Reminder for those unawares: Poisoned Attacks give you re-rolls to wound if you would already wound on a 4+ due to your strength, Poisoning high str attacks does not reduce chances of wounding.
I found a load of old first series (biped) Tyrant Guard and want to build them into Primes looking like ancient warriors - think Gladiators, Hoplites and the like. I've got a number of existing and planned units that would benefit from a Prime, and in
Apoc I'd be wanting to take pretty much everything. Here's what I'm thinking:
The Herald: Twin Boneswords, Scytal, Toxin, Regen.
Accompanies: Swarmlord with Lash Whip Tyrant Guard.
Main purpose is deathstar wound allocation. No need for Lash Whip with Guards throwing it down. Toxin's there to help the unit cut down Wraithlords. No need for Adrenal with Swarmlord able to self-buff and both of them able to firststrike
MEQs.
There's an argument to drop all upgrades other than Regen; Swarmlord can
FC itself to give S7 A5
ID to give a high chance of killing Wraithlords (which at any rate are a target for Toxin gaunts). Maybe take a Deathspitter to synergy with Paroxysm/Leech at dangerous elites during the big clash; don't want to put -1Ld on morale checks when I'm setting them up for a charge.
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The Bodyguard: Twin Boneswords, Deathspitter, Toxin, Regen.
Accompanies: Venomtyrant with Lash Whip Tyrant Guard.
Main purpose is deathstar wound allocation and to reduce reliance on Tyrant's Implant Attack for dealing with
MC's and
IC's. Deathspitter synergies well with throwing Paroxysm/
VC at dangerous elites during the big clash; don't want to put -1Ld on morale checks when I'm setting them up for a charge. No need for Scytal as Tyrant has Old Adversary. No need for Lash Whip with Guards throwing it down.
There's an argument to drop the Tyrant's Implant Attack if there a twin Bonesword in the mix to take down dangerous multi-wound foes. Only leaves the problem of
TWC, which have other solutions elsewhere in the list.
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The Centurion: Devourer, Scytal.
Accompanies: Rear/midfield objective holding force of Termagants, Hive Guard and Biovores.
Accompanies Hive Guard unit and provides Synapse support for Termagants and Biovores.
Starts off being used for Hive Guard wound allocation, maybe jump units to help Termagants see off mid-tier infantry. (I have a Spitter & Strangler, Claws, Toxin Warrior unit; this will sometimes join this platoon and take advantage of the buffs, but more often be left at home or land in a
Spod for jumping on support units and bullet sponging.)
There's an argument for Lashwhip/Bonesword in place of Scytal to bolster it's 'scarecrow' value as a countercharge assistant, but I'd like to keep it cheap as possible.
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The Duellist: Twin Boneswords, Scytal, Toxin, Regen.
Accompanies: Lashwhip & Bonsword / Scytal / Toxin Warrior unit.
Fairly obvious purpose, here - buff up a fairly strong combat unit, catch powerfist and melta hits, increase bullet magnetism.
I know T4 3W 4+ is awful for an expensive melee unit, but hey - they'll only appear in
Apoc, wherein there'll be a lot of high priority targets for S8
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The Gladiators: 2x Lashwhip/Bonesword, Scytal, Regen.
Accompanying: Dual Screamer-Killer deathstar, to be
FNP'd & Onslaughted by Tervigons.
Hits enemy with Lashwhips to set up Carnifexes. Scytal all round frees up Tyrants for buffing other units. No need for Toxin, the Carnifexes are gonna wound anything.
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The Gunners: 2x Lashwhip/Bonesword, Deathspitter, Regen.
Accompanying: Dual Dakkafex deathstar, to be
FNP'd & Onslaughted by Tervigons.
Adds S5 shooting to Brainleech. Hits enemy with Lashwhips to set up Carnifexes for
ID. If necessary, a Tyrant will give the unit
PE, so no need for scytals. No need for Toxin, the Carnifexes are gonna wound anything.