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4000pts Double-FOC Slobberknocker - Grey Knights versus Daemons - The Rematch! (with Pics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can the new Grey Knights overcome Daemons?
Yes, Grey Knights will get their revenge this time.
Draw.
Daemons are still strong. They will defeat the knights yet again.

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Made in us
Fixture of Dakka





San Jose, CA

Just had a game against daemons as played by my brother. Of course, I was playing my grey knights and my brother was playing my daemons. This game was more for fun. Basically, we decided on a 4000pt game with double Force Organizations so that we can use most of our models.

In this game, I did get to try out Paladins for the very first time. I also got to use psychotrope grenades for my Grandmaster. We also both agreed to be able to use 1 Forgeworld unit (well, 2 for my brother). I used the Forgeworld Grey Knight Land Raider Redeemer (the one with the older, invuln-ignoring flamestorm incinerators and non-rending psycannons) while he used 2 Nurgle Blight drones (the fast skimmers with S8 AP3 large blasts). Of course we had to use proxies, but I wanted to try out my GKLRR before buying or converting one.


My list:

Grey Knights 4K

Castellan Crowe
Lord Kaldro Draigo
Grey Knight Grandmaster - Blind/Rad/Psychotroke Grenades, Digital Weapons, Incinerator
Librarian – Lvl 3, Warding Stave, Dark Excommunication, Might, Quicksilver, Shrouding, Warp Rift

10x Paladins – 4x Psycannons, 4x Master-crafted, Psybolt Ammo, 1x Warding Stave,
----- Warding Stave
----- Daemonhammer
----- Psycannon + MC-Sword
----- Psycannon + Sword
----- Psycannon + MC-Halberd
----- Psycannon + Halberd
----- MC-Sword
----- Sword
----- MC-Halberd
----- Halberd

10x Purifiers – 4x Psycannons, Psybolt, 4x Halberds, 1x MC-Hammer, 1x Warding Stave
10x Purifiers – 4x Psycannons, Psybolt, 4x Halberds, 1x MC-Hammer, 1x Warding Stave
8x Purifiers – 2x Incinerators, 3x Halberds, 1x Warding Stave

10x Interceptors – 2x Psycannons, Psybolt Ammo, 1x MC-Hammer, 1x Warding Stave
10x Interceptors – 2x Psycannons, Psybolt Ammo, 1x MC-Hammer, 1x Warding Stave

Dreadknight – Nemesis Greatsword, Heavy Incinerator, Personal Teleporter
Dreadknight – Nemesis Greatsword, Heavy Incinerator, Personal Teleporter
GK Land Raider Redeemer – Extra Armor, Multi-melta (from Imperial Armour Apocalypse II)



Daemons 4K

Fateweaver
Skarbrand
Bloodthirster – Blessings, Might
Bloodthirster – Blessings, Might

6x Bloodcrushers – Icon, Instrument
6x Bloodcrushers – Icon, Instrument
5x Fiends – Might
4x Fiends – Might
3x Flamers

5x Pink Horrors – Bolt, Changeling
5x Pink Horrors – Bolt
5x Pink Horrors – Bolt
5x Plaguebearers
5x Plaguebearers

11x Flesh Hounds
Blight Drone (from Imperial Armour Apocalypse II)
Blight Drone

Daemon Prince – Iron Hide, Mark of Tzeentch, Bolt, Daemonic Gaze
Daemon Prince – Iron Hide, Mark of Tzeentch, Bolt, Daemonic Gaze
Daemon Prince – Daemonic Flight, Iron Hide, Mark of Nurgle, Cloud of Flies, Noxious Touch
Daemon Prince – Daemonic Flight, Iron Hide, Mark of Nurgle, Cloud of Flies, Noxious Touch
Daemon Prince – Daemonic Flight, Iron Hide, Mark of Nurgle, Cloud of Flies, Noxious Touch


----------------------------------------------------------------------------


PRE-GAME ANALYSIS:

Grey Knights:
I'm curious as to how the paladins will perform this game. They could do a lot of damage, especially if I add the Grandmaster, Draigo and Librarian to that unit. That would be a unit that the daemons need to beware of, though in actuality, I will probably put my GKGM and libbie in my GK Land Raider Redeemer with my incinerator purifiers. The GKLLR is another curiosity. It uses the older daemonhunter rules, with flamestorm incinerators and a psycannon that ignores invuln's. It could be pretty nasty against daemons, but then again, so will his blight drones against my foot-slogging knights.

I think the key units my opponent needs to watch out for are my dreadknights and librarian. With Dark Excommunication, they can and will defeat his daemons if used in support of my other GK units.

I've got 2 Grand Strategies - one from Draigo and the other from my Grandmaster. I plan to give D3 units Scout (my interceptors) and another D3 units either Counter-attack in annihilation or make them scoring in objectives-based games. I think I have the advantage in Seize Ground due to my greater number of scoring units, especially with Grand Strategy and combat-squadding. My opponent may have the advantage in Capture and Control due to him being the aggressor. As for annihilation, I may have the advantage there as well with less Kill Points.

Pitched battle would benefit me, as I can cover more real estate with Warp Quake. Daemons would have a little more space in Spearhead, but I think that favors me as well. What I don't want is Dawn of War deployment. That will screw up my setup and not allow me to Scout my interceptors, though I suppose I can still shunt in on turn 1 with my interceptors.

For obvious reasons, I would want to go first.


Daemons:
He's got a number of dangerous units. Fateweaver, as we all know, just makes his army a tough, tough SOB to handle (and no, I'm not tallking about sisters of battle). Skarbrand is arguable just as important, as he will give any and all units within 24" of him re-rolls to hit (including me!...not that it matters since I've already got Preferred Enemy against daemons). And then his bloodthirsters and flesh hounds with Blessings of the Blood God will make me wish I didn't have to fight them in assault.

But one of the key units I probably should watch out for are his blight drones. Basically, these are fast skimmers but with AV12 front/AV 11 side armor. Moreover, they ignore all shaken/stunned results and have what is essentially a 36" battle cannon large pie plate. These guys will just eat up my power-armoured grey knights. That was a good choice for my brother to pick these 2 units. They are really nasty units.

And for obvious reasons, he would want to go first.


----------------------------------------------------------------------------


Mission: Seize Ground - 5 objectives

Deployment: Spearhead

Initiative: Daemons


----------------------------------------------------------------------------

This message was edited 2 times. Last update was at 2011/05/11 02:58:09



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

This will be epic... I love both armies... so my vote is only for maximum carnage!

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in gb
Death-Dealing Devastator





DEVON UK

I think that the gk are going to have a struggle but should prevail.

King's of war-Elves 2000pts
Dystopian wars-Prussians 2500pts
GK 1750pts

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Made in us
Mekboy Hammerin' Somethin'





This should be a knock down drag out. Go Grey Knights!
   
Made in us
Land Raider Pilot on Cruise Control





This hasn't even happened, but I am already dubbing this the greatest 40k bat-rep of all time.

Jy2's quality + 4000 points + The #1 grudge match in 40k = One happy 40k player
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

God this could be good Jy2! I've been waiting for you to post another Bat-rep. I just hope there's not too many proxies or anything...

My vote's gone for Daemons; with the AP3 Blight Drones, Fateweaver, 2 Bloodthirsters and 5 Daemon Princes, this could get very messy. I really look forward to seeing what your Paladin star does though!

Can't wait man.

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- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Grisly Ghost Ark Driver





NC

I look forward to this one. But I have no idea how Daemons will deal with the paladins. Also, If you were really cool with your interceptors, you could warp quake most of the board on turn 1, maybe even all. But I am guessing you actually wanted to play the game.

Falcon Punch!


 
   
Made in gb
Stealthy Grot Snipa




Daemons will win. Your list just doebt compare IMO.
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Ow, going to be a hard battle! I like the Daemons list. He/you absolutely made the most of the 2 FoC's, not much room for improvement, if at all. (Cant really say for the GK's, but it looks nasty IMO).

How to deal with the Paladins? It's going to be tough. The Daemons must multicharge and overcommit and hope they get Fateweavers boon to save the day. The other option would be to remove the units mobility and ignore the Paladins for as long as possible while focussing on the rest. 3 x Dark Excommunication is going to be nasty!

The Daemons can do it, but I think it depends on a lot of factors, not in the least on the first wave and the deepstrikescatters. If he gets prefered wave, drops well and gets a lot of reserves turn 2 and 3 (instead of not untill 4 or 5) then it will be an uphill battle for the GK's...

Eagerly anticipating the rest of the report.

Cilithan



Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
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Arch Magos w/ 4 Meg of RAM






I WAS PROMISED PICS

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Made in us
Fixture of Dakka





San Jose, CA

Disclaimer: I took a lot of pictures for this batrep. It has 120+ pics (double my normal batreps) so please bear with me. I will probably finish this batrep in 2 or maybe even 3 sessions/postings.

Also, while I try to keep it to a minimal, there are a few proxies. Alas, I am not done with my interceptors so I will be using my Blood Angels assault marines in their place for now (with meltas as psycannons) until I can get them done. I am also using my LRR as the Grey Knight Land Raider Redeemer. Lastly, we are using land speeders for the Nurgle blight drones. I am also using Lysander as Draigo and a Lord of Change as Fateweaver.


---------------------------------------------------------------------------


Deployment:
My Grandmaster makes the 2 interceptor squads scoring and Draigo gives them Scout.


Daemon deployment and overview of the map.


Grey Knight deployment. Nothing in reserves. Yes, that's 4000pts of Grey Knights there. Small, isn't it?


Interceptors scout 12". I was so concerned with his blight drone blasts that I make sure to keep half of each of the interceptor squads in area terrain. Unfortunately for me, I roll 3 1's out of 5 guys for my dangerous terrain tests on the left interceptor squad. Wow, what an ominous start. Just like my last game against tyranids in which I immobilise my rhino before my opponent even has a model on the board, here I lose 3 26pt models before my opponent even has a model on the board as well. BTW, I lost that game against Tyranids pretty badly.


On the bright side, I steal the initiative.

Game on!


---------------------------------------------------------------------------


Grey Knights 1

Grey Knight movement. Librarian casts Shrouding and interceptors cast Warp Quake.

Now I wait.


Daemons 1

His chosen wave comes in:

Fateweaver
Skarbrand
3 Winged Nurgle daemon princes
2 Fiends
2 Blight drones
Bloodcrushers
1 Pink horrors

Pretty much almost everything lands on the money.


Except 1 winged DP. He strays into Warp Quake range....


....and I place him smack-dab in the middle of my paladins.


The unit of pink horrors (with Changeling) also mishaps by scattering on top of his own model. I then place them within assault range of my dreadknight. However, his pink horrors fire at my dreadknight and put 1 wound on him. No, the wound wasn't from his Bolt of Tzeentch. Rather, it was from 1 warpfire shot that got through my 2+ armor.


Daemons run and consolidate closer to Fateweaver's bubble.


What's missing in this photo? My 340pt interceptor squad. Yep, the blight drones drop 2 large pie plates on my interceptors. It only hits 3 (1 scatters off) because they were spread out. However, I fail all 3 cover saves and then I fail morale as well. Off the board they go.


Grey Knights 2
That was great shooting by an army with hardly any shooting. He took out 1 interceptor unit!


GK movement. Dreadknight gets ready to flame his horrors.


Interceptors cast Warp Quake and go after his fiends.


The rest of my army advances. Librarian casts Shrouding. Time for some payback.


Now you see him,....


....now you don't. Purifiers take out his DP.


Paladins put the pain on one of his blight drones, immobilising and destroying its mawcannon (the large blast gun).


Dreadknight incinerates 2 horrors.


Interceptors blow away 2 fiends with their stormbolters and pyscannons.


My dreadknight would then assault....


....and wipe out his horrors.


Daemons 2


This turn, he gets 1 bloodthirster, 1 bolt DP, bloodcrushers, flamers, flesh hounds, 1 pink horrors and both plaguebearers. They all pretty much land safely thanks to his bloodcrusher icon.


Flesh hounds are the only ones that don't use his icon.


Daemons advance.


Fiends fleet forwards.


Blight drone moves at cruising speed....


....and fires its mawcannon on my purifiers. It kills 1 from the right squad and 2 from the left squad. BTW, that tree is one of the objectives.


Daemons then spread out.


Both fiends bullrush my interceptors,....


....wipe them out and then consolidate into cover.


So far, he's killed both of my interceptor squads (680pts!). I've killed 1 winged DP, 1 unit of pink horrors and practically disabled 1 blight drone. Worse yet, I've lost my ability to cast Warp Quake.


To be continued......



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
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Made in gb
Kinebrach-Knobbling Xeno Interrogator






In Your Fridge.

Cooooooooooooooooooool.

I still belive keeping interceptors back and teleporting them at the end of the game is the best idea.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Go Daemons.

   
Made in gb
Sneaky Sniper Drone



Lancashire

You have the same problem I have with interceptors/strike squads - Ld 9 tests! Swear I fail a lot more than I fail.

I don't think the lack of warp quake will be an issue anymore as most of the army is down, just losing 680pts will be harsh. I think you should have been more conservative with the second squad and drawn his army onto your purifiers shooting more.

Oh and if those hounds get into the paladins they may tie them for a long time with collar of khorne, well long enough to annoy you (provided the libby isn't in there with dark ex.).

Looks a great game.
   
Made in us
Fixture of Dakka





San Jose, CA

Fallen Angel wrote:You have the same problem I have with interceptors/strike squads - Ld 9 tests! Swear I fail a lot more than I fail.

I don't think the lack of warp quake will be an issue anymore as most of the army is down, just losing 680pts will be harsh. I think you should have been more conservative with the second squad and drawn his army onto your purifiers shooting more.

Oh and if those hounds get into the paladins they may tie them for a long time with collar of khorne, well long enough to annoy you (provided the libby isn't in there with dark ex.).

Looks a great game.

That's why I like purifiers so much. They're fearless. That's one thing I do miss about the older daemonhunters.

And don't worry too much about the flesh hounds. There's a reason why my dreadknight is close by my paladins.



Automatically Appended Next Post:

----------------------------------------------------------------------------


Grey Knights 3

Overall of the beginning of Turn 3.


GKLRR and dreadknight advance. Paladins take a couple of steps back.


My other dreadknight goes after his fiends.


Heavy incinerator plus fire from one of the purifier squads reduce the 2 units of fiends down to just 1 model.


Paladins fire at the bloodthirster and the GKLRR (it moved at cruising) targets the DP and bloodcrushers with its flamestorm incinerator.


Bloodthirster is killed (he was out of Fateweaver's bubble), DP takes 1W and the bloodcrushers lose 1 model as well as takes 2W on separate models.


Dreadknight incinerates 4 flesh hounds.


He then charges the hounds and cast Dark Excommunication.


The result is 5 dead hounds due to Nemesis greatsword attacks and No Retreat.


Daemons 3

Last bloodthirster drops within icon range.


Last bolt DP also uses the icon to land safely here.


Daemons mobilise. Bloodcrushers clear the path for Skarbrand. DP flies behind the GKLRR.


Bloodcrushers and flamers go after my dreadknight.


Plagues go after objectives.


The other winged DP goes after my other dreadknight.


Once again, the blight drone targets my purifiers. This time, it kills 1 from the left purifier squad and 3 from the right.


Skarbrand fleets towards my GKLRR. DP puts 1W on Draigo with Bolt.


His lone fiend just misses its charge against my purifiers.


His DP decides to charge Crowe instead of the GKLRR. The DP whiffs his attacks and only get 1W on Crowe. Crowe reciprocates with 1 rending wound on the DP.


Thanks to re-rolls, Skarbrand assaults and hits the GKLRR 3 times, penning twice and glancing once. He blows up the land raider, though no one is hurt in the explosion.


Finally, his bloodcrushers charge my dreadknight. I then cast Dark Excommunication on his crushers.


Despite losing their power weapons, the crushers still manage to successfully wound my DK twice (I actually lost 1W due to No Retreat). On the other hand, his crushers made all their invuln's against my Nemesis greatsword.


So I've taken out almost 2 units of fiends, 1 bloodthirster and almost wiped out his flesh hounds. Daemons, on the other hand, have only managed to take out my Grey Knight Land Raider Redeemer. Not too bad.


Grey Knights 4

I don't know whether this is a mistake or not, but I decided it was either now or never. I shunt my dreadknight towards his objective.


Finally, paladins are going to see some much anticipated action. Paladins advance.


Grandmaster + Librarian's unit reposition themselves for optimal template range on his bloodcrushers.


Purifiers have had enough of his blight drone. Now that it is within range, they open fire on it but only manage to blow away its main gun.


Now you see me,....


....now you don't...yet again. My other purifier squad blows away his nurgle DP.


Dreadknight incinerates 3 plagues.


Librarian casts Warp Rift, which only manages to remove 1 regular bloodcrusher. Despite hitting 9 bloodcrushers and the bloodthirster 3 times with 3 incinerators, I only manage to put 2W on 2 different crushers no thanks to Fateweaver's bubble of protection. BTW, he did allocate incinerator wounds on the crusher that was removed by Warp Rift. Incinerators fail to penetrate the bloodthirster's armor.


Charge! Here I fail 2 psychic tests. My librarian gets off Might of Titan but fails to cast Dark Excommunication. Then my Grandmaster perils and suffers 1W while trying to cast Hammerhand. Luckily, my purifiers successfully get Hammerhand off. My psychotroke grenades reduce bloodcrusher LD to 2.

So here we have I1, T4, LD2 bloodcrushers due psyk-out, rad and psychotroke grenades. Also, my knights are striking at S6 due to Hammerhand and Might of Titan. On the other hand, his crushers are within range of Fateweaver. Finally, we are both re-rolling hits. Hmmm....


I wipe out his crushers before they even get a chance to strike.


This time, Crowe decides that discretion is the better part of valor. He parries and the DP is unable to harm him.


For the grand finale, my paladins enter into the dreadknight/bloodcrusher fray, declaring the charge on Skarbrand and then multi-charging his bloodcrushers in the process. My dreadknight casts Dark Communication once again on the bloodcrushers.


I successfully cast Hammerhand but roll poorly in combat despite preferred enemy. When all is said and done, including No Retreat saves by daemons, I've put 1W on Skarbrand, killed 2 bloodcrushers, put 2W on another 2 crushers and wiped out his flesh hounds (via No Retreat). Daemons kill off my dreadknight and put 1W on my sword paladin.

Honestly, I was expecting to wipe out his bloodcrushers at the very least as they were outside of Fateweaver's bubble.


Daemons 4

Overview of the beginning of Daemons Turn 4.


Last unit of pink horrors drop near one of my objectives. They almost scatter into impassable terrain.


Blight drone moves flat-out towards my objective.


Daemon movement. Plagues move towards middle objective. Flamers get into flaming position of my purifiers.


After 3 breath of chaos templates, I've lost 4 purifiers and taken 1W each on my Grandmaster and Librarian. Ouch. Just think if those flamers were able to get into more optimal position to use their breaths.


Lone screamer charges my purifier.


He kills 1 psycannon and then dies.


Bloodthirster charges my GKGM's unit. Librarian casts Dark Excommunication and Might of Titan. I didn't bother casting Quicksilver as his thirster was charging into terrain. I also get off Hammerhand and my psychotroke grenades give me re-roll's to hit his thirster. My GM is unable to make it into base-to-base with his thirster so will be out of the battle. My purifiers and librarian attack at S6 with re-roll's to hit against the T5 thirster (thanks to rad grenades) and fail to get any wound off his his re-rollable 4++ invuln (thanks to Fateweaver)!

In the battle between Crowe and his DP, his DP kills Crowe and then I take out his DP using Heroic Sacrifice.


His bloodthirster allocates all his attacks on my librarian and hits 5 times. He then proceeds to roll these for the wounds!

Only 1 gets through....and then my librarian proceeds to roll a '1' on his 2++ warding save.


I pile in after combat.


Earlier in the shooting phase, Fateweaver tries to turn my warding stave paladin into a spawn but fails. He also fires bolt and daemonic gaze into my purifiers but decides not to charge.


This turn, my paladins eat a lot of wounds as both of the Tzeentch DP's charge in. Damn Kairos and his damnable bubble of re-rollable saves. I lose combat by 4 but luckily, I still pass morale. On the bright side, I still haven't lost a paladin yet and took out 2 more bloodcrushers.


----------------------------------------------------------------------------


Grey Knights 5

Overview of the beginning of Turn 5.


1 squad of purifiers go after his pink horrors.


Dreadknight goes after the plagues on his objective....


.... and wipes them out in assault.


In assault, my Grandmaster perils on snake-eyes (1,1) while casting Hammerhand, thus killing himself.


After combat, only the Keeper of Flame with warding shield (stave) survives against the fearsome bloodthirster.


Purifiers fire 2 psycannons at pink horrors (only 2 had LOS to shoot), killing 1. They then assault, casting Cleansing Flame in the process.


Pink horrors are no match and quickly returned to the Warp.


In the main attraction, I cast Hammerhand again.


Draigo and Skarbrand destroy each other's material forms and both return to the Warp to continue their never-ending battle.


When all is said and done, there are only 2 DP's left, both with 2W remaining, and 7 paladins of which 2 are unwounded still. Unfortunately for me, my warding stave is killed.


Daemons 5

Overview of the beginning of Daemons Turn 5.


Flamers try to block the path of my dreadknight. Pink horrors move away from him.


Plaguebearers reach the middle objective.


Fateweaver leave his 2 DP's to their fates and go after my purifiers on my objective. His blight drone moves flat-out to contest my other objective (I fired at it last turn with my purifiers but could do nothing but stun/shake it which it ignored).


Flamers breath on my dreadknight and the horrors bolt/warpfire him. I am lucky to have lost only 1W.


Fateweaver dares not fire at my purifiers lest it takes them out of his assault range. Instead, the Big Chicken just assaults. I cast Hammerhand.


Neither of us is able to successful cause an unsaved wound. However, my pile-in move does pull me off of my objective, which is what he wanted Fateweaver to do. Thus, I am no longer claiming.


Plaguebearers charge my lone purifier in combat with the thirster. It's a good thing he did, because the thirster wasn't able to kill my sergeant, but the plagues did.


Hmmm, this should be child's play for my knights to take down his DP's without Fateweaver's protection....


....NOT! They make all but 1 of their 4++ invuln saves. In return, they kill 1 paladin and put 1W on another one. Luckily, I pass morale.


Now he's got 2 objectives - pink horrors on 1 and plaguebearers on the other. I've got none. If game ends here, I lose.


We roll to see if it continues and luckily for me, it does.


Grey Knights 6

Overview of the beginning of Turn 6.


Purifiers back up a little. I believe I am still in claiming range, but I just don't want to get charged by his bloodthirster next turn. They shoot the blight drone but can't do any permanent damage! WT!


Dreadknight jumps past the flamers. I need to try to contest his objective.


Instead of shooting or assaulting, I run and get a mighty '6' for the run to contest. Now hopefully, my dreadknight can withstand his shooting next turn.


In combat, I somehow manage to get 2 wounds pass Fateweaver's defenses. He then passes 3 LD checks (2 for the wounds and 1 for Daemonbane).


I don't know WTF happened, but somehow his 2 DP's kill off all but 2 paladins. I did, however, put another 1W on the DP so that each only has 1W remaining.


Daemons 6

Bloodthirster jumps and then has to run to get within contesting range of my objective (though his blight drone was already contesting).


Flamers go in for the kill.


This time, the dreadknight's luck runs out.


On the bright side, I manage to kill off Kairos and consolidate to claim my objective.


Lastly, his DP's wipe out my paladins.


End of Turn 6. He's got 2 objectives. I've only got 1. I can't win, but I can still pull out the draw. In order to do so, I must:

1. Have the game go onto Turn 7.

2. Kill off both his unharmed bloodthirster and his blight drone.


I pray to the Emperor and roll to see if the game continues and we get a '5'. Game on....



Grey Knights 7

I moved my purifiers so that all psycannons can shoot. Now that I think about it, had I not moved, I would've had 12 shots with 3 psycannons. After moving, I've only got 8 shots with 4. Doh!


Smaller, stationary purifier squad fires at the bloodthirster. This is the wound rolls. Big dice are the psycannons. That is enough to kill the bloodthirster.


Then the purifier squad that moved fires at the blight drone. 8 psycannon shots into its side armor of 11 and I only manage to immobilise, weapon destroy its reaper autocannon and stun it. NNOOOOO!!!!!!!!!!!!!!!!!


----------------------------------------------------------------------------



So I've got my objective. (I lost a couple of purifiers to Turn 7 daemon shooting.)


His plagues have got the middle objective.


His horrors have got another objective (his own).


And that damned blight drone which withstood 3 turns of shooting is contesting my 2nd objective.


Daemons take it 2-1.





Victory to the Daemons!!!


---------------------------------------------------------------


POST-GAME ANALYSIS - THE GOOD, THE BAD AND THE OK:
Ok, this time I'm going to do my Post-game Analysis a little differently than what I've been doing. I'm going to call it The Good, the Bad and the OK. First, let's start off with:


THE BAD:
Interceptors - Normally they do alright, but they just stunk this game. Their only real contribution was to make 1 Nurgle daemon prince mishap and kill a couple of fiends. Quite underwhelming for 680pts.

Grey Knight Land Raider Redeemer - I was disappointed that it died so quickly. Only killed 1 bloodcrusher and cause 2W to another 2. I expected a lot more from it....but I will still use it again in the future.

Grey Knight Grandmaster - Man, what did he do? Nothing. His buffs - the grenades - while decent, wasn't earth-shattering. He didn't even get to strike a blow in combat!

Librarian - Another disappointing performance from another HQ with such a high potential. My 260pt librarian basically killed just 1 bloodcrusher with Warp Rift. That's all. Might of Titan was helpful, but his Dark Excommunication against the bloodcrushers really didn't make a difference. I wiped them out before they could even attack back.

Bloodcrushers - Put a couple of wounds on the dreadknight and paladins. That's it. Should have done much more for 540pts of lean, mean killing machines.

Nurgle Daemon Prince - 645pts of daemon royalty managed only to take out Crowe. WTF?!? Though in their weak defense, one did mishap.


THE OK:
Crowe - The relatively cheap Crowe took out a 215pt Nurgle daemon prince.

Draigo - He did take out Skarbrand, but other than that, didn't do too much.

Plaguebearers - Did what was needed of them, and that was to claim objectives (well, an objective). As long as they can do that, then they're ok.

Pink Horrors - Helped to bring down the dreadknight and claimed an objective.

Fiends of Slaanesh - Did wipe out a unit of interceptors.

Flesh Hounds - The only thing I was really expecting them to do was to tarpit one of my valuable units. That they did by tying up my dreadknight. Basically, they're a decent distraction, tarpit unit against the knights.

Bloodthirsters - Though both died to shooting, at least they were able to take out my Librarian, my Grandmaster (actually, he took himself out) and a unit of purifiers.

Fateweaver - He contributed absolutely nothing to the offense (didn't kill a single soul), but his bubble of protection was what kept a few units alive - his bloodthirster, the tzeentch DP's, Skarbrand and many more. He also almost succeeded in keeping my purifiers off my objective. If he would've killed just a little, I would have elevated him to The Good status.


THE GOOD:
Dreadknight - They killed 1 unit of fiends, 1 unit of pink horrors, 1 unit of plaguebearers on an objective and the flesh hounds. Moreover, they locked up 1 unit of bloodcrushers in assault, practically rendering them useless with Dark Excommunication for a couple of turns. That's a lot more than what the majority of my army did.

Paladins - Despite the fact that they died, I was actually quite pleased with their performance. They incapacitated one of the blight drones and killed a bloodthirster with their shooting. Then in combat, they wiped out 1 unit of bloodcrushers and brought 2 Tzeentch daemon princes down to only 1W left each. More importantly, they kept Skarbrand, the bloodcrushers and 2 DP's locked in combat and unable to do any damage for quite a while.

Flamers of Tzeentch - Put 1W on both my Grandmaster and my Librarian and killed a bunch of purifiers. Then helped to take down my last dreadknight. Not bad at all for a 105pt unit.

Tzeentch Daemon Prince - Though they had help from Fateweaver, basically this 380pt pair took on and then took out my 690pt paladins.

Skarbrand - This guy is so good that he deserves to be the runner-up for the MVP. Destroyed my 295pt land raider and then took out the Draigo. More importantly, daemons were hanging on thanks to him giving them Preferred Enemy.


And now...


---------------------------------------------------------------


THE MVP's:
Grey Knights:
Purifiers:
They were the lifeblood of my Grey Knight army, and they killed a lot. Some of the daemons to fall under their mighty psycannons and nemesis force weapons include 2 Nurgle daemon princes, 1 unit of fiends, 1 unit of bloodcrushers, 1 unit of contesting pink horrors, 1 contesting bloodthirster and finally, Fateweaver. They also almost destroyed the Nurgle blight drone.


Daemons:
Nurgle Blight Drones: They were amazing in this game. With their large blast, they were a major threat to my guys all game long. Even after I blew away their most dangerous guns, they still contributed. 1 blight drone survived 3 turns of continuous fire from 1 purifier squad to contest and win the game at the very end. Makes me want to buy 1 or 2 of these guys from Forgeworld now.

This message was edited 6 times. Last update was at 2011/05/14 17:53:57



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West Bend, WI

Looks like your opponent forgot to fleet that Fiend. That'll hurt him.

   
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Camas, WA

He ran him out of cover.

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San Jose, CA



Battle report updated to Turns 4.


Krisken wrote:Looks like your opponent forgot to fleet that Fiend. That'll hurt him.

No he did. He had to move out of terrain first and didn't roll too well for his difficult terrain.




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Camas, WA

Pretty epic report so far!

What's the deal with the HWT gun shields on some of the models? Are they count-as something?

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Been Around the Block





West Bend, WI

jy2 wrote:

Battle report updated to Turns 4.


Krisken wrote:Looks like your opponent forgot to fleet that Fiend. That'll hurt him.

No he did. He had to move out of terrain first and didn't roll too well for his difficult terrain.



Ah, I see. Looks like that Daemon player has had some pretty rotten luck!

I will say that these are a lot of fun to read and the pictures really help with the narrative!

This message was edited 1 time. Last update was at 2011/05/11 21:32:06


   
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Sarasota, FL

Sorry to inform you that you can't do Might of Titan and Quicksilver in your opponents turn. I made that mistake myself but it does balance it a bit since you can't just stand there and wipe stuff out when they charge you (unless you have halberds) before they strike. Only Hammerhand can be used as a buff in your opponents turn of Assault. In fact you have to decide to use your Quicksilver at the beginning of your Movement phase. Don't want you to get yelled at later in a less friendly game...

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San Jose, CA

pretre wrote:Pretty epic report so far!

What's the deal with the HWT gun shields on some of the models? Are they count-as something?

For now, they are my count-as warding shields (staves).


Automatically Appended Next Post:
BladeWalker wrote:Sorry to inform you that you can't do Might of Titan and Quicksilver in your opponents turn. I made that mistake myself but it does balance it a bit since you can't just stand there and wipe stuff out when they charge you (unless you have halberds) before they strike. Only Hammerhand can be used as a buff in your opponents turn of Assault. In fact you have to decide to use your Quicksilver at the beginning of your Movement phase. Don't want you to get yelled at later in a less friendly game...

Thank for pointing those out. This was my first time using those 2 powers and only my second time using the librarian. Well, then, I'm glad I decided not to use Quicksilver on my opponent's turn. And I'm glad that despite incorrectly using Might, I didn't even manage to peel a single wound off his Bloodthirster.

That's why sometimes I post my battles in a little more detail. This is to let the readers know how to run certain combinations and, if I'm wrong, hopefully someone will spot it and let me know.

This message was edited 1 time. Last update was at 2011/05/11 21:56:45



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Nu`uanu, Hawai`i

Hey Jy2! That was an exciting game! And I like the format with the blow by blows clear and easy to follow. I may need to borrow it

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colombia

you cant cast quicksilver or might of titan in the opponent's turn, but their effects last until the end of the turn, so they'll still be working in your opponent's assault phase.

nice batrep jy2 as always, i have a bad feeling for the grey knights since the paladins didnt wiped out the bloodcrushers.


This message was edited 2 times. Last update was at 2011/05/12 01:23:14


   
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This sounds promising.

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Syracuse, NY

Does the rule say 'until end of turn' or 'until end of game turn' because I believe 'end of turn' refers to the end of the current player turn. I looked at the codex yesterday when playing a GK army and seem to recall it saying 'end of turn' in the text of both Might and Quicksilver.

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Camas, WA

+1 calypso2ts. Turn refers to player turn, generally, unless otherwise stated.

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San Jose, CA

Calypso2ts & pretre, I think you guys are correct.

For Might, it says "+1 strength until the end of the turn" and for Quicksilver, it says "initiative 10 for the rest of the turn".

Usually if the power lasts through the enemy assault phase as well, it will say something like "until the beginning of your next turn".



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Sarasota, FL

jy2 wrote:Calypso2ts & pretre, I think you guys are correct.

For Might, it says "+1 strength until the end of the turn" and for Quicksilver, it says "initiative 10 for the rest of the turn".

Usually if the power lasts through the enemy assault phase as well, it will say something like "until the beginning of your next turn".



That's my understanding of it as well. I was using it totally bass ackwards in the last game of a tourney a few weeks back as I was just learning GK book... luckily it was against a good friend of mine and he tabled me anyway... lol.

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Finland

Interesting report. The pictures really make the battle alive and easy to follow .

About the only thing that strikes me as odd is the seeming lack of terrain. The battlefield
feels really empty. Was this a conscious choice?

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