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Manhunter





HIDING IN METAL BAWKSES!

What I am looking for is low cost, more-bark-than-bite unit(s). You know, just something so that your opponent will be like "OMG, I have to kill this thing". Then you kill their units while they are trying to kill that one of yours. This seems like it would work. If not, then something that would really scare the enemy player, such as if you were playing as Witch Hunters and you have a Callidus Assassin off to the side of the board, pretty much just telling your opponent that a squad or IC is going to die...this is all if it is possible of course.

Any help at all would be appreciated.

This message was edited 1 time. Last update was at 2011/05/13 23:06:32


Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
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Erratic Knight Errant





Death strike missile launcher (maybe?), valkyrie/vendetta (these actually have uses), a griffon/basilisk. None of these are super cheap but they tend to be the thing hat my opponents try to kill first (except the death strike i don't run one). Manticores are also great. Just put out so much stuff on the table that the opponent doesn't know what to shoot at first and just be ready for any of it to die. But you know that most of it will be around to brutalize your opponent next turn.
   
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Stealthy Dark Angels Scout with Shotgun



SoCal

I guess the problem in answering your question is that IG units tend to be as effective as they look. Given that, Manticores always make the "must die immediately" list. I'd suppose outflanking sentinels could scare people into weird maneuvers with their tanks.

This message was edited 1 time. Last update was at 2011/05/13 23:34:01


 
   
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Regular Dakkanaut







I've heard that Rough Riders are good in this way.
   
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Drop Trooper with Demo Charge





Tampa FL

if you run 5 man squads of stormtroopers with 2 meltaguns... trust me... that will make them turn their attention. especially if more than one plops down in their back lines and nukes a tank.

105 point distraction that has an EXCELLENT chance of destroying an enemy heavy tank.

also, a 10 man unit of rough riders with mogul khamir chargin in from reserves is NO JOKE! consider any 10 man marine unite WIPED on the charge.

This message was edited 1 time. Last update was at 2011/05/13 23:39:36



SlaveToDorkness wrote:"CHEESE!" Is the battlecry of the ill-prepared.
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Made in us
Manhunter





HIDING IN METAL BAWKSES!

The outflanking Sentinels was one of the ones that I thought about, along with one or two Storm Trooper squads. I did not, however, think about he Rough Riders. How many points do they cost in the most preferable load-out?

This message was edited 1 time. Last update was at 2011/05/14 01:07:23


Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
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Lone Wolf Sentinel Pilot





Edmonton, AB

I'd say your best strategy is to instead pick an entire army of "more-bite-than-points-cost" units that also happen to compliment each other in terms of battlefield use (synergy). Gimmicky tricks only work on the less experienced, and you will quickly find your investment providing little worth against someone that understands proper target priority.

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Manhunter





HIDING IN METAL BAWKSES!

That is a good point. I was just getting peoples opinions of this.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
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Dakka Veteran




Rough Riders are only dangerous looking to people who don't really understand what they do. They are also sufficiently easy to kill that they won't hold attention for very long.

Most quality players won't fall for things like this. Units have to be a credible threat in order to be treated as a credible threat.
   
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Manhunter





HIDING IN METAL BAWKSES!

The Grog wrote:Rough Riders are only dangerous looking to people who don't really understand what they do. They are also sufficiently easy to kill that they won't hold attention for very long.

Most quality players won't fall for things like this. Units have to be a credible threat in order to be treated as a credible threat.

Then what do you suggest? Anything that will hold the opponents attention for at least one turn.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
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Daemonic Dreadnought






Leman Russ Executioner will certainly get a MEQ opponent's attention. It's not expendable, but it is a lure. Opponents become very predictable in that they will go after it, so just set traps for them along the way.

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Manhunter





HIDING IN METAL BAWKSES!

Good idea.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
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Pyromaniac Hellhound Pilot





killeen TX

i have been playing the same 2000 point list lately and have fun with it, with a fair amount of wins and losses. The one uniit most people seem to go for quickly is the chimera that has yarrick and the 5 ogryns. after they get into close combat once, the opponents seem to try and off that chimera quickly so they have to foot it across. in addition, a demolisher is always quick to get shot at.


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OH, if you play against alot of blood angels and grey knights, start fielding hydras. 75 points and take away the cover saves with twin link autocannons that have a range of the entire table. works good against bikes and other skimmers too. once you take a storm raven out, it will become a focal point for the oppenent.

This message was edited 1 time. Last update was at 2011/05/14 05:37:06


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Longtime Dakkanaut




The problem with this sort of thinking (wanting a "more-bark-than-bite" type unit) is that any experienced player that knows what the IG 'dex is capable of is going to know just how dangerous that unit really is. They won't care about the bark, since they've probably been bit before and know exactly how bad it is.

Against unexperienced players you can try to make a scary unit if you want to, though the IG book doesn't have very many units like that, since the majority of their units are not that difficult to kill (there are some exceptions like blobs of 30 guards, or a bunch of Ogryns, but they are not usable/good in every list).

Some players may also fall for you naming certain characters or excitedly declaring how they are going to demolish them. For example, if every time you move forward with your Orgyns you say "Rawr, they are going to get you!" or "Guntar smash! Guntar invincible!" an unexperienced player might feel like killing them more than he should...but it probably won't work against that many people :-P

The best thing to do is to create an army where everything is scary, and make your opponent make hard choices as to what he needs to kill. A list with lots of Melta vets in Chimeras, Medusas and Vendettas is a good example of this.

Basically make it so there is no "right" choice as to what your enemy needs to kill first. Give him only "wrong", or "okay" choices. What these units are differs depending on what sort of IG army you are running (mech, gunline, foot, w/e), but the concept is still the same.
   
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Big Fat Gospel of Menoth





The other side of the internet

Dice_Junkie wrote:if you run 5 man squads of stormtroopers with 2 meltaguns... trust me... that will make them turn their attention. especially if more than one plops down in their back lines and nukes a tank.

105 point distraction that has an EXCELLENT chance of destroying an enemy heavy tank.

also, a 10 man unit of rough riders with mogul khamir chargin in from reserves is NO JOKE! consider any 10 man marine unite WIPED on the charge.


The problem with stormtroops is that it usually isn't a distraction, you cannot let meltas run around near your tanks period. It's a cheap unit that's going to get points back pretty reliably and require more points to deal with it. The rough riders squad isn't that cheap either.

I'd say that conscripts tend to un-nerve people with sheer numbers and with a lord commissar they have to kill them all. Naked scout sentinels can harass transports into dealing with them. Demo pack special weapons are a touch pricey but most people remember them after you lob them onto terminators. As stated before, most IG is as deadly as it looks and you can't really waste points or org slots to be a distraction.

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Stalwart Tribune





There isn’t really a lure in the IG codex, per say. Because everything in your army list should be of equal threat. (and this is easy to do with IG). But if you are looking for something that is guaranteed to draw shots you can do that. As stated before the EXE is a very good tank to do this. a lot of 3+ save w/ 11av transports armies will look at this as there biggest threat, and treat it as such. If you don’t like the EXE, and some don’t. the LR demo will have a similar effect on most armies. Down side is there very expensive, and a lot off players that don’t like to play agenst this kind of unit has a “problem salver” unit in there list that will just outright kill your LR.

The best way to mess up your opponents target selection with IG, as I stated before, is to make everything in your list a threat. Push hard with your close range units, and make your fire support so devastating it cant be ignored. This way your opponent will need to choose where to put there fire. Thus give them a smoked chimera full of melta to shoot at , or must shoot at, and lever you big hitters in cover.

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Manhunter





HIDING IN METAL BAWKSES!

komosunder wrote:There isn’t really a lure in the IG codex, per say. Because everything in your army list should be of equal threat. (and this is easy to do with IG). But if you are looking for something that is guaranteed to draw shots you can do that. As stated before the EXE is a very good tank to do this. a lot of 3+ save w/ 11av transports armies will look at this as there biggest threat, and treat it as such. If you don’t like the EXE, and some don’t. the LR demo will have a similar effect on most armies. Down side is there very expensive, and a lot off players that don’t like to play agenst this kind of unit has a “problem salver” unit in there list that will just outright kill your LR.

The best way to mess up your opponents target selection with IG, as I stated before, is to make everything in your list a threat. Push hard with your close range units, and make your fire support so devastating it cant be ignored. This way your opponent will need to choose where to put there fire. Thus give them a smoked chimera full of melta to shoot at , or must shoot at, and lever you big hitters in cover.


Yeah, you're right. That seems like a better option.

Thanks all!

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
 
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