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Made in gb
Krazed Killa Kan






Newport, S Wales

Hlaine Larkin mk2 wrote:
Ork Stormboyz, sure they have jump packs but they lose the Waagh! rule for no apparent reason.


You do realize that they do not need the Waaagh! rule, it's just that GW's poor wording makes it seem worse

Read the rules:
every time a stormboyz mob uses its rokkit packs, roll a D6, if it's a 1, lose a model, REGARDLESS of the result you may add the dice roll to your move.

What we have here is basically a 12+D6" if they move using rokkit packs. This means there is no need for the Waaagh! rule as there is no need to run in the shooting phase (as the +D6" has given us our run move) and we can still assault (because we didn't run in the shooting phase).

I made the same mistake you did to begin with, but read the rules carefully and repeatedly, soon it will dawn on you that stormboyz are actually awesome-sauce!

As for ball-dropped units, Zzap guns, So I'm not guaranteed a decent S value, nor am I guaranteed to hit?
Well I'll just take a kannon that can multi-purpose it's shooting instead then...
 
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