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Made in us
Bane Thrall






So now that i've made my decision on the deciever i have some questions regarding the best way to use him. What are his strengths, what are his weaknesses? What exactly does his ability with the morale check do? i know it says "as if 25% casualties were taken" what does that mean? What should i never[i] do with him, what should i [i]always do with him?


Thank you very much in advance
-E



They stare into your soul.
 
   
Made in ca
Apprehensive Inquisitorial Apprentice



Halifax, NS

Does exactly what it says. They take a test against their leadership value and if they fail they run.

Edit - Or get pinned if you choose that instead.

This message was edited 1 time. Last update was at 2011/04/29 00:11:12


 
   
Made in us
Bane Thrall






I see. My question was more based around, what makes the fact that its 25% so special as opposed to 50% or any other number? does it modify their leadership or something?



They stare into your soul.
 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

It makes it so they can still regroup after, below 50 you cant, unless you have a rule allowing it.
   
Made in us
Shrieking Guardian Jetbiker






It is just an odd way to word "take a leadership test"

Anytime a unit takes 25% casualties in a single round they have to take a leadership test. Just means if functions the same way.

I love running my deceiver behind a Monolith then phasing through it into assault. The lith blocks LOS so he is fresh when he jumps into CC.

Just be smart with him, even with T8 he is far from invincible, massed attacks especially with poison go right though his ++4 save.

2k
2k 
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

Avoid: Snipers, S9/10, poison. mephiston, not taking advantage of monoliths/terrain to launch your star god into your enemy's cowering army



Focus:

Armour,

Expensive S4 units,

expensive things with good armuor/inv saves,

tie up large squads,

push enemy off objectives,

pin/morale checks for fearless units, power units, deathstars etc (ork bikers, Greater daemons, Seer council etc, lol as your opponents death star is pinned(i realise that it is only a 1/12 chance, unless pariahs are near by, but still awesome when it does happen)

Make your opponents uber cc troops hit only on 6's in CC.

Rearrange your armies deployment if your opponents deployment is particularly worrying/juicy (this shouldn't be too much of an advantage, as reacting to your opponents first moves mean you are behind the 8 ball, you should stick to your plan from the begining, unless juicy opportunity/ terrifying etc)

Rip through AV 14 like it was AV10 (S9+MC+5A)

There are probably a few other uses, but this is what i like using him for.

Also good in a list where the ONLY necron units you have are the min 20 warriors i.e Deceiver + pariahs +20 warriors +scarabs +tomb spyders + monoliths.

This message was edited 1 time. Last update was at 2011/04/29 05:37:06


 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

alspal8me wrote:

I love running my deceiver behind a Monolith then phasing through it into assault. The lith blocks LOS so he is fresh when he jumps into CC.


You can't phase the deciever through the monolith.



 
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

He can just move through it though, "...as if walking on air..."
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Except the Monolith is 6" wide. Assaulting through it would be an illegal move.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You could go diagonally across a corner legally in less than 6''


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

But not do that and claim to have been hiding behind it for blocking LOS purposes.
   
Made in us
Shrieking Guardian Jetbiker






I dont see whats so difficult here...

Position the Deceiver just left or right of center behind the monolith.

Movement phase move through a corner of the Monolith so you are now on the side.

Assault phase move 6" into base to base.

Now in their shooting phase they couldn't see you and in your assault phase your in assault.

Easy as that

2k
2k 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Ah sorry, misunderstood.



 
   
Made in us
Dakka Veteran




Target #1 are Terminators. Especially Assault Terminators.

After that go for the most expensive/dangerous melee unit you can reach but can't shoot very well. Demon Princes, some Hive Tyrants (be careful of lashwhip Guard), Bezerkers, Nobz, whatever. Just remember that you can leave combat at will before any attacks, and that by doing so you get a free 2d6 move in any direction. If you do this during your opponent's turn you get that 2d6, then normal movement during your down turn.

This creates a 2d6+12 threat range, or 19" on average.

There isn't a lot that can hurt a C'tan. The big threats are Typhon and Mephiston. Hive Tyrants with Boneswords and Grey Knights also have a chance of landing a force weapon wound, but have to roll 6s to do it. Aside from that, stuff with lots of rending or poison attacks can kill you too.
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

I would be wary of terminators, as TH or PF termies are more than capable of mincing the D man in just one round of combat.


Automatically Appended Next Post:
Leaving combat is only at the start of your opponents combat phase also.

This message was edited 1 time. Last update was at 2011/05/02 06:58:33


 
   
Made in us
Dakka Veteran




mulkers wrote:I would be wary of terminators, as TH or PF termies are more than capable of mincing the D man in just one round of combat.


Automatically Appended Next Post:
Leaving combat is only at the start of your opponents combat phase also.


Ya, but they also strike last, and still only have a 50/50 chance of causing a wound when they actually manage to hit; and he gets a 50/50 save against them.
Charge them, kill some, possibly have to make some saves, finish them off on their turn or just run away then charge again
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

Yeah, i suppose it depends on their numbers
   
Made in us
Discriminating Deathmark Assassin






The Grog wrote:Target #1 are Terminators. Especially Assault Terminators.

Target #1 are Sternguard with Hellfire rounds and a Null Zone Librarian.
Learned that the hard way at last week's tournament.


Automatically Appended Next Post:
Also: 'i' before 'e', except after 'c'.

This message was edited 1 time. Last update was at 2011/05/02 08:05:27


 
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

How did he use them?

How did you address it?
   
Made in us
Discriminating Deathmark Assassin






mulkers wrote:How did he use them?

How did you address it?

Are you talking to me?

He used them by running a Rhino up to the Nightbringer, unloading about 6 Sternguard with a Librarian, using Null Zone to make me reroll any successful Invulnerable Saves, and unloading with Rapid Fire Bolters that always wound on 2+.

I addressed it by removing The Nightbringer from the board and praising his tactics.
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

uh huh.

I guess that is a pretty sound tactic on his part.

How would you counter it in future? Blow rhino up first turn?
   
Made in us
Discriminating Deathmark Assassin






Next time I'll remember that that's one of their special ammos.

And yeah, probably focus more on that Rhino rather than other ones.
   
Made in us
Dakka Veteran




Poison attacks do that. I meant target #1 in a points returned way. Few targets are quite so appealing for a C'tan as Assault Termies, but they aren't all that dangerous to him.

Mass poison attacks are.
   
Made in us
Discriminating Deathmark Assassin






The Grog wrote:Poison attacks do that. I meant target #1 in a points returned way. Few targets are quite so appealing for a C'tan as Assault Termies, but they aren't all that dangerous to him.

Mass poison attacks are.

Ahhh! My mistake. I thought you meant "thing to get rid of because it'll murder you" way.
Though do remember, victory points aren't based on the points of the unit in 5th edition.
Take out things that you think will injure you the worst, not just the things that cost the most.
   
Made in se
Been Around the Block






I just find that throwing him into CC with assault termies is a dream.

just love it when my friends wolf guard terminator unit of 10 gets assaulted and i kill some and most of the time survive, since if he doesent have thunderhammers but frost blades then he will be wounding on 6s otherwise its still on 4s and i get to save and he does not.
so after I ID his lord I start chewing away at his guards


And i also just love the model.

2300
1500
3200
10 000 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I played against both a Sanguinary Guard BA army this weekend and a Deathwing Dark Raven Terminator army.

The Deceiver did all the heavy lifting in both games; the Particle Whip is AP3 and not particularly useful against any of those models, my wraiths don't have power weapons and end up not doing much...so both games involved a lot of teleporting hop-scotch to keep my warriors and wraiths away from evil things while the Deceiver was frantically trying to get into combat.

   
 
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