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Proposed Hydraphant Stats: Tyranid Titans  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User





I think you should just take the Hierophant stats and rules and improve on them a bit rather than waste time creating something that can't die...

6 S D ordnance? are you serious? The hierophant gets 20 S 10 that all have to hit manually if I'm not mistaken. And should just ditch the extra rules, AP 1 is fine for extra damage to vehicles. The other rule about extra damage would just be a pain. If you don't have -bs for the scatter make it BS 1 or something so the stat line doens't look so OP too, it's also so big (and therefore slow) it should be WS 1 I 1 but get the titan ground stomp thing

Also only a little detail but the gun should be heavy, it has relentless being gargantuan but still...the S 10 Lance small blasts mentioned by a previous poster is much better you could then have a single large blast instead. Tyranid guns suck this should be no different

I think a S 8 AP 2 Hellstorm is just more overkill, maybe S 6 AP 2 as it's spreading over such a large area. I agree it's bigger so would spew more plasma but it's also projectile vomiting it so would have to spread said amount over a huge area.

From the pickture it has nothing to shoot the spore mines with expecially 108", the design needs to be changed or this just dropped, I see you're trying to rival the apoc missile barrage but eh

It's meant to have the most corrosive substance known to man...it shouldn't be completely immune to that itself, it may be able to contain it but the outside of it's body wouldn't be able to handle it, so I don't get why it would have FNP it should have a 6+ maybe a 5+ invulnerable, I think having regeneration from the army book INSTEAD of FNP and a much lower invuln is fine.

Mass points were removed due to not working, basicly you had to do like 3 or 4 wounds IN ONE PHASE to remove a mass point.

Synaptic shields make no sense to me, surely this is where the invulnerable save comes from, you're basicly just giving it more wounds and regenerating them

12" for gargantuan horror would be better due to your HUGE base size and again 18" maybe 24" for the SitW would be fine again due to HUGE base size. Ditch the whole shooting your shadow in the warp thing, it's dumb if you want to insta kill GK armies make a gargantuan zoanthrope or something not add it onto this.

the Hive Fleet wouldn't make a one size fits all bio-titan like this the other bio-titan was just to pump out a lot of shots (it's the nids only real way of getting rid of aircraft too) it just feels too anti marine with a random spore launcher to wipe any horde out in one shot


l Ws l Bs l S l T l W l I l A l Ld l Sv l
l 1 l 1 l 10 l 9 l 12 l 1 l 2 l 10 l 3+ l
IF the guns aren't changed

l Ws l Bs l S l T l W l I l A l Ld l Sv l
l 3 l 1 l 10 l 9 l 12 l 1 l 4 l 10 l 3+ l
If the guns are changed

this still needs a lot of tweaking but only marginally more powerful than the Hierophant, T 9 is enough and isn't the Hierophant T 9 too? 3+ armour due to the corrosive juice

This message was edited 1 time. Last update was at 2011/05/05 13:49:00


 
 
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