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![[Post New]](/s/i/i.gif) 2011/05/12 17:03:56
Subject: Multiplayer Turn rules (4+ players)
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Mekboy Hammerin' Somethin'
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1) Turns structured into rounds
2) Players will roll for priority
3) Players will split turns. And overall turns are called rounds.
a. I.E: Player C & A are turn 1 and player B & D are turn 2 which makes it up a round.
4) Priority is only used when determining which player gets the choice of action with the players o your turn.
a. I.E: Player A and Player C are on turn 1, player B and player D are on turn 2.
b. Player A & C roll for priority, player A rolls a 3 & player C rolls a 5.
5) Player with priority get results from shooting and assaulting before other players in their turn.
6) Players with priority get first choice of shooting and assaulting.
a. I.E: Player C uses his/her Assault squad to shoot at player A’s Berserker squad causing 4 wounds 2 of those with no save. Player A then rolls his saves and removes those models that failed or could not take the save. Before he/she gets to choose if they wish to retaliate.
b. Player C then charges player A’s Berserker squad to deny them the charge by charging with his/her Assault Squad.
Leave ideas on potential probels and ideas ok. Thank you!
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![[Post New]](/s/i/i.gif) 2011/05/15 11:08:05
Subject: Multiplayer Turn rules (4+ players)
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Deadshot Weapon Moderati
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I dont't understand. Why not just have team 1 has their turn. then team 2. Could you explain yoru idea a bit better? I can't follow what you mean but im sure its useful
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2011/05/15 16:43:46
Subject: Multiplayer Turn rules (4+ players)
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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Thats too confusing idea. Why do you even think about this?
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/05/15 22:58:02
Subject: Multiplayer Turn rules (4+ players)
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Deadshot Weapon Moderati
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Jone96 wrote:Thats too confusing idea. Why do you even think about this?
my point exactly. PM me your idea in bullet points or something because i think its good, but i don't completely get it. i play alot of multiplayer games so could be a nice variation for me and my friends.
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2011/05/16 07:48:04
Subject: Multiplayer Turn rules (4+ players)
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Mekboy Hammerin' Somethin'
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OK in the 40K universe we have many different factions. We have Chaos, Imperial, Necrons, Tau, Tyranids, Orks, etc but in the 40k Game we bunch them together to make it easier on the turn system in things like Apoc games and games with multiple players. I have a problem with this for the simple fact that I do not like having to deal with how a Tau player is working together with a Tyranid player just from the perspective that they are Xenos.
This system allows for different players to play in a game where there could possibly be no teams but still have 4+ players playing.
Here are some examples:
Player A, player C, and player E are all on turn 1.
Player B, player D, and player F are all on turn 2.
The players will roll priority at the start of the game like initiative.
A rolls a 2, C rolls a 5 and E rolls a 4. When shooting, assaulting or other incidents between these players occur they will go off this priority. In other words Player C has first pick to shoot or assault either player A or E. All 3 players can move their models do what they would normally do at the same time.
This system removes having to have multiple players going in succession, for example without this system but having the same amount of players and no teams the turn system would be like this with the player order of; B D A C E F (i will start at turn 3 when most assults and shooting often occur)
Turn 3a: player B shoots and assaults player E unit,
Turn 3b: player D assaults Player B unit and during the assault player B causes player E unit to break and run successfully, while player D massacres player B unit,
Turn 3c: player A shoots at player E unit which just broke out of assault leaving 2 models left in the unit; player A is to far to assault,
Turn 3d: player C fails to kill off player E weakened unit,
Turn 3e: Player E FINALLY gets to try and escape with the weakened unit,
Turn 3f: player F kills off player E weakened unit in a round of shooting.
Turn 4a: . . .
With a turn system like that it jut becomes pointless and to chaotic. While my setup does little to fix this it does speed the process up making the game move quicker and creates some interesting situations like multiple assaults from multiple players at one time. It also allows for quick short term allies and a host of other arrangements.
ideas?
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![[Post New]](/s/i/i.gif) 2011/05/16 07:53:56
Subject: Re:Multiplayer Turn rules (4+ players)
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Twisted Trueborn with Blaster
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My brain is destroyed
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![[Post New]](/s/i/i.gif) 2011/05/16 18:20:28
Subject: Re:Multiplayer Turn rules (4+ players)
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Land Raider Pilot on Cruise Control
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@Lysenis:
I like the idea, and it's certainly a novel approach, but I think for the more competitive players, it's not going to go down well because an integral part of the turn/advantage system is the fact that the players have to do their three phases in succession, and that's not the realistic way of doing it but it's by far the fairest, as otherwise the player going last would have too much of an advantage, regardless of whether he was fixed or
Regards to 4+ players, we usually don't player standard missions, just all out "Carnage", 750pts, player on the table center at endgame. I'm not sure how my local veterans do it when they want to play standard missions multiplayer without teams... I think the best way to do it without splitting phases would actually be your idea but without the phase splits, ie one half of the players roll off every turn, then the other half, so A, C and E would roll off but the three would always go first, and then B, D and F would roll off but their "group" would always go second.
I'll try play a few games and/or meditate on it, but if I come up with anything else I'll post it up because I also am in this situation quite often
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~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/21 16:35:30
Subject: Multiplayer Turn rules (4+ players)
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Mekboy Hammerin' Somethin'
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Well the priority system is like the inititave system you roll it once and that is it.
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![[Post New]](/s/i/i.gif) 2011/05/22 15:37:02
Subject: Re:Multiplayer Turn rules (4+ players)
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Land Raider Pilot on Cruise Control
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Sorry, it wasn't that clear.  I was under the impression that you wanted to split phases  , but if you don't then I love the concept. Especially if you're player E
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~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/23 02:37:07
Subject: Multiplayer Turn rules (4+ players)
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Mekboy Hammerin' Somethin'
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Happy you understand. If you can try it outand post your thoughts here I would appreciate it greatly. Zs I am currently in hong kong and will not be in the states for another month, I am currently unable to try this out.
I thought this up while deployed on a carrier. . .
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![[Post New]](/s/i/i.gif) 2011/05/23 09:39:22
Subject: Re:Multiplayer Turn rules (4+ players)
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Land Raider Pilot on Cruise Control
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~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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