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![[Post New]](/s/i/i.gif) 2011/05/15 23:40:32
Subject: Vehicles turning on the spot
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Fixture of Dakka
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This is a two part question. Consider the following scenarios
1. A basilisk has an ork trukk with reinforced ram in contact with it. The trukk had attempted to ram the basilisk but caused no damage. The imperial player wishes to turn on the spot to fire on a far away target that is not currently in its 45 degree arc of fire, knowing that if he decided to move (other than rotating on the spot) he would not be able to fire the weapon indirectly.
Can he do this even though it would cause an enemy model to be forcibly moved? Would he not be forced to remain at least 1 inch away from the trukk now that he has electively decided to rotate the basilisk?
2. A basilisk has a squad of ork nobs in contact with it. The nobz had attempted to damage the basilisk by assaulting it and failed to do so. The imperial player wishes to turn on the spot to fire on a far away target that is not currently in its 45 degree arc of fire, knowing that if he decided to move (other than rotating on the spot) he would not be able to fire the weapon indirectly.
Can he do this even though it would cause multiple enemy models to be forcibly moved? Would he not be forced to remain at least 1 inch away from the nobz now that he has electively decided to rotate the basilisk?
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/05/15 23:44:09
Subject: Vehicles turning on the spot
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Deadshot Weapon Moderati
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As far as I know the nob squad would just have to be moved out the way as vehicles can simply leave combat. I think in both cases the rotation is possible and you simply move the enemy models the minimun distance to allow for this.
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2011/05/15 23:54:55
Subject: Vehicles turning on the spot
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Tough-as-Nails Ork Boy
The Maelstrom
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Question 2 is very specifically dealt with in the core rules, p. 63, "VEHICLES AND ASSAULTS", right hand column, second paragraph under the "Successive turns" section:
"If the vehicle pivots on the spot..." etc.
As to a vheicle being in contact with another vehicle, such that it prevents pivoting, I don't recall that being covered, but I think the bit above shows us the way, so I would pivot the vehicle and then put the enemy vehicle back in contact with it.
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![[Post New]](/s/i/i.gif) 2011/05/16 00:13:14
Subject: Vehicles turning on the spot
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Fixture of Dakka
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shabbadoo wrote:Question 2 is very specifically dealt with in the core rules, p. 63, "VEHICLES AND ASSAULTS", right hand column, second paragraph under the "Successive turns" section:
"If the vehicle pivots on the spot..." etc.
As to a vheicle being in contact with another vehicle, such that it prevents pivoting, I don't recall that being covered, but I think the bit above shows us the way, so I would pivot the vehicle and then put the enemy vehicle back in contact with it.
Thanks guy, seems pretty clear. It does contradict page 11 though
Third paragraph "Models in the way"
"A model may not move into or through the space occupied by another model (which is represented by its base or by its hull) or through a gap between friendly models that is smaller than its own base (or hull) size. A model cannot move so that it touches an enemy - this only possible in an assault during the assault phase. To keep this distinction clear, a model may not move within 1 inch of an enemy model unless assaulting."
Now I take it that pg 63 supersedes that.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/05/16 00:24:28
Subject: Vehicles turning on the spot
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Stone Bonkers Fabricator General
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I would say no in case 1 but yes in case 2.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/16 00:33:53
Subject: Re:Vehicles turning on the spot
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Fixture of Dakka
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True, page 63 is in reference to models assaulting a vehicle, ramming is very different.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/05/17 18:48:20
Subject: Vehicles turning on the spot
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Lord of the Fleet
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P63 gives you a specific exception to the normal rules relating to moving blocking models.
There is no similar exception for enemy vehicles blocking you from pivoting.
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![[Post New]](/s/i/i.gif) 2011/05/17 22:17:24
Subject: Re:Vehicles turning on the spot
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Fixture of Dakka
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Scenario 1 can be done if you declare it a ram only.
Scenario 2 is always legal as pointed out.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/05/17 22:50:23
Subject: Vehicles turning on the spot
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Fixture of Dakka
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Scott-S6 wrote:P63 gives you a specific exception to the normal rules relating to moving blocking models.
There is no similar exception for enemy vehicles blocking you from pivoting.
A vehicle is a model though, so I guess you'd still be able to move vehicles with weapon skill's
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Do you play 30k? It'd be a lot cooler if you did. |
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