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Made in us
Fresh-Faced New User




So I am trying to make a 1250 point Grey Knights army and hope to expand up to 2500. My current problem is trying to decide how to arm my guys. I currently have 10 grey knights and 5 grey knight terminators which I need to arm. I have the following weapons available to arm them all:
6 Halberds
2 Psycannons
10 Nemesis Force Swords
6 Falchion sets
4 Warding Staffs
2 Deamon Hammers
2 Incinerators

I already have:
3 Grey Knights with incinerators
1 Dreadnought (Aobr)
2 Brother Champions (the old justicar units)
2 Inquisitors
1 Culuxes Assassin
1 Vindicare Assassin
2 Rhinos

So I ask how would you arm my 10 troops and 5 terminators to be most useful?
   
Made in us
Trollkin Champion





SoCal

IMO 6 halberds, 2 psycannons, 2 daemon hammers is my opinion. I rarely run swords on anything other than terminators. ++ can help. Falchions are good v horde armies. Psycannons are just good weapons. Warding staves are waste of points.

stay hip  
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I'd say max your psycannons first of all. Second, if you are using the knights as strike squads, give them swords and a hammer on the justicar. They really shouldn't be in combat, and you want to keep them cheap. The hammer on the justicar gives you the extra attack with it. On the termies, I'd say give them halberds and one hammer (not on the justicar..he doesn't have any extra attacks and if you lose him to perils, you lose the hammer) if they are not running with a librarian. If you are running with a libby (who should have quicksilver), then falchions if you can afford it, otherwise swords. Also, get a banner in the termies.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in au
Regular Dakkanaut




I don't think every model should have a halberd - I usually have one model that has a sword - he's the first guy to 'die' when it happens.

Like the guys have said, it depends one what you are trying to do with them....

I like the look of the halberds, you only get three per five, so it makes sense to put them on, and one psycannon followed by a hammer - gives you a good ten man squad! or two balanced fivers.

The other thought process is to have a mix in each squad, and if you are playing a tourn where you may verse 5 different armies, you can select the least beneficial weapon to remove (remove the halberd for low initiative enemies).

I equip my interceptors like this:

Justicar - heavily converted with robes and he's levitating (about to teleport)

2 x falcions, 2 x halberds and 1 x Psilencer - I can then remove which ever isn't going to be usefull when they are in combat.

Eagle 
   
Made in us
Fresh-Faced New User




So what I am thinking of doing is this:
Squad A
Terminators
1 Deamon Hammer
1 Psycannon
3 swords

Squad B Purgation
4 incinerators
1 sword
1 Deamon Hammer
1 Warding staff

Squad C
4 Swords
1 Deamon Hammer
1 psycannon
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

As far as I have been able to discern, the most efficient armament for each unit type is as follows:

Strike Squads - 2x Psycannons, Justicar w/ Daemon Hammer, 7x Swords
Interceptrors - 2x Psycannons, Justicar w/ Daemon Hammer, 7x Swords
Terminators - 2x Psycannons, Justicar w/ Daemon Hammer, mix of Halberds and Swords (roughly 50/50)
Purifiers - 4x Psycannons, Justicar w/ Daemon Hammer, 5x Halberds
Purgators - Don't bother, these guys are useless. No really, they are the weakest link in the codex. If you want 4x special weapons in a unit, run Purifiers.
Paladins - Depends on number and HQ. Everyone should be differently equipped.

Any way you slice it, the units should all have the maximum number of Psycannons allowable for the size of unit you are fielding, and the Justicar should have a Daemon Hammer. Purifiers should all have Halberds if they are not equipped with one of the other weapons, and Strike Squads/Interceptors should never have additional melee upgrades except on the Justicar. It's more efficient to give them Psybolt Ammo for the points.

In reality, Terminators should never be used competitively unless they are representing Paladins, and standard Strike Squads and Purifiers will by the best purchases for the price.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Fresh-Faced New User




Only concern here is I do have 3 metal incinerator models to use..
   
Made in au
Regular Dakkanaut




lol

Eagle 
   
Made in cn
Fresh-Faced New User



New york

I think 10 Nemesis Force Swords is the most powerful combination of them
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

Replace every single one of their arms with psycannons.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Lostpike, save those Incinerators for Interceptors. You can stick the interceptor backpacks on your metal models - you get Interceptor and normal backpacks in the PAGK boxes so just pull off the ones on your metal models and turn them into interceptors. Incinerators on Interceptors are awesome.



 
   
Made in gb
On a Canoptek Spyder's Waiting List




You've got to have a dread knight in their somewhere!

:bezerk1 :  
   
 
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