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Made in gb
Kelne



Lost

I was thinking of getting the kff meka dread, but it means I can't take twin twin supa-schorchas. I mean I love the supa scorcha rules for it's AP 3 and twinlinked reroll to wound, as states in rulebook that TL templates have rerolls, and the fact it auto hits, and two of them! But I also like the KFF 5+, and its 6 str 10 power attacks on the charge! The winner seems to be the meka dread, but it is also the most expensive.

What does we's thinks, hmmm.


This message was edited 3 times. Last update was at 2011/05/03 17:15:35


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Both? You need to take a mega dread to unlock a mekka dread for a regular Codex: Orks army. Anyways, the there are better places (Guntrukks, Bigtrakks) to get super-scorchas from, and by replacing the kill-kannon, you're taking away the mega dreads option to actually do something useful when immobilized.

This message was edited 1 time. Last update was at 2011/05/03 17:31:34


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut





I think you need both either way, you need a Meka and Mega dread to include either in a Codex Orks army.

I think the Meka-dread with upgrades like KFF etc. causes it to become really pricey in points (it's very tempting to upgrade it to 350+ points). It's better to put a KFF on a Big Mek where you can hide it in a squad, whereas the expensive Meka-dread is surprisingly easy to knock out in one hit, even with the 4+cover/5++invuln.
   
Made in gb
Kelne



Lost

Somebody checked with FW and they say you can take it as a HQ choice, or a heavy support choice if you have a mega dread.
I am rather set to giving it a KFF though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Jesus, has anyone actually ever read IA:8 or even seen on of those units in action?
Snarky wrote:I think you need both either way, you need a Meka and Mega dread to include either in a Codex Orks army.

I think the Meka-dread with upgrades like KFF etc. causes it to become really pricey in points (it's very tempting to upgrade it to 350+ points). It's better to put a KFF on a Big Mek where you can hide it in a squad, whereas the expensive Meka-dread is surprisingly easy to knock out in one hit, even with the 4+cover/5++invuln.

The most expensive Mekka Dread ist 280 points when equipped KFF and Shunta(impossible to make it 350+), and well worth every single point, as it serves as massive fire magnet at 13/13/11 and has a good chance of actually hitting the enemy enemy line before it dies. Even IF it dies, there all your other walkers are most likely unharmed and one or two enemy vehicles were crippled by the shunta.
Knocking it out in one hit is only likely by meltaing it, just don't put it on the front line. If used in a Codex:Ork army you'd want a KFF mek in addition anyway, to get troop deff dreads.

zilegil wrote:Somebody checked with FW and they say you can take it as a HQ choice, or a heavy support choice if you have a mega dread.
I am rather set to giving it a KFF though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?


"Somebody who checked with FW" probably asked the guy mowing their lawn. Mekka dreads can only taken as HQ choice you you field a Dread Mob army from IA:8, which is a perfectly fine solution if you're not fielding anything outside that list anyway. The megacharga is only worthwhile if you field them in a green tide, as most other walkers can't mega charge either, and having it charge alone is a bad idea(aside from it possibly immobilizing itself).

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut





Ah my bad, I have the book but I don't play Orks. Only ever played against Mega/Meka dreads a few times when I was playing the Kastorel campaign.

Anyway, I still think that KFF on the Meka-dread is a bad idea. Two Vendettas can still do some serious damage (while being cheaper at 260 points) to it, while a Big Mek with KFF is so much easier to hide and save (i.e. in a transport attached to a squad).

Also, there is some rather confusing wording under the Mega dread wording saying that a Codex Ork army may take a Mega Dread as a heavy support choice as long as it contains a Meka Dread?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The other way around. You need a mega dread to field a mekka dread.

Also, while those two vendetta will might kill the mekka dread, they are not shooting at other walkers during that time, which is the whole point. I usually have two vendettas shooting at my battle wagons, and they bounce off those often enough, the mekka dreads armor is only one point less but not open topped. Even with an average of four lascannon hits, two will fail to glance, one will be blocked by the KFF and the last one has a more than 50% chance of doing nothing. An immobilized result will not even take it out of the game, as it can repair itself.

And while they are shooting the mekka dread, the mega dreads and deff dreads(and kanz, if playing a dread mob) will hit their front lines.

This message was edited 1 time. Last update was at 2011/05/05 09:15:45


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut





I'm not saying that Meka dreads are bad, I'm saying that KFFs are better on a Big Mek than the Meka dread. You said it yourself, you often have two vendettas blasting away at the Meka Dread. One unlucky shot and the KFF is gone, while it takes far more firepower to kill the Big Mek KFF. Quite often when playing Orks, the KFF bearer is my biggest priority.

Also, whenever you glance or penetrate you are not doing nothing. A vehicle stunned result will slow down the entire army unless they want to march right out of the KFF range. I'm also not sure about this, but can you destroy the KFF with a vehicle destroyed result?

Also a Big Mek in a squad in something like a cheap Battlewagon with armour plates is much harder to slow down too. You either are forced to immobilize it or destroy it to prevent the KFF from moving. And even after the Battlewagon goes down, the Big Mek and his squad are still alive.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mega and Mekka dreads come with Armor Plates, so no stunned results. The mekka dread also has Grot Riggers for free, so 2x 4+ to negate immobilized.

I assume you mean destroying a KFF with weapon destroyed, which you can not, as it's not a weapon.

I also adviced doing both the mekka dread with KFF and the big mek, though a battlewagon is not a good idea, as it does not synergize with walkers. BW are too fast and don't have enough fire power to make moving 6" worthwhile. Also it would take up a heavy support slot, which could be used by another dread/kanz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut





I thought Dreads were troops and Kanz were fast attack?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The OP was talking about a codex: ork army.

In a dread mob there is even less reason to take a battle wagon, with lifta wagons, mega dreads and big trakks in the same slot.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Kelne



Lost

Well I was thinking of fielding a green tide based army, with a bit of a bite. I mean I have fielded many tide forces, but only some with a BM KFF, and I find that the ones without the BM don't work as well. SO I want a KFF somewhere.
The other idea is getting a relatively lite armoured mekboy junka with supa scorcha with a BM with KFF in a unit of burna boyz as a dedicated transport, I mean this thing does crazy damage, with three scorchas, an AP3 supa scorcha and a deth rolla, and the mek keeps the dread/junka/boyz alive while the dread hides the junka from incoming fire. Like puting a deamon prince behind a land raider if you are a chaos player.


This message was edited 1 time. Last update was at 2011/05/05 18:27:37


 
   
Made in gb
Kelne



Lost



zilegil wrote:Somebody checked with FW and they say you can take it as a HQ choice, or a heavy support choice if you have a mega dread.
I am rather set to giving it a KFF though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?


"Somebody who checked with FW" probably asked the guy mowing their lawn. Mekka dreads can only taken as HQ choice you you field a Dread Mob army from IA:8, which is a perfectly fine solution if you're not fielding anything outside that list anyway. The megacharga is only worthwhile if you field them in a green tide, as most other walkers can't mega charge either, and having it charge alone is a bad idea(aside from it possibly immobilizing itself).


It was a FAQ on ai: 8
That was meant to be a quote, but it for some reason did not work.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






http://www.forgeworld.co.uk/Downloads/Product/PDF/I/IA8QandA.pdf

Nope, not there.

For the green tide, the big dreads would work ok, and even the mega-charga might make sense, as the dread can Waagh! with the boyz in this case. The dread would most likely not be able to hide the junka completely, and you already have a 4+ cover from the big mek. If you use two junkas with two big meks and two units of brunaz though... that's fun

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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