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Made in us
Fresh-Faced New User




So I was thinking about starting Blood Angels and wanted to do a DoA army to give me a break from my Orks

This is what I was thinking

HQ:
Dante - 225

Libby Jumppack - 125
Powers: Unleash Rage, Shield of Sanguinius

Elites:
Sanguinary Priests x3 - 225
Jump packs

Troops:
Sanguinary Gaurd - 230
Infernus pistol x2
Powerfist

Sanguinary Gaurd - 230
Infernus pistol x2
Powerfist

Sanguinary Gaurd - 230
Infernus pistol x2
Powerfist

Assualt Marines x 10 - 235
Meltagun x2
Powerfist

-1500

Any comment would be greatly appciated. Thanks!
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Well first off welcome to the loyal forces of the emperor.

Now to the list.

What I like

The lib the priests and the assault squad.

What I dont like

Dante

Sang guard.

Reasons

Sang guard are fragile and expensive 2 up armor is good and all but no invul and thats what will be exploited so pw melta plasma demolisher cannons battle cannons etc will kill them with no chance and there only being 5 of them in a squad makes them hard to make survive especially if they have to sit around for a turn.

Sang guard take quite a bit of practice to use effectively same goes for dc btw.

Suggestions

Replace the sang guard with assault squads I recommend atleast 3 assault squads with 2 meltas and 1 pf.

vv are needed in a DOA list to do some damage when they come down so that not everything hammers the units that have just landed.

vv set up suggestion.
5 guys with jp and 1 pf.

Another suggestion.

# squads of 5 devs with 4 missile launchers each is quite fun and packs a punch combined with deep striking assault marines makes for good times.

Hope this helps and best of luck.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Too small body count.
I'd take a single HQ at this pt level - a Librarian is more pt effective.
Then two full AM units are mandatory. The rest could be two Priests and Sang. Guard.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

To be honest, I really don't see the allure of Sanguinary Guard. A standard squad of 5 don't do that much more damage against MEQ on the charge than a 235 point 10 man squad of Assault Marines with 2 Meltaguns and a Powerfist. The Assault Squad puts more bodies on the table, is less vulnerable to heavy weapons, is a much bigger threat to vehicles, and doesn't require an expensive HQ to be Troops. Plus the models work in every conceivable BA list, unlike the SG models.

If SG had regular Power Weapons (which are strictly better than a Glaive Encarmine), they'd be better.

I like cowpow's suggestions for the record. 5 man VV Squads with JPs and a Power Fist only cost 175, and look like they'd work really well in support of an Assault Marine core. I play Mech BA so I can't personally testify.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

It is all a mater of skill and experience using sang guard and or dc is a lo of skill and whole load of experience.

They can pile on the pain but over all you are better off with assault marines.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Acolyte wrote:All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

This army is not unbeatable.
There is a thread in the blog 3+Save showing that such an army did not very well at the NovaCon 2010.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Blood-Drenched Death Company Marine






MrEconomics wrote:If SG had regular Power Weapons (which are strictly better than a Glaive Encarmine), they'd be better.

I like cowpow's suggestions for the record. 5 man VV Squads with JPs and a Power Fist only cost 175, and look like they'd work really well in support of an Assault Marine core. I play Mech BA so I can't personally testify.


The Glaives are better for SG as they don't have pistols... so they might as well have MC as not.. yes PWep + pistol would be better.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





A good example of a DOA list I run, works very well

HQ
Librarian - Jump pack - Unleash Rage & Shield of Sang -

5 Honour Guard - Jump Packs - 3 Meltas -

Elites
2 Sanguinary Priests - Jump packs -

Troops
10 Assault Marines - Sgt + PF - 2 Meltas -
10 Assault Marines - Sgt + PF - 2 Meltas -
10 Assault Marines - Sgt + PF - 2 Meltas -
10 Assault Marines - Sgt + PF - 2 Meltas -


Fast Attack
5 Vanguard Vets - Jump Packs - Sgt + PW + PF -
5 Vanguard Vets - Jump packs - Sgt + PW + PF -
5 Vanguard Vets - Jump packs - Sgt + PW -


2000

This message was edited 1 time. Last update was at 2011/05/15 11:00:52


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How are you going to cut this list down to 1500 pts?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

wuestenfux wrote:
The Acolyte wrote:All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

This army is not unbeatable.
There is a thread in the blog 3+Save showing that such an army did not very well at the NovaCon 2010.


You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Acolyte wrote:
wuestenfux wrote:
The Acolyte wrote:All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

This army is not unbeatable.
There is a thread in the blog 3+Save showing that such an army did not very well at the NovaCon 2010.


You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.

Ask the guy playing an SG army at NovaCon, he gave up playing after game 3.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut





Norwich

The Acolyte wrote:
wuestenfux wrote:
The Acolyte wrote:All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

This army is not unbeatable.
There is a thread in the blog 3+Save showing that such an army did not very well at the NovaCon 2010.


You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.


So by that logic, Terminator armies also never lose?
A deathwing army with 25 Terminators, always win do they?

When you have low numbers, they may be hard to kill. But the enemy have more than you, MSU will be hard to take out unless bunched together. You have a turn of being shot at if you DS before assault, and if your jumping across the table, you will be moving to keep out of LOS so your slowing down. Its actually a very hard army to use, know were near unbeatable.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

rodgers37 wrote:
The Acolyte wrote:
wuestenfux wrote:
The Acolyte wrote:All I have to say is you can't lose with that force lol. I played against someone with practically the same force and they win against everyone they play. Just stay away from power weapons and take out ap1 and 2 wepons as soon as you can. remember the san guard have no inv saves. If you deep strike against those weapons as soon as you can then you make it hard for anyone to beat you. Thats how the guy I gamed plays. Best army i have ever been beaten by.

This army is not unbeatable.
There is a thread in the blog 3+Save showing that such an army did not very well at the NovaCon 2010.


You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.


So by that logic, Terminator armies also never lose?
A deathwing army with 25 Terminators, always win do they?

When you have low numbers, they may be hard to kill. But the enemy have more than you, MSU will be hard to take out unless bunched together. You have a turn of being shot at if you DS before assault, and if your jumping across the table, you will be moving to keep out of LOS so your slowing down. Its actually a very hard army to use, know were near unbeatable.


These squads can quite easily take out most other standard infantry in one turn as they can kill retreating units leaving combat. (unlike terminators). they also will have feel no pain due to the priests. so unless you have ap1 or 2 or powerweapons in every squad. They will most likely survive the being shot at after deep strike and only need to hide behind cover for those weapons.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in gb
Longtime Dakkanaut





Norwich

Well this player you know, must either be really really good, or really lucky, because he has you thinking Sang Guard are amazing.
If i was facing an all Sang Guard army with my Necrons i would be quite confidant, and thats saying something....

*not saying Necrons are rubbish, but i am not very experienced with them yet, and my list isn't wonderful.
And sorry to be hijacking this guys army list thread. But seriously, Sang Guard are nice, but there not all that special.

This message was edited 1 time. Last update was at 2011/05/15 13:14:40


DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

rodgers37 wrote:Well this player you know, must either be really really good, or really lucky, because he has you thinking Sang Guard are amazing.
If i was facing an all Sang Guard army with my Necrons i would be quite confidant, and thats saying something....

*not saying Necrons are rubbish, but i am not very experienced with them yet, and my list isn't wonderful.
And sorry to be hijacking this guys army list thread. But seriously, Sang Guard are nice, but there not all that special.


The guy i played was one of the clubs veterans. we played planetstrike and he took out all my lascannons on turn 1 in one rounds of deepstrike crazyness, (12 lascannons). Leaving me with 4 meltaguns and a demolisher cannon the only weapons i had left with ap below 2. I know i have a biased view about this but the game was lost for me by turn one as he slowly slayghtered all my guardsman squads and melta pistoled my tanks.

Hopefully will play against his army again soon. possibly with a different outcome. I'm not saying they are overpowered or good for their points, they are just good at what they do. Which happens to be destroying me!

If you eventually make and use the army at the top of this thread i would be really interested to know how it goes.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Fresh-Faced New User




Thanks for the feed back guys!

@Thamor While I do like the looks of that list... I wanted something that was small and packed some what of a punch. This is more or less just a fun army for me. My orks are still my first love.

You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.

Exactlly what I was thinkinkg. Either stay away or target those first.

This message was edited 1 time. Last update was at 2011/05/15 13:55:28


 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





wuestenfux wrote:How are you going to cut this list down to 1500 pts?


4 Assault marine squads is extreme, so one of them will be cut, then it's either a vanguard squad or the honour guard.

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

DakkaOrks wrote:Thanks for the feed back guys!

@Thamor While I do like the looks of that list... I wanted something that was small and packed some what of a punch. This is more or less just a fun army for me. My orks are still my first love.

You need ap2 weapons to realistically kill them quickly. They are pretty hard to come by in most armies in large numbers. If you have to kill 15 of them its pretty hard to be able to realistically negotiate the saving throws.


Exactlly what I was thinkinkg. Either stay away or target those first.

I'm glad we understand each other. Everyone else seems to hate the point i made. All armies have pros and cons but you might aswell go all out so you only get a certain amount of them. More units = more cons as well as more pros.

(That second paragraph i just wrote only makes sense to philosophers and crazy people btw, now i read it i don't even understand it)

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
 
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