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Made in us
Powerful Ushbati





Manhatten, KS

There is a tournament this weekend for 2k points. I am running either my necrons or my tau. I like the idea of beind an underdog army. Anyways here is my list. My phase out number is 11. Not too bad. I plan on sticking the destroyer lord with the swarm and the other lord with the unit of 15 warriors. The monoliths will provide cover for some of the units and the destroyers will harass the enemy from the flanks. The destroyer lord with the swarms is gonna go rambo and charge into the enemy. Making them half to deal with and I have a good chance of bringing him back with multiple wounds left. What do you all think>?


HQ:
Lord, 195 pts (WarScythe + Destroyer Body + Phylactery + Resurrection Orb)


Lord, 210 pts (WarScythe + Resurrection Orb + Veil of Darkness)

Troops:
10 Warriors, 180 pts

10 Warriors, 180 pts

15 Warriors, 270 pts

Fast Attack:
5 Destroyers, 250 pts


7 Scarab Swarms, 112 pts

Heavy Support:
Monolith, 235 pts


Monolith, 235 pts

2 Heavy Destroyers, 130

total: 1997

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Both Tau and Necrons are underdog armies, so you could play either one and still fill that role.

Honestly, there are only a couple of builds remotely holding potential in competitive tournament play - Destroyer Wings, Wraith Wings, and Tomb Spyder wings; although plenty of people will argue about the last two with me.

Non close-combat oriented Necrons either need artificial mobility (via teleportation) to stay away from close combat or to get out of it if you misjudged, or they need the ability to deny access from close combat units (via a Monolith wall).

As it stands, you are literally presenting the ideal army for an opponent to kill.

-Only a single monolith - so all the STR9+ weapons can shoot at it without worrying about target prioritization. Or, if your enemy didn't bring any STR9 weapons and is relying an meltas, close combat weapons, etc to kill tanks - you didn't bring enough monoliths to punish them for the oversight.

-Only one teleportation per turn. Yep - most folks are going to be faster than you, and you lack mobility or obstruction to do anything about it - meaning that everyone (even Tau) are going to be jumping at the chance of getting you into close combat.

-Only two heavy destroyers. Since they share no other unit type, two wounds will put them down. And since you're lacking in monolith support, Lascannons, missile launchers, and anything else is going to target those two heavy destroyers in the first turn. And they *will* die in the first turn. If nothing else dies, these will. And there's no WBB for them after two wounds.

-7 scarabs. Is this your filler unit? Not enough scarabs to do anything reliable in combat, just enough to beat down with any handy templates.

-35 Warriors. The worst unit in the codex, unfortunately mandatory....and that's where you spend your points.

-Lord with a Warscythe and veil of darkness....his minute contribution to any combat where you get charged isn't going to make up for what happens to your warriors - presuming that he doesn't get insta-gibbed by a powerfirst when you get charged. Tossing a close combat weapon into a unit that is dead if they get into close combat is not a good use of points.

In short...you have a balanced mix of short range threats, medium range threats, and long range threats in quantities perfectly suited for any enemy to deal with.

40k is about finding and exploiting enemy weaknesses. Necrons are even more punishing in their underwhelming strength, and need to be themed moreso than any other army.

Pick a theme....and build your list around it.

   
Made in us
Powerful Ushbati





Manhatten, KS

Dashofpepper wrote:Both Tau and Necrons are underdog armies, so you could play either one and still fill that role.

Honestly, there are only a couple of builds remotely holding potential in competitive tournament play - Destroyer Wings, Wraith Wings, and Tomb Spyder wings; although plenty of people will argue about the last two with me.

Non close-combat oriented Necrons either need artificial mobility (via teleportation) to stay away from close combat or to get out of it if you misjudged, or they need the ability to deny access from close combat units (via a Monolith wall).

As it stands, you are literally presenting the ideal army for an opponent to kill.

-Only a single monolith - so all the STR9+ weapons can shoot at it without worrying about target prioritization. Or, if your enemy didn't bring any STR9 weapons and is relying an meltas, close combat weapons, etc to kill tanks - you didn't bring enough monoliths to punish them for the oversight.

-Only one teleportation per turn. Yep - most folks are going to be faster than you, and you lack mobility or obstruction to do anything about it - meaning that everyone (even Tau) are going to be jumping at the chance of getting you into close combat.

-Only two heavy destroyers. Since they share no other unit type, two wounds will put them down. And since you're lacking in monolith support, Lascannons, missile launchers, and anything else is going to target those two heavy destroyers in the first turn. And they *will* die in the first turn. If nothing else dies, these will. And there's no WBB for them after two wounds.

-7 scarabs. Is this your filler unit? Not enough scarabs to do anything reliable in combat, just enough to beat down with any handy templates.

-35 Warriors. The worst unit in the codex, unfortunately mandatory....and that's where you spend your points.

-Lord with a Warscythe and veil of darkness....his minute contribution to any combat where you get charged isn't going to make up for what happens to your warriors - presuming that he doesn't get insta-gibbed by a powerfirst when you get charged. Tossing a close combat weapon into a unit that is dead if they get into close combat is not a good use of points.

In short...you have a balanced mix of short range threats, medium range threats, and long range threats in quantities perfectly suited for any enemy to deal with.

40k is about finding and exploiting enemy weaknesses. Necrons are even more punishing in their underwhelming strength, and need to be themed moreso than any other army.

Pick a theme....and build your list around it.


I do appreciate your comments. Can you provide them knowing I have 2 monoliths in my list instead of one? I guess you might of missed it due to lack of spacing. The 7 scarabs are merely an escort for my lord. He will mainly play pop that vehicle with the little bugga's trying to keep him alive. My biggest issue with this list is enemy mech.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut





I would lose a Lord, lose the 15-strong Warrior Unit, and the 2 Heavy Destroyers. Add another Monolith and 5 Destroyers and go from there.
   
Made in us
Irked Necron Immortal




Rhizome 9

The list seems okay to me. I've never been a big fan off destroyer lords, but that up to you.

I would probably drop the 15 man to a 10 man squad and use the 90 points to drop the foot lord for a C'tan. I don't see the foot lord doing much, other than being a somewhat decent character in assault, who will die because the squads he's with will get killed. But the c'tan are always good. With the deceiver you can always use the grand illusion to deny a flank to someone. It's always funny to deploy on one side of the board and the entire army on the other, just to move after his scouts do to the other side and make anything the enemy has on that side useless for 2-3 turns

This message was edited 1 time. Last update was at 2011/04/28 19:44:56





 
   
Made in gb
Wicked Canoptek Wraith




England, UK

Here is a list I've had great success with at 2k:

Destroyer Lord - Warscythe, Phase Shifter, Lightning Fields/(if against a lot of IG use Nightmare Shroud instead)
10 Swarms
10 Warriors
10 Warriors
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
Monolith
Monolith

2005pts

Use the Lord primarily for tank hunting, secondly beating down on or hindering units that can speed your demise. Think of him as a delay unit. My Destroyer Lord and Swarms held down a thunderwolf cavalry unit for 3 turns once, that give me enough time to rake in some kill points elsewhere, witht he paint threat pinned down.

Warriors, are there to keep you in the game, have them sit in range of the two Monoliths, but if things get close, rapid fire!

Destroyers, two max squads that always must stick together, 10 Destroyers moving up and down one side of the board is a threat to your opponent. If he gets distracted by the tide of gauss from these boys, your Lord an zip around doing nasty things - and vice versa.

Monoliths, the ultimate fire-magnet. Solid bastions of defence, use them to control your forward positions in front of your wave of Warriors and if possible in the terrain create bottle necks and pin your opponent back. These are not so much an offensive unit as a defensive one, sitting there in case your Warriors get in trouble. Portal spam, but in the meantime have fun with those Particle Whips.

Any educated opponent will aim for your horde of Warriors at the back of the table. Its a defensive list, but capable of offence also. Deep Strike Monoliths and reserve Warrior squads for an offensive play.

On another note, people underestimate Warriors, they charge toward them thinking they're weak, but Rapid Fire! I can't stress that enough, when I watch people playing Necrons most of the time they are running from combat units. Move your ass forward, you do not know pain you do not know fear! Rapid Fire..!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Seconding Wolf 11x.


   
 
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