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Made in nz
Brainy Zoanthrope






Tyranid 2k take all comers list.

So this is going to be abit different so dont just look at one part and be like " BAD! " because i think this would work pretty well as a whole, and could easily catch come opponents off guard.

HQ

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

ELITE
Hive Guard x2 - 100

Hive Guard x2 - 100

Hive Guard x2 - 100

TROOPS

Tervigon - TS, AG, CATA - 195

Tervigon - TS, AG, CATA - 195

Tervigon - TS, AG, CATA - 195

Termaguant x 10 - 50

Termaguant x 10 - 50

Termaguant x 10 - 50

Genestealers x 15 / TS - 255

Genestealers x 12 / TS - 204

2004 points, very CC with still abitof shooting, very fast, and isn't too swarmy but still holds some monsterous pressence.

Thanks, Dave_Nz


Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
Made in us
Lead-Footed Trukkboy Driver



Youngwood, PA

8 troops?
   
Made in nz
Brainy Zoanthrope






Sorry forgot about that, i dont usually run this many troops for a start.

HQ

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

ELITE
Hive Guard x2 - 100

Hive Guard x2 - 100

Hive Guard x2 - 100

TROOPS

Tervigon - TS, AG, CATA - 195

Tervigon - TS, AG, CATA - 195

Termaguant x 10 - 50

Termaguant x 10 - 50

Genestealers x 15 / TS - 255

Genestealers x 12 / TS - 204

HEAVY SUPPORT

Trygon prime AG


Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
Made in us
Regular Dakkanaut





This list looks similar to ones I see at my LFGS. Can't remember correctly what slot they fill for you, believe it's elite, but instead of the 3 2x hive guard do 2 3x hive guard and 2 venomthropes. This will help your units get to the prime locations you need for the CC you want without getting shot all to hell before you make it. I would also recommend maybe instead of running a trygon prime investing in some gargoyles for screens on the 2 hive tyrants. The prime is a beautiful unit, but in this list it would either be walking and take 2-3 turns to actually fight with anything or be shot to hell after a DS and being one of the few things not in cover. Also may want to consider giving one of the tyrants hive commander to help out those gene stealers and god forbid an out flanking tervigon is hilarious
   
Made in us
Oozing Spawning Vat





Flyrants are out of place here. I understand they are to be your fast jab, but they will have a very hard time getting cover. They are easily priority 1 for your opponent. Drop the lone trygon for venomthropes and gargoyles. You have preferred enemy from the flyrants, so gargoyles will reroll hits, and they auto wound on hits rolls of 6, so it's a match made in heaven.

If you respond with civilized discussion I'll make you muffins 
   
Made in se
Emboldened Warlock





umea Sweden

How do gargoyles auto wound on 6?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Tunneling Trygon






The list is pretty footslogging, so a foot tyrant would be better - with a tyrant guard or two. Either give him twin devourers or go the whole hog and take the swarm lord.

I'd drop a stealer brood for a second trygon. If footslogging with the tervigons and tyrant then maybe no need for prime here.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Tower of Power






Cannock

Tyrants really need Gargoyles as shields. Last time I tried this it worked ok but even a single unit combo works out expensive costing about 500 ish points.

I'd get Hive Guard for anti tank and drop the single Trygon as it is begging for trouble. I think 'Stealers work fine in units of 10 so you could save yourself about 106 points.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in nz
Brainy Zoanthrope






Deranged Hermit wrote:Flyrants are out of place here. I understand they are to be your fast jab, but they will have a very hard time getting cover. They are easily priority 1 for your opponent. Drop the lone trygon for venomthropes and gargoyles. You have preferred enemy from the flyrants, so gargoyles will reroll hits, and they auto wound on hits rolls of 6, so it's a match made in heaven.


I think that im going to try this idea, trying to keep it a pretty fast paced game, so gargoyles fit in perfectly, and the double OA will allow me to give a pretty big span for rerolls.



HQ

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

Hive Tyranid - Wings, OA, LW/BS Sytal - 255

ELITE
Hive Guard x3 - 150

Hive Guard x3 - 150

Venomthrope x2 110


TROOPS

Tervigon - TS, AG, CATA - 195

Termaguant x 11 - 50

Genestealers x 10 / TS - 170

Genestealers x 10 / TS - 170

HEAVY SUPPORT

Trygon AG 250


FAST ATTACK

Gargoyle brood x15 TS/AG - 120

Gargoyle brood x15 TS/AG - 120

2000 points,

At my LSG is is mostly MEQ or equivlents, and then some elder and some crons, so im meta'gaming alittle, but i think that the gargoyle and flyrants should be really interesting.


Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
Made in gb
Raging Ravener




Norwich

Gar'Ang wrote:How do gargoyles auto wound on 6?


p.42 (Gargoyle entry) Blinding Venom - any to hit roll of 6 automatically causes a wound.


As for the list, I quite like it. The Gargoyles are a big improvement, they mesh so well with the Flyrant.

Just a couple of things:

1) Are you running the Genestealers in with the Gants or are you using them to infiltrate/outflank? Only if they aren't mixed in then you're paying 110 points (venomthropes) for cover only on the Tervi and gants. Everything else will either outstrip it for speed or be slowed down.

2) Trygon with AG at 250? I assume it's a prime then? For me those are 40 points to be spent elsewhere.

With both of these points though YMMV.

Codex Infestation, my Hrud Fandex, can be found here
Advice and constructive criticism is always appreciated. 
   
Made in nz
Brainy Zoanthrope






disty wrote:
Gar'Ang wrote:How do gargoyles auto wound on 6?


p.42 (Gargoyle entry) Blinding Venom - any to hit roll of 6 automatically causes a wound.


As for the list, I quite like it. The Gargoyles are a big improvement, they mesh so well with the Flyrant.

Just a couple of things:

1) Are you running the Genestealers in with the Gants or are you using them to infiltrate/outflank? Only if they aren't mixed in then you're paying 110 points (venomthropes) for cover only on the Tervi and gants. Everything else will either outstrip it for speed or be slowed down.

2) Trygon with AG at 250? I assume it's a prime then? For me those are 40 points to be spent elsewhere.

With both of these points though YMMV.


Yea I ment to have that as a normal trygon with AG, that gives me another 40 points and if i take out the venomthrope that gives me 95, so possibily i could run 2 broodlords to go with my genestealers !

And yea im really starting to like thsi duel tyrant OA with my gargolyes, i cant wait to test it

And on the genestealers, its kinda of if the terran permits you know? if i can get into a strong position with them then i will definetly infiltrate ( strong position being in cover most of the time ) otherwise if i run the broodlords with them i can always take my 5+ cover save and then allocate to the Blords, seems kinda nice.

This message was edited 1 time. Last update was at 2011/05/19 03:20:54


Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
Made in au
Regular Dakkanaut





Australia

I really like the addition of Gargoyles here.

A couple of suggestions (though you may want to play-test first):
1. swap the LW/BS on your Hive Tyrants (or just on one) for dual ST - will make him more affective at vehicle hunting
2. If you decide you like option 1, then drop the Trygon for 5 Shrikes with BS/LW (or rending raveners).

What this effectively will do, is give you better Mech smashing options in the two winged Tyrants, and a significant distraction in the Shrikes. Essentially, your opponent is likely to send all Str8+ weapons your Shrikes way on 1st turn, instead of your more valuable Hive Guard, Tyrants, Tervy and venomthropes. Even if your opponent does kiill them all in the first round of shooting (and with cover they will need to shoot about 18 BS4 missiles at them) then it will still leave you with the most vital parts of your army relatively unscathed.

If you're not keen on Shrikes/Raveners, then I would suggest swapping the Trygon for more genestealers. Three units of 10 outflanking Toxic Stealers will have most opponents keeping to the centre of the board, allowing the main section of your army to run up the middle and not have to chase them around as much.

Just my thoughts, but I think your list already looks really good and I'm keen to hear how it goes in game

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in gb
Tower of Power






Cannock

List is looking better but the single Tervigon is going to attract attention same with the Trygon. Ditch the Trygon as you have fast assault in the form of the Hive Tyrants and instead get another Tervigon and some Termagants. Now you've got better target redundancy in your list and still have the same number of big bugs

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in nz
Brainy Zoanthrope






Yea i have been thinking about swapping the trygon out for a tervigon and the FNP is really important in a list like this, il see how both lists play, with and without the trygon.

@ slice n dice, yea i will try out both options thanks for the thoughts.

Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
 
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