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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

More forthcoming goodness from FFG




Untold ages hence, a powerful wizard waged an epic battle with the Dragon King who ruled over the Firelands. Unable to slay the Dragon King, the wizard devised a ritual, using his most powerful magic to uproot the Dragon King’s tower, stone by stone, and banished the Dragon Lord into a horrible black void. Free to enter the Valley of Fire, the sacred birthplace of dragonkind, the wizard forged the Crown of Command in its eldritch fires. Now, eons later, the unceasing prayers of the Dragon Cults have been answered. Three of the Draconic Lords have returned.

Fantasy Flight Games is pleased to announce the upcoming release of Talisman: The Dragon!

Epic Challenge

Playing with The Dragon expansion, players will encounter even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow you to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero’s every step meets opposition by the Dragon King’s minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself.

Three new Draconic Lords vie for rulership of the Firelands–Varthrax, Cadorus, and Grilipus. Talisman grows more dangerous as they struggle to claim dominance over their territory and the Crown of Command. The winner shall rule as the new Dragon King, ushering in a new era of flame and danger. Each of the three new Draconic Lords has his own personality and strengths, and each is an awesome opponent.

Any hero who dares confront the Dragon King must be prepared for an epic battle!


Talisman: The Dragon brings to life six new characters to confront the draconic challenges that lie ahead. It also adds over 300 new tokens and cards that expand the Draconic Lords’ influence over the land of Talisman and weave the stories of each Draconic Lord’s quest for control of the Crown of Command. New rules pace the increase of the Draconic Lords’ influence, and the heroes’ quests become more and more dangerous as the draconic influence increases.

Now, for those brave adventurers who seek the Crown of Command, the quest means more than power and influence. It is a race to save the land from the Dragon King’s tyrannical rule. Should the new Dragon King claim his throne and the Crown of Command, the new era of dragonkind will begin, and all living things shall bow before their might!

Look for the new Draconic Lords to invade Talisman in the third quarter of 2011. You can check here for sneak previews and articles with more insight into the expansion’s strategies and stories.



http://www.fantasyflightgames.com/edge_news.asp?eidn=2320


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Devestating Grey Knight Dreadknight






I haven't played the FFG version of Talisman. I assume it's pretty close to the original. This dragon expansion sounds a lot like the dragon tower expansion to the original game. I might have to go and pick up a new copy of Talisman and check it out. It was always a fun game, especially if you got five or six people playing at once.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And here I was thinking they could produce GW games but not with miniatures. I thought Talisman was a counters/cards affair only (with Horus Heresy and Chaos in the Old World being notable exceptions).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

The minis in this game are a fair bit smaller than the standard GW minis.

.. and, whilst fine enough for use in this game.... well.... we've all seen better, if you follow me.


It is indeed similar to the original/previous editions of the game, does indeed seem to work best if you've got 5 or 6 people playing. Especially if you have/wind up with multiple spellcasters.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Freelance Soldier






They've made some improvements over the original. For example, the Dungeon expansion gives you a board that you can access without having to find a random card in the adventure deck as it was in the original expansion. I'm really hoping that they revisit the City expansion. Timescape is unlikely to be brought back, but I'm willing to be surprised.

For the original set, you were able to buy miniatures. I have a few: the Wizard, Ghoul, Paladin, Amazon, Troll, Warrior, and, best of all, TOADS!


The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+

Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0

Painted 40K: 3163 1500 225

"Machete don't text." 
   
 
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