Fallen Angel wrote:You have the same problem I have with interceptors/strike squads - Ld 9 tests! Swear I fail a lot more than I fail.
I don't think the lack of warp quake will be an issue anymore as most of the army is down, just losing 680pts will be harsh. I think you should have been more conservative with the second squad and drawn his army onto your purifiers shooting more.
Oh and if those hounds get into the paladins they may tie them for a long time with collar of khorne, well long enough to annoy you (provided the libby isn't in there with dark ex.).
Looks a great game.
That's why I like purifiers so much. They're fearless. That's one thing I do miss about the older daemonhunters.
And don't worry too much about the flesh hounds. There's a reason why my dreadknight is close by my paladins.
Automatically Appended Next Post:
----------------------------------------------------------------------------
Grey Knights 3
Overall of the beginning of Turn 3.
GKLRR and dreadknight advance. Paladins take a couple of steps back.
My other dreadknight goes after his fiends.
Heavy incinerator plus fire from one of the purifier squads reduce the 2 units of fiends down to just 1 model.
Paladins fire at the bloodthirster and the GKLRR (it moved at cruising) targets the
DP and bloodcrushers with its flamestorm incinerator.
Bloodthirster is killed (he was out of Fateweaver's bubble),
DP takes 1W and the bloodcrushers lose 1 model as well as takes 2W on separate models.
Dreadknight incinerates 4 flesh hounds.
He then charges the hounds and cast Dark Excommunication.
The result is 5 dead hounds due to Nemesis greatsword attacks and No Retreat.
Daemons 3
Last bloodthirster drops within icon range.
Last bolt
DP also uses the icon to land safely here.
Daemons mobilise. Bloodcrushers clear the path for Skarbrand.
DP flies behind the GKLRR.
Bloodcrushers and flamers go after my dreadknight.
Plagues go after objectives.
The other winged
DP goes after my other dreadknight.
Once again, the blight drone targets my purifiers. This time, it kills 1 from the left purifier squad and 3 from the right.
Skarbrand fleets towards my GKLRR.
DP puts 1W on Draigo with Bolt.
His lone fiend just misses its charge against my purifiers.
His
DP decides to charge Crowe instead of the GKLRR. The
DP whiffs his attacks and only get 1W on Crowe. Crowe reciprocates with 1 rending wound on the
DP.
Thanks to re-rolls, Skarbrand assaults and hits the GKLRR 3 times, penning twice and glancing once. He blows up the land raider, though no one is hurt in the explosion.
Finally, his bloodcrushers charge my dreadknight. I then cast Dark Excommunication on his crushers.
Despite losing their power weapons, the crushers still manage to successfully wound my
DK twice (I actually lost 1W due to No Retreat). On the other hand, his crushers made all their invuln's against my Nemesis greatsword.
So I've taken out almost 2 units of fiends, 1 bloodthirster and almost wiped out his flesh hounds. Daemons, on the other hand, have only managed to take out my Grey Knight Land Raider Redeemer. Not too bad.
Grey Knights 4
I don't know whether this is a mistake or not, but I decided it was either now or never. I shunt my dreadknight towards his objective.
Finally, paladins are going to see some much anticipated action. Paladins advance.
Grandmaster + Librarian's unit reposition themselves for optimal template range on his bloodcrushers.
Purifiers have had enough of his blight drone. Now that it is within range, they open fire on it but only manage to blow away its main gun.
Now you see me,....
....now you don't...yet again. My other purifier squad blows away his nurgle
DP.
Dreadknight incinerates 3 plagues.
Librarian casts Warp Rift, which only manages to remove 1 regular bloodcrusher. Despite hitting 9 bloodcrushers and the bloodthirster 3 times with 3 incinerators, I only manage to put 2W on 2 different crushers no thanks to Fateweaver's bubble of protection.
BTW, he did allocate incinerator wounds on the crusher that was removed by Warp Rift. Incinerators fail to penetrate the bloodthirster's armor.
Charge! Here I fail 2 psychic tests. My librarian gets off Might of Titan but fails to cast Dark Excommunication. Then my Grandmaster perils and suffers 1W while trying to cast Hammerhand. Luckily, my purifiers successfully get Hammerhand off. My psychotroke grenades reduce bloodcrusher
LD to 2.
So here we have I1, T4, LD2 bloodcrushers due psyk-out, rad and psychotroke grenades. Also, my knights are striking at S6 due to Hammerhand and Might of Titan. On the other hand, his crushers are within range of Fateweaver. Finally, we are both re-rolling hits. Hmmm....
I wipe out his crushers before they even get a chance to strike.
This time, Crowe decides that discretion is the better part of valor. He parries and the
DP is unable to harm him.
For the grand finale, my paladins enter into the dreadknight/bloodcrusher fray, declaring the charge on Skarbrand and then multi-charging his bloodcrushers in the process. My dreadknight casts Dark Communication once again on the bloodcrushers.
I successfully cast Hammerhand but roll poorly in combat despite preferred enemy. When all is said and done, including No Retreat saves by daemons, I've put 1W on Skarbrand, killed 2 bloodcrushers, put 2W on another 2 crushers and wiped out his flesh hounds (via No Retreat). Daemons kill off my dreadknight and put 1W on my sword paladin.
Honestly, I was expecting to wipe out his bloodcrushers at the very least as they were outside of Fateweaver's bubble.
Daemons 4
Overview of the beginning of Daemons Turn 4.
Last unit of pink horrors drop near one of my objectives. They almost scatter into impassable terrain.
Blight drone moves flat-out towards my objective.
Daemon movement. Plagues move towards middle objective. Flamers get into flaming position of my purifiers.
After 3 breath of chaos templates, I've lost 4 purifiers and taken 1W each on my Grandmaster and Librarian. Ouch. Just think if those flamers were able to get into more optimal position to use their breaths.
Lone screamer charges my purifier.
He kills 1 psycannon and then dies.
Bloodthirster charges my
GKGM's unit. Librarian casts Dark Excommunication and Might of Titan. I didn't bother casting Quicksilver as his thirster was charging into terrain. I also get off Hammerhand and my psychotroke grenades give me re-roll's to hit his thirster. My
GM is unable to make it into base-to-base with his thirster so will be out of the battle. My purifiers and librarian attack at S6 with re-roll's to hit against the T5 thirster (thanks to rad grenades) and fail to get any wound off his his re-rollable 4++ invuln (thanks to Fateweaver)!
In the battle between Crowe and his
DP, his
DP kills Crowe and then I take out his
DP using Heroic Sacrifice.
His bloodthirster allocates all his attacks on my librarian and hits 5 times. He then proceeds to roll these for the wounds!
Only 1 gets through....and then my librarian proceeds to roll a '1' on his 2++ warding save.
I pile in after combat.
Earlier in the shooting phase, Fateweaver tries to turn my warding stave paladin into a spawn but fails. He also fires bolt and daemonic gaze into my purifiers but decides not to charge.
This turn, my paladins eat a lot of wounds as both of the Tzeentch
DP's charge in. Damn Kairos and his damnable bubble of re-rollable saves. I lose combat by 4 but luckily, I still pass morale. On the bright side, I still haven't lost a paladin yet and took out 2 more bloodcrushers.
----------------------------------------------------------------------------
Grey Knights 5
Overview of the beginning of Turn 5.
1 squad of purifiers go after his pink horrors.
Dreadknight goes after the plagues on his objective....
.... and wipes them out in assault.
In assault, my Grandmaster perils on snake-eyes (1,1) while casting Hammerhand, thus killing himself.
After combat, only the Keeper of Flame with warding shield (stave) survives against the fearsome bloodthirster.
Purifiers fire 2 psycannons at pink horrors (only 2 had
LOS to shoot), killing 1. They then assault, casting Cleansing Flame in the process.
Pink horrors are no match and quickly returned to the Warp.
In the main attraction, I cast Hammerhand again.
Draigo and Skarbrand destroy each other's material forms and both return to the Warp to continue their never-ending battle.
When all is said and done, there are only 2
DP's left, both with 2W remaining, and 7 paladins of which 2 are unwounded still. Unfortunately for me, my warding stave is killed.
Daemons 5
Overview of the beginning of Daemons Turn 5.
Flamers try to block the path of my dreadknight. Pink horrors move away from him.
Plaguebearers reach the middle objective.
Fateweaver leave his 2
DP's to their fates and go after my purifiers on my objective. His blight drone moves flat-out to contest my other objective (I fired at it last turn with my purifiers but could do nothing but stun/shake it which it ignored).
Flamers breath on my dreadknight and the horrors bolt/warpfire him. I am lucky to have lost only 1W.
Fateweaver dares not fire at my purifiers lest it takes them out of his assault range. Instead, the Big Chicken just assaults. I cast Hammerhand.
Neither of us is able to successful cause an unsaved wound. However, my pile-in move does pull me off of my objective, which is what he wanted Fateweaver to do. Thus, I am no longer claiming.
Plaguebearers charge my lone purifier in combat with the thirster. It's a good thing he did, because the thirster wasn't able to kill my sergeant, but the plagues did.
Hmmm, this should be child's play for my knights to take down his
DP's without Fateweaver's protection....
....NOT! They make all but 1 of their 4++ invuln saves. In return, they kill 1 paladin and put 1W on another one. Luckily, I pass morale.
Now he's got 2 objectives - pink horrors on 1 and plaguebearers on the other. I've got none. If game ends here, I lose.
We roll to see if it continues and luckily for me, it does.
Grey Knights 6
Overview of the beginning of Turn 6.
Purifiers back up a little. I believe I am still in claiming range, but I just don't want to get charged by his bloodthirster next turn. They shoot the blight drone but can't do any permanent damage!
WT
!
Dreadknight jumps past the flamers. I need to try to contest his objective.
Instead of shooting or assaulting, I run and get a mighty '6' for the run to contest. Now hopefully, my dreadknight can withstand his shooting next turn.
In combat, I somehow manage to get 2 wounds pass Fateweaver's defenses. He then passes 3
LD checks (2 for the wounds and 1 for Daemonbane).
I don't know
WTF happened, but somehow his 2
DP's kill off all but 2 paladins.

I did, however, put another 1W on the
DP so that each only has 1W remaining.
Daemons 6
Bloodthirster jumps and then has to run to get within contesting range of my objective (though his blight drone was already contesting).
Flamers go in for the kill.
This time, the dreadknight's luck runs out.
On the bright side, I manage to kill off Kairos and consolidate to claim my objective.
Lastly, his
DP's wipe out my paladins.
End of Turn 6. He's got 2 objectives. I've only got 1. I can't win, but I can still pull out the draw. In order to do so, I must:
1. Have the game go onto Turn 7.
2. Kill off both his unharmed bloodthirster and his blight drone.
I pray to the Emperor and roll to see if the game continues and we get a '5'. Game on....
Grey Knights 7
I moved my purifiers so that all psycannons can shoot. Now that I think about it, had I not moved, I would've had 12 shots with 3 psycannons. After moving, I've only got 8 shots with 4. Doh!
Smaller, stationary purifier squad fires at the bloodthirster. This is the wound rolls. Big dice are the psycannons. That is enough to kill the bloodthirster.
Then the purifier squad that moved fires at the blight drone. 8 psycannon shots into its side armor of 11 and I only manage to immobilise, weapon destroy its reaper autocannon and stun it. NNOOOOO!!!!!!!!!!!!!!!!!
----------------------------------------------------------------------------
So I've got my objective. (I lost a couple of purifiers to Turn 7 daemon shooting.)
His plagues have got the middle objective.
His horrors have got another objective (his own).
And that damned blight drone which withstood 3 turns of shooting is contesting my 2nd objective.
Daemons take it 2-1.
Victory to the Daemons!!!
---------------------------------------------------------------
POST-GAME ANALYSIS - THE GOOD, THE BAD AND THE OK:
Ok, this time I'm going to do my Post-game Analysis a little differently than what I've been doing. I'm going to call it
The Good, the Bad and the OK. First, let's start off with:
THE BAD:
Interceptors - Normally they do alright, but they just stunk this game. Their only real contribution was to make 1 Nurgle daemon prince mishap and kill a couple of fiends. Quite underwhelming for 680pts.
Grey Knight Land Raider Redeemer - I was disappointed that it died so quickly. Only killed 1 bloodcrusher and cause 2W to another 2. I expected a lot more from it....but I will still use it again in the future.
Grey Knight Grandmaster - Man, what did he do? Nothing. His buffs - the grenades - while decent, wasn't earth-shattering. He didn't even get to strike a blow in combat!
Librarian - Another disappointing performance from another
HQ with such a high potential. My 260pt librarian basically killed just 1 bloodcrusher with Warp Rift. That's all. Might of Titan was helpful, but his Dark Excommunication against the bloodcrushers really didn't make a difference. I wiped them out before they could even attack back.
Bloodcrushers - Put a couple of wounds on the dreadknight and paladins. That's it. Should have done much more for 540pts of lean, mean killing machines.
Nurgle Daemon Prince - 645pts of daemon royalty managed only to take out Crowe.
WTF?!? Though in their weak defense, one did mishap.
THE OK:
Crowe - The relatively cheap Crowe took out a 215pt Nurgle daemon prince.
Draigo - He did take out Skarbrand, but other than that, didn't do too much.
Plaguebearers - Did what was needed of them, and that was to claim objectives (well, an objective). As long as they can do that, then they're ok.
Pink Horrors - Helped to bring down the dreadknight and claimed an objective.
Fiends of Slaanesh - Did wipe out a unit of interceptors.
Flesh Hounds - The only thing I was really expecting them to do was to tarpit one of my valuable units. That they did by tying up my dreadknight. Basically, they're a decent distraction, tarpit unit against the knights.
Bloodthirsters - Though both died to shooting, at least they were able to take out my Librarian, my Grandmaster (actually, he took himself out) and a unit of purifiers.
Fateweaver - He contributed absolutely nothing to the offense (didn't kill a single soul), but his bubble of protection was what kept a few units alive - his bloodthirster, the tzeentch
DP's, Skarbrand and many more. He also almost succeeded in keeping my purifiers off my objective. If he would've killed just a little, I would have elevated him to
The Good status.
THE GOOD:
Dreadknight - They killed 1 unit of fiends, 1 unit of pink horrors, 1 unit of plaguebearers on an objective and the flesh hounds. Moreover, they locked up 1 unit of bloodcrushers in assault, practically rendering them useless with Dark Excommunication for a couple of turns. That's a lot more than what the majority of my army did.
Paladins - Despite the fact that they died, I was actually quite pleased with their performance. They incapacitated one of the blight drones and killed a bloodthirster with their shooting. Then in combat, they wiped out 1 unit of bloodcrushers and brought 2 Tzeentch daemon princes down to only 1W left each. More importantly, they kept Skarbrand, the bloodcrushers and 2
DP's locked in combat and unable to do any damage for quite a while.
Flamers of Tzeentch - Put 1W on both my Grandmaster and my Librarian and killed a bunch of purifiers. Then helped to take down my last dreadknight. Not bad at all for a 105pt unit.
Tzeentch Daemon Prince - Though they had help from Fateweaver, basically this 380pt pair took on and then took out my 690pt paladins.
Skarbrand - This guy is so good that he deserves to be the runner-up for the MVP. Destroyed my 295pt land raider and then took out the Draigo. More importantly, daemons were hanging on thanks to him giving them Preferred Enemy.
And now...
---------------------------------------------------------------
THE MVP's:
Grey Knights:
Purifiers:
They were the lifeblood of my Grey Knight army, and they killed a lot. Some of the daemons to fall under their mighty psycannons and nemesis force weapons include 2 Nurgle daemon princes, 1 unit of fiends, 1 unit of bloodcrushers, 1 unit of contesting pink horrors, 1 contesting bloodthirster and finally, Fateweaver. They also almost destroyed the Nurgle blight drone.
Daemons:
Nurgle Blight Drones: They were amazing in this game. With their large blast, they were a major threat to my guys all game long. Even after I blew away their most dangerous guns, they still contributed. 1 blight drone survived 3 turns of continuous fire from 1 purifier squad to contest and win the game at the very end. Makes me want to buy 1 or 2 of these guys from Forgeworld now.