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Made in us
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I heard that the Tau codex was ganna be released like in September. Has any one else heard anything about it?
   
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In your bits box

This forum is only for confirmed rumors and not for asking about rumors that you would have heard here anyway. next time do a search on the subject.

thank you

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Moved to the proper forum.

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Interestingly, the Tau codex is being released in resin only, will cost $75 US but $300 Austrailian, anybody that shares an army list with an opponent will be sued for copyright infringement, and will only be sold at Games Days. It will be written by Mat Ward and C.S. Gotto, and will feature Fire Warriors riding Fire Elementals, as well as detail the Tau alliance with Dark Eldar, and describe how a fire warrior once beat up Angron in a bar fight.
   
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AL

This goes in News & Rumors in General Discussion.

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Polonius wrote:Interestingly, the Tau codex is being released in resin only, will cost $75 US but $300 Austrailian, anybody that shares an army list with an opponent will be sued for copyright infringement, and will only be sold at Games Days. It will be written by Mat Ward and C.S. Gotto, and will feature Fire Warriors riding Fire Elementals, as well as detail the Tau alliance with Dark Eldar, and describe how a fire warrior once beat up Angron in a bar fight.


Phew, and I was worried that it would be ruined.

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Then there are those who drag themselves further. I find that admirable.  
   
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Somewhere in south-central England.

The most likely release date for a new Tau Federation codex is some time in 2012. No-one has much of a better idea than that.

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Either the tau codex is early next year or pushes sisters out of the way and tau show up late this year. Too far away to tell, not enough rumors on either side atm.

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I haven't heard so much as a peep about a Tau codex.


the actual rumors are for Necrons in Augest/September.

the WHF release will be Ogres in Octogre.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Decrepit Dakkanaut







Polonius wrote:Interestingly, the Tau codex is being released in resin only, will cost $75 US but $300 Austrailian, anybody that shares an army list with an opponent will be sued for copyright infringement, and will only be sold at Games Days. It will be written by Mat Ward and C.S. Gotto, and will feature Fire Warriors riding Fire Elementals, as well as detail the Tau alliance with Dark Eldar, and describe how a fire warrior once beat up Angron in a bar fight.

Haven't heard the Fire Elemental thing

No seriously, we now have a stickie thread where you can always find current rumour threads about most things with a minimum of credibility, Tau thread included:
http://www.dakkadakka.com/dakkaforum/posts/list/371300.page

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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So who is wighting it?

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Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
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Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

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Brother Coa wrote:So who is wighting it?


We don't know.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
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Gathering the Informations.

juraigamer wrote:
Brother Coa wrote:So who is wighting it?


We don't know.

Yeah we do. Robin Cruddace is supposedly writing it, same guy who did Tyranids and Imperial Guard.
   
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Right behind you. No, really.

great. OP guard and under-P nids?
not a very consistent writer.

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one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

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Gathering the Informations.

stompydakka wrote:great. OP guard and under-P nids?
not a very consistent writer.

Once again:
Nids were a powerful book under the previous edition. The current book is fine, but it is not as forgiving as it used to be.

He's perfectly consistent. Just because you don't like the fact that the book toned down certain aspects that needed to be doesn't mean it's "underpowered".
   
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Oregon, USA

Pyrovore.

Nuff said on the greatness of Cruddace's writing

Not the only unit that's bad either, but it's the most glaringly bad one

The previous nid codex was good, but not that OP. It's not like most armies weren't hidden in tough metal boxes with ap 2 or 3 weapons on every turret and ap 1 guns poking out of every vision slit, after all..

People were upset by the carnifex nerf. I can understand that, as it was THE iconic nid 'tank'. Imagine if some writer doubled the cost of land raiders, made them armour 13 and took away POTMS, but let you take them in squadrons (which you could only afford at apocalypse levels). Marine players would have burned down the HQ

I used to play Nids. I played them for some time after the codex release, and did ok with them, but they really struggle against mech or 3+ armour. The biggest gun they have (barring zoanthrope warplance powers) is S 10, but AP 4. It can turn a landraider inside out, but a marine somehow gets an armour save?

*edited for dyslexia*

This message was edited 1 time. Last update was at 2011/05/26 00:19:49


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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Holy Terra

They are having luck it's not M.W....
Hate to see Tau eating Kroot meat in free time.

For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2

Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Kanluwen wrote:
stompydakka wrote:great. OP guard and under-P nids?
not a very consistent writer.

Once again:
Nids were a powerful book under the previous edition. The current book is fine, but it is not as forgiving as it used to be.

He's perfectly consistent. Just because you don't like the fact that the book toned down certain aspects that needed to be doesn't mean it's "underpowered".



I disagree with this completely, while Nids can still compete, there are still myriad of issues in the codex, making it a sub par army in the current rules edition.

The book didn't just "tone" down some things, it made them unusable in a competitive environment. Carnifex's and most of the other TMC are overcosted, especially if you compare them to certain recent MCS like the Dread Knight.

Lack of EW has made things like Warriors obsolete, thanks to the large amount of STR 8 weaponry present in the current meta, and it's wide availability in recent Codexes. This is really just the tip of the Iceberg, as there are numerous other things, like lack of grenades that just add up to weaken the book overall. Throw in the FAQ, and it really hurts the Tyranid Books competitive potential.



I"m not saying that Nids are the most uncompetitive army, Or that they can't win. However, they are the weakest codex released in fifth edition, in many aspects, including Viable options.

So, in short, yes, they are much tougher to play than Nidzilla, and yes they can win in the right hands (Hulksmash, Janthankin Etc etc), But the Severe overcosting of a multitude of options, crowding in some of our most important slots, several nuances like lack of grenades, and a FAQ that seemed to aim at making the book worse, have added up and taken their toll on the new Book, causing it to be weakest release in 5th edition so far.





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I've played Nids for over a year, since the 5th edition codex came out. I didn't play them in 4th.

My conclusion is that there are some match-ups which are really hard for Nids to win. The armies with lots of cheap vehicles, meltas, plasma, heavy flamers, barrage/blast, and missile launchers, are the dangerous ones. In other words, the 5th edition IoM codexes, which are also the most widely played.

I broadly agree with Sasori's points. I would add that NIds are the only army in the game that has command and control, in the form of Synapse and Instinctive Behaviour. This is an extra Achilles Heel since enemies can damage and beat your army just by killing the Synapse creatures. No other army has this disadvantage.

This message was edited 1 time. Last update was at 2011/05/26 06:33:22


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Kilkrazy wrote:This is an extra Achilles Heel since enemies can damage and beat your army just by killing the Synapse creatures. No other army has this disadvantage.


Now there's an idea... 1+ Ethereals with even worse penalties for death.

It'll be hilarious!

There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.  
   
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Oregon, USA

Necrons have it in reverse

Kill enough warriors and it doesn't matter what you have left, the game ends anyway.

Synapse is a pain to manage in either edition, but in 4th at least you got some protection from instakills.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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The best State-Texas

Kilkrazy wrote:I've played Nids for over a year, since the 5th edition codex came out. I didn't play them in 4th.

My conclusion is that there are some match-ups which are really hard for Nids to win. The armies with lots of cheap vehicles, meltas, plasma, heavy flamers, barrage/blast, and missile launchers, are the dangerous ones. In other words, the 5th edition IoM codexes, which are also the most widely played.

I broadly agree with Sasori's points. I would add that NIds are the only army in the game that has command and control, in the form of Synapse and Instinctive Behaviour. This is an extra Achilles Heel since enemies can damage and beat your army just by killing the Synapse creatures. No other army has this disadvantage.


I agree 100% about Synapse.

If we still had EW, The current implementation of Synapse would be fine, but since we don't it is a significant disadvantage in play.

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Reading, UK

Ascalam wrote:Pyrovore.

Nuff said on the greatness of Cruddace's writing

Not the only unit that's bad either, but it's the most glaringly bad one

The previous nid codex was good, but not that OP. It's not like most armies weren't hidden in tough metal boxes with ap 2 or 3 weapons on every turret and ap 1 guns poking out of every vision slit, after all..

People were upset by the carnifex nerf. I can understand that, as it was THE iconic nid 'tank'. Imagine if some writer doubled the cost of land raiders, made them armour 13 and took away POTMS, but let you take them in squadrons (which you could only afford at apocalypse levels). Marine players would have burned down the HQ

I used to play Nids. I played them for some time after the codex release, and did ok with them, but they really struggle against mech or 3+ armour. The biggest gun they have (barring zoanthrope warplance powers) is S 10, but AP 4. It can turn a landraider inside out, but a marine somehow gets an armour save?

*edited for dyslexia*


I thought that the actual fluff aspect and general writing by Cruddace was pretty good, but yeah, the Pyrovore is a unit i'll never use.

And agree on the Carnifex front, why does the Carnifex cost the same as a Tervigon and has less abilities, sure it has S9 and an extra attack but really?

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Cruddace is an alright writer but i hate him for taking away my deepstriking conscripts

Currently debating whether to study for my exams or paint some Deathwing 
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sasori wrote:
Kanluwen wrote:
stompydakka wrote:great. OP guard and under-P nids?
not a very consistent writer.

Once again:
Nids were a powerful book under the previous edition. The current book is fine, but it is not as forgiving as it used to be.

He's perfectly consistent. Just because you don't like the fact that the book toned down certain aspects that needed to be doesn't mean it's "underpowered".



I disagree with this completely, while Nids can still compete, there are still myriad of issues in the codex, making it a sub par army in the current rules edition.

The book didn't just "tone" down some things, it made them unusable in a competitive environment. Carnifex's and most of the other TMC are overcosted, especially if you compare them to certain recent MCS like the Dread Knight.

Lack of EW has made things like Warriors obsolete, thanks to the large amount of STR 8 weaponry present in the current meta, and it's wide availability in recent Codexes. This is really just the tip of the Iceberg, as there are numerous other things, like lack of grenades that just add up to weaken the book overall. Throw in the FAQ, and it really hurts the Tyranid Books competitive potential.



I"m not saying that Nids are the most uncompetitive army, Or that they can't win. However, they are the weakest codex released in fifth edition, in many aspects, including Viable options.

So, in short, yes, they are much tougher to play than Nidzilla, and yes they can win in the right hands (Hulksmash, Janthankin Etc etc), But the Severe overcosting of a multitude of options, crowding in some of our most important slots, several nuances like lack of grenades, and a FAQ that seemed to aim at making the book worse, have added up and taken their toll on the new Book, causing it to be weakest release in 5th edition so far.


the Nid book was way OP when it was first released. and there were alot of unclear rules issues.

the FAQ then basically nerfed the codex down to size and Nid players began to complain.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Oregon, USA

The Nid players were complaining when it hit the shelves.

The rules were often unclear, many units were underwhelming or overpriced for their effect, and a lot of favourites (broodlord, carnifexen especially) got shafted, while the new kits got the good rules and points costs.

Add that to the fact that half the codex wasn't available in models then, and still isn't..

What exactly did you consider OP pre FAQ?

The FAQ then shafted an already mediocre to low good codex firmly into mediocre. Nid players were complaining well before that

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GSC - about 2000 Pts
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Menoth - 300+ pts
 
   
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the Nid book was way OP when it was first released. and there were alot of unclear rules issues.

the FAQ then basically nerfed the codex down to size and Nid players began to complain.



Way OP? is this a joke? The Nid Codex was in no way OP when it first hit the shelves. The usual crowd that declares "IT'S NEW IT MUST OP!" Are the only ones that thought this, and that wore off very quickly. The only unit that was considered too Strong, was the Doom Of Malantai,Pre-FAQ. There is nothing else in the codex that was to strong, that deserved to get hit like it did in the FAQ.

I provided some evidence on why the Codex is Subpar, If you are going to argue that it is not, please show some evidence on how it was "Way OP" before the FAQ, and how it is even relativity competitive in 5th edition now.

I know for 100% Fact that there were many Nid players complaining about the codex, long before the FAQ hit, saying otherwise is just completely False.

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I put forth that Nid players were complaining because their Nidzilla armies were no longer as good as they once were and that their Carnifexs had been made obselete.


the Nid codex could be heavily abused before the FAQ cleared things up.

most of the OP arguments were based upn the poor quality of the writing, but they were still there in unclear rule interpretations.


the FAQ removed these things, but they were there.




the whole Doom issue was mearly the poster boy of the problem.

that and the codex was overshadowed by the release of the Space Wolf and BA codices.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Grey Templar wrote:I put forth that Nid players were complaining because their Nidzilla armies were no longer as good as they once were and that their Carnifexs had been made obselete.


the Nid codex could be heavily abused before the FAQ cleared things up.

most of the OP arguments were based upn the poor quality of the writing, but they were still there in unclear rule interpretations.


the FAQ removed these things, but they were there.




the whole Doom issue was mearly the poster boy of the problem.

that and the codex was overshadowed by the release of the Space Wolf and BA codices.



The Loss of Nidzilla was only part of the problem, as it began to sink in that there were a myriad of other issues in the codex, as you put it, It was "The Posterchild" but there was a significant amount of complaining on other issues as well.

You'll have to refresh my memory, but what were some of these "Rules Abuses" that people were doing to make the Codex "OP" I don't remember them (Besides Doom).




People did

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Sasori wrote:
Kilkrazy wrote:I've played Nids for over a year, since the 5th edition codex came out. I didn't play them in 4th.

My conclusion is that there are some match-ups which are really hard for Nids to win. The armies with lots of cheap vehicles, meltas, plasma, heavy flamers, barrage/blast, and missile launchers, are the dangerous ones. In other words, the 5th edition IoM codexes, which are also the most widely played.

I broadly agree with Sasori's points. I would add that NIds are the only army in the game that has command and control, in the form of Synapse and Instinctive Behaviour. This is an extra Achilles Heel since enemies can damage and beat your army just by killing the Synapse creatures. No other army has this disadvantage.


I agree 100% about Synapse.

If we still had EW, The current implementation of Synapse would be fine, but since we don't it is a significant disadvantage in play.


Back in 4th edition GW had to FAQ that all Synapse creatures get EW, because Instant Death was wrecking Tyranid armies. I don't know why they dropped that for 5th edition.


Automatically Appended Next Post:
Core problems with the Tyranid Codex

Too much reliance on the Elites slots
Warriors are overpriced given their vulnerability to ID
This leads to Synapse being a serious issue
Several important units have no model – Tervigon, Tyrannofex, Mycetic Spore
Various units are basically useless – Raveners, Ripper Swarms, Pyrovore (To be fair, most codexes have some useless units)
Vulnerability of MCs in the current environment containing so many MechVet Meltas, SW missile spam, Vendettas, etc.

There was anger early on that Carnifexes had been nerfed, however the Trygon is awesome and makes up for it while forcing you to buy new models.

The Carnifex has been making a bit of a comeback in recent months.

This message was edited 1 time. Last update was at 2011/05/27 11:30:51


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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