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Made in us
Mutilatin' Mad Dok





LaLa Land

This came up at a tournament yesterday (didnt really affect game). Tha ork player I played against said if he moved 7 inches with red paint I would have to roll sixes to hit. I always read that the extra inch dosnt count twards any thing but an extra inch (book says move 13 counts as moving 12). This also affects boarding planks because you cant hit anything that moved faster then 12 inches. If so I've been playing wrong for 2 years and letting people hit on fours when I go 7 inches. who's right

This message was edited 1 time. Last update was at 2011/05/30 14:53:45


Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The book also says the vehicles with red paint does not incur any penalties, but would gain any benefit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





My guess is that he's right - he's still moving 7", and you would still need 6s to hit - the extra inch is just optional, but it doesn't count against you.

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in us
Regular Dakkanaut






I have heard arguments both ways, and have played it both ways (I run Orks usually). It's a grey area. On one hand, you incur no penalties for your wargear - and you have traveled over 6" -- -- on the other it says that you travel an extra inch and count as moving at Cruising Speed (which means you can shoot out of the vehicle & are hit on 4's). I tend toward the second one: hitting on 4's. The rules do not stress inches, but whether or not you moved flat-out or at cruising speed (which you did, sort of) BUT whatever you and your opponent decide is correct (heresy)...

Maybe if the Orks 'think' that they are harder to hit, they are. That's the way Red Paint works, and seems to be how the rule is enforced!!
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The trukk, or whatever, is moving at more than 6'' (so therefore is 6's to hit) for it's foes. The orks are still moving at combat speed (ignoring the negative penalties of that extra inch) and so can fire out.

Same logic applies for a trukk moving 1'' (due to RPJ) whilst not moving at all, for the purpose of vehicle guns firing etc.

Leastways that's how i read it. The example is moving 13'' and count as moving 12 in the book, but it can be extrapolated to moving 7'', but count as moving 6'' for the trukk and it's occupants.


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yup. Orks get the best of both worlds with this. They count as moving the faster speed except for the drawbacks. It's pretty darn sweet for the 6.1"-7" band.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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A better way to score Sportsmanship in tournaments
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Maelstrom's Edge! 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Makes up for the general fragility of ork vehicles, somewhat.

It's also good for the battlewagon firing all guns while creeping forward

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Roarin' Runtherd





Ascalam wrote:Makes up for the general fragility of ork vehicles, somewhat.

It's also good for the battlewagon firing all guns while creeping forward


Battlewagon can only fire one weapon after moving upto 6/7" (depending on RPJ), it'd have to be stationary to fire all the weapons.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





I have also been doing it wrong ,nice to know ill be doing this from now on

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

And it can move 1'' while counting as stationary with RPJ.

Hence the 'creeping' forward.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Roarin' Runtherd





Ascalam wrote:And it can move 1'' while counting as stationary with RPJ.

Hence the 'creeping' forward.


I'm an ork player and i use RPJ, but I'd call shenanigans on this. The codex reads "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur any penalties for this extra inch." To me, that reads like you add the extra inch after you move the 6 / 12 / 18...
   
Made in us
Heroic Senior Officer





Woodbridge, VA

No, if it moves 1", it's still moving. it has to remain completely stationary to fire all weapons.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in ca
Ork Boy Hangin' off a Trukk




Canada

elchristoff wrote:
Ascalam wrote:And it can move 1'' while counting as stationary with RPJ.

Hence the 'creeping' forward.


I'm an ork player and i use RPJ, but I'd call shenanigans on this. The codex reads "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur any penalties for this extra inch." To me, that reads like you add the extra inch after you move the 6 / 12 / 18...

0+1=1. It works.

Being a Mac user is like being a Navy SEAL: a small, elite group of people with access to the most sophisticated technology in the world, who everyone calls on to get the really tough jobs done quickly and efficiently. 
   
Made in gb
Roarin' Runtherd





BoyMac wrote:
elchristoff wrote:
Ascalam wrote:And it can move 1'' while counting as stationary with RPJ.

Hence the 'creeping' forward.


I'm an ork player and i use RPJ, but I'd call shenanigans on this. The codex reads "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur any penalties for this extra inch." To me, that reads like you add the extra inch after you move the 6 / 12 / 18...

0+1=1. It works.


Red paint job means it moves faster [according to the ork theory of red ones go faster], thus 1" is still moving...
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It also allows you to ignore the negative effects of that inch of movement. Effectively it doesn't exist unless it helps you

If stormravens can fire while flat out without it being shenanigans, i can fire while moving 1 mph. Both are just as valid in the rules imho.

It can be argued either way. It rarely comes up anyway, as you don't really want your big troop transport sitting still.

If an opponent had an issue with it i would have no problem ruling his way. Most i've fought have no issue with it.

This message was edited 1 time. Last update was at 2011/05/31 02:14:23


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Gangly Grot Rebel





You can't move 0, inches. That isn't possible. You can't also be stationary, plus 1 inch. That is also self contradictory.

Occam's Razor here people.


 
   
Made in us
Liche Priest Hierophant






Orks say "Nya!"

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Since when has Occam had any relation to 40k rules

You are moving one inch, which doesn't count as moving one inch for the purpose of firing guns etc. Only the negative effects are cancelled. In effect the vehicle is treated as stationary for you, but not for your foes. It is still moving one inch, which somewhat negates your argument.

That said, i've already said that if an oppenent took issue with it i'm fine ruling it the other way for the battle. Most don't.


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in fi
Confessor Of Sins




Ascalam wrote:You are moving one inch, which doesn't count as moving one inch for the purpose of firing guns etc.


I just don't see how you add an inch to your movement if you don't move. That would be like getting an extra shot from a gun, shooting it and still running since you didn't use your "regular" shots.
   
Made in us
Dakka Veteran





Ascalam wrote:You are moving one inch, which doesn't count as moving one inch for the purpose of firing guns etc.


You're right, but it still counts as moving.

Page 58 of the BRB:

Vehicles that remained stationary may fire all of their weapons (remember that pivoting on the spot does not count as moving).

That rule doesn't care about how much you move, only that you remain stationary. Moving 1" or 20" is not stationary. Is the vehicle in the same spot? No? Then it did not remain stationary.

IF the rule said "Vehicles that moved 0" in the movement phase...", which follows the same pattern as the other lines (as "combat speed" and "cruising speed" can be replaced by "up to 6"" and "up to 12"" respectively), then you would be correct.

But it doesn't care about moving 0". It cares about remaining stationary. If you move 1" less, but still move, then you moved.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The RPJ you says "ork vehicles with red paint job" add +1 Inch to their move in the Movement phase"(Codex: Orks, pg. 93). If you don't move, you don't add anything. RAW you can't even move exactly 1" or less, as the +1 is not optional.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

*shrug*

Comes up once in a blue moon anyway.

Stationary and moving 0 are the same thing. If you count as having moved 0 inches then you count as stationary, but i can see the counter argument as equally valid.




The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

That's the thing of it, isn't it? Stationary does not mean moving 0".

When stationary, movement distance = "N/A"

Movement distance of 0" implies that it was "moving", just didn't go anywhere.

They're different modes, basically. Usually, they have the same practical end result. This is an example when they don't. It's like the difference between having your car in "park" and having your car in "drive," but holding down the brake. Usually has the same result, but there are things going on under the hood that make a difference.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That is one perspective on it, and logically consistent.

Not moving and counting as having moved no distance are logically the same also. Stationary and moving 0 (ie not moving any distance) are identical. They are different states, if you want to argue it that way, that are logically the same, barring the breakdown of newtonian physics.

In the example you gave with the car there are indeed different things going on, but the vehicle is still moving 0, regardless of which mode it's in. If turning on the engine put the vehicle into phase space in which it was simultaneously moving and standing still (sci fi cars ftw) it would be more relevant.

As mentioned, i'm happy to concede the point if the opponent has an issue with it. I generally prefer to be belting towards my enemies anyway

It does make an interesting logic puzzle

Does an object that has moved, but which the universe does not consider to have moved, count has having moved?

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

No you guys are inccorect on moving 1 inch and counting as stationary. Stationary is stationary. RPJ simply adds an extra inch to your movement moving an inch and saying your stationary is cheating.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Exactly.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I don't think this is really ever going to come up, anyway. What ork players will slowly creep across the board in transport as safe as a wet cardboard box?

You go faster while moving. When you are stationary, you can't go faster. Would an immobilized transport be able to move 1 inch using this rule? It is an extra inch more than it is technically allowed to move, so it applies, right?

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

cgmckenzie wrote:You go faster while moving. When you are stationary, you can't go faster. Would an immobilized transport be able to move 1 inch using this rule? It is an extra inch more than it is technically allowed to move, so it applies, right?

-cgmckenzie


I think you just won sir.... Congrats

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Not to dampen the opinion here, but the rules for assaulting vehicles don't specify distance, but rather whether or not it moved "combat speed" or "cruising speed." My read of RPJ is that combat speed is up to 7 inches, cruising speed up to 13 inches. So, whether or not it moves 6 or 7 doesn't really matter; it moved COMBAT SPEED, so I hit it on a 4+.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Skarboy wrote: My read of RPJ is that combat speed is up to 7 inches


That's not the case. Combat speed is still 6", but the ork player does not get any penalties for moving 7" instead of 6", so whenever he would be penalized for moving cruising speed at 6-7", he counts as combat speed instead.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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