Back in 2nd edition when shooting into melee was Kosher my favorite unit in the game was my chaos cultists. At first I used necromunda gangs, but it wasn't enough cultists so I purchased a lot of
GEQ models that I purchased with the original intent of using as chaos cultists back in 3rd edition. I ended up going into a several year hiatus and ended up missing almost all of 4th edition only to come back to the game to find out that chaos cultists have joined squads in the realm of the lost and the damned. At that point I began converting my cultists into
IG so I could use them for something and found that I do enjoy playing them as infantry, but I missed having the mix of
MEQ and
GEQ in the same army. Then the
GK codex came out, and once again for the first time in years there became a way to mix
MEQ and
GEQ together again.
Found some bits online to help bring my a conversion idea of mine into a real project. Egyptian themed heads and shoulder pads from Scribor + Vibro Khopesh/Glaives from Kromlech + Thousand sons bits and the first of my prototype
GKs are finished. Thus far I am very happy with the way they look, especially when mixed in with my
GEQ units on a desert basing.
Anyhow here are the first 2
MEQ prototypes along with the some of the
GEQ I would use as henchmen. Robed figures would be Purifiers, non robed figures would be strike squads or interceptors if I were to add a disc of Tzeentch.
Basing scheme
GEQ finished a few months ago
Anyhow the real debate now is between proceeding with building
GEQ cultists for a
PAGK + Henchmen footslogging army, or build
IG vehicles and stay
IG.
The project is going to be giant because it's actually building 2 armies at the same time. I'm going to be magnetizing boltguns and flashlights to the guardsmen/henchmen/cultists. The plan is to finish the
GK army first, and then buy
IG vehicles for a pretty much standard mech
IG army. Henchmen Psykers can double as
IG PBS, and I only have to paint an army once to get 2 armies.