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Made in us
Fresh-Faced New User




This is something I ran into when playing my Tau against an SM friend. I flew my Piranha flat out and parked it 1" away from the front of his land raider. Since he couldn't pivot without moving closer than 1" to my model, he couldn't pivot. If he tried to ram, It would only inflict a s5 hit, which i could ignore on a 3+(being a skimmer). If he shot at me, I would have the 4+ from flat out. No matter what, it seems like this literally stops a land raider in it's tracks.

The question: Did I miss something? Or was this correct according to the rules?
   
Made in us
Storm Guard




Minnesota

Ya your friend could have just backed up, or use the completely legal but sometimes looked down upon 'slide the tracked vehicle sideways' move.

 
   
Made in gb
Decrepit Dakkanaut




Not always completely looked down upon, given its the basic rules

The infantry rules allow you to move in any direction, and apply to all movement unless overridden; while the vehicle section implies you should only move forwards / backwards and pivot, it does not make this mandatory.
   
Made in us
Fresh-Faced New User




Having just re-read the vehicle movement rules, they actually give no indication of how to move a vehicle. So I suppose you could slide sideways. Odd thing to leave out of the book lol.
   
Made in gb
Decrepit Dakkanaut




No, they do tell you how to move - combining forwards / backwards and pivoting. Howeer this does not override the standard infantry rules
   
Made in us
Apprehensive Inquisitorial Apprentice





There's nothing stopping you from backing up 1 inch, piviting, then going around, is there? Sure, you limit the direction of the land raider, and cause more movement to get around, but it doesn't stop it.

...Right?

From without, the Imperium is assailed by alien monsters from the depths of space, nightmare death-machines and soulless daemons (as well as soulless death-machines and nightmare daemons, and the occasional soulless daemon in a nightmare death machine). 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Well if land raider can fly, why cant they float sideways aswell. Skimmers never have such problems. If in his possision i would proberly shoot at him and if it fails, just get over it. hay, the lr gets cover too.

   
Made in gb
Possessed Khorne Marine Covered in Spikes






I guess pavane of slaanesh does work on vehicals...the
'cha cha slide' does at least

Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.

 
   
Made in gb
Decrepit Dakkanaut




Ledabot - which landraiders can fly?

BA ones certainly cant, which is probably where that comment was aimed....
   
Made in us
Apprehensive Inquisitorial Apprentice





BA Landraiders don't fly! They fall, with style

From without, the Imperium is assailed by alien monsters from the depths of space, nightmare death-machines and soulless daemons (as well as soulless death-machines and nightmare daemons, and the occasional soulless daemon in a nightmare death machine). 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I don't like to do it myself but there have been occasions where I moved my tankesque vehicles sideways. Its legal but flaky.

In this scenario, I would have just backed up and driven away. Take a little longer to get to my destination but not have to deal with the giant hovertank in front of me.

-cgmckenzie


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Made in us
Rough Rider with Boomstick




Champaign, IL

Yes, there is a glaring ommision in the rules about how, exactly, to move a vehicle. I've come across two interpretations in my day: chess and hotwheels.

Chess movement is the abstract, where you measure how far a vehicle can move, pick it up from where it is and put it down within the range of movement. Of course, the path has to be clear of impassable terrain or models, but you get the idea.

Hotwheels movement would require moving only forward and back, and pivoting on the spot. This would result in a blocked Land Raider (if they couldn't back up as suggested). This is also the movement model that allows for extra distance to be gained by oblong vehicles, such as raiders (deploy sideways, pivot, then move. If you're not familiar, it can allow for first turn assaults where you usually wouldn't expect them).

While the RAW doesn't really specify which should be used, I think RAI leans toward "hotwheels," but I think "chess" is superior. Ultimately, the important thing is being consistent. If my opponent ever used the "pivot and move" trick to gain some inches for assault, I'd say they can't move sideways to get out of this block.

Ultimately, my response is: it depends on how you've been playing movement so far. Each movement "model" has its own consequences.

I hope that all made sense. I typed this out with less coffee than usual.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

It made sense, but I don't agree that you have to stick to one 'school of thought' for movement as you describe. If I were to raise a stink about you doing one of those 2 methods, then I would be in the wrong to do it myself, but RAW I can move my vehicle any way I want(provided it follows all applicable rules).

-cgmckenzie


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Made in gb
Blood-Drenched Death Company Marine






Surely with pivoting you can move mega-distances diagonally? You could move an inch, pivot, from the front (now turned so closer) move and so on.. each time gaining about 1 inch.

Essentially move, turn sideways, slide forward .01 inches, pivot,move an inch, pivot, slide .01 inches, pivot...
   
Made in us
Regular Dakkanaut




If you rotate from anywhere but the center you're cheating

This message was edited 1 time. Last update was at 2011/06/06 17:17:46


 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Sentai_Sage wrote:BA Landraiders don't fly! They fall, with style


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I Love it !

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A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Napoleonics Obsesser






Viper217 wrote:Ya your friend could have just backed up, or use the completely legal but sometimes looked down upon 'slide the tracked vehicle sideways' move.


That one. The last one. Oh my god, that is such a move.


If only ZUN!bar were here... 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

cgmckenzie wrote:It made sense, but I don't agree that you have to stick to one 'school of thought' for movement as you describe. If I were to raise a stink about you doing one of those 2 methods, then I would be in the wrong to do it myself, but RAW I can move my vehicle any way I want(provided it follows all applicable rules).

-cgmckenzie


Oh, so there's apparently an "I do what I want" school of thought, too.

Each of those intepretations has consequences that are at odds with the other. 40k has a permissive ruleset, telling you what you can do, rather than what you can't. "It doesn't say I can't" isn't good enough for a rules argument. Since the rules are crap (thanks GW), you basically have to choose which way you interpret them and stick with it. Otherwise you're on a slippery slope to TFG territory, changing your stance on the rules when it benefits you.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

It's not changing the stance on the rules. If I want to move my land raider sidewise, I don't have to move it exclusively sideways for the rest of the game.

It's not breaking any rules or bending them either. Both are perfectly legal moves, one being frowned upon by the community but legal nonetheless.

If I follow ass rules for movement(distance, not passing through models, terrain tests, etc) I can do the land raider shuffle all if I so care.

Again, if I said you couldn't do that but did it myself, I would be in the wrong for being a flaming hypocrite, not because it broke any rules.

-cgmckenzie


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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

your friend could have just backed up the LR.


and vehicles are allowed to do the Cha Cha slide to move sideways. its a hole in the rules.



really all a Piranha in the face does is force the Landraider to waste a few inches of movement to go around you. it does slow it down, but not much.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

The idea with the piranha is that you block the movement of their transports to prevent them delivering their loads by parking them between bits of impassable terrain. On shuffling through cliffs guys!

@ Grounded dudes, I was joking about the flying land raider. Did you really think i was serious?

   
Made in us
Lord Commander in a Plush Chair






Vehicle movement Rules imply that forward and backward movement are the only movements available, and that is what they seem to be trying to say, unfortunately that is not what the rules actually say: Sideways movement is technically legal.

The same goes for infantry(Which also implies although even less explicitly, that infantry should also only move directly forward; turning and facing on page 11 is the slight implication for only forward movement).

There are, unfortunately, no hard rules that specify you must only move in any particular facing with any models.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Kommissar Kel wrote:Vehicle movement Rules imply that forward and backward movement are the only movements available, and that is what they seem to be trying to say, unfortunately that is not what the rules actually say: Sideways movement is technically legal.

The same goes for infantry(Which also implies although even less explicitly, that infantry should also only move directly forward; turning and facing on page 11 is the slight implication for only forward movement).

There are, unfortunately, no hard rules that specify you must only move in any particular facing with any models.


However, as we all know, this is a permissive ruleset. Sideways movement can't be "technically legal" just because it's not prohibited. We have to be told how to move. However, you're right that the movement rules are unfortunate and incomplete.

The permissive ruleset is why I say you have to have a specific interpretation and stick with it. Take what it tells you about moving vehicles, and fill in the gaps (because we have to, either way) with consistent rules, and go from there. Simply doing what it doesn't tell you not to isn't enough.

When you move a vehicle, and your opponent asks you *why* you moved that way, you should have a reason to support it, and we all (should) know "because it doesn't tell me I can't" isn't good enough. Therefore, you need a defined interpretation, one that you can stick to. Ultimately, what your LR-driving opponent can do depends on how your FLGS (or you and your opponent) has been dealing with movement. Maybe you've got a reading of the vehicle rules that's different than the ones I mentioned earlier, but at the very least it should be consistent.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in gb
Decrepit Dakkanaut




El Cheezus - they are technically legal because the Infantry rules let you move sideways, and then specifies that this is the base movement rules - so, you have permission to do it, and theat permission is not removed by the vehicle rules, so you cannot.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

It also doesn't explicitly tell you to move it by rolling forward, so is that not allowed?

The game is an abstraction, not unlike chess(to draw back to an earlier simile). How models look really has little bearing on how they operate, eg my sentinels look like they should skitter really fast across the board and be a beast in CC, but they aren't capable of either.

Facing only comes into play when interacting with other models for shooting/assaulting/not getting too close etc. It has nothing to do with movement.

-cgmckenzie


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Made in gb
Decrepit Dakkanaut




Except it does for vehicles, as you pivot from the centre meaning, for a non-round vehicle, facing is important.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

But facing is important for the reasons I mentioned above. I can move it my 6 inches and then pivot as long as the orientation I move it in fits through all the gaps along my path.

Shuffling across an open field then pivoting bears the same results as driving across an open field and then pivoting. Orientation on the move only matters when you are trying to not scrape the paint on other models, but there is nowehere to indicate that it has to move analogous to a real vehicle from today.

-cgmckenzie


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Made in gb
Decrepit Dakkanaut




I didnt say it does. However facing (initial or end) DOES matter for how far the vehicle has displaced, which is NOT the same as how far the vehicle has moved.
   
Made in us
Speedy Swiftclaw Biker





Deep in the Heart of Texas!!!

I find that making engines noises, "brrrrrrrrrrr," helps with vehicle movements.

"You call yourselves true warriors. With Your palaces and fountains. Your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin whin I was Still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, eh?

 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






Not just moving, you have to make ALL the noises in order for you models to work

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