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		![[Post New]](/s/i/i.gif)  2011/05/27 18:43:58
	  
	    Subject: Erratyk's blog of building, painting, shenanigans and debauchery 
	
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                            Regular Dakkanaut
	 
 
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									I've recently decided to turn this into a blog instead of doing one-offs for each project i do, feel free to join me as i continually update it.
  
 I've decided to take a small break from my 8,000 points of orks, and really like the New forgeworld model of tyberos, as well as the backstory of the Carcharodons, so i bought my first forgeworld model to make a beginning as well as centerpiece for the new army i plan on making.
 
 
  i wanted a dynamic base for such an awesome model,so i broke out my bits box and plasticard and went to work.
 
   
  
 (the mold line on the resin block hanging off the edge by rebar will be filed)
 
  and here's what he'll look like on the base, i glued him temporarily for the picture, i'll be painting the model and base seperately
 
   
  
   
 
 as always comments and critiques are more than welcome    thanks for looking.
							  
							
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								 This message was edited 2 times. Last update was at 2011/07/11 21:32:53 
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 18:59:13
	  
	    Subject: Tyberos the Red Wake 
	
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                            Legendary Dogfighter
	 
 
 
	
	
	 
	
 
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									Wow, that is a nice base you have made there. I also love how dynamic the modell is.
							 
							
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 Join the Imperial Guard. The pay's lousy, the battles fierce and you probably won't ever come back again. BUT you get a lasgun.    
    2500                 1250
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		![[Post New]](/s/i/i.gif)  2011/05/27 20:03:21
	  
	    Subject: Tyberos the Red Wake 
	
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                            Sneaky Kommando
	 
 
 
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									Looks awesome. Can't wait for some paint
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 20:46:11
	  
	    Subject: Tyberos the Red Wake 
	
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                            Regular Dakkanaut
	 
 
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									Thanks guys, the model is indeed gorgeous, I'm excited to paint it up and i hope i can do it the justice it deserves. Unfortunately i just tried to prime it and it didn't stick, even though i scrubbed the oil on the model off for 30 minutess with a toothbrush and soap. So now I'm going to give it a 24 hours soap and water soak and scrub it again and see how well the primer takes again. I'll post updates asap
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 20:58:07
	  
	    Subject: Re:Tyberos the Red Wake 
	
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                            Pete Haines
	 
 
 
	
	
	 
	
 
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									I'm not sure, he looks like he's falling over to me there. Other than that, the base is awesome. Good to see Tyberos's claws are straight - mine were bent all over the place!
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 20:58:49
	  
	    Subject: Tyberos the Red Wake 
	
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                            Leader of the Sept
	 
 
 
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									Neat... rubble surfing   
 
 
							 
							
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 Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
 
    Terranwing - w3;d1;l1
    51st Dunedinw2;d0;l0
    Cadre Coronal Afterglow w1;d0;l0   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2011/05/27 21:51:45
	  
	    Subject: Re:Tyberos the Red Wake 
	
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                            Regular Dakkanaut
	 
 
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									GCMandrake wrote:I'm not sure, he looks like he's falling over to me there. Other than that, the base is awesome. Good to see Tyberos's claws are straight - mine were bent all over the place!  
 
 you're the 2nd one to say that now, i see what you mean. i'm going to fix that for sure
							  
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 21:56:27
	  
	    Subject: Re:Tyberos the Red Wake 
	
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                            Fresh-Faced New User
	 
 
 
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									To me, his positioning on his base makes him look like he is falling forward rather than attacking downwardly.
  How much room is there to play with the model's assembly?  Could you twist his gaze (head) to the left and up?  Or maybe move his left arm some how?  Or bend his torso back from the waste?
  To me it seems like some thing is not quite right with his center of gravity.  Maybe it is just me and my eyes.
  The skulls at his belt look great at this aspect though.  I like your idea very much.
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/27 22:08:41
	  
	    Subject: Re:Tyberos the Red Wake 
	
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                            Regular Dakkanaut
	 
 
 
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									wow fantastic mini - I really love seeing an mini based up to show off a great pose like this one!  Keep up the great work!
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/28 03:13:42
	  
	    Subject: Re:Tyberos the Red Wake 
	
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                            Regular Dakkanaut
	 
 
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									ctownroguetrader wrote:To me, his positioning on his base makes him look like he is falling forward rather than attacking downwardly.
  How much room is there to play with the model's assembly?  Could you twist his gaze (head) to the left and up?  Or maybe move his left arm some how?  Or bend his torso back from the waste?
  To me it seems like some thing is not quite right with his center of gravity.  Maybe it is just me and my eyes.
  The skulls at his belt look great at this aspect though.  I like your idea very much.  
 
 unfortunately there's no room at all to position his head differently, as it's a tight fit in the armour as it is, and i already had to add greenstuff inside of it to keep the head joined with the model. the arms i could reposition with greenstuff but it wouldn't make the difference i'd need unless i repositioned the waist as well. the only issues are: my greenstuff skills aren't the absolute best at the moment, i still have quite a bit to learn, and secondly, this is a forgeworld model, and my first one at that. so i'm terrified of doing anything to it i might not be able to fix after   
 
 I did however come up with a solution, it won't look quite as dynamic as i had hoped. but i extended the top of the base a bit, and have him standing almost normally now. 
 
  i plan on doing similar bases for a 10 man assault terminator squad that Tyberos will be leading, so i'll work on the dynamic poses with them, greenstuffing, etc as i'm not so afraid to experiment with plastic kit's i'm familiar with. it's just with resin, i don't wanna take the chance.
 
  I'll be updating pictures of the base tomorrow morning once i have some good natural light coming in from my windows, so stay tuned   
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/28 16:50:56
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Regular Dakkanaut
	 
 
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		![[Post New]](/s/i/i.gif)  2011/05/28 16:53:44
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Blood Angel Terminator with Lightning Claws
	 
 
 
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									The last pics posted look much better imo.He looks more like he is balancing as opposed to teetering.
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/28 16:56:06
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Tunneling Trygon
	 
 
 
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									What are those Claws?
  
  They looked Barbed???
							 
							
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 Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.  
 
 A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2011/05/28 17:24:51
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Regular Dakkanaut
	 
 
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									Bloodhorror wrote:What are those Claws?
  
  They looked Barbed???  
 
 yep, they are barbed at the end, it's the forgeworld Tyberos model, leader of the Carcharodon chapter (space sharks) so his lightning claws/chainfists also have shark fins on them. badass =D
							  
							
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								 This message was edited 1 time. Last update was at 2011/05/28 17:25:57 
							
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		![[Post New]](/s/i/i.gif)  2011/05/28 17:32:58
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Tunneling Trygon
	 
 
 
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									gak hot...
							 
							
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 Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.  
 
 A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2011/05/28 18:12:31
	  
	    Subject: Re:Tyberos the Red Wake *update* 
	
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                            Pete Haines
	 
 
 
	
	
	 
	
 
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									Yeah, that looks better. I'm not sure a model in Terminator Armour can ever look truly dynamic, but at least there he looks boss rather than looking like he's falling off a crumbling ruin.
  
  Also good to see his resin tab being re-purposed for good use!
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/29 16:39:30
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Fresh-Faced New User
	 
 
 
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									He looks much better now that he is repositioned, totally in balance yet still very very dynamic.  Tyberos really looks like he is wading/ripping his way through the debris and coming for.....YOU!
  Awesome.  I absolutely love the rubble he is standing on.  Your application of detail on his base is great.
  I'm looking forward to seeing him with some paint.
							 
							
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		![[Post New]](/s/i/i.gif)  2011/05/31 14:22:15
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Regular Dakkanaut
	 
 
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		![[Post New]](/s/i/i.gif)  2011/06/10 16:21:47
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Regular Dakkanaut
	 
 
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		![[Post New]](/s/i/i.gif)  2011/06/10 17:20:48
	  
	    Subject: Tyberos the Red Wake *update* 
	
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                            Regular Dakkanaut
	 
 
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									I really like how did you paint the head!
							 
							
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		![[Post New]](/s/i/i.gif)  2011/07/11 21:39:33
	  
	    Subject: Erratyk's blog of building, painting, shenanigans and debauchery 
	
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                            Regular Dakkanaut
	 
 
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