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Made in gb
Huge Hierodule






Nottingham (yay!)

Just added this to the Tyranid Apocalypse Datasheets article:

It's frightening enough for the Tyranids' prey when a Tervigon spawns brood after brood of Termagants until its body is empty or dead. This terror fades into insignificance when faced with broods of Tervigons, heavily pregnant with mature Termagants, their spawnings combining into a single tide of bodies carrying more dangerous bioweapons and biomorphs than the usual Tervigon progeny. Sometimes, the only thing that stems the flow of scuttling creatures is when the Tervigons' bodies fail under the strain of so many mass birthings.

Points: 50+models

Formation: Three or more Tervigons

Special Rules:

Strike Force: Each Tervigon in the formation must deploy within 6" of another Tervigon in the formation. If coming in from reserves, each Tervigon must enter the table within 6" of any other Tervigon in the formation.

Mass Spawning: Instead of following the usual Spawn Termagants rule, the Tervigons in the formation may choose to combine their efforts to spawn a single brood of highly developed Termagants. Follow the usual Spawn Termagants rule, except the new brood must be placed within 6" of every Tervigon in the formation, and roll a number of D6 equal to the number of Tervigons involved times three.

Additionally, the spawned Termagants may be spawned with any upgrades normally allowed for Termagants. For each dice the player discards before rolling for the number of Termagants spawned, the unit may have either a point per model of unit upgrades, or a single model equipped with a Strangleweb. These upgrades must be represented on the models, and the restriction of one Strangleweb per ten Termagants still applies; if there are not enough correctly equipped Termagant models available, or not enough Termagants to support the number of Stranglewebs desired, the difference is lost.

Dangerously Full: The Tervigons are heavily pregnant, having spent the days leading up to the battle filling their internal brooding chambers almost to bursting point with masses of larvae. There is no risk of a Tervigon exhausting its supply of larvae during a Mass Spawning, however for every '6' rolled a wound must be suffered by a Tervigon chosen by the owning player, as the strain of bearing so many creatures takes its toll on the beast's system.

Armour saves may not be taken against these wounds, however Feel No Pain rolls may be made. (Note that Catalyst is cast during the Movement Phase, and may be cast before Mass Spawning.) Also, these wounds need not all be allocated to the same Tervigon - they may be 'shared out' however the player decides.



Thoughts/suggestions?

Edit: took on suggestion to make 6's rolled for Mass Spawning inflict wounds, as opposed to 1's.

This message was edited 1 time. Last update was at 2011/05/08 03:31:34


   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Yet another reason for Eldar players to spring for lots of Dire Avengers. (Oh, did we just bladestorm your babies? Sorry..." )

Seriously, I can see Tyranid players being enthusiastic users of this formation. I mean, they mostly use three Tervigons in 1,500 pts lists anyway.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Quick mathhammer on a minimum sized formation (producing 9D6 of Termagants or Biomorphs), setting out number of D6 rolled against average number of Termagants produced, Points per Termagant, Total pts spawned on average. This is just in regard to unit upgrades, Stranglewebs aren't being taken into account.

D6.....Terms......Pts.....Total Pts
1.......3.7.........13.........45.5
2.......7............12........84
3......10.5........11......115.5
4.......14..........10......140
5.......17.5........9.......157.5
6.......21...........8.......168
7.......24.5........7........171.5
8.......27...........6........162
9.......31.5........5.........157.5

This message was edited 1 time. Last update was at 2011/05/07 21:14:39


   
Made in us
Been Around the Block




I'd change the wound from 1 to 6.

Same odds of wounding, but with your fluff it makes more sense as the Tervagon had so many "babies" it (graphic, sorry) tore something vital.
   
Made in us
Mekboy Hammerin' Somethin'





Is this not something you got from the rulebook? It was so well written I thought it was. Personally, I would love to face off against this. Would be so epic.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Kyvik wrote:I'd change the wound from 1 to 6.

Same odds of wounding, but with your fluff it makes more sense as the Tervagon had so many "babies" it (graphic, sorry) tore something vital.


I like this, I'll edit it in.


Automatically Appended Next Post:
gpfunk wrote:Is this not something you got from the rulebook? It was so well written I thought it was. Personally, I would love to face off against this. Would be so epic.


Why, thanks. Hope you enjoy the article int he link as well, I basically formatted all the datasheets other users had written.

This message was edited 1 time. Last update was at 2011/05/08 03:11:46


   
Made in us
Homicidal Veteran Blood Angel Assault Marine





This is a really awesome idea, I love it.

Hope I can convince a friend of mine to use this in an apoc game.

 
   
 
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