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Made in gb
Tail Gunner




I was looking at forge world, when I noticed how much I liked the warhammer forge chaos dwarfs. My question is simple. When the WH forge book comes out, can I use the Chaos dwarf rules in my club?

Many thanks,

O Yaggy

This message was edited 1 time. Last update was at 2011/06/01 10:51:32


 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

When the WH forge book comes out, can I use the Chaos dwarf rules in my club?


I think the better people to ask here are the members of your club.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Tail Gunner




They all have mixed opinions. The founder of the club feels its fine, but a few members are a little unsure. I honestly dont know.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

It probably depends on how the book is when it comes out (assuming you're thinking of using them as a stand-alone force). As long as they're not really over-powered, I think most people will be totally fine with you using them.

   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

I am sure you could come to an agreement with some players who are willing to play against you. Have a 2nd army for those who don't wish to play against it, or if the club rules that you cannot use the book at "in club" tournaments.

Other than that, not much else you can do.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
Killer Klaivex




Oceanside, CA

Lehnsherr wrote:I am sure you could come to an agreement with some players who are willing to play against you. Have a 2nd army for those who don't wish to play against it, or if the club rules that you cannot use the book at "in club" tournaments.

Other than that, not much else you can do.


I would plan on a chaos dwarf force that's playable under the basic dwarf rules. If anyone has too much of an issue with the chaos version, just run them as the normal.
Normal dwarves are very competitive.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Automated Rubric Marine of Tzeentch






Let me have a quick look through the book so I can get an idea on what I might be facing, then it's fine by me.

I'd be kind of pissed if I paid for a FW army and some douche would not let be use it.
   
Made in us
Killer Klaivex




Oceanside, CA

Tzeentchling9 wrote:Let me have a quick look through the book so I can get an idea on what I might be facing, then it's fine by me.

I'd be kind of pissed if I paid for a FW army and some douche would not let be use it.


The flip side to that is forge world doesn't have the best record of balanced rules.
I'd be pissed to be totally trashed by a broken list just because some douche dumped cash on forge world.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Tail Gunner




I think I'll probably use it against the ones who are fine, and Daemons against those who aren't. Thanks for the suggestions everybody.
   
Made in gb
Decrepit Dakkanaut




Actually its more likely, given FW track record, that the book will be heavily underpowered and over costed.

If its a friendly game, ask people. Ask any questions they may have, be prepared to be continually reminding them of unit special rules, and dont try to pull any suprises - for exzample let them see what magic items your book has in full.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

I would plan on a chaos dwarf force that's playable under the basic dwarf rules. If anyone has too much of an issue with the chaos version, just run them as the normal


This is a great idea. You could easily do a counts as dwarves instead of chaos dwarves.

I think if you are open and honest with most people, then most people will be fine playing the list. For all the stuff we hear about WAAC and TFG, I've rarely run into them. Most of the time I find games with like minded individuals who are just out to have fun.

If your club organizer has said its fine, then don't be afraid to bring the army to the club. Just don't force the issue on those who don't feel like playing the codex. They probably aren't even worth the stress anyway.

dont try to pull any suprises


This is the biggest thing. Just be up front about your army when you are playing someone who has never seen it before. The first few games with a new opponent might take a bit longer due to the new codex, but it gives you an oppportunity to enjoy the social aspect of the game while your opponent learns the book.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

HawaiiMatt wrote:
Tzeentchling9 wrote:Let me have a quick look through the book so I can get an idea on what I might be facing, then it's fine by me.

I'd be kind of pissed if I paid for a FW army and some douche would not let be use it.


The flip side to that is forge world doesn't have the best record of balanced rules.
I'd be pissed to be totally trashed by a broken list just because some douche dumped cash on forge world.

-Matt


They are usually horribly underpowered for the cost in money and points.

some things are overpowered(more often undercosted), but those things are very rare.

This message was edited 1 time. Last update was at 2011/06/01 18:10:17


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




Essentially there are 3 grossly overpowered units (lucius drop pod, for one) in total.

To give a simple example - hydra in IA, 200 points. Hydra in codex - 75.
   
Made in us
Killer Klaivex




Oceanside, CA

nosferatu1001 wrote:Essentially there are 3 grossly overpowered units (lucius drop pod, for one) in total.

To give a simple example - hydra in IA, 200 points. Hydra in codex - 75.


Did how fliers work between those two books total change, in effect, changing the value of a hydra?
If hydras were so damn expensive, I'd run 9 of them; with 9 devil dogs; I think both those units are under-priced, and only balanced by the wallet effect.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Decrepit Dakkanaut




Wel, there arent any flyers in 40k. Essentially hydras in the IG codex lost the AntiAircraft rule (because it does *nothing* in 40k) and GAINED a rule that lets them ignore the save granted by skimmers moving flat out and bikes turboboosting. For a drop of nearly 66% in points.

Cheap hydras? Either get the Aegis kit, whcih has small-ish autocannons, or grab extra Guard HWT autocannon.
   
 
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