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Made in gb
Battle-tested Knight Castellan Pilot





Dudeface wrote:


If they just wanted a buff toggle switch they shouldn't be tying it to a fluff based concept.

So you're annoyed that they've gone for a mildly fluffy naming convention for a game mechanic instead of just rolling with "Buffable Unit" as a keyword. Okay, that would have been infinitely crappier, but I suppose that's a subjective opinion.
   
Made in de
Waaagh! Ork Warboss on Warbike






Before you start arguing fluff for CORE units, try explaining why three the guys in this picture are CORE and two are not:

Spoiler:


Why do DC have the CORE keyword? Because GW wants them to benefit from auras and certain other rules.
Why do Wulfen not have the CORE keyword? Because GW does not want them to benefit from auras and certain other rules.

That's all.

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I think the whole core thing is just GW are very sloppy and trying to make it sound " cool " and then make it seem like it makes sense from a fluff point of view. However, they should have just said " This is here to control what units can use auras and the like so we can limit over powered or problematic combinations somewhat. "

It wouldn't have sounded as cool, but it would have been much more accurate to its seemingly obvious intent.
   
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 Jidmah wrote:
Before you start arguing fluff for CORE units, try explaining why three the guys in this picture are CORE and two are not:

Spoiler:


Why do DC have the CORE keyword? Because GW wants them to benefit from auras and certain other rules.
Why do Wulfen not have the CORE keyword? Because GW does not want them to benefit from auras and certain other rules.

That's all.


I'll give it a go:

3 of them are a unit of line-holding infantry that will regularly receive aid and orders from their leaders to increase their efficiency. The other two are characters which are not directly holding the line and not likely to be receiving direct orders (from themselves oddly enough) to increase their combat efficiency.

It's obviously a slightly murky grey area.

I'm just looking forwards to when units like cultists aren't core to limit buffs despite being the only troops seen for an army.


Automatically Appended Next Post:
 AngryAngel80 wrote:
I think the whole core thing is just GW are very sloppy and trying to make it sound " cool " and then make it seem like it makes sense from a fluff point of view. However, they should have just said " This is here to control what units can use auras and the like so we can limit over powered or problematic combinations somewhat. "

It wouldn't have sounded as cool, but it would have been much more accurate to its seemingly obvious intent.


This sums it up really.

This message was edited 1 time. Last update was at 2020/11/26 09:52:27


 
   
Made in ca
Legendary Master of the Chapter





I don';t have an issue with death company having Core, but at the same time if they didn't have it I'd be fine with that.

Opinions are not facts please don't confuse the two 
   
Made in gb
Battle-tested Knight Castellan Pilot





 AngryAngel80 wrote:
" This is here to control what units can use auras and the like so we can limit over powered or problematic combinations somewhat. "

They could make it a bit more concise though. Something snappier, less of a mouthfull. A shorthand, does the same job, but something very abreviated. Like "Primary", or something analogous, doesn't really matter what they use.

Or maybe it does
   
Made in gb
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JWBS wrote:
 AngryAngel80 wrote:
" This is here to control what units can use auras and the like so we can limit over powered or problematic combinations somewhat. "

They could make it a bit more concise though. Something snappier, less of a mouthfull. A shorthand, does the same job, but something very abreviated. Like "Primary", or something analogous, doesn't really matter what they use.

Or maybe it does


This unit is "gak" all units with the "gak" keyword do not receive aura buffs.

Hey Timmy, your new tank got rerolls?

Nah it's gak.
   
Made in de
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In coding, tagging negatives is an anti-pattern

Explicit and implicit effects and all that...

This message was edited 1 time. Last update was at 2020/11/26 10:13:40


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Longtime Dakkanaut





Dudeface wrote:
JWBS wrote:
 AngryAngel80 wrote:
" This is here to control what units can use auras and the like so we can limit over powered or problematic combinations somewhat. "

They could make it a bit more concise though. Something snappier, less of a mouthfull. A shorthand, does the same job, but something very abreviated. Like "Primary", or something analogous, doesn't really matter what they use.

Or maybe it does


This unit is "gak" all units with the "gak" keyword do not receive aura buffs.

Hey Timmy, your new tank got rerolls?

Nah it's gak.


Very accurate and haven't we all been there before ?
   
Made in gb
Last Remaining Whole C'Tan






Core units can also be erratad.

If GW get feedback that Army A is struggling, because their Core buffs overly limit what combinations make strategic sense, they can add that Core keyword to other, select units.

And the exact opposite. If the feedback they get that a primarily narrative intent rule is making certain forces overly flexible and potent? They can errata the problem away.

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Any unit entry with a (Fist of Power) is worthy of consideration. Anything without Fist of Power, disregard.
   
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BrianDavion wrote:
I don';t have an issue with death company having Core, but at the same time if they didn't have it I'd be fine with that.


If them having CORE as a keyword means that Chaplains don't have to be rewritten in order to work with them, that makes enough sense to me.

I guess you could have given them a special rule where they count as having CORE for the purposes of abilities possessed by units X, Y and Z, but that also seems like more of a hassle than just giving them the keyword.

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 Dysartes wrote:
BrianDavion wrote:
I don';t have an issue with death company having Core, but at the same time if they didn't have it I'd be fine with that.


If them having CORE as a keyword means that Chaplains don't have to be rewritten in order to work with them, that makes enough sense to me.

I guess you could have given them a special rule where they count as having CORE for the purposes of abilities possessed by units X, Y and Z, but that also seems like more of a hassle than just giving them the keyword.


Just have a line in the supplement: for Blood Angels and successors, Litanies also apply to all non-character <death company> units.


Automatically Appended Next Post:
Just going to leave this here:

bolterandchainsword.com/topic/367879-blood-angel-codex-leak/

This message was edited 2 times. Last update was at 2020/11/26 10:51:19


 
   
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JWBS wrote:
As has already been pointed out, Core is just a buff management mechanic. By arguing that DC shouldn't be core, you're literally just saying that DC should be buff-gimped, or have a distinct buff system because, reasons. Why are you arguing this?

If Flayed Ones and Destroyers should be hampered fluffwise, so should Death Company. Consistency is key.

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 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

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 Dysartes wrote:
BrianDavion wrote:
I don';t have an issue with death company having Core, but at the same time if they didn't have it I'd be fine with that.


If them having CORE as a keyword means that Chaplains don't have to be rewritten in order to work with them, that makes enough sense to me.

I guess you could have given them a special rule where they count as having CORE for the purposes of abilities possessed by units X, Y and Z, but that also seems like more of a hassle than just giving them the keyword.


No, you give chaplains the ability to buff <Death Company> units. Its very straightforward.

Given that DC can't take actions, and are largely uncontrolled rage monsters, not having Core makes perfect sense.
They're even more limited in what they can do than the necron rage monsters (flayed ones and destroyers).

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And new relic too, if Terminator captain is too slow:


   
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Damn shame they haven't painted up any Primaris for these yet.
   
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JWBS wrote:
Damn shame they haven't painted up any Primaris for these yet.
I believe I saw a Bladeguard painted in Flesh Tearers colours in the leak.

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It would have made more sense to not have Core on the Death Company, but given a model or two (like a specific subset of Chaplain) an aura to boost Death Company.

In essence, "They don't listen to orders normally, but this guy waving a blood chalice around can get them to at least hit the right thing."
   
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looking like a pattern with the Daemon Engines and BS/WS 3!



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Wakshaani wrote:
It would have made more sense to not have Core on the Death Company, but given a model or two (like a specific subset of Chaplain) an aura to boost Death Company.

In essence, "They don't listen to orders normally, but this guy waving a blood chalice around can get them to at least hit the right thing."


Agree. It's not like Necrons don't have buff that work on, say, Destroyer Cult stuff specifically, despite them not being Core. They already have the Death Company keyword to begin with ... so use it!
   
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 Sasori wrote:
looking like a pattern with the Daemon Engines and BS/WS 3!




i hope they will update the engines for all chaos factions at DG release
   
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St. Louis

Sunny Side Up wrote:
Wakshaani wrote:
It would have made more sense to not have Core on the Death Company, but given a model or two (like a specific subset of Chaplain) an aura to boost Death Company.

In essence, "They don't listen to orders normally, but this guy waving a blood chalice around can get them to at least hit the right thing."


Agree. It's not like Necrons don't have buff that work on, say, Destroyer Cult stuff specifically, despite them not being Core. They already have the Death Company keyword to begin with ... so use it!

Again, that would mean DC dreadnought and characters would also benefit from those buffs, and GW clearly didn't want them to have access to prayers or rerolls.
   
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LOL.. Lets just bake fight twice into smash captain character. Totaly balanced.. All good.


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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
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 Argive wrote:
LOL.. Lets just bake fight twice into smash captain character. Totaly balanced.. All good.



Ehh, it locks you into flesh tearers, he's not primaris and he's pretty slow for a smash captain. It's a good ability, but it's only available on him so I would not be that concerned with it to be honest.

Now, if this was something any smash captain could take, there would be issues.

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 Laughing Man wrote:
Sunny Side Up wrote:
Wakshaani wrote:
It would have made more sense to not have Core on the Death Company, but given a model or two (like a specific subset of Chaplain) an aura to boost Death Company.

In essence, "They don't listen to orders normally, but this guy waving a blood chalice around can get them to at least hit the right thing."


Agree. It's not like Necrons don't have buff that work on, say, Destroyer Cult stuff specifically, despite them not being Core. They already have the Death Company keyword to begin with ... so use it!

Again, that would mean DC dreadnought and characters would also benefit from those buffs, and GW clearly didn't want them to have access to prayers or rerolls.


Applies to none character death company infantry. Done.
   
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Thats some fine looking Flesh Tearer art

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Executing Exarch






 Sasori wrote:
 Argive wrote:
LOL.. Lets just bake fight twice into smash captain character. Totaly balanced.. All good.



Ehh, it locks you into flesh tearers, he's not primaris and he's pretty slow for a smash captain. It's a good ability, but it's only available on him so I would not be that concerned with it to be honest.

Now, if this was something any smash captain could take, there would be issues.


Perhaps.. Perhaps not.
Jumping out of drop pods t1 for non primaris units is a thing..

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
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St. Louis

Dudeface wrote:
Applies to none character death company infantry. Done.

Or, instead of having to add a line to Chaplains by an easily missed addition in the BA codex that would have to be changed by any new DC units or errata that changes what's Core, we could just, you know, give Death Company the Core keyword.

Also, this solution makes DC eligible for self-only prayers.

This message was edited 1 time. Last update was at 2020/11/26 18:14:45


 
   
Made in us
Decrepit Dakkanaut




Do we really have people complaining about frickin Gabriel fighting twice?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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