Switch Theme:

Need to fill 75 points in 1500pt GK Purifier list...ideas?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I'm wondering if it wouldn't be better to split one of those Purifier units in half and then give them Razorbacks. The Inquisitor does almost nothing benefitical for the list and will die to a stray Missile Launcher or something. Why would you want the Servo Skulls anyway? Nothing in your list has Deep Strike and nothing has a blast weapon, so they only prevent infiltrators.

I'd switch to this:

Crowe - 150
10 Purifiers (4x Psycannon, 5x Halberd, 1x MC Hammer, Rhino) - 340
10 Purifiers (4x Psycannon, 5x Halberd, 1x MC Hammer, Rhino) - 340
5 Purifiers (2x Psycannon, 2x Halberd, 1x hammer, Razorback w/ Psybolt) - 199
5 Purifiers (2x Psycannon, 2x Halberd, 1x hammer, Razorback w/ Psybolt) - 199
Dreadnought (2x TL Autocannons, Psybolt) - 135
Dreadnought (2x TL Autocannons, Psybolt) - 135
Total 1,498

It increases target saturation and firepower without adding an easy kill point that doesn't do much for you. The idea would be for the large Purifier units to provide a screen for the smaller ones, who work together as one unit. On turn 1 all the vehicles advance 12" and pop smoke and the Dreadnoughts attempt to pop transports or stun/destroy support vehicles, then on turn 2 the Rhinos advance 12" and the Razorbacks advance 6". Everything disembarks, everything shoots. After that, the Purifiers attempt to weather the storm and get into melee.
 
Forum Index » 40K Army Lists
Go to: