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![[Post New]](/s/i/i.gif) 2011/05/08 23:26:26
Subject: Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Fresh-Faced New User
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After considering quite a bit of options, this is what I came up with for a 2000 pt army that is wwp, but still has a great deal of AT as well. Let me know what you think.
130 - HQ - Lady Malys
120 - HQ* - Haemonculus Ancient - Flesh Gauntlet, Crucible of Malediction
80 - HQ* - Haemonculus - Hex Rifle, Webway Portal
80 - HQ* - Haemonculus - Hex Rifle, Webway Portal
* Up to three count as 1 HQ choice.
223 - Elite - Incubi x 9 - Klaivex Upgrade, Murderous Assault Upgrade
258 - Elite - Kabalite Trueborn x 9 - Shardcarbine Upgrade x 2, Blaster Upgrade x 4, Splinter Cannon Upgrade x 2, Dracon Upgrade, Blast Pistol Upgrade, Agoniser Upgrade, Phantasm Grenade Launcher
222 - Fast Attack - Reavers x 6 - Arena Champion Upgrade, Power Weapon, Blaster x 2 Upgrade, Cluster Caltrops x 2 Upgrade
163 - Troops - Wyches x 9 - Razorflails Upgrade x 1, Haywire Grenades x 9, Hekatrix Upgrade, Blast Pistol Upgrade, Agoniser Upgrade
163 - Troops - Wyches x 9 - Razorflails Upgrade x 1, Haywire Grenades x 9, Hekatrix Upgrade, Blast Pistol Upgrade, Agoniser Upgrade
70 - Raider - Flickerfield, Dark Lance
70 - Raider - Flickerfield, Dark Lance
125 - Ravager - Flickerfield, Nightshields, Dark Lance x 3
125 - Ravager - Flickerfield, Nightshields, Dark Lance x 3
130 - Talos Pain Engine - Chain-Flails Upgrade, Extra Close Combat Weapon Upgrade, Twin-Linked Haywire Blaster Upgrade
Total Points: 1999
By looking at the list, you can see that I am running the haemonculi with the 9 man squads. Lady Malys will pop out of the portal with the incubi, same for the Talos. The rest is pretty self explanatory.
Any feedback would be greatly appreciated. I am still fairly new and am trying to stay competitive. I am aiming for a WWP army.
(A part of me was thinking about running Lady Malys with some other elite choice, but incubi seem like they would fit nicely.)
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Check out the blog! www.40kChampion.com |
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![[Post New]](/s/i/i.gif) 2011/05/09 01:07:10
Subject: Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Irked Necron Immortal
Rhizome 9
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The pain engine will die fast, and it doesn't really fit in with everything else in the army. I would probably drop them for another ravager.
Next I would split the reaver squads into 2 squads of 3 with the same upgrades.
Your trueborn squad is way to expensive and unnecessary. You have so many points spent on different and unnecessary upgrades. Your wasting your points on weapons you'll probably never get the chance to use. Drop everything except for the 4 blasters, but maybe keep the dracon for leadership purposes if you really want.
I don't like the plan of incubi coming out of the portal. The entire army is based around delivering that squad. But what if you face orks, and there to much for you, or a mech army and you can only hope to glance with them.
Your army only has 4 vehicles, and that's enough for any competitive army to kill in 3 turns max.
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This message was edited 1 time. Last update was at 2011/05/09 01:08:10
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![[Post New]](/s/i/i.gif) 2011/05/09 01:24:44
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Nurgle Veteran Marine with the Flu
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To be honest, I think it's awful. There are so many wasted points, unnecessary upgrades, and no where near enough Lances and Troops to make a decent 2k list. I'm going to start from the top.
Haemonculs Ancient: Why? Really, why? Drop the Gauntlet, give him a liquifier, change him to a standard Haemonculi. They should not be in CC anyhow. They die fast and easy, giving up KP and potentially useful wargear.
Hexrifles: Again, why? When are you going to use these? You're going to be moving, or at least you should be. Again, Liquifiers are a much better choice IMO.
True Born: What's this unit? It's ultra expensive, equipped for CC (which is not a good place for true born), it has an identity crisis, and it's a big target. Give the unit a task. Either anti-infantry or anti-tank.
Reavers: Look above. Same advice sticks.
Wyches: Drop the Blast Pistols, everything else is okay. Get more Wyches, as in another unit, or other troops. You'll never win an objective game with 2 scoring units.
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![[Post New]](/s/i/i.gif) 2011/05/09 02:05:07
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Fresh-Faced New User
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I really appreciate the honest and helpful feedback. I am glad I got to ask these questions before investing a lot of money into wrong units. If people want to comment more on their thoughts, please do. Thanks.
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Check out the blog! www.40kChampion.com |
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![[Post New]](/s/i/i.gif) 2011/05/09 06:41:52
Subject: Hmm
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World-Weary Pathfinder
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Well to be short with it, I think your list is having a complexity problem your trying to do both WWP and an Assault list and it isn't working out well. The easiest way to see this is look at Heavy Support... You have 2 Ravager's with 1 Talo's when most lists people will scream at you to take 3 Ravager's. So I think you need to maybe decide if you want to go Raider or go WWP and reserve things to come threw it. Some Upgrade's are pretty silly I will agree with that too. But most of it is the conflict of what you are doing tactfully. Things that are definitely a no no are...
Blast Pistols, Power Weapon(Reaver), Crucible of Malediction(Unless Heavy Eldar / Grey Knight pyskers not really worth it.), Hex Rifles, Phantasm Grenade Launcher(Trueborn They shoot), Agonizer (Trueborn They Shoot), Razorflails(Would be better off with Shardnet & Imp or Hydra Gaunts), Nightshields(Are arguable but most people will say no to these), Blasters(Reavers don't ever stop with them fly over and keep cutting).
Over all your list is having an identity crisis I think your just trying to do to much at once and its not really flowing well... It could but you will need to sacrifice a bit to make it work the way you want it fore instance, I think your okay with 2 Ravagers 1 Talos that's a good balance between a 1/2 and 1/2 list but for a moment take your HQ section 3 Haemonculi wow... that's heavy... maybe 1 with 1 WWP and keep it light so you can bolster troops Not really sure what you are going for but whatever you are your doing too much at once and taking too many major options and forgetting the 2 things you want to do. Which I'm going to guess is a 1/2 Fire Base 1/2 WWP army. I guess you need to ask yourself a few questions first cause most the time you want 50% of your army in troops.
Identity crisis with squads too for example...
True Born squad Assault Gear with Mult Random Shooting equipment of all types why not 1 type with 1 back up 8x Splinter Cannon 2x Blasters?
Reaver Squad Blasters with Cluster caltrops.... 1 you have to stop and shoot the guy the other needs you to run him over....
Maybe a 6x Reaver with Caltrops only....
Maybe a 5x Trueborn with all Blasters or Carbine's in a Venom with 2x Splinter Cannons...
Thats how the upgrades are killing you but also your squad sizes are a bit extreme at times in the non scoring unit catagory... So I think if you work that stuff out and think of the 1 thing you want to do with squads and the 1 thing your shooting guy's are going to do and the 1 thing your WWP crew will be doing and keep it basic simple in there tact you'll be fine.
What will you be bringing out of the WWP as Troops?
What will you be using for shooting squads on the table?
When you got a 1/2 and 1/2 on WWP and on the board shooting maybe in the eh 600 / 600 between the two then you can look at 800 other points else were but you'll def want at least 2 Ravager's most people will say 3 but 2 is pushing it. Two HQ's 1 a Haemonculi with WWP. But try and think of holding out on the Chocolate tell you get that 1/2 and 1/2 done. Incubi, Talos, Decked out Trueborn Squad. Thats a lot of points man... If you like those maybe think about taking them in smaller numbers maybe a squad or 5 incubi with HQ or maybe a 5 man True born Squad in a Venom. But try and make it cheap in effective at first 1200 points of basic then you can expand too the what I want to make my army interesting appeal.
-Sincerely Viri
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![[Post New]](/s/i/i.gif) 2011/05/09 07:45:40
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Fresh-Faced New User
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All of your feedback has been very beneficial. After considering what you guys had to say, I completely rethought out my army and the strategy that goes with it. In fact, it is not even a WWP army anymore. I really think this is a much better list. Take a look.
150 - HQ - Duke Sliscus The Serpent
80 - HQ* - Haemonculus - Liquifier Gun, Crucible of Malediction
60 - HQ* - Haemonculus - Liquifier Gun
60 - HQ* - Haemonculus - Liquifier Gun
(Three Haemonculi count as 1 HQ choice)
125 - Ravager - Flickerfield, Nightshields, Dark Lance x 3
125 - Ravager - Flickerfield, Nightshields, Dark Lance x 3
125 - Ravager - Flickerfield, Nightshields, Dark Lance x 3
70 - Raider - Flickerfield, Dark Lance x 1
70 - Raider - Flickerfield, Dark Lance x 1
70 - Raider - Flickerfield, Dark Lance x 1
65 - Venom - Splinter Cannon Upgrade
65 - Venom - Splinter Cannon Upgrade
206 - Reavers x 6 - Arena Champion Upgrade, Heat Lance x 2 Upgrade, Cluster Caltrops Upgrade x 2
(I had 12 points left, so I decided to upgrade of of the reavers to an arena champion)
163 - Wyches x 9 - Hydra Gauntlets Upgrade x 1, Haywire Grenades x 9, Hekatrix Upgrade, Blast Pistol and Agoniser Upgrade
163 - Wyches x 9 - Hydra Gauntlets Upgrade x 1, Haywire Grenades x 9, Hekatrix Upgrade, Blast Pistol and Agoniser Upgrade
163 - Wyches x 9 - Hydra Gauntlets Upgrade x 1, Haywire Grenades x 9, Hekatrix Upgrade, Blast Pistol and Agoniser Upgrade
130 - Kabalite Trueborn x 5 - Blaster Upgrade x 4, Splinter Cannon Upgrade
108 - Kabalite Trueborn x 5 - Blaster Upgrade x 4
Total Points: 1998
The three haemonculi ride with the wyches in the raiders.
The trueborns ride around in the venoms, duke is in the venom with the extra slot available.
The reavers will handle business on a situational business. If I am fighting a bunch of units, fly overs with the bladevanes. If there are a bunch of vehicles, heat lance them.
Chose the Duke as another HQ choice because of his ability to reroll combat drugs, and being able to deep strike any of my vehicles for free.
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Check out the blog! www.40kChampion.com |
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![[Post New]](/s/i/i.gif) 2011/05/09 08:32:05
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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World-Weary Pathfinder
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You have to remember you have to put Duke with one of the True Born groups so you will have to knock one of those down to 4 + Duke in a venom is that is your plan. He works good with the Wyches cause of the combat drug rule. I'm going to guess your putting the 3 Wych squads with the 3 Raiders too... If so good. Issue with those squads though haywire grenades great blast pistols bad... if you have haywires you don't need the blast pistols they do the same thing take out Armour and Haywire does it ALOT better then that pistol. I'm still kinda shaky on Reavers with Heat Lance or Blasters but Heat Lance is definitely my choice even though most people love blasters. Other then that really only points I see you need to address are...
* Take off Blast Pistols from Wyches they have haywire's
* Fix a true born squad to a unit of 4 so Duke can go with them, Let this unit have 2x Splinter Cannons, x2 Splinter Carbines cause of 'The Serpents Venom Rule' with Duke(It makes splinter weapons wound on 3+)|(Venom Squad Limit: 5).
* Fix a Wych squad to a unit of 7 so the Haemonculi can go with them (Raider Squad Limit: 10)
* With extra points up to you...
Other then that real good change man...
-Sincerely Viri
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This message was edited 3 times. Last update was at 2011/05/09 08:56:36
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![[Post New]](/s/i/i.gif) 2011/05/09 14:35:51
Subject: Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Nurgle Veteran Marine with the Flu
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Looks much better. But, I do agree with what was said above.
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![[Post New]](/s/i/i.gif) 2011/05/09 16:08:46
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Arg....
You're 80% to a decent army. There's nothing wrong with a WWP army, but it needs to be built to take advantage of the WWPs, while yours wasn't. If you want to go that route, look through my post history for the last couple of pages - there's some *very* good discussion of WWPs and how to use them, but I don't remember what thread it was in. Probably somewhere in the tactics forum.
Since you're leaning towards a wych cult, why don't you check out my DE army in my signature?
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![[Post New]](/s/i/i.gif) 2011/05/09 20:08:49
Subject: Re:Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Fresh-Faced New User
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Great feedback guys. Thanks. I really do like the look of my second list better. Running it this way, I don't need a WWP and it looks like it would be incredibly more efficient. If anyone else has any comments or suggestions, please let me know. Thanks!
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Check out the blog! www.40kChampion.com |
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![[Post New]](/s/i/i.gif) 2011/05/11 03:26:37
Subject: Dark Eldar WWP Army - 2000 Pts. Looking for insight - Thanks!
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Irked Necron Immortal
Rhizome 9
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Well I got the P.M. so have some more feeedback.
First I would recommend switching the 6 man reaver squad into 2 squads of 3.
I would drop the splinter cannon from one of the trueborn squads, it really doesn't fit in.
Make sure to include a place for the Duke to go. Eitheir with the trueborn on the wychs(put him with ancient squad if you put him with wychs)
Aside from that, I don't see a lot of problems. I've never been a big fan of things like Heamonculus with wyches, blastpistiol/agonizers hekatrixes, but thats personal preference.
And something you might want to consider is paying for the special weapons on the heamonculus instead of he hekateix. Your sacrificing 2 initiative and a 4+ invulnerable for an extra wound and T4, but this is something to consider, and not necessarily a suggestion,
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