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Battlefortress Driver with Krusha Wheel






Was trying to see if death company could be successful or not. I know a huge issue is scoring with them, but I was thinking something along the lines of:

Astaroth

Lemartes with 10 deathcompany fist and meltas mabye with j. packs

10 deathcompany fist, meltas j packs

10 deathcompany fist, meltas j packs

Thats pretty close to 1500ish right there.

If you were to go 2k or say 1750 for tourneys I would say 2 squads of 5x scouts with snipers, cloaks and missile for 100 each would be mandatory for capturing. And since dreads would be stuck in the back footslogging mabye just add another squad of deathcompany with packs.

I dunno it does seem like the guys are too expensive points wise to smash stuff to bits by the time they cross the killing field. Anyone seen a successful build like this?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Sure Space Wolves Land Raider Pilot




I am working on using a DC unit but a whole army???!!!! Thats a little insane. Then will get shot to bits and/or kited around the table due to having to chase anything close enough. This list wound never work IMO.

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Blood-Drenched Death Company Marine






You get led around by the nose unfortunatly.
   
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Been Around the Block






Rage does not affect units in transports.

Field METAL BAWKSES stuffed with Death Company, move as fast you can toward juicy tagets, hope they don't get shot. After its passengers have disembarked, you can use the Rhinos to block the DC's LoS to enemies, enabling you to funnel them toward targets.

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Still wouldnt work. The DC would get out and still get shot at till they were nuetralized. I think one DC unit is risky. They are more than a term unit and they die a lot easier.

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WI

vyndetta85 wrote:Still wouldnt work. The DC would get out and still get shot at till they were nuetralized. I think one DC unit is risky. They are more than a term unit and they die a lot easier.


They don't get out unless the transport gets popped or /you/ disembark them.

If Astro makes them troops, they then can be used for capturing. If Astro doesn't make them troops, focus on tabling your enemy. Do not write off a DC Dread with cheaterclaws. Look at Drop pods as well, even a DC LR or Thunderchicken (carring troops and a Dread). You will also want to look at taking a Priest or two (or three). Put two squads in Rhinos (save points on Jump Packs) and Deep Strike the one with jump packs, unless your DSing the whole army. Look at maybe 7-8 guys in a unit instead of 10 and add a Priest. Look at different wargear, like some extra power weapons to deal with armor (keep the fist though) or plasma pistols and melta pistols. Of course they can be successful, if you use them right and to their strengths.

I play against BA /all/ the time. I don't own the codex but I know it well enough from playing against it. So if I am wrong, sorry... but I hope it makes you look it up at least to check on it.

This message was edited 1 time. Last update was at 2011/05/16 10:44:23


Been playing 40k on and off since 89.
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Blood-Drenched Death Company Marine






They cannot be used for capturing. Astro unlocks the 0-1 restriction but doesn't 'make them troops' nor removes the 'deff kompaniee cannot score rule'
   
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Death-Dealing Dark Angels Devastator



Talladega, AL

BlkTom wrote:
vyndetta85 wrote:Still wouldnt work. The DC would get out and still get shot at till they were nuetralized. I think one DC unit is risky. They are more than a term unit and they die a lot easier.


They don't get out unless the transport gets popped or /you/ disembark them.

If Astro makes them troops, they then can be used for capturing. If Astro doesn't make them troops, focus on tabling your enemy. Do not write off a DC Dread with cheaterclaws. Look at Drop pods as well, even a DC LR or Thunderchicken (carring troops and a Dread). You will also want to look at taking a Priest or two (or three). Put two squads in Rhinos (save points on Jump Packs) and Deep Strike the one with jump packs, unless your DSing the whole army. Look at maybe 7-8 guys in a unit instead of 10 and add a Priest. Look at different wargear, like some extra power weapons to deal with armor (keep the fist though) or plasma pistols and melta pistols. Of course they can be successful, if you use them right and to their strengths.

I play against BA /all/ the time. I don't own the codex but I know it well enough from playing against it. So if I am wrong, sorry... but I hope it makes you look it up at least to check on it.


You might want to know more about what your saying, mainly with the idea of priest. Though I do agree with you about blendernaught is a valid purchase and the tactics are sound, there is no point in buying priest for DC army as they all already have fnp and furious charge. As other guy said the death company never count as scoring. Thought it is worth mentioning some tournamebts use different wording such as troops and not scoring . I wouldn't bother with pistols. The death company is also relentless so they can even fore bolters rapid firing and charge after. Armored vehicles might be thus armies bane though, even with power fist.

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WI

I made a disclaimer about my not owning the Codex and thus my advice might be off. I feel I still made valid points, but thank you both for the corrections.

I dunno, if he DSs his army it helps him avoid foot slogging across the table. Put a Cheaterclaw Dread in a DP and 1st turn drop with it's melta gun can pop a dangerous vehicle (if he doesn't blow his rolls). This thing can also wade through rough terrain and eat through cover based troops like popcorn.

Can he use Decent of Angels with DC? Can he have flamers and meltaguns in one squad? Maybe even a combi-flamer or melta on his sarge?

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Blood-Drenched Death Company Marine






There was a dude on warseer (murpy summink or other) who had a death company army... 2000+pts though ... he won more than he lost though...
   
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Columbia, SC

Phototoxin wrote:There was a dude on warseer (murpy summink or other) who had a death company army... 2000+pts though ... he won more than he lost though...


That just comes down to the meta in his area. Any heavy AT army such as IG or SW would have little trouble popping so few transports and then all that AT fire is coming at your DC. The amount of str8 and ap3/ap2 in standard gun line lists means your armor and FNP are going to mean nothing. However if you are facing off against mostly balanced or CC oriented armies you could pull out a few wins. However I think overall the list will perform poorly. YMMV of course.

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Sharjah

I think a list using some DC could be reasonably competitive. A 5 man DC without JPs and with 1 Power Fist plus a Death Company Dreadnought is a great cargo for a Stormraven. I think a 3 Stormraven list could work, using the above as one of the cargos, and maybe TH/SS Termies and Mephiston plus Furiosos for the others.

A full DC list, on the other hand, not so much. Even if you fully mech up, you have to get out at some point, and you lose all your control once you do. Plus, it will be hard to pop transports, since Land Raiders aren't good at killing stuff, and Stormravens need to move fast for a cover save to have any hope of staying alive. It therefore should be easy for your opponent to run away from the DC, and get them to chase stuff.

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