an Agonizer







I think blob is a really competitive form of close combat, but it is somewhat more dependent on luck. My regular IG opponent hasn't had any luck against my Dark Eldar, otherwise i would have been slaughtered by his power weapons. I tend to charge with everything including my warriors, old habits die hard. (By the way I am also sixteen years of age)

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OP, please work on your spelling and grammar. Also, don't write thread titles in all caps, as that's very, very irritating.

Guard have decent enough close combat units with rough riders, Ogryns, and power blobs. Guard aren't meant to be in hand to hand for the most part, but you can build a half decent close combat army from them. Also, Straken can make any army more dangerous in hand to hand.

Close combat is one of the designed weaknesses of the Guard, and even then there's enough counter-assault elements that it's actually mitigated somewhat. Leave it as is.

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i do agree that IG should never be in CC, and expect to win. However, there are a few units that can do CC with some effectiveness. those being ogryns, rough riders, and to some extent, the penial legion squad (just keep a lord commissar nearby).

Yet, if GW can make a kit like the dreadknight which looks like some guy holding a baby in a pouch in front of him, why couldn't the IG get hold of something similar to that. Dont give me "the GK are able to gain access to the most potent armoury" b.s. all you GK fanboys are about. Just saying, the one thing IG can do is make tanks, artillery, and other engines of war effectively.

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