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Made in ca
Honored Helliarch on Hypex





Canada

Anyone know the armor values of the average titan?

I was just doing some funny math with my Caestus' and realized they would probably be able to take down nearly any tank in the game on a ram attack.

+3 for 3 above 10.
+12 Potential if going flat out @ 36" (1 for every 3" it moves)
+1 Caestus Assault Ram

Rolls 2D6 and Chooses Highest for Penetration. That's an auto-penetration on any tank in the game.

Then it gets a +1 on the damage table roll.

That's pretty scary for Apocalypse or even a normal game @ 270 points. Also.. it can carry 10 Terminators which can assault from it (not moving flat out). Has a melta template blast weapon & a decent one shot, twin linked heavy 4 blast missile launcher with AP 4.

Anyone else using one of these or more?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Armor never goes above 14, ramming strength never goes above 10. That said, a Klawstompa on the charge auto-penetrates each hit of his 8 attacks, gets +3 to any damage rolls and may then throw any wrecked vehicle across the board. The ram is not that special, all apoc units are silly like that

Note that it usually takes more than one penetrating hit to kill any super heavy, including titans. You'd also be in melee range of the titan to simply stomp your ram if it survives.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Honored Helliarch on Hypex





Canada

Jidmah wrote:Armor never goes above 14, ramming strength never goes above 10. That said, a Klawstompa on the charge auto-penetrates each hit of his 8 attacks, gets +3 to any damage rolls and may then throw any wrecked vehicle across the board. The ram is not that special, all apoc units are silly like that

Note that it usually takes more than one penetrating hit to kill any super heavy, including titans. You'd also be in melee range of the titan to simply stomp your ram if it survives.


I'm aware of structure points. Just wondering where ramming strength never goes above 10?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

IdentifyZero wrote:
Jidmah wrote:Armor never goes above 14, ramming strength never goes above 10. That said, a Klawstompa on the charge auto-penetrates each hit of his 8 attacks, gets +3 to any damage rolls and may then throw any wrecked vehicle across the board. The ram is not that special, all apoc units are silly like that

Note that it usually takes more than one penetrating hit to kill any super heavy, including titans. You'd also be in melee range of the titan to simply stomp your ram if it survives.


I'm aware of structure points. Just wondering where ramming strength never goes above 10?


Because a core rule of 40k is that no strength of anything may exceed 10.

   
 
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