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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

So my question is this for a thunderwolf cav list what should the wargear of the wolf lords and thunderwolves. Also should I put the wolf lords with max Feresian wolves or some other thunderwolf squads? And how do you best run them with razorback spam as troops and such of how effective are they? Yes I must ask how they fare against grey knights!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Fenrisian Wolves are primarily used as ablative wounds for Wolf Lords or a screen to give cover to TWC.

Arm each TWC differently so you can play shenanigans with wound allocation, make sure you havea stormshield.

Wolf Lords are mainly down to taste but Thunder hammers and Stormshields rarely go amiss.

Razorback spam is good with them since the best weapon to kill TWC is also used to kill transports. However all other anti-infantry gun will be pointed at your TWC so you still need to keep moving.

No idea on GK.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Thats what I did. Took some stormshields one wolf lord has a wolfclaw is that good.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Longtime Dakkanaut






One Wolf Lord on a T-wolf, 3 Cav, and as many Ablative Wolves as you can take. Everyone should have different wargear for wound allocation, and the Wolf Lord should have a Storm Shield and Wolf Tail Talisman mandatory. At least one of the 3 Cav should also have a Storm Shield. Add in Thunder Hammers to your heart's content.

There are two issues that you need to be aware of with this unit:

It's a tough nut to crack because of the wound allocation shenanegans. You should put the high AP low S fire on your Cav and Lord, and the high S low AP fire on your Ablative Wolves. The unit is only going to be instagibbed by Force Weapons and S10 fire anyway so you won't be hosed too badly. Just don't remove a Wolf because of bolter fire...save them for the serious shooting.

It's VERY vulnerable to psychic attacks. Nothing funnier than running a 750 pt Death Star off of the table with a Vendetta after you Weaken Resolve it and force enough wounds to kill off the ablative wolves. They can also be largely abrogated by CSM players running Lash Sorcerors. Lash of Submission really punks this unit hard.

What can you do about it? Simple: the Wolf Tail Talisman gives you a 5+ to ignore it, and by keeing a Rune Priest close to the threat you should be able to nullify most of the things coming at you. Psyker Battle Squads are tougher with their 36" range but just make sure that the Rune Priest is within 24" once the Twolf Cav get within 36", if that makes sense.


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Yes indeed it does, I am taking 2 rune priests so I can helpwith all that psykic craziness.

Same list, different army

6th Edition W 32 L 7 D:3 
   
 
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