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![[Post New]](/s/i/i.gif) 2011/04/24 17:19:57
Subject: Ogre magic.
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Drew_Riggio
Russia
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How its work in 8ed?
They cast as any other mage ie use 1-5 dice to cast?
How much RiP spells ogre mage can keep in play?
How much RiP spells ogre mage can keep on one unit? (faq say that 5th paragraph is ignored - it means, as many RiP spells as you wish?)
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are writer, not reader
FB DE 1-0-0 | 1-1-0 |
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![[Post New]](/s/i/i.gif) 2011/04/24 23:13:10
Subject: Ogre magic.
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Decrepit Dakkanaut
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1 - 6 dice
They can keep 1 RIP spell, like any other. However note that gut magic is NOT RIP
Again, Gut Magic is NOT RIP (it is simply dispelled like it were) meaning you can stack as many as you like on one unit.
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![[Post New]](/s/i/i.gif) 2011/04/29 22:38:33
Subject: Re:Ogre magic.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nos has got it.
you can stack Gutmagic all day long and keep as many in play as you can cast.
Gutmagic allows for T10, Str10, Stubborn, Regenerating ogres.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/30 20:08:20
Subject: Re:Ogre magic.
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Nasty Nob
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They can keep 1 RIP spell, like any other.
Not really true, as a mage can have more than one RIP spell going. However, they cannot have more than one RIP of the same kind going (like two purple suns or so).
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This message was edited 1 time. Last update was at 2011/04/30 20:08:37
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![[Post New]](/s/i/i.gif) 2011/04/30 23:12:05
Subject: Re:Ogre magic.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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moot point as Gutmagic isn't RiP.
Gutmagic is Gutmagic.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/06/07 22:29:14
Subject: Re:Ogre magic.
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Fresh-Faced New User
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Edit: totally wrong due to FAQ
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This message was edited 2 times. Last update was at 2011/06/08 21:49:12
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![[Post New]](/s/i/i.gif) 2011/06/08 00:24:55
Subject: Re:Ogre magic.
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Waaagh! Warbiker
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Tahoth wrote:Grey Templar wrote:Nos has got it.
you can stack Gutmagic all day long and keep as many in play as you can cast.
Gutmagic allows for T10, Str10, Stubborn, Regenerating ogres.
Gut magic doesnt stack, you can only have one gut magic spell on a unit at a time, however only one butcher is required to give every unit in your army a buff.
Wrong, it definitely stacks. Where are you getting your information from? Not every unit in your army can receive a buff. Only "ogres" can receive the gut magic buffs, gnoblars and yhettees etc. cannot.
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![[Post New]](/s/i/i.gif) 2011/06/08 00:32:02
Subject: Re:Ogre magic.
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Fixture of Dakka
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Skelly wrote:Tahoth wrote:Grey Templar wrote:Nos has got it.
you can stack Gutmagic all day long and keep as many in play as you can cast.
Gutmagic allows for T10, Str10, Stubborn, Regenerating ogres.
Gut magic doesnt stack, you can only have one gut magic spell on a unit at a time, however only one butcher is required to give every unit in your army a buff.
Wrong, it definitely stacks. Where are you getting your information from? Not every unit in your army can receive a buff. Only "ogres" can receive the gut magic buffs, gnoblars and yhettees etc. cannot.
+1, read the FAQ.
Off topic, I would love my Yhetees to benefit....ooohhh.... and regenerating Gnobblars? Yes please.
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This message was edited 1 time. Last update was at 2011/06/08 00:32:50
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/06/08 01:26:36
Subject: Ogre magic.
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Killer Klaivex
Oceanside, CA
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penek wrote:How its work in 8ed?
They cast as any other mage ie use 1-5 dice to cast?
How much RiP spells ogre mage can keep in play?
How much RiP spells ogre mage can keep on one unit? (faq say that 5th paragraph is ignored - it means, as many RiP spells as you wish?)
1-6 dice, just like anyone else.
Ogres don't have RiP spells, their spells are dispelled like RIP, as if they were cast with a casting value of 7, meaning you need an 8 to dispel them later.
The FAQ says ignore the 5th paragraph, so you can have as many spells on one unit that you can cast successfully.
That means with a ton of casting, you could have S10 T10 ogres with stubborn, regenerate and MR2.
-Matt
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![[Post New]](/s/i/i.gif) 2011/06/08 08:21:35
Subject: Re:Ogre magic.
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Decrepit Dakkanaut
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Tahoth wrote:
Gut magic doesnt stack, you can only have one gut magic spell on a unit at a time, however only one butcher is required to give every unit in your army a buff.
Please note that this is now incorrect as of the latest FAQ, which i suggest you give a once over.
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![[Post New]](/s/i/i.gif) 2011/06/08 15:52:39
Subject: Ogre magic.
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[DCM]
Tzeentch's Fan Girl
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HawaiiMatt wrote:1-6 dice, just like anyone else.
Ogres don't have RiP spells, their spells are dispelled like RIP, as if they were cast with a casting value of 7, meaning you need an 8 to dispel them later.
-Matt
No, you need a 7. Ties go to the dispeller.
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