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The DreadKnight and shunt in scout move is apparently allowed.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




I know i'm new to joining you here on Dakka but I visit every week many times just to read, so please don't think I'm writing bull-crap as a new user!

i phoned GW today, as I kept finding mixed discussions on the Greyknights codex so i thought hell with it surely its best to hear it from the horses mouth:

I asked about:

Shunt move whilst in your scout phase for the DreadKnight, - I was told it is perfectly legal to do as the rule book dose not state a distance that move can be.

Daemon Princes are classed as daemons for chaos Space marines, his actual response was " it does not matter what skin the daemon wears, its still a daemon", I don't know much about CSM or their fluff so i the skin reference is way over my head.

As for Falcions, its +1 attack to your usual number plus they are both two of the same special weapons so +1 again = 4, 5 on the charge.

Activating hammer hand will stop you activating force weapons if you are at mastery lvl 1 and vice versa. plus activated weapons stay activated until the whole close combat has ended ie one side destroyed or routed. hammerhand is only the first assault move - I thought you just activated hammerhand each round but apparently not.

Now that's all I asked but I'll happily ring up again for GK if anyone wants me too.

Also, he told me that the biggest threat to GK its Orks and Tyranids, Horde armies, apparently.

oh and hello fello Dakka peeps.



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Welcome to DakkaDakka!

You might want to check out the Tenets of You Make Da Call:

2. The only official sources of information are the current rulebooks and the Games Workshop FAQs. Emails from Askyourquestion@games-workshop.com are technically official, but they are easily spoofed and should not be relied on.

http://www.dakkadakka.com/dakkaforum/posts/list/253892.page

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Fresh-Faced New User




Are balls...first rookie mistake then...

Ahh but i rang them so surely this is not in violation!!!!

Thanks for the welcome anyhow!


 
   
Made in gb
Freaky Flayed One





Unfortunately, ringing them is also known to produce conflicting and/or incorrect accounts. As several less-polite people will probably somewhat rudely inform you over the course of the thread, the only really 'trustworthy' sources are official FAQs and the like.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Diavolo wrote:Are balls...first rookie mistake then...

Ahh but i rang them so surely this is not in violation!!!!

Thanks for the welcome anyhow!


While I really believe you, I know of at least one person who got the exact opposite response on the phone. GW just handles their rules like that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User




But as i have been told these explanations, surely I am to use these as my interpretation right?

I'm pretty sure somewhere in the rule book it says its more like a guide and fun should be the priority of a 40k game?

I'm a founding member of the Battle Brothers from 40KNation and we play some good tournaments and whilst some rules are pretty poorly explained we do keep the fun in the game, otherwise we always end up going back to the days of no this page states this and that page states this and they have worded that like this so its that etc its a game in the end, but saying that if i was facing GK maybe I'd have a different opinion!



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Diavolo wrote:But as i have been told these explanations, surely I am to use these as my interpretation right?

I'm pretty sure somewhere in the rule book it says its more like a guide and fun should be the priority of a 40k game?

I'm a founding member of the Battle Brothers from 40KNation and we play some good tournaments and whilst some rules are pretty poorly explained we do keep the fun in the game, otherwise we always end up going back to the days of no this page states this and that page states this and they have worded that like this so its that etc its a game in the end, but saying that if i was facing GK maybe I'd have a different opinion!



You can use any interpretation that you like. The problem becomes when you need to play with someone else and their idea of what is common sense or their call to CS gives a different answer. Then you either come to an agreement or 4+.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Unhealthy Competition With Other Legions





Qo'noS

Whilst this seems contentious, all that they said was what's in the rulebooks, it's just the logic of 'if it sounds to good to be true, it probably is' that prevents us from believing him.

I'm afraid that the GW guy was right, which will probably get me hated, but there you go,

'I once saw a man kill another with only a sock. It was slow and painful to watch...'

Darnath Lysander: The Man, The Mystery, The Legend
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Jidmah wrote:
Diavolo wrote:Are balls...first rookie mistake then...

Ahh but i rang them so surely this is not in violation!!!!

Thanks for the welcome anyhow!


While I really believe you, I know of at least one person who got the exact opposite response on the phone. GW just handles their rules like that.


They have a spinning wheel in the Call Center that they throw a dart at.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Without getting too much into actual discussion on the rules... I'm still not sure why people 'want' to Shunt in the scout phase. As a suicide unit, I guess it works but its sort of expensive to trade units when playing GK. However the Shunt moves I've seen so far have been the most advantageous when done late-game to contest objectives or safeguard a unit. A normal 12 inch scout move is also usually enough to assault on turn one. I personally don't mind it if people want to do it, but IMO there are much better ways to use the ability.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in ca
Lethal Lhamean





somewhere in the webway

its pretty easy for someone to say "i called GW and they said i can use my pink flamingo as a super mega weapon of death" and its ok. unfortunitly, GW phone reps have little to no clue about rules or how to clarify them. it might help in your local area but on dakka people tend to only want "legit" sources. IE FAQ or errata or rulebook text. either codex or BRB.

the issue of shunting in scount moves has been debated ad nausem since GK release, and both sides arguements have valid points.

im of the opinion that its fine, since other things like smoke and such that replace normal movment have been allowed in the scout moves, and nothing directly indicates you CANT do so. and usually when such a restriction is in place, such as in the DE dex and the dukes orbital strike rule, wich allows all vehicles to DS but still does not permit disembarking after. and it actually highlights that "no disembark" clause.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in gb
Lord of the Fleet






Diavolo wrote:But as i have been told these explanations, surely I am to use these as my interpretation right?

You can make whatever house rules you like. YMDC is about discussing the text of the rule though.

As far as calling GW, I have two emails concerning Telion's Stealth ability affecting his squad with two opposite answers. The question was asked in an identical manner on two occasions one week apart.

Asking GW is utterly meaningless. It's even less meaningful when you don't even have something in writing to show people.
   
Made in au
[MOD]
Making Stuff






Under the couch

Diavolo wrote:But as i have been told these explanations, surely I am to use these as my interpretation right?

You have answers from some guy in mail order who has nothing to do with writing the rules of the game.

Sure, you're free to use his interpretations if you want... Just don't expect them to count as any sort of 'official' answer, any more than they would if you had walked into a store and asked one of the guys there, or grabbed some random person on the street and asked them.

 
   
Made in gb
Fresh-Faced New User




Yeah i see your point on them maybe not knowing, emails don't work any more, at least they never do for me, all i get is please call so and so on the number below or write to blah blah blah.



 
   
Made in us
Dakka Veteran




Diavolo wrote:
I'm pretty sure somewhere in the rule book it says its more like a guide and fun should be the priority of a 40k game?


Indeed. The most important rule is also the stupidest rule in the book. It insinuates that someone who takes the time to learn how the rules actually work is some sort of rabid beardy cheatmonger.

When did playing by the rules become a bad thing?

   
Made in us
Member of the Malleus




SLC, UT

I think a better question would have been when the FAQ is coming out.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

If you want further confirmation that the GW sales reps use the dart board method of question answering have a closer look at the answer regarding Force Weapons and Hammerhand. It's half right (1 or the other if you're mastery level 1), but have a look at the codex. Force Weapons staying activated until 1 side is obliterated or runs has no basis in any rules, and Hammerhand being only on the first round is likewise a complete fabrication.
   
 
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