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![[Post New]](/s/i/i.gif) 2011/05/02 23:05:11
Subject: Descent of Angels-2000 point BA army
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Possessed Khorne Marine Covered in Spikes
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HQ
Commander Dante-225 pts
Troops
Sanguinary Guard w/
Death Masks, Chapter Banner, Powerfist-265 pts (Attached to Dante)
Sanguinary Guard w/
Death Masks, Infernus Pistol-235 pts
Assault Squad (10) w/
Melta, Melta, Thunder Hammer-230 pts
Assault Squad (10) w/
Flamer, Flamer, Thunder Hammer-240 pts
Elites
Sanguinary Priest w/
Jump Pack, Power Weapon-90 pts
Sanguinary Priest w/
Jump Pack, Power Weapon-90 pts
Sanguinary Priest w/
Jump Pack, Power Weapon-90 pts
Fast Attack
Vanguard (10) w/
Jump Packs, 1 Thunder Hammer, 1 Power Weapon, 1 Infernus Pistol-320 pts
Vanguard (5) w/
Jump Packs, 1 Thunder Hammer, 1 Power Weapon, 1 Infernus Pistol-220 pts
So it's actually 2005 points right now
Priest 1 flies with V. Squad 1
Priest 2 flies with Assault Squad 2
Priest 3 flies with S. Guard and Dante
Almost Everything has FNP making it a B*TCH to kill, just avoiding the big weaponry
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This message was edited 1 time. Last update was at 2011/05/03 06:42:54
Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/05/03 00:29:05
Subject: Re:Descent of Angels-1500 point BA army
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Regular Dakkanaut
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it looks like your trying to go in more than one direction with this
dante is nice but i really only see him worth it if you decide to use more than one unit of sang guard...personally id swap him out for a libby with jp and shield/lance for his powers. this would give you better anti tank and survivability for most of your units.
also for your troops its not really necessary to use a unit that cant score and that also has fewer bodies than every other troop you have...also i can see what you were trying for when getting the death co. and LeMartes. yes you do get to re-roll alot but having more attacks and able to take more wounds works out alot better, so id just go with another unit of assault marines. and speaking of assault marines, your gonna wanna change around your equipment with them...either go with dual flamers or dual meltas. id rather go dual meltas as your assault marines wanna get into combat and kinda makes flamers almost useless, but if you still want a flamer then get the hand flamer for your sgt.
as for your sang guard, drop the masks. the masks rarely do anything worth while.
and finally your priests. if your gonna give them a power weapon then go with lightning claws, and maybe a hand flamer. other than that they are purely support characters
now if your wanting to add anything to the list id go with vanguard vets...the ability to charge after deep strike makes them very useful in a tight spot if you equip them correctly. that or a unit of honor guard with all meltas.
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![[Post New]](/s/i/i.gif) 2011/05/03 03:00:53
Subject: Descent of Angels-1500 point BA army
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Pyromaniac Hellhound Pilot
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if you use dante, you should use at least two squads of sanguinary guard. the one you have is great. the sencond, just make it with a power fist as the only upgrade.
I would take out the death company and one assault squad. 470 points.
add a strom raven (200 pts) and a second sanguinary guard unit inside the storm raven with one of the sanguinary priest. that is a pretty nice assault unit.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2011/05/03 03:05:05
Subject: Re:Descent of Angels-1500 point BA army
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Blood Angel Terminator with Lightning Claws
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Personally I'd drop Death Company. Why? I'll tell you right now. Let's say you Deep Strike them in..they can't move and can't assault. All they can do is shoot. If your opponent is smart they will just force Death Company to chase down a really cheap unit and you will unfortunately not get your points back for Death Company.
Also with the Assault Marine Squads I'd try and make them more focused. It absolutely sucks when you are trying to shoot and the extra Bolt Pistol shot or the extra Meltagun shot can't be used since you have a dude with a flamer. If 2 squads focus on meltaguns and 1 squad focuses on flamers you have 2 squads dedicated to wiping out your opponent's vehicles and one squad dedicated to troop killing. Putting Meltaguns and flamers in the same squad isn't good and its definitely not redundancy which is what is needed.
For the Sanguinary Priests I'd drop the Power Weapons. You never want them in CC sine they can be singled out in Close Combat and makes him a waste of 90 points especially when your opponent wipes him out and then you have no buff and no power weapon. Just leave him with nothing except for the Jump Pack since you need it.
Personally I don't like Sanguinary Guard. They are a sink of 200 points. Assault Terminators are a better choice, but don't fit in a DoA list so I wouldn't recommend those. I'd try and fit in Vanguard Veterans since they aren't left exposed when they Deep Strike they can assault giving them cover while tying up important units at the same time.
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![[Post New]](/s/i/i.gif) 2011/05/03 15:21:02
Subject: Descent of Angels-2000 point BA army
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Possessed Khorne Marine Covered in Spikes
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It's been done up to 2000 now
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/05/03 16:34:00
Subject: Descent of Angels-2000 point BA army
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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You flipped the number assault squad with th and melta is 240 the flamer one is 230.
You don't want such a large unit of vets 5 men keep em cheap a pw or pf and you are good.
Don't put a priest with vets because then they can't assault when they deep strike.
Not a fan of Dante he does too little and costs do much his mask is good if the opponent fields a character.
I would drop Dante and the sang guard and take a lib with shield and rage maybe an honor guard with flamers and melta.
For normal assault squads I would say take a pf and 2 melta they are really effective and you have enou attacks in cc to do a lot of damage.
More assault squads you need way more men 30 to 40 marines is a good idea then vets on top of that.
IG vets with melta and plasma will do lots of damage especially to the sang guard and them having no invul sucks.
Maybe add a mm hf speeder squadron they can deep strike let em flame and things and melta tanks or for crowd control hf hb works really well. The other good thing is no one ever goes after speeders until after the speeders have made their points back.
Those are my thoughts
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/05/04 17:08:10
Subject: Descent of Angels-2000 point BA army
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Trigger-Happy Baal Predator Pilot
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I like the look of this list. As far as changes to your list to keep it what you were going for and not transform it completely to what the internet says is good are as follows:
Drop the deathmasks. Dantes unit already has one as Dante is in the unit so you are just wasting 25 pts there and the other squad wont benefit much from it. Move the infernus pistol into dantes unit and the power fist into the other one. I use 4-5 squads of sanguinary guard in my list and all but one of them are usually just the stock 200 pt squad.They are nothing to sneeze at. But I definitely see the merits of having a fist in there. I usually run a squad with 5 plasma pistols.
Next Change the assault squad flamers to meltas. You really could use the extra anti tank. And your two assault squads will be good enough horde control in CC, I really dont think you need the flamers.
For the love of all things good in the world, keep the power weapons on the priests. The internet says dont do it, you dont want them in combat. They die there. But the fact of the matter is, they are GOING to get into combat. Whether you charge them or they charge you, your IC's have to move first and make contact if even remotely possible. So, giving him a PW makes his 4 WS5 St5 In5 attacks on the charge, count big-time. Plan on getting him into combat both willingly and unwillingly.
The vanguard. Id would split the 10 man unit into 2 5 man ones. My favorite way to run VV's is 5 man with 2 fists. Its enough of a punch to do damage. I like to multicharge two transports hanging out next to each other.
Finally, across the whole army, you could probably get away with power fists instead of thunder hammers. The shaking of vehicles wont make that much of a difference in the long run, and most monstrous creatures are close to I1 anyways. And if you can slim the list down, put a libby in there with a JP, Shield and Fear. Fear the darkness is a fantastic power. It is really satisfying to push whole units off the board.
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![[Post New]](/s/i/i.gif) 2011/05/04 18:00:02
Subject: Descent of Angels-2000 point BA army
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Blood Angel Terminator with Lightning Claws
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Caboose wrote:For the love of all things good in the world, keep the power weapons on the priests. The internet says dont do it, you dont want them in combat. They die there. But the fact of the matter is, they are GOING to get into combat. Whether you charge them or they charge you, your IC's have to move first and make contact if even remotely possible. So, giving him a PW makes his 4 WS5 St5 In5 attacks on the charge, count big-time. Plan on getting him into combat both willingly and unwillingly. .
Sorry, but I completely disagree with this. Sanguinary Priests should never have more options on them than necessary. Why? Simply because its a waste of points that could go elsewhere. A player worth half of his salt will allocate wounds to your very squishy Sanguinary Priest and suddenly one PW attack against your priest kills him and there goes your 90 points. 90 Points is a little less than a 5 man Assault Marine Squad. Would I want to allow my opponent to take out 5 men at once or something that is worth 5 men? No. If you understand that a Priest is just as squishy as an Assault Marine it suddenly puts it into perspective that he should be as cheap as possible in case he does get in CC. In that case he won't award your opponent more than 50 points or 75 points (depending on the list).
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![[Post New]](/s/i/i.gif) 3741/05/05 13:50:27
Subject: Descent of Angels-2000 point BA army
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Trigger-Happy Baal Predator Pilot
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I know you disagree. Most people do. That doesn't change the fact that he HAS to make contact if possible when he charges and a power weapon is going to help him earn his points back before he dies. Its not about keeping him alive the whole game, its about getting your return on him before he dies. Because any smart player will target your priests.
You're dang right any player worth half his salt is going to target him. Which is why the power weapon is necessary. If he doesn't have it and he swings and wounds, say 2-3 marines, then he might kill 1. MIGHT.
Whereas if he had a power weapon and wounds 2-3 marines, that's 2-3 dead marines.
90 pts isn't that much of a difference than 75 pts it you ask me. 1 power weapon hit kills 5 marines or 4 marines, it still doesn't sound like an intelligent expenditure of points. Using that argument, you might as well just not take priests. But any blood angel player knows that's a dumb idea. So what we are really debating is the cost of a power weapon, not a 90 pt priest.
I just don't see the point in making him a little pansy in cc to save 15 pts.
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