Switch Theme:

CC chaos termies setup  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Crazed Cultist of Khorne




surrey: UK

Hi,
I am kinda new with chaos havent ever used Terminators except with GKs

So for CC how should I equip them, im thinkng 1500 pts list and im not planning a LR but to DS them as i have personal icons that will get rid of the scatter i believe

so yes im clueless here

I bow down to your dakka-y goodness

Thanks


Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Icon of Khorne is one of the most beautiful upgrades for chaos terminators, cheap lightning claws are useful as well.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

And your meant to do them all with different wargear or something like that arent you?
im just going off of snippets of my fail memory!

So yeah lightning claws were a given they are my favourite weapon in the game (fluff wise)

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
Despised Traitorous Cultist





Dark Apostle 666 wrote:Icon of Khorne is one of the most beautiful upgrades for chaos terminators, cheap lightning claws are useful as well.


Exactly! Lots of attacks with re-rollable wounds that ignore armor? something is bound to die. Remember that you only get the extra attack if you're taking a pair of LCs.
If you're going to deep strike a squad with only LCs be ready for them to sit around doing nothing for a turn.
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

Oh and make thm all champions, that combined with LCs and a IoK gives them 5 attacks each on the charge

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in gb
Regular Dakkanaut



England

krusnikk wrote:And your meant to do them all with different wargear or something like that arent you?
im just going off of snippets of my fail memory!

So yeah lightning claws were a given they are my favourite weapon in the game (fluff wise)


I do, its not anything like nobz, but it does have its advantages in helping things survive.

I'd say that with an icon, normal terminators are ideal. only 30 points. but at least 1 fist is good. i'd say slaanesh will be best if you want claws though. I5

Yeah icons are good, you can get them saftely deployed hiding for a turn.

This message was edited 1 time. Last update was at 2011/06/04 00:38:58


 
   
Made in br
Savage Khorne Berserker Biker






First thing you need to do when fielding chaos termies is ask: What do I want then FOR?

Then make them efficient for that role.

Want to fire weapons at enemy rear armor? Take 3 plains termis, and a combi-melta for each. Deep-strike them behind a land laider, vindicator or Leman Russ and fire away. They'll likely die afterwards, but will take the enemy vehicle and distract your opponent.

Want to tear elite troops apart? Get a champion ewith a power fist and 4 others with lighting claws. Give them either the mark of Khorne (if facing orks and hordes) or Slaanesh (against other marines, since with I5 your claws will hit other marines before they can react) You may need them in a land raider, though.

Want a take-all-comers set-up? This is risky, but can be done of the games are not too competitive. Get 5 with a champion (chainfist to pop walkers and tanks), a heavy flamer in one, a Reaper Cannon in other, maybe a few combi-weapons (flamers if fighting orks, plasma if you need volume of fire). Mark of Chaos Undivided so they don't run away, or maybe Tzeentch if you're facing lots of power weapons for the 4+ inv save.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Longtime Dakkanaut






Moving flat out..

I personally use five Terminators, Slaanesh and pairs of Lightning Claws for all - but I run a Slaanesh themed list. Many, many attacks. Re-roll to wound. No saves - but in my opinion, they MUST be deployed in a Land Raider (demonic if you can afford the points).

Land Raiders make sure they get to where they're going.

But Sephyr's advice is sound. Ask yourself - what role do they fit in the army, and outfit them for that.


Join the Da 'Umie Chattah Intahceptahs - Trukk Shoota Boyz

Projekt Bench by: DX3
http://www.dakkadakka.com/dakkaforum/posts/list/390647.page

45+ Successful Transactions on DakkaDakka
184+ eBay Transactions

 
   
Made in us
Longtime Dakkanaut






For chaos termies, I ran with all combi-weapons (mix of melta and plasma) with heavy flamers when available. For CC weapons, I stuck with stock power weapons and power fists--chainfists on 1 guy is never bad. KISS principles apply. While lclaws are nice, they lose the combiweapon, which is the bread and butter of the termies in my opinion.

My old list for 'ard boyz ran 3x8 khorne termies with combimelta/combi plas and 1 hflamer, with 3 fists. 20 power weapon attacks and 12 fist attacks on the charge, and a devestating shooting attack. Was very effective, especially with the icons, lash princes, berzerkers and oblits. Everything was a threat to anything.
   
Made in gb
Blood-Raging Khorne Berserker





London

Imho use them only at 2000 points. If they're not a throwaway melta squad (which you only have the points to do at 2000 pts) then they need a landraider and maybe even a lord and they get to 500-600 points easily. Having such a big, powerful unit unsupported is a bad idea.

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in us
Longtime Dakkanaut





Florida

Unit of 4:

MoT, Champ, Chainfist, combi-melta
combi melta, LC
combi melta, LC
Heavy Flamer, LC

Got reroll wounds and a chainfist to deal with dreads and landraiders. The MoT gives ya ++4 in hopes you can beat TH/SS.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Longtime Dakkanaut






thehod, how many points do you save by dropping MoT, champ, and the LC? Quite a few. MoT is not bad on big squads, but consider instead of the 3 LC you can just buy another termie with a PW. Same with the MoT when you only have 4 guys. The champ upgrade goes a long way to giving that extra model another chainfist, which gives more attacks than the champ upgrade.
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

Ok, in reaction to all the awesome advice ( thanks guys it nice to get some real positive response!)

They should be CC so multiple LCs are a given,

I have oblits for tankhunting so they dont really need to turn thier hand to that but no harm having a fist in there

they will be a 5 man squad in my eyes but with relatively little shooting,

5 termies
1 champ ( LC )
3 lightning claws
1 power fist
icon of slaneesh

thats 225 points if i added correctly

( all LCs are paired )


i would like to deep strike them as i have no worries of getting my other squads in close enough to provide a icon point

plus i dont have a LR yet

is this squad ok, it should be good for ripping through marines and possibly do some good damage against other termies

anyway, any criticism would be good
thanks



This message was edited 1 time. Last update was at 2011/06/04 14:52:34


Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

That should do pretty well, and I agree with deepstriking, Mainly because I can't afford a LR at the moment...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Regular Dakkanaut



England

You have plenty of claws. Fist should be the champ
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

Ajroo wrote:You have plenty of claws. Fist should be the champ


Whats the reason behind this, just the added attack?

and if i have 5 pts to spare should i make te PF into a chainfist?

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Chaos Termies are not really made for cc.
If you make them Champions, they'll hit harder.
But at the end, their inv save makes them struggle against
tougher cc units.
I see them in a combined role of shooting (combi-weapons) and cc.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

Fair enough and looking at the box pictures there arent LCs in them so i might do a role rethink.

so Chaos termies
shooty
CC
or a mixy mix of the two

what do people think or should i retreat to another thread and wallow in incompetence?

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Good move.
Give them combi-meltas and some power fists.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

Thing is I already have anti tank and though its good to have more of it i need something more anti heavy infantry such as MEQs and so on i can mop up light stuff with my beserkers so maybe to set them up as ant MEQ

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Chaos Terminators are in kind of a tough spot; they're not as durable or as good as TH/SS loyalist terminators in HtH, but they are cheaper. However if you give them upgrades to try to compete with TH/SS terminators, they wind up being more expensive and still not quite as good.

To really get your money's/points' worth out of them, it's good to focus on what they do that's unique. And really that's the combi-weapons. No other terminators get those except for SW wolf guard termies.

If you don't need more antitank (and IME Chaos usually needs all it can get; but your play environment may be different), then combi-plasmas can be a nasty surprise against many enemies. A heavy flamer is also only 5pts and can put a bad hurting on any unit with a 4+ save or worse.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

Ahhh ok, im in one of the few blessed locations without masses of space marine armies
and were all skint so there are never too many tanks on the field ( which i enjoy)
so combi weapons ill consider but as of now my brain hurts from army list maths

Thanks for the help guys!

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in gb
Regular Dakkanaut



England

krusnikk wrote:
Ajroo wrote:You have plenty of claws. Fist should be the champ


Whats the reason behind this, just the added attack?

and if i have 5 pts to spare should i make te PF into a chainfist?


You had a champ anyway, but if you have lots of LCs and 1 PF for emergency tank popping, it best the PF has the extra attack
   
Made in us
Hellacious Havoc





Eye of Terror

A thing to also take into account is hat they can fire aheavy weapon and assault because they wear terminator armor, so a Reaper Autocannon never hurt

1200 pts of Black Legion and Night Lords 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Except for the 25pt cost, and not then being able to take a heavy flamer unless you take a full squad of 10.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Crazed Cultist of Khorne




surrey: UK

and I like heavy flamers... nothing to do with how they play, I just like fire

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
Been Around the Block




I like a minimum squad of 3, lead by a terminator chaos lord. (Lord optional).

They all have Combi-Plasma, and they deep strike. Since the squad is cheap at only 135 plus the lord, they should make a good portion of thier points back just by shooting their plasma guns and blowing up a tank's back armor their turn they enter.

They're cheap enough that they can be a tough throwaway unit in the enemy's back line. No upgrades except combi-plasma is the key.

The lord should probably have a power fist, lightning claws or a daemon weapon to add some kick if they do get into cc, but I just stay with power weapons on the other termies.

Other than this setup, I've never gotten good results.
   
Made in us
Member of the Malleus




SLC, UT

krusnikk wrote:Thing is I already have anti tank and though its good to have more of it i need something more anti heavy infantry such as MEQs and so on i can mop up light stuff with my beserkers so maybe to set them up as ant MEQ


5 melta chosen in a rhino. A bit pricey, but they've never let me down. I use this squad to kinda mimic my fire dragons in a falcon. Not quite as good, but still very effective.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
 
Forum Index » 40K General Discussion
Go to: