Switch Theme:

1750 Space Wolves List for a league  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Kinebrach-Knobbling Xeno Interrogator





Eifel

Hiya!

Our small gaming group (five dudes) is planning a league with a total of 10 games per player.
I will play against Mixed Chaos, Blood Angels, Mech Tau and Hybrid Eldar.

Here is the list I was thinking about:

HQ
Rune Priest - 100

ELITE
Wolf Guard (7) - 471
Arjac Rockfist
4 Kombi-Meltas
1 Chainfist
1 Wolf Claws
3 Power Fists
1 Energy Weapon
Land Raider Crusader - 250

Dreadnought - 125
PlasCan
Missile Launcher

Dreadnought - 145
TL LasCan
Missile Launcher

STANDARD
Grey Hunters (7) - 218
Melta
Power Fist
Wolf Standard
Wolf Guard
Power Fist
Rhino

Grey Hunters (7) - 218
Melta
Power Fist
Wolf Standard
Wolf Guard
Power Fist
Rhino

Grey Hunters (7) - 223
PlasGun
Power Fist
Wolf Standard
Wolf Guard
Power Fist
Rhino

TOTAL: 1750

Yeah, right. No Long Fangs in the house. I normally use them all the time and they did a decent job in the past. But I just want to play a different list with 100% armoured units on the field (I don't own any razorbacks to pack the long fangs in). The mobility of the Dreads should also come very handy when facing the Eldar and Tau.

What do you think? Grey Hunters do their job as usual, I don't think I could improve that setup. The Dreads could both handle infantry and vehicles and will be played defensive with using rhinos for cover. I'm not really sure about the Terminator squad, Arjac costs gakloads of points but on the other hand he did some epic slaughter most of the time I played him. No heavy weapon is also a bit of a downside but I just can't spare the points for it.

Any comments and critics are highly appreciated!

This message was edited 1 time. Last update was at 2011/05/05 14:31:12


   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I like that you're staying away from Long Fangs, it's nice to see a theme that you're sticking to.

A few pointers, which I'd recommend considering:

- What powers will the Rune Priest have? Living Lightning I'd hope, to down those Eldar and Tau skimmers? If you go for LL (which I'd recommend), you may also consider a CotS for BS5 shots...

- Whilst very powerful, your Wolf Guard unit is also VERY expensive and would quickly face the brunt of your opponents fire: something that won't help against the likes of Railguns and Prisms/Fire Dragons. Considering the dreads are long-range and the Grey Hunters are in AV11 Rhino's, your LRC is going to be the enemies priority target by a LONG way; containing over 700pts of units! I'd recommend cutting down on the points expended here, drop a couple of powerfists (and what's the energy weapon?) should help, I'd recommend ditching Arjac actually; whilst he is incredibly powerful, he'll be wasted on Tau and Eldar and that's 180pts less in one target. You could also consider swapping the Wolf Guard for a Blood Claw pack (potentially led by Arjac?) led by a Wolf Priest; this would also be very killy, but it would save you some points and can score...

- What would I recommend to solve your Land Raider targeting problem? Well, for one thing I'd strongly recommend extra armour as you don't want 600-700pts of models not doing anything for a turn ( a MM is also worth considering). and...

- ... more importantly, I'd recommend a couple of vindicators; their AV13 and Demolisher Cannon makes them a very credible threat that isn't too easy to take out; this would help detract fire from the LRC. If at least one of these 3 (and the supporting rhino's) reaches the enemy line, then they can make a mess of things.

- To help further cut some points off I'd recommend ditching the powerfists from the Grey Hunters; you've already got a Wolf Guard powerfist (who'd have more attacks) in there and a Standard, I don't feel you really need the extra counter assault and this could save you 75pts (enought for the vindi's on top of Arjac).

- I'm unsure how the Plasma/ML combo works, so I can't really advise on that, but you may prefer rifleman instead?


Hope that helps, it looks good, but I'd really try to fix the Land Raider problem. Good luck.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in de
Kinebrach-Knobbling Xeno Interrogator





Eifel

Thanks for your quick and helpful reply dave!

I reworked my list a little, the problem is that I don't have Vindicators at my disposal so I still lack a bit of the heavy punch.
I used your Blood Claw combination in the past and they do butcher everything that comes in their way. But I like the very "elitist" layout of this list.

HQ
Rune Priest - 100
Chooser

ELITE
Wolf Guard (6) - 308
Termi Armor
3 Kombi-Melta
Chainfist
Thunder Hammer
Storm Shield
2x Wolf Claws
Energy Weapon
Powerfist
Land Raider Crusader - 275
Extra Armour
Multimelta

Dreadnought - 125
PlasCan
Missile Launcher

Dreadnought - 145
TL LasCan
Missile Launcher

STANDARD
Grey Hunters (7) - 193
Melta
Wolf Standard
Wolf Guard
Power Fist
Rhino

STANDARD
Grey Hunters (7) - 193
Melta
Wolf Standard
Wolf Guard
Power Fist
Rhino

STANDARD
Grey Hunters (7) - 193
Melta
Wolf Standard
Wolf Guard
Power Fist
Rhino

STANDARD
Grey Hunters (7) - 198
PlasGun
Wolf Standard
Wolf Guard
Power Fist
Rhino

TOTAL: 1740

10 points to spare! Any ideas?

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I think that's definitely much better; the rhinos are all viable threats. The LRC will still face the vast majority of the enemy firepower, however the rhinos would be a problem if left unmolested also.

Considering you don't have any Vindicators, I wonder if a 2nd Land Raider would be a useful alternative? Switching to standard LR's could provide some solid firepower and counter-assault, as well as shaving a few points off the Wolf Guard. Just a though, but I'd definitely consider a 2nd LR to help share the pain with the 1st...

A couple more points:
- A Rune Priest with Chooser is 110pts - there goes your spare 10pts! If you're not already I'd recommend putting the Priest in the rhino's so he can shoot out of the top. This would also make the LRC less of a prime target..
- What's the energy weapon on the Wolf Guard?
- The Wolf Guard leading the Grey Hunters should ideally have combi-weapons to enhance their firepower. This won't sacrifice any attacks with the PF either...
- I'd recommend a HF on the Wolf Guard; it's a steal at 5pts.

Glad I could be of service!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in de
Kinebrach-Knobbling Xeno Interrogator





Eifel

Just Dave wrote:I think that's definitely much better; the rhinos are all viable threats. The LRC will still face the vast majority of the enemy firepower, however the rhinos would be a problem if left unmolested also.

Considering you don't have any Vindicators, I wonder if a 2nd Land Raider would be a useful alternative? Switching to standard LR's could provide some solid firepower and counter-assault, as well as shaving a few points off the Wolf Guard. Just a though, but I'd definitely consider a 2nd LR to help share the pain with the 1st...

A couple more points:
- A Rune Priest with Chooser is 110pts - there goes your spare 10pts! If you're not already I'd recommend putting the Priest in the rhino's so he can shoot out of the top. This would also make the LRC less of a prime target..
- What's the energy weapon on the Wolf Guard?
- The Wolf Guard leading the Grey Hunters should ideally have combi-weapons to enhance their firepower. This won't sacrifice any attacks with the PF either...
- I'd recommend a HF on the Wolf Guard; it's a steal at 5pts.

Glad I could be of service!


Another LR would be indeed kinda fun but I never consider it a possibility under 2k points. Rune Priest will go with PlasGun GH Squad and is planned for the second wave of attack.
The "Energy weapon" is just a bad translation out of my german codex, it's just a regular power weapon.

Combi-meltas on the wolf guards sound like a good idea, I have to see where to get the points for it, same goes for the heavy flamer.

   
Made in de
Kinebrach-Knobbling Xeno Interrogator





Eifel

I did two games against my eldar opponent yersterday. I clearly won the first but lost the other. The biggest problem was that NONE of my tanks got nearer than 18" to his firebase. The firebase consisted of 2x3 War Walkers with scatter lasers (48 S6 shots guided for the win ), 8 pathfinders, 5 death reapers, Edrad and another Farseer - right, my dudes got butchered!

I clearly lacked of heavy dakka and it should be even worse against CC oriented chaos and blood angels. So I did a complete overhaul of my list - still pretty unique compared to the "standard" tournament lists you see out there but with WAY more dakka - also known as dreadnought madness!

HQ
Rune Priest - 110
Chooser

Bjoern - 270

ELITE
Dreadnought - 125
PlasCan
Missile Launcher

Dreadnought - 145
TL LasCan
Missile Launcher

STANDARD
Grey Hunters (7) - 198
Melter
Wolf Standard
Wolf Guard
Pfist
Rhino

Grey Hunters (7) - 198
Melter
Wolf Standard
Wolf Guard
Pfist
Rhino

Grey Hunters (7) - 198
Melter
Wolf Standard
Wolf Guard
Pfist
Rhino

Grey Hunters (7) - 203
PlasGun
Wolf Standard
Wolf Guard
Pfist
Rhino

HEAVY
Long Fangs Anti-Armour (5) - 145
2 LasCans
2 Missile Launcher

Long Fangs Anti-Infantry (6) - 160
3 PlasCans
2 Heavy Bolters

TOTAL 1747

Whakkadakka? What do you say?

This message was edited 1 time. Last update was at 2011/05/07 10:25:15


   
 
Forum Index » 40K Army Lists
Go to: