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![[Post New]](/s/i/i.gif) 2011/05/04 10:04:57
Subject: Anti tank for Slaanesh Daemons
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Norn Queen
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Im strongly considering buying a themed Slaanesh Daemon army.
Ive had a look through their codex options for anti tank and they seem to be somewhat....lacking.
Im roughly going to run this:
KoS
2x heralds on chariots
3x9 daemonettes
3x5 seekers
2x DPs
Maybe 1-3 fiends if I have the points.
Approx 1500 points. Since the KoS has aura of acq he dosent get any str bonus vs vehicles and I want to give the DPs it too so they can go first against most dug in units.
I dont really want to include a Soul Grinder as I dont think it fits with the theme of the army.
Am I missing any other possible AT options? Have I overlooked something?
I'd consider the SG only as a last resort!
Thanks.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/05/04 10:09:48
Subject: Anti tank for Slaanesh Daemons
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Mechanized Halqa
Pacific Northwest
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Well all monstrous creatures roll 2d6+str to pen vehicles in CC, so unless you're facing a Monolith or something of the type that's your AT. Give the DP's wings and rush them to the heavy vehicles and smash them.
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![[Post New]](/s/i/i.gif) 2011/05/04 10:42:40
Subject: Anti tank for Slaanesh Daemons
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Norn Queen
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The problem is though if I equip the DPs with aura of acquiesence which I'd like to do, they lose their Str bonus vs vehicles so they only pen with 2d6 which isnt great :(
I could run them without it I suppose.
Any other AT options?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/05/04 11:53:29
Subject: Anti tank for Slaanesh Daemons
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Mechanized Halqa
Pacific Northwest
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Aura only gives you offensive/defensive grenades, right? Run one without aura and with wings, the other with aura and without wings. If you're going to dedicate a portion of your force for AT, why even consider aura? Grenades have no use against vehicles as they don't strike back in CC, unless we're talking walkers and then only the assault grenades are useful.
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![[Post New]](/s/i/i.gif) 2011/05/04 12:16:03
Subject: Anti tank for Slaanesh Daemons
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Irked Necron Immortal
Rhizome 9
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Ratius wrote:Im strongly considering buying a themed Slaanesh Daemon army.
Ive had a look through their codex options for anti tank and they seem to be somewhat....lacking.
Im roughly going to run this:
KoS
2x heralds on chariots
3x9 daemonettes
3x5 seekers
2x DPs
Maybe 1-3 fiends if I have the points.
Approx 1500 points. Since the KoS has aura of acq he dosent get any str bonus vs vehicles and I want to give the DPs it too so they can go first against most dug in units.
I dont really want to include a Soul Grinder as I dont think it fits with the theme of the army.
Am I missing any other possible AT options? Have I overlooked something?
I'd consider the SG only as a last resort!
Thanks.
You definiatly want fiends of slannesh more than seekers.
A seeker is 17 points, a fiend is 30. For 13 more points, you get +2 strength, +1 toughness, hit and run, 2 wounds, while still assualting 12 inches, albeit sacraficing 1 iniative. 1 fiend is a lot better than 2 seekers, and seeing how 2 seekers cost more, I really think you should get those instead.
I can't really say how good a slaanesh hearld will be. I've never seen them be very effective. All I see is a super expensive fiend with 1-2 more wounds, that is still only rending.
I know you don't think soul grinders might not fit in the list, but I think 1 would be a good call. The Soul Grinder is just pure strength, and with fleet and a battlecannon, he'll wreck havoc in the enemy and fill a niche themed deamon lists usually can't cover. Just keep him in the sedond wave, or all the anti tank fire wil go to him. Hope fully by the time he does come in, a decent amount of anti-tank will be gone.
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![[Post New]](/s/i/i.gif) 2011/05/04 13:11:43
Subject: Anti tank for Slaanesh Daemons
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Longtime Dakkanaut
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Ratius wrote:The problem is though if I equip the DPs with aura of acquiesence which I'd like to do, they lose their Str bonus vs vehicles so they only pen with 2d6 which isnt great :(
I could run them without it I suppose.
Any other AT options?
Aura doesn't have anything to do with tanks.....
S6 (i think KoS is S6) + 2D6 is a pretty go AT monster, with 2 Daemon Princes as well. Then Chariots, Daemonettes, Seekers are capable of rending low armour tanks (nearly all on rear armour) Your not really too bad of for AT...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/04 13:17:12
Subject: Anti tank for Slaanesh Daemons
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Norn Queen
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@ Obrek true, I was trying to keep the DPs flexible by giving them AoA but I agree with your idea, I'll probably run both as pure tank hunters and leave the troops/elites to troop killing.
@Soulx
The thing is though you get almost 2 seekers for the cost of 1 fiend so your attacks are 8 compared to 5, higher I, grenades and you can have bigger units of them.
The + str on the fiend dosent really affect too much since you have mass attacks with rending to compensate.
Good point re: the heralds, I was mainly going for them since their I is so dam high
I'll probably go for one SG too just for some flexibility and to to have the option available.
Thanks peeps. Automatically Appended Next Post: @rodgers I might be thinking of another slaanesh rule? Is there not one that removes the + str vs vehicles?
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This message was edited 1 time. Last update was at 2011/05/04 13:18:29
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/05/04 14:27:05
Subject: Re:Anti tank for Slaanesh Daemons
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Charing Cold One Knight
Lafayette, IN
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The S5 rending does matter. You can go after land raiders and glance them, kill dreads, and even pen LR if you invest the points in the S6. You can also hunt tanks without relying on the rends (which often doesn't happen even with gobs of attacks).
Single soulgrinders are melta bait. They just don't work in singletons. Go with multiple or none at all.
As for heralds, I run a slaanesh one on chariot with hit and run and boosted strength. It never gets to do much, but the 90 pts for a 5 wound model on a large base does a good job of drawing fire. They might work better If I built some more.
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![[Post New]](/s/i/i.gif) 2011/05/04 14:32:18
Subject: Anti tank for Slaanesh Daemons
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Sure Space Wolves Land Raider Pilot
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Tzeentch has the ranged fire power but DP's soulgrinders are better for AT and demonettes are bad while rending is super nerfed as 12 demonettes lose combat to 10 bloodletters assuming neither side charged.
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Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."
*Silence*
-Snigger-
fatelf |
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![[Post New]](/s/i/i.gif) 2011/05/04 17:50:15
Subject: Anti tank for Slaanesh Daemons
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Powerful Irongut
Bedford UK
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I just wanted to re-emphasise that Fiends are great at opening tanks in assault. Apart from that, you've got Soul Grinders and DP's...I would drop the Seekers entirely in favour of as many Fiends as you can. Breath and Gaze are both generic gifts that would help your DP's v armour...Although in all honesty, I prefer Soul Grinders....
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![[Post New]](/s/i/i.gif) 2011/05/04 17:59:05
Subject: Anti tank for Slaanesh Daemons
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Banelord Titan Princeps of Khorne
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Fiends > Seekers.
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![[Post New]](/s/i/i.gif) 2011/05/04 20:31:19
Subject: Anti tank for Slaanesh Daemons
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Painlord Titan Princeps of Slaanesh
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You need to have Aura on your DP's, it is one of the best and most cost effective upgrades for them. I would also take Might on them because you really prefer to wound MEQ on a 2+ and it lets you instant kill T3.
Seeker units need to be closer to 12-15 models. Also, 2x units of Fiends is almost mandatory, you need that hitting power to take down enemies. If you are playing all Slaanesh I would recommend The Masque as well, she is fluffy and she makes everything in your army really really fast. Heralds on chariots are good, 5x wounds is brutal and I always put my icon on them as well.
I run pure Slaanesh at 1850 and here is my list...
KoS - Musk
The Masque
Herald - Chariot, Might, Icon, Musk
6x Fiends
6x Fiends
12x 'nettes
12x 'nettes
6x 'nettes
6x 'nettes
12x Seekers
SG - Tongue
SG - Tongue
The SG make a huge difference, to go to 2000 I add a Daemon Prince into the mix. I do not look at SG as unfluffy either since you can paint them up to be Slaanesh and it could be a Slaanesh Daemon posessing it. I also kept everything as a sacred multiple of 6 where I could. Overall, I am about 75% with this list, a more powerful list uses Tzeetch units but this one is fun and flavorful with a ton of cool painting options to make a really unique army. I am basing and painting mine as 'actors' in a play with the Masque.
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![[Post New]](/s/i/i.gif) 2011/05/04 22:39:57
Subject: Anti tank for Slaanesh Daemons
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Battleship Captain
Oregon
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calypso2ts wrote:You need to have Aura on your DP's, it is one of the best and most cost effective upgrades for them.
I wanted to stress this as its thats important. Its a tiny point increase to make sure you aren't wasting your Ini and it helps protect you if you do get assaulted, how is that not awesome?
SG - Tongue
SG - Tongue
The SG make a huge difference
I'm not sure I agree with the Tongue vs Phlegm. Sure its powerful but its still only a BS3 single shot with short/medium range. If you really need that S10, you can always fall back on your DCCW. If you're looking for some added ranged firepower, I think Phlegm is more flexible being a blast and having 36" range.
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![[Post New]](/s/i/i.gif) 2011/05/05 08:08:04
Subject: Anti tank for Slaanesh Daemons
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Norn Queen
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Thanks Calypso, looks good, now just have to check the bank balance.
Those fiends are horribly expensive cash-wise =/
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/05/05 20:01:31
Subject: Anti tank for Slaanesh Daemons
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Painlord Titan Princeps of Slaanesh
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There are some good alternatives to fiend, I have seen people modify Seekers or use some random Beasts from other ranges.
I found mine in a 'bargain' bin for 5 bucks a pop two years ago, I think it was an accident but I cam not complaining.
there is an extensive discussion of a SG vs DP here http://www.dakkadakka.com/dakkaforum/posts/list/356953.page
Basically, a SG is a better AT platform against AV 12+ for shooting using Tongue as compared to a Tzeetch Prince and is comparable at AV 11, not as good at AV 10. It is surprising but the numbers are there - where they suffer is survivability but it is not as bad as it seems.
Also, with no shooting all your units are in Jeopardy. You desperately need to get into assault to be safe from enemy shooting and breaking one vehicle lets you assault into the unit that spilled out while putting attacks into other vehicles as well. I like to throw 2 or 3 Fiends into a Tactical and put the others on vehicles to try to break them apart and open up additional targets for subsequent turns.
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![[Post New]](/s/i/i.gif) 0025/04/06 12:29:57
Subject: Anti tank for Slaanesh Daemons
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Banelord Titan Princeps of Khorne
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Dark Elf Cold Ones make good fiends, or if you want something that has more of the old school Slaaneshi feel...
http://www.reapermini.com/Miniatures/Darkspawn/latest/14456
Its about Ogre sized, perfect for fiends and they aren't covered in weird boobs with insect heads. They remind me of old school Keeper of Secrets!
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![[Post New]](/s/i/i.gif) 2011/05/06 13:01:01
Subject: Anti tank for Slaanesh Daemons
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Irked Necron Immortal
Rhizome 9
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I'm always on the lookout for good fiends. My (plan) for fiend conversion is going to be a combination of seeker monts and Lizardmen Saurus calvary.
Unless you like the look more, Saurus Calvary give you 8 models instead of 5 Dark Elf Cold Ones, which saves you money and gets you more in the long run.
Or you could buy the seeker box set, and eitheir the dark elf mounts, saurus calvary(or any other calvary box set if you want.) From there, kind of bulk up the seeker mounts to be more fiend like. Thisd way, even though they aren't official fiends, they still have a very slanneshi feel to them. Then use the seeker models and place them on whatever suuitable mount you wanted to get.
And on the subject of Soul Grinders and Deamon Princes, this is an eternal debate, which really comes down to your preference, and what is better in your playstyle.
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This message was edited 1 time. Last update was at 2011/05/06 13:01:35
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