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Powerful Ushbati





Manhatten, KS

For the first questions:

3d6 period. Its a special rule where you take a 3d6 leadership and subtract how much you fail by.

2nd question:
Even horses of chariots get 2 attacks!

3rd question:
Read the signature spell at the bottom on page 61. Even if they cant be moved they still regenerate D3+1 wound.

This message was edited 1 time. Last update was at 2011/05/09 19:14:21


 
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Manhatten, KS

nosferatu1001 wrote:3rd question: they did it wrong

the spell TARGETS unengaged units. Units in combat are not unengaged units, and are therefore NOT targetted by the spell. As they are NOT targetted the Attribute cannot apply to them.


Did you read the signature spell? It specifically states even if they cant be affected they still get the resurrection models. That is why they played it as they did. They played it correctly. As long as they are in the affected area they get the resurrected models.
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Manhatten, KS

parcival42 wrote:
Tomb King wrote:
nosferatu1001 wrote:3rd question: they did it wrong

the spell TARGETS unengaged units. Units in combat are not unengaged units, and are therefore NOT targetted by the spell. As they are NOT targetted the Attribute cannot apply to them.


Did you read the signature spell? It specifically states even if they cant be affected they still get the resurrection models. That is why they played it as they did. They played it correctly. As long as they are in the affected area they get the resurrected models.


Actually, that's not what it says.

It says "No unit can be moved by [this spell] more than once per turn (though they still benefit from the Restless Dead Lore Attribute)." There is no exception to the targeting of the spell in that sentence (or any of the preceding sentences), only that a unit can't be moved more than once per turn.


So even though the spell cant affect them. They still benefit from the restless dead lore attribute. That seems pretty clear cut to me.
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Manhatten, KS

nosferatu1001 wrote:
Tomb King wrote:
nosferatu1001 wrote:3rd question: they did it wrong

the spell TARGETS unengaged units. Units in combat are not unengaged units, and are therefore NOT targetted by the spell. As they are NOT targetted the Attribute cannot apply to them.


Did you read the signature spell? It specifically states even if they cant be affected they still get the resurrection models. That is why they played it as they did. They played it correctly. As long as they are in the affected area they get the resurrected models.


Did you read the desert wiinds spell?

I guess "no"

The spell TARGETS unengaged units

When in combat are you unengaged? No? Then not only have you nto been affected, you werent even the target of the spell

There is no room for argument on this. None.


I enjoyed this one "There is no room for argument on this. None" If there was no room for argument then it wouldnt be argued.

Mark my words it will be faqed as they still get the resurrection. The designers and the guys in white dwarf would not have cheated in there game before posting it. lmao. It sets a precident for someone that cant be affected still getting the bonus of the restless dead (lore attritute) EVEN IF THEY CANT BE MOVED WITH THE SPELL AGAIN. The last sentence of the spell gives it obvious room for argument... plenty! lol

The spell can be cast just to generate wounds back across the battlefield.

This message was edited 2 times. Last update was at 2011/05/10 13:22:47


 
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Manhatten, KS

parcival42 wrote:
Tomb King wrote: EVEN IF THEY CANT BE MOVED WITH THE SPELL AGAIN.


Engaged models can't even be targeted.


Orkimedes wrote:RAW - If anyone is playing this as they can resurrect models in cc, they are cheating. plain and simple. There is no argument as it says they must be unengaged. Now, in the future if it's FAQ'd to say otherwise, then we can have that conversation then. However, as it stands right now, there is just no argument, it's in black and white.


I wont play it as such. But I am 95% sure that this augment spell will get faq'ed to still res. wounds to models within range. I like the no argument thing you all are pitching though. There is always room for argument. I cant play it as healing the wounds in combat but it doesnt change the fact that it can be argued.

Question: Can a unit that cant be affected by a spell more then once per turn still have that spell cast on them twice?

Answer: (no argument... hmmm?)
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Manhatten, KS

nosferatu1001 wrote:Given your "argument" ignores that the unit cannot even be targetted, I see why you would still be arguing this

If you actually read all the rules, there isnt an argument. Not only can they not be moved, they are never targetted - and the lore attribute CANNOT kick in.

Try reading all of the posts again.


I know it says this but they had to include this because people would try to move units out of combat. This spell is an Augment spell. It has no defined target. It has an area. So to have target in the argument is kind of null as well. Winds that heal guys would be like oh what are you all doing... no wind for you...
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Manhatten, KS

I am not arguing you prove you wrong. I am merely arguing to show that there can be an argument here. You still never answered my question.


Question: Can a unit that cant be affected by a spell more then once per turn still have that spell cast on them twice? Or for our purposes. Be the target of said spell twice?

P.S. If i am remaining clean I would appreciate the same "If you had dont then you would know you are now lying." << not needed!

This message was edited 4 times. Last update was at 2011/05/10 14:33:57


 
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Manhatten, KS

Questions is relevant because it they cant be targeted yet still benefit from the within 24" that would mean units in combat would also benefit even though they themselves could not be targeted. I got a final atm... I will support if further later.
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Manhatten, KS

My only argument really. Is that there is an argument that it can be interpreted that they get the lore attribute. Not that they should. To say that there is 100% no possible way they can is wrong is all. I wont be healing them, I am just saying I believe the intent is that they get healed if they are in the area. Fluff wise it makes sense considering the spell and that augment spells still work in combat. We shall wait for an FAQ then I will run back and rub it in some people faces. hehe. Enjoy the army guys.

Back on a good note:

Which spell do you think is the best? The most irreplaceable of all the spells and which one could you really do without?

I would have to say the 5+ ward save bubble is huge for the army. The vortex is stupid and will probably never be cast by me even if I have the dice. lol
 
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