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Made in gb
Aspirant Tech-Adept






 Yoda79 wrote:


And lastly if anyone goes to 1750 with two detachments I'd be happy to know if he tested this list I posted here!




Some interesting points to consider Yoda, cheers. I plan on testing some of these, time and models permitting

This message was edited 2 times. Last update was at 2018/06/13 07:54:36


 
   
Made in de
Enginseer with a Wrench






Suzuteo wrote:

In order of diminishing point efficiency:
Slamguinius + Laertes + 15x Death Company (12x Bolter/Chainsword, 3x Thunder Hammer)
Slamguinius + Mephiston
Slamguinius + Captain (Vitae or Hammer of Baal)

Use 2x Captain if you need them to be anti-vehicle. Otherwise, Laertes is great for consistency, especially if you bring 15x Death Company. Mephiston is nice because he would give you a Psychic phase and can operate entirely independently of the Captain.

For the top two, you can add a Techmarine with Beamer on foot (my preference) or in a bike holding Vitae. (For Laertes, you can do a Supreme Command detachment instead of a Battalion.)


Thanks for the input! I would definitely go for a Batallion, because I need those CP. So for clarification: Slamguinius is a Captain with Hammer, Stormshield and this Wings relic?

Also do your make your warlord AdMech or Blangels?
   
Made in jp
Quick-fingered Warlord Moderatus






Slamguinius takes Thunder Hammer, Stormshield, and Angel Wing. He gets Death Visions stratagem for Death Company and Black Rage.

Ideally, you take a Company Commander as your Warlord for the 5+/5+ CP recycling. AdMech for Monitor Malevolent is acceptable as well. Otherwise, take Slamguinius as your Warlord for Artisan of War (+1 damage) or Gift of Foresight (5+ FNP, rerolling 1s).

This message was edited 1 time. Last update was at 2018/06/13 10:02:33


 
   
Made in de
Enginseer with a Wrench






Since I´m restricted to two detachments no Guard for me this time.
So some more questions:
1) Does the Monitor Malevolent trait stack with things like Veritas Vitae?
2) From which kit did you built / convert Slamguinius?
3) Anyway to make Scouts look more AdMechy?
   
Made in gb
Aspirant Tech-Adept






For question 3, suzuteo has some rather fetching looking scouts I’m sure he can post a photo of.
   
Made in jp
Quick-fingered Warlord Moderatus






 lash92 wrote:
Since I´m restricted to two detachments no Guard for me this time.
So some more questions:
1) Does the Monitor Malevolent trait stack with things like Veritas Vitae?
2) From which kit did you built / convert Slamguinius?
3) Anyway to make Scouts look more AdMechy?

1) Yes.

2) I bought a bunch of used Stormcast Eternal Prosecutors, cut the heads and shoulders off, added Space Marine heads and shoulders. Also remounted the wings on a Grey Knights plain ol' backpack. And viola, truescale Blood Angels for less than $10 each.

No photos because I am on a business trip. I will see if I can post some when I get home.

3) I made some Iron Hands Scouts death oathed to my AdMech army (which is not a Forge World, but a mendicant order):


Vanguard heads, Scout torsos and arms, Skitarii legs. I would not recommend the Skitarii legs. It's a pain to sculpt the missing portions where the robes go. Instead, get some Anvil Industry Exo-Lord bionic legs (http://anvilindustry.co.uk/The-Armoury/Exo-Lord-Bionics/Bionic-Legs-Conversion-Kit) or maybe wait for their Regiments bionic legs, which are coming out this week. I personally favor smaller Scouts on 25mm bases and full-grown Space Marines on 32mm bases and truescale.

Oh, another note. The Scout torsos are indispensible, but if you want shooty Scouts, you can buy plain old Space Marine arms with a Bolter and skip the Pauldrons. Another option are Anvil Industry Exo-Lords medieval arms (http://anvilindustry.co.uk/Exo-Lords/Arms-and-Bionics/Medieval-Rifle-Arms) with Widow Maker carbines (http://anvilindustry.co.uk/The-Armoury/Rifles-Shotguns-Pistols/Widow-Maker-Carbine-5) or Exorcist carbines (http://anvilindustry.co.uk/The-Armoury/Rifles-Shotguns-Pistols/Exorcist-Carbine-5).

Note that official GW tournaments and shops may not like it if your models are not 50% GW products, though head and torso should be enough. Haha.

This message was edited 4 times. Last update was at 2018/06/14 10:00:42


 
   
Made in de
Enginseer with a Wrench






Thanks for the pic and the tips, nice conversion!


So guys I need some C&C for a tournament list, which has some restrictions:
- max 2 detachments, one needs to be a Batallion
- max 2 times the same unit, exception Standard and Transport, where you can take 5 times the same unit
- max 1 LoW
- Some restrictions (regarding Units with the Keyword Vehicle, Monster, Battlesuit) which results in no more than 2 robots per unit and no more than 3 Dragoons per unit.

Here is my list:

+ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [85 PL, 1550pts] ++

+ Uncategorised +

Forge World: Stygies VIII

+ HQ [10 PL, 172pts] +

Tech-Priest Dominus [7 PL, 125pts]: Macrostubber [2pts], Omnissian Axe, Volkite Blaster [8pts]

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm [12pts]

+ Troops [31 PL, 480pts] +

Kataphron Destroyers [10 PL, 189pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

+ Fast Attack [18 PL, 408pts] +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

+ Heavy Support [26 PL, 490pts] +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 196pts] ++

+ No Force Org Slot +

Regimental Doctrine: Mordian

+ HQ [4 PL, 76pts] +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Primaris Psyker [2 PL, 46pts]: Force Stave [8pts]

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

++ Total: [98 PL, 1746pts] ++


What do you think? Is it a good concept under those restrictions? How would you improve etc.
   
Made in jp
Quick-fingered Warlord Moderatus






 lash92 wrote:
Thanks for the pic and the tips, nice conversion!


So guys I need some C&C for a tournament list, which has some restrictions:
- max 2 detachments, one needs to be a Batallion
- max 2 times the same unit, exception Standard and Transport, where you can take 5 times the same unit
- max 1 LoW
- Some restrictions (regarding Units with the Keyword Vehicle, Monster, Battlesuit) which results in no more than 2 robots per unit and no more than 3 Dragoons per unit.

Here is my list:
Spoiler:

+ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [85 PL, 1550pts] ++

+ Uncategorised +

Forge World: Stygies VIII

+ HQ [10 PL, 172pts] +

Tech-Priest Dominus [7 PL, 125pts]: Macrostubber [2pts], Omnissian Axe, Volkite Blaster [8pts]

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm [12pts]

+ Troops [31 PL, 480pts] +

Kataphron Destroyers [10 PL, 189pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [63pts]: Phosphor blaster [6pts], Plasma Culverin [27pts]

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [7 PL, 97pts]: Enhanced data-tether [5pts]
. 5x Skitarii Vanguard [40pts]
. 2x Vanguard (Plasma caliver) [44pts]: 2x Plasma caliver [28pts]
. Vanguard Alpha [8pts]: Radium Carbine

+ Fast Attack [18 PL, 408pts] +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

+ Heavy Support [26 PL, 490pts] +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 196pts] ++

+ No Force Org Slot +

Regimental Doctrine: Mordian

+ HQ [4 PL, 76pts] +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Primaris Psyker [2 PL, 46pts]: Force Stave [8pts]

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

++ Total: [98 PL, 1746pts] ++


What do you think? Is it a good concept under those restrictions? How would you improve etc.

Weird rules.

I would drop the Destroyers to put another 2 Kastelans in. I would also switch to MSUs of Vanguard with maximum one Caliver. Also drop the extra Heavy Stubbers on the Crawlers.

So this:
Spoiler:
Mordian Battalion Detachment - 199

HQ - 76
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Primaris Pysker - Force Stave, Laspistol, Relic: Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Stygies VIII Battalion Detachment - 1550

HQ - 172
1x Tech-Priest Dominus
1x Tech-Priest Enginseer

Troop - 270
5x Skitarii Vanguard - 4x Radium Carbine, 1x Plasma Caliver
5x Skitarii Vanguard - 4x Radium Carbine, 1x Plasma Caliver
5x Skitarii Vanguard - 4x Radium Carbine, 1x Plasma Caliver
5x Skitarii Vanguard - 4x Radium Carbine, 1x Plasma Caliver
5x Skitarii Vanguard - 4x Radium Carbine, 1x Plasma Caliver

Heavy Support - 700
2x Kastelan Robot - 6x Heavy Phosphor Blaster
2x Kastelan Robot - 6x Heavy Phosphor Blaster
1x Onager Dunecrawler - Icarus Array, Broad Spectrum Data-tether
1x Onager Dunecrawler - Icarus Array, Broad Spectrum Data-tether

Fast Attack - 408
3x Sydonian Dragoon - Taser Lance
3x Sydonian Dragoon - Taser Lance

Total: 1749 points
13 CP

The biggest weakness of this list is that there are very few ways to efficiently convert CPs to wounds. It also has relatively poor anti-tank. Maybe consider Electro-Priests or a 3x Lascannon Ballistarii?

This message was edited 4 times. Last update was at 2018/06/14 13:55:27


 
   
Made in de
Enginseer with a Wrench






Yeah weird rules indeed, but this is the new tournament format in my region so I have to adept...

I can´t add another 2 Destroyers, because max 3 HS in a Batallion. Thats why I had the destroyers (but they are anti tank with 3D6 Plasma hitting on 3´s rerolling 1´s)

So I made some adjustments:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [82 PL, 1552pts] ++

+ Uncategorised +

Forge World: Stygies VIII

+ HQ [10 PL, 172pts] +

Tech-Priest Dominus [7 PL, 125pts]: Macrostubber [2pts], Omnissian Axe, Volkite Blaster [8pts]

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm [12pts]

+ Troops [16 PL, 202pts] +

Skitarii Vanguards [4 PL, 54pts]
. 3x Skitarii Vanguard [24pts]
. Vanguard (Plasma caliver) [22pts]: Plasma caliver [14pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 54pts]
. 3x Skitarii Vanguard [24pts]
. Vanguard (Plasma caliver) [22pts]: Plasma caliver [14pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 54pts]
. 3x Skitarii Vanguard [24pts]
. Vanguard (Plasma caliver) [22pts]: Plasma caliver [14pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

+ Fast Attack [30 PL, 693pts] +

Ironstrider Ballistarii [12 PL, 285pts]
. Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]
. Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]
. Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]
. Sydonian Dragoon [3 PL, 68pts]: Taser lance [9pts]

+ Heavy Support [26 PL, 485pts] +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]
. Kastelan Robot [110pts]: Heavy Phosphor blaster [15pts]
. . Heavy phosphor blasters [30pts]: 2x Heavy Phosphor blaster [30pts]

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

Onager Dunecrawler [7 PL, 130pts]: Broad Spectrum Data-tether, Icarus Array [40pts]

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 196pts] ++

+ No Force Org Slot +

Regimental Doctrine: Mordian

+ HQ [4 PL, 76pts] +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Primaris Psyker [2 PL, 46pts]: Force Stave [8pts]

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

++ Total: [95 PL, 1748pts] ++

Created with BattleScribe (https://battlescribe.net)


Or I could drop the Guard and some Stygies stuff and go Stygies + Blood Angels:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [54 PL, 970pts] ++

+ Uncategorised +

Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 125pts]: Macrostubber, Omnissian Axe, Volkite Blaster

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 135pts]: Cognis heavy stubber, Icarus Array

Onager Dunecrawler [7 PL, 135pts]: Cognis heavy stubber, Icarus Array

++ Battalion Detachment +5CP (Imperium - Blood Angels) [52 PL, 771pts] ++

+ HQ +

Captain [6 PL, 129pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord

Lemartes [7 PL, 129pts]

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Death Company [27 PL, 348pts]: Jump Pack
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

++ Total: [106 PL, 1741pts] ++
   
Made in jp
Quick-fingered Warlord Moderatus






I like Blood Angels list.

Maybe cut the Dominus for an Enginseer and use the points for a Techmarine with Beamer and Vitae (65 points)? With only two Crawlers, rerolling 1s isn't very efficient. You will have 22 points left over. If you cut even the Crawlers, 16 Electro-Priests? (Or cut one unit of Dragoons for 13 Electro-Priests) Haha. That would be a terrifying assault army. Infiltrate your Dragoons and Priests turn one to clear screen. Drop your Slamguinius, Lemartes, and Death Company turn two to follow up assault. Meanwhile, your deployed infantry, maybe with two Icarus Crawlers (or Basilisks, which can get reroll 1s for 30 points with Master of Ordnance) being constantly repaired, are just hogging board space.

It might be too much. But it would be cool.

EDIT: Oh, and make sure all the Death Company use Bolters and Chainswords, not Bolt Pistols. You want the versatility. Thunder Hammer obviously requires you to give up both weapons.

This message was edited 3 times. Last update was at 2018/06/14 15:59:09


 
   
Made in de
Enginseer with a Wrench






I also thought about Priest, but in not quite sure. My main problem is that they would most likely need at least extra 3CP to make them work...

Also rule question: Can a single CP be refunded twice, i.e. with AdMech refund trait and Vitae?
   
Made in jp
Quick-fingered Warlord Moderatus






Yes. The traits don't technically refund you. They give you +1 CP for rolling a dice value under certain conditions.

Another consideration: If you take Electro-Priests, you can cut the Thunder Hammers from the Death Company and use them as dedicated anti-screen. (Electro-Priests can pretty much run over anything with Mortal Wounds.)

This message was edited 1 time. Last update was at 2018/06/14 16:45:05


 
   
Made in de
Enginseer with a Wrench






Ah right, so it's definitely legal.

Good point with the Hammers. So I guess it would be better to cut the Onagers instead of the second Dragoon squad, right? It just feels so weird do play AdMech without an focus on shooting xD
   
Made in gr
Stalwart Tribune





Greece

Might not need the dominis without a pure gun line . Changing to an engineer maybe give some plasma to vang you end up full mobile army. No need to keep anything stationary. Or switch one group of vanguard's to rangers for camping back field and screen. Onagers if need. Seems valid though! I d make the Dragoons one group for the buff or make one group of 4-5 and use the points it's heavily dependant on playstyle!!

This message was edited 1 time. Last update was at 2018/06/14 21:38:56


 
   
Made in de
Enginseer with a Wrench






I would make a bigger dragoon unit but that's not possible because of the tournament restrictions...

Also when you drop in Lamartes + Death Company + Captain: who gets the 3d6 charge stratagem? I know it's a little dependent on the target which is in front of you, but I'm looking for a rule of thumb for my first AdMech Blood Angel games.
   
Made in jp
Quick-fingered Warlord Moderatus






Oh. Duh. I kept writing Laertes, but his name is Lemartes. Laertes is that poor guy who Hamlet killed in the final act.
   
Made in de
Enginseer with a Wrench






Laertes is also the father of Odysseus .. xD

Back to my stratagem question:
Spoiler:
Also when you drop in Lamartes + Death Company + Captain: who gets the 3d6 charge stratagem? I know it's a little dependent on the target which is in front of you, but I'm looking for a rule of thumb for my first AdMech Blood Angel games.


Also regarding Electro Priest:
Do you think I could even afford them (from a CP standpoint). I have 13CP and I´m spending 4 right away which can´t be refunded (relics + black rage). So 9 CP at the start and I still need to infiltrate the Priests and Dragoons...
   
Made in jp
Quick-fingered Warlord Moderatus






 lash92 wrote:
Laertes is also the father of Odysseus .. xD

Back to my stratagem question:
Spoiler:
Also when you drop in Lamartes + Death Company + Captain: who gets the 3d6 charge stratagem? I know it's a little dependent on the target which is in front of you, but I'm looking for a rule of thumb for my first AdMech Blood Angel games.


Also regarding Electro Priest:
Do you think I could even afford them (from a CP standpoint). I have 13CP and I´m spending 4 right away which can´t be refunded (relics + black rage). So 9 CP at the start and I still need to infiltrate the Priests and Dragoons...

Highly situational. Blood Angels are a high skill cap army because of the massive tactical flexibility. Also keep in mind that Lemartes, Slamguinius, and the DC likely will not deploy together, and may even operate separately.

Here's one scenario:
1. Place Slamguinius into reserves, deploy Lemartes and the DC
2. Forlorn Fury and move the DC. Either Advance Lemartes or use Upon Wings of Fire to deep strike him closer to the action.
3. Decide if you want to charge Lemartes or the DC first. Ideally, you don't need to charge Lemartes at all. Just let him be an aura caddy.
4. Next turn, deep strike Slamguinius. Use Upon Wings of Fire to move Lemartes closer to him, if necessary. Charge with Descent of Angels if necessary.
   
Made in de
Enginseer with a Wrench






So you don´t even deepstrike in the Death Company?
   
Made in jp
Quick-fingered Warlord Moderatus






Depends. If you finish deploying first, you should deploy the DC and try to go for the T1 alpha. Forlorn Fury is a great skill to use for this because it essentially lets you bypass screens and murder their backline before they even have a chance to stop you.

That being said, here's a 2000 point BA+Guard+Stygies mass assault list:
Spoiler:
Blood Angels Supreme Command Detachment - 671

HQ - 323
1x Captain w/ Jump Pack - Thunder Hammer, Stormshield, Relic: Angel's Wing
1x Lemartes
1x Techmarine - Boltgun, Chainsword, Conversion Beamer, Relic: Veritas Vitae

Elite - 348
15x Death Company w/ Jump Pack - 12x Boltgun, 12x Chainsword, 3x Thunder Hammer

MT Battalion Detachment - 537

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Relic: Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite - 30
1x Master of Ordnance - Laspistol, Artillery Barrage

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Stygies VIII Battalion Detachment - 792

HQ - 94
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Elite - 306
18x Fulgurite Electro-Priest - Electroleech Stave

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 2000 points
16 CP

This message was edited 2 times. Last update was at 2018/06/15 08:06:53


 
   
Made in de
Enginseer with a Wrench






Ah thats smart, but also more CP to spend T_T.
Nice list, but not usable for me with my restrictions.

I will update my list later and reupload it.
   
Made in it
Fresh-Faced New User




guys.... we finally have a transport!!!!! new rules for termite and secutarii!!
https://www.forgeworld.co.uk/resources/PDF/Downloads//warhammer_40000_termite_assault_drill_en.pdf
   
Made in gb
Longtime Dakkanaut




Yes, the Admech number 1 dream has come true - you finally get to use one of the transports you make!

Rules for Hoplites and Peltasts are also below.

https://www.forgeworld.co.uk/resources/PDF/Downloads//warhammer_40000_secutarii_hoplites_en.pdf

https://www.forgeworld.co.uk/resources/PDF/Downloads//warhammer_40000_secutarii_peltasts_en.pdf

90 points for a 4++ or 5++.

Not sure how much either will get used, but, the 30" heavy 1 s4 -2 1dmg might be interesting to play around with in support of other units.
   
Made in de
Enginseer with a Wrench






The Peltasts look most interesting of all three imho.
   
Made in us
Regular Dakkanaut






Finally!

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Fresh-Faced New User




Man, that Termite is kind of a monster.
   
Made in lt
Mysterious Techpriest






 lash92 wrote:
The Peltasts look most interesting of all three imho.


why tho....

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Quick-fingered Warlord Moderatus






WHAT. WHAT. WHAT. I ALMOST CHOKED ON MY TONGUE SEEING THAT POST.
   
Made in de
Enginseer with a Wrench






 rvd1ofakind wrote:
 lash92 wrote:
The Peltasts look most interesting of all three imho.


why tho....


Which do you find more interesting then? I'm not feeling the transport, but maybe I'm just overlooking something.
   
Made in lt
Mysterious Techpriest






So what are we gonna do with the drill. Fulgurites seem to be the only thing, since we can't really tansport anything else meaningful. And don't say OMG 10 man skitarii with 3 plasma. Just no.


Automatically Appended Next Post:
 lash92 wrote:
 rvd1ofakind wrote:
 lash92 wrote:
The Peltasts look most interesting of all three imho.


why tho....


Which do you find more interesting then? I'm not feeling the transport, but maybe I'm just overlooking something.


Well the infantry just seems outright meh. No <forgeworld>, no silly rules, no amazing stats... What's the point? Just take rangers.
With the transport there're at least SOME posibilities. It's just a bit worse than a wave serpent defensive stats wise (but it is cheaper so its less points spent on transports). It has some OK guns for cheap.

This message was edited 2 times. Last update was at 2018/06/15 09:35:38


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
 
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